German sedentary games for kindergarten. Card index of low mobility games for all age groups. Save yourself from the wolf

These games are aimed at developing the child as a comprehensive personality. They are intended for older and preparatory age children. These games can be used in direct educational activities.

"Find a Pair"

Goal: develops classification and sorting skills, hand-eye coordination, hand motor skills, and thinking skills.

Objects that are combined with each other according to some characteristics are laid out on the table. Mix them. Children are invited to take any object and find a pair for it, and then explain why he considers these objects to be paired.

Various objects are collected that fit together (pencils, paper, sock and shoe, lock and key, etc.). Place the items on the table and mix them. Children are seated either, divided into teams, or in pairs at the table, or one at a time.

The adult chooses any object and asks the child to find a pair for it (or the child chooses the object independently). If the child finds a pair, it is put aside.

Take the next item and repeat the same thing. The game continues until all the items are collected in pairs. Instead of objects, you can use pictures with objects.

Interactive technologies: work in pairs, round dance, chain.

"How are you?"

Goal: to develop in children the ability to correctly describe movements and pronounce at the same time, thinking skills, and coordination of movement.

A presenter is selected. The child shows the movements, and the other children repeat after him. The game can be complicated by dividing children into teams and, under the guidance of an adult, the teams perform movements. You can play soft music while playing.

How are you? Like this!

Show thumbs up on both their hands.

How are you going? - Like this!

March.

How are you running? - Like this?

Run in place.

Do you sleep at night? - Like this!

Join your palms and rest your head (cheek) on them

How do you take it? - Like this!

Press your palm towards you.

Will you give it? - Like this!

Place your palm forward.

How are you being naughty? - Like this!

Puff out your cheeks and gently hit them with your fists.

How are you threatening? - Like this!

Shake your finger at the front, or at each other.

Interactive technologies: work in small groups (triples), “round dance”, “chain”, “carousel”.

"Say it the other way around"

Goal: learn quickly, find words with opposite meanings, develop memory and mental abilities. Replenish your child's vocabulary.

Children stand in a circle, throw and catch a ball with the names of antonym words.

neat - sloppy
White black
turn pale - blush
sparkle - twinkle
close - distant
rich man - poor man
big small
fast - slow
true - wrong
cheerful - sad, sad, boring
windy - windless
old - new
question answer
sunrise - sunset
high Low
extinguish - light up
smooth - rough
vowel - consonant
deep - shallow
speak - remain silent
town - village, village
bitter - sweet
hot Cold
heat - cool
dirt - cleanliness
do - mess around
day Night
good evil
friend - enemy
heat - cold, etc.

Interactive technologies: “round dance”, “interview”, “chain”.

"Shuttle"

Goal: To develop physical qualities, collectivism, the ability to act on a signal

You need to walk so as not to hit the gate, the children hold each other's hands.

All players stand in pairs facing each other and join hands - this is the gate. The children from the last pair pass under the gate and stand in front of the column, followed by the next pair.

Interactive technologies: “round dance”, “chain”, “carousel”, “work in pairs”

"Kolobok"

Goal: to train children in coordination and orientation in space when performing various tasks, to develop auditory attention through play.

The ball for this game can be any size. Players are not allowed to leave their place. Participants stand in a circle at arm's length from each other. In the center of the circle is the driver. The players pass the ball to each other with their feet, and the driver tries to intercept it. They can smoothly roll the ball, hit it, and make deceptive movements. You just can't pick it up. And the driver can do as he pleases; hold the ball with your foot, hand, kick it out of the circle, even lightly touching it is enough.

If the driver manages to hold the ball, he takes the place of the player from whom the ball came to him.

Interactive technologies:“round dance”, “chain”, “carousel”.

"PIKE"

Goal: coordination of speech with movement, development of general speech skills, enrichment of vocabulary, development of creative imagination and motor imitation, teaching elements of pantomime.

The game is played with a ball. Children stand in a circle. Pike is chosen. She goes to the middle of the circle.

Past the forest, past the dachas,

Floated along the river

red ball.

A pike saw: -

What is this thing?

Grab, grab.

Don't catch it.

The ball surfaced again.

Come out, you should drive!

For the first four lines of the poem, children roll the ball from one to another through the center of the circle (past Pike). On the fifth line of the poem, the ball rolls to Pike, who takes the ball, pronouncing the text of the sixth line, and seems to be looking at the ball.

On the first three lines of the second stanza of the poem, Pike hits the ball on the floor, pronouncing this text; on the fourth line, she rolls the ball again to the children, who continue to roll it again from one to another through the middle. The child to whom the words “You should drive” came out with the ball into the middle. He becomes Pike. The game repeats itself.

Interactive technologies: “round dance”, “chain”, “carousel”.\

"Who left?"

Goal: To develop attentiveness and intelligence. The ability to quickly find what is missing.

It is forbidden to peek; you can appoint a leading child.

Children line up in a circle. The driver stands in the center of the circle and closes his eyes. The teacher touches one of the players standing in a circle, and he quietly leaves the hall. The teacher allows the driver to open his eyes and asks him: “Guess who left?” If the driver guessed right, then he stands in a circle and chooses another driver. If he doesn’t guess correctly, he closes his eyes again, and the person leaving the hall takes his previous place in the circle. The driver, opening his eyes, must name him.

Interactive technologies

“It flies, it doesn’t fly”

Goal: To develop coordination, attention, and the ability to work in a team.

The one who raises his hands incorrectly is considered a loser.

Children walk in a column one at a time. The teacher names various objects. If an object flies, for example an airplane, a bird, then children should raise their arms to the sides and flap them like wings; if the object does not fly, then they should not raise their arms.

Interactive technologies: “round dance”, “chain”, “carousel”.

"Round dance"

Goal: To develop the skill of acting on a signal or to music, coordination of movements. Listen carefully to the teacher's instructions. The leader can be chosen by a child using a counting rhyme.

The players form two circles, one inside the other, and join hands. At the teacher’s signal, they begin to move in a given direction (walking or slow running). You can offer rhythmic walking to a song or musical accompaniment:

"Round Dance", "Stream"

Improve the ability to act on a signal, develop coordination of movements. You can't open your hands.

Children walk in a column of two. At the command of the teacher “Rucheyok”, the children stop, hold hands and raise their hands up. Each pair, starting from the last, one after the other runs inside (under the arms) and stands in front, raising their arms up.

Interactive technologies“round dance”, “chain”, “carousel”, “work in pairs”.

"Cold Hot"

Goal: Develop auditory qualities, physical qualities.

It is forbidden to peek when the presenter is hiding an object.

The driver leaves the hall, the children hide the object. After this, the driver enters and looks for the object. And the children follow him and say:

cold...warm,...hot...helping to find a hidden object.

Interactive technologies: "round dance".

"Water"

Goal: To develop coordination of movements, hearing, physical qualities.

Grandfather - Water!

Why are you sitting under water?

Go out, go out for at least an hour.

Guess which one of us!

No peeking allowed. You can complicate the game - choose 2 watermen

Children stand in a circle, the merman is in the center. Children walk in a circle and say words, after words: - come out, come out... the merman walks with his eyes closed, hands forward, and guesses who he hits.

Interactive technologies: “round dance”, “chain”.

"Bumblebee"

Goal: to train children in coordination and orientation in space when performing various tasks. Develop auditory attention through play.

Roll the ball only with your hands; You cannot catch or hold the ball.

The players sit in a circle. A ball rolls on the ground inside a circle. Those who play with their hands roll it away from themselves, trying to hit the other person (get into the legs). The one touched by the ball (stung) turns his back to the center of the circle and does not participate in the game until another child is stung. Then he enters the game, and the one who is stung again turns his back in a circle.

Interactive technologies: “round dance”, “chain”.

Goal: to develop coordination, attention, and the ability to work in a team.

The driver does not open his eyes until he names the caller. During this time, everyone must remain silent.

"We had a little fun,

Everyone was settled in their places.

You,...(name), guess

Find out who called you."

The presenter closes his eyes. Children walk in a circle, the driver stands in the middle of the circle. When the words end, the children stop. The teacher points to one of the players.

Interactive technologies: “round dance”, “chain”, “carousel”.

"Axe"

Goal: to develop physical qualities, collectivism, and the ability to act on a signal.

The presenter must not show who he gave the item to.

Egor took an ax in the corner,

He went into the yard with an ax.

Egor began to repair the fence,

Yegor lost his axe.

So he is still searching,

Look for an ax too!

The leader (first an adult) hides a small object (hatchet) in the palms of one of the players. The poem is recited in chorus. The one of the players who received the word ax goes to look for it

Interactive technologies:“round dance”, “chain”, “carousel”.

"Find the Differences"

Goal: to develop attention, memory, and the ability to act on a signal.

The presenter must determine what has changed among the players. The one with the most changes will lead.

Everyone sits in a circle. To play, the players need to carefully examine each other. When the presenter leaves the room, the participants must make small changes in their appearance: pin up their hair, bandage a finger, unfasten a button.

Interactive technologies: “round dance”, “chain”, “carousel”.

Goal: to develop auditory qualities, physical qualities.

Children form a circle. The driver stands in the center of the circle and closes his eyes. Without holding hands, children walk in a circle to the right (left) and say:

We gathered in an even circle,

Let's turn around at once,

How about we say “skok-skok-skok”,

The words “skok-skok-skok” are pronounced by one of the children at the direction of the teacher. The driver must find out who said these words. If he guessed right, he takes the place of the one who spoke the words. If the driver does not recognize the voice, the game is repeated, and the children go in a circle in the other direction.

Interactive technologies: “round dance”, “chain”, “carousel”.

"Statues"

Goal: to develop coordination of movements, hearing, physical qualities, and the ability to play by the rules.

You need to throw the ball directly into your hands. Listen carefully to the presenter.

This game is best played with a large ball. The players stand in a circle and throw the ball to each other with their hands. Whoever does not catch the ball receives a punishment: he continues the game, standing on one leg. If in this position he manages to catch the ball, then the punishment is removed; he stands on both legs. If another mistake is made, the player kneels on one knee. On the third mistake, he drops to both knees. If the player catches the ball in this position, all penalties are forgiven and he continues the game standing on both feet. And if you fail, you will have to drop out of the game.

Interactive technologies: “round dance”, “chain”, “carousel”.

"How it all ended"

Goal: to develop memory and mental abilities. Replenish your child's vocabulary.

The game uses a fairy tale plot. Read the beginning of the story and ask to continue it. On a sunny autumn day, a little hare and a hedgehog went to the forest to pick mushrooms. The little hare picked up a beautiful birch leaf and saw a mushroom. “I found a mushroom in a red cap!” - he shouted joyfully. The hedgehog looked at the mushroom and said...

Interactive technologies: work in small groups (triples), “chain”, “carousel”,

"aquarium", "big circle"

Consultation for parents MDOU D/S 231

Topic: Low mobility games and play exercises for preschool children

Yaroslavl, 2015

Sedentary games are used as an independent form of physical education. The purpose of sedentary games and play exercises is:

  • reduction in physical activity, i.e. a gradual transition from an excited state to a calmer one;
  • relieving general fatigue, motor tension in the arm muscles, flexibility and mobility of the fingers, coordination of movements of the arms and legs;
  • development of attentiveness, intelligence, memory, observation, dexterity, reaction speed;
  • strengthening the cardiovascular, muscular, respiratory and other systems of the body;
  • orientation in space;
  • formation and consolidation of motor skills;
  • getting pleasure and creating a good mood;
  • maintaining and strengthening the health of preschool children;
  • increasing interest in physical education and a healthy lifestyle.

In sedentary games, movements are performed at a slow pace, their intensity is insignificant.

The specifics of this type of games are: the method of organizing children (circle, scattered, line, etc.), movements that are included in the game, methods of playing the game (choosing a game, location, preparing for the game, gathering children for the game, explaining the game, conducting games, the end of the game), the pace at which it is played (slow), the number of repetitions of movements (3-6 times).

Low mobility games contribute to the development of memory, intelligence and observation, coordination of movements, spatial orientation and motor skills. In addition, they give children pleasure and create a good mood, which is important. Low mobility games are carried out with all children simultaneously during physical education classes (in the third part), leisure and holidays, daytime and evening walks, during physical education minutes and physical education breaks, and independent motor activity of children.

Low mobility games and play exercises for the younger group.

1. "Bunny"

One of the players is appointed as a bunny. Everyone else stands in a circle.

Bunny, bunny, what's wrong with you?

You're sitting there completely sick,

Get up and dance

Here, have a carrot.

At the last phrase, the “bunny” takes a carrot (it can be a drawn carrot, a ribbon, etc.) and performs dance moves, everyone else claps. Then the “bunny” changes.

2. “Find a toy”

The teacher hides a toy in some place in advance and offers to look for it. The one who notices where the toy is, approaches the teacher and quietly tells him about it. When most of the children have completed the task, the teacher allows them to go up to the toy and bring it.

3. "Silence."

Progress of the game. Walking in a column one at a time around the hall, saying the following:

Silence by the pond

The grass doesn't sway.

Don't make the noise of the reeds,

Go to sleep, kids.

At the end of the poem, the children stop, squat, bow their heads and close their eyes. After a few seconds, the teacher says: “Kva-kva-kva!” and explains that the frogs woke up the children, they woke up, got up and stretched. The game starts over.

4. "Bubble"

The children and the teacher join hands and form a small circle, standing close to each other, then say:

Blow up, bubble,

Blow up, big one,

Stay like this

Don't burst out. At the same time, everyone expands the circle and holds hands until the teacher says: “The bubble has burst!” Children lower their hands and squat down, saying: “Clap.”

5. “Don’t wake the bear!”

Children form a circle holding hands. They dance in a circle together with the teacher who pronounces the text. Like on the hill there is snow, snow, and under the hill there is snow, snow. (They turn in the opposite direction and dance in a circle.) And there is snow, snow under the tree, and snow, snow on the tree. (They go to the center of the circle.) And a bear sleeps under the tree. Hush hush! Don't wake me up, sit down, don't make noise! (They squat down.)

6. “The cat came to the stove”

Children form a circle holding hands. Together with the teacher they walk in a circle. The cat came up to the stove, The cat came up to the stove. He found a pot of porridge, He found a pot of porridge there. (They walk in a circle in the other direction, holding hands.) And the rolls on the stove, Oh, delicious and hot! (They stop, turn to face the center of the circle, clap their hands.) The pies are baked in the oven (lean forward, arms forward, palms up), they are not given to the hands. (Straighten up, hide their hands behind their back.)

7. “The king walked through the forest”

Children stand in a circle, holding hands. The king walked through the forest, through the forest, through the forest. (Walking in a circle.) Found myself a princess, princess, princess. Let's jump, let's jump, let's jump. (Jumping on two legs in place.) And we jump with our legs, We jump, we jump. (Throw straight legs forward.) And clap our hands, clap, clap. (Clap their hands.) And stomp our feet,

Let's drown, let's drown. (They stomp their feet in place.)

8. “It flies - it doesn’t fly”

Children sit down or stand in a semicircle. The presenter names various items. If it is something that flies, children raise their arms up or to the sides; if something doesn’t fly, they give up. The leader can deliberately make mistakes in movements; many, imitating him, can also make mistakes. The children's task is to hold on and not make mistakes.

9. “It’s me!”

The teacher shows the children how to perform the movements and pronounces the text expressively. Children perform movements imitating an adult. These are the eyes. Here! Here! (Show first the left eye, then the right eye.) These are the ears. Here! Here! (Take first the left ear, then the right.) This is the nose! It's a mouth! (With the left hand they show the mouth, with the right hand they show the nose.) There is a back! There's a belly here! (The left palm is placed on the back, the right palm on the stomach.) These are hands! Clap clap! (They extend both hands and clap twice.) These are legs! Top, top! (Put their palms on their hips and stomp twice.) Oh, tired! Let's wipe our brow. (The right palm is passed over the forehead.)

10. “Once upon a time there were bunnies”

The teacher shows the movements and reads the text, the children repeat the movements.

Once upon a time there were bunnies (They show bunny ears with their hands.)

On the edge of the forest, (They spread their hands.)

Once upon a time there were bunnies (They crouch and show the roof of the house with their hands above their head.)

In a small hut, they washed their ears, (Rub your ears.)

Wash your little paws (Stroking movements of hands.)

Bunnies dressed up (Hands on the waist, turns left and right.)

We put on slippers. (Alternately put their feet on their heels.)

11. “Met”

For each line, alternately connect the fingers of the right and left hands, starting with the little finger.

On the last line, show the horns by extending your index fingers and little fingers.

Two kittens met: “Meow-meow!”

Two puppies: “Woof-woof!”

Two foals: “Igo-go!”

Two tiger cubs: “Rrr!”

Two bulls: “Moo!”

Look at the horns!

12. “The cat lets out its claws”

On the count of “one,” press the pads of your fingers to the top of your palm and hiss like an angry cat: “Sh-sh-sh!”

On the count of “two,” quickly straighten and spread your fingers, meow like a satisfied pussy: “Meow!”

Repeat the game, each time turning either into an angry or a good-natured kitten.

Low mobility games and play exercises for the middle group.

1. “Where they knocked.”

Children stand in a circle, everyone's hands are behind their backs. The driver goes to the middle and closes his eyes. The teacher silently walks around behind the children, stops near one of the children, hits the drum twice and puts a scarf in the child’s hands, steps aside and says: “It’s time!” The person standing in the circle must guess who has the scarf hidden. A new driver is selected and the game resumes.

2. "Gawkers"

Children walk in a circle one after another. At the presenter’s signal “Stop!” stop, make four claps, turn 180 degrees and start moving in the opposite direction. The one who makes a mistake leaves the game.

3. Game exercise “Blizzard”.

Children line up in a column one at a time. Educator - “Metelitsa” stands in front of the column. Everyone joins hands and, without breaking the chain, moves at a moderate pace behind the teacher. “Metelitsa” leads children between play buildings on the site and various objects. After a while everyone stops and rests; the exercise is repeated.

4. "Ball".

Children sit in a circle on a carpet (diameter of the circle is 2 m) and roll a ball (ball) across the circle. The child standing in the middle tries to intercept the ball. If he succeeds, the one who unsuccessfully rolled the ball goes to the middle instead.

5. “Edible-inedible”

Children stand in a circle. The driver says the word he has planned and throws the ball to one of the children. If something edible is planned (fruits, vegetables, sweets, milk, etc.), then the child to whom the ball was thrown must catch it (“eat”). If the word means something inedible, the ball cannot be caught. A child who fails to complete the task becomes the driver, and the game is repeated.

6. “Come along with us!”

The children stand scattered. The teacher pronounces the text together with the children and shows the movements. Let's join us (raise their arms to the sides) Stomp our feet (stomp our feet while standing still), Clap our hands (clap our hands). Today is a good day! (Raise straight arms up to the sides.)

7. "Low-high"

Children stand in a circle. Adult. We decorated the Christmas tree with different toys, and in the forest there are different types of Christmas trees: wide, low, tall, thin. I will say: tall ones - raise your hands up; low – squat and lower your arms; wide - make the circle wider; thin - make a circle narrower. The game will be more fun if the adult tries to confuse the children.

8. “Do the opposite!”

Children stand scattered around the hall. The teacher shows the movements, the children must repeat them, but in the opposite direction. For example, the teacher leans to the right, the children lean to the left; The teacher takes a step forward, the children take a step back, etc.

9. “Vegetables and fruits”

Children stand in a line or scattered around the hall. The teacher names various vegetables (children should quickly sit down) and fruits (raise their hands). Those who made mistakes take a step forward. The children who make the fewest mistakes win.

10. "Weather vane"

The players stand in a line or scattered. The teacher names the cardinal directions, each corresponding to a specific action: north - hands on the belt; south - hands on head; east – hands up; West - hands down.

11. "Balloon"

Children form a circle holding hands. Together with the teacher they walk in a circle. My mother and I went to the store and bought a balloon there. We will inflate the balloon, we will play with the balloon. (They stop, turn to face the center of the circle, hold hands, perform a “spring”.)

Balloon, inflate! Balloon, inflate! (They go back in small steps and inflate the balloon.) Blow up big, but don’t burst! (Clap their hands.) The balloon flew away, hit a tree and... burst! They raise their arms and swing them from side to side; then they put their hands on their belts, slowly squat, saying: “Sh-sh-sh-sh.”

12. “Guess whose voice” The players stand in a circle; The driver goes into the middle and closes his eyes. Children walk in a circle, reading the poem: We have put everyone in a circle, let’s turn around at once. How about we say: hop - hop - hop, guess whose voice it is. The words “skok - skok - skok” are pronounced by the child whom the teacher touched. If the child makes a mistake, he closes his eyes again. The game repeats itself. Children walk in a circle in the other direction.

Games and play exercises of low mobility for the older group.

1. “Missing pens”

My pens are missing. (Hide their hands behind their back.)

Where are you, my little hands? (They look around.)

One two three four five,

Show yourself to me again. (Show hands, stretch them forward, twirl them.)

My legs are missing. (They sit down.)

Where are you, my little legs? (Cover your legs with your hands.)

One two three four five,

Show yourself to me again. (They get up and jump in place.)

2. “Two girlfriends”

Two girlfriends on the lawn: (They slap their knees.)

“Kwa-kwa-kwa, kwa-kwa-kwa.” (Clap their hands.)

Two green frogs: (They slap their knees.)

"Kwa-kwa-kwa, kwa-kwa" (Clap their hands.)

"Kwa!" (Tap one foot.)

The choir sings songs: (Fold their palms and “open” them a little - this is the mouth.)

"Kwa-kwa-kwa" (Clap their hands.)

"Kwa-kwa-kwa" (They tap their feet several times.)

And they prevent you from sleeping peacefully. (They shake a finger.)

"Kva-kva-kva-kva-kva" (Clap their hands.)

"Kwa!" (They do one stomp.)

3. “Tree, bush, grass”

Children form a circle and move around in a circle.

The teacher explains the rules of the game: for the word “tree” the children raise their hands up, for the word “bush” they spread them apart, for the word “grass” they lower their hands down, touching the floor.

The adult pronounces the words at random, the children perform the corresponding movements. The one who makes a mistake is out of the game.

Children stand in a circle or scattered. The teacher shows the movements and pronounces the text, the children repeat the movements.

There is a house on the edge of the forest, (Fold your palms into a “house” above your head.)

There's a lock on the door, (They close their palms “in a lock.”)

There is a table behind the doors, (Cover the fist of the left hand with the right palm.)

There is a palisade around the house. (Hands in front of you, fingers spread.)

“Knock-knock-knock - open the door!” (Knock on palm with fist.)

« Come in, I’m not evil!” (Arms to the sides, palms up.)

5. “Herringbone”

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Our Christmas tree is beautiful,

Rising to the skies (They stop and stretch their hands up.)

Slender beauty (They walk in a circle again, holding hands.)

All the guys like it. (They stop.)

6. “Cabbage - radish”

The teacher explains the rules of the game: for the word “cabbage” you need to raise your hands up, and for the word “radish” you need to clap your hands. Then the adult says these words in random order, and the children perform the movements. You can make the game more difficult by speeding it up or adding another word (for example, for the word “carrot” - jump in place).

7. “The cat came to the stove”

Children form a circle and hold hands. The teacher stands in a circle with the players. The teacher shows the movements and pronounces the text, the children repeat the movements.

The cat came to the stove,

The cat approached the stove. (Walk in a circle, holding hands.)

He found a pot of porridge

I found a pot of porridge there. (Walk in a circle in the other direction, holding hands.)

And there are rolls on the stove,

Oh, delicious and hot! (They stop, turn to face the center of the circle, clap their hands.)

Pies are baked in the oven, (Bend forward, arms forward, palms up.)

They are not given into your hands. (Straighten up, hide their hands behind their back.)

8. “Vegetables and fruits”

Children stand in a line or scattered.

The teacher names various vegetables and fruits. If a vegetable is named, then the children should quickly sit down, and if a fruit is named, raise their hands up. Players who made a mistake take a step forward.

The players who make the fewest mistakes win.

9. “On the path”

Children stand in a circle or scattered. The teacher shows the movements and pronounces the text, the children repeat the movements.

One two three four five,

Let's stretch our legs.

We're walking down the road

Raise your legs higher. (Walk in place.)

And along the same path

We jump on the right leg. (Jump on your right foot.)

And now a little more

Let's jump on the other leg. (Jump on your left leg.)

Let's run along the path,

We'll run to the lawn. (Running in place.)

On the lawn, on the lawn

We'll jump like bunnies. (Jumping in place on two legs.)

We'll clap our hands

Let our feet dance. (Free dance movements.)

Stop. Let's sit down and rest. (Squat.)

And we'll walk back. (Walk in place.)

10. “Hands and legs”

The children stand scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Everyone clapped their hands - (Clap their hands.)

Friendship, more fun! (They knock their feet.)

Our feet began to knock

Louder and faster.

Let's hit you on the knees - (They slap their knees.)

Hush, hush, hush.

We raise our hands, we raise our hands - (Slowly raise their hands.)

Higher, higher, higher!

Our hands are spinning, (Turn your hands first to the right, then to the left.)

They went down again. (They lower their hands.)

Spun around, spin around

And they stopped. (They stop.)

11. "Traffic light"

To play, you need paper circles (diameter 10 cm) - red, green and yellow - attached to sticks.

Children stand in a line and perform exercises according to the leader’s signals: when the signal is red they crouch, when the signal is yellow they stand up, when the signal is green they march in place.

For each mistake, players are awarded penalty points. The one who scores fewer penalty points wins.

12. "Three Bears"

The teacher shows the movements and pronounces the text, the children repeat the movements.

Three bears were walking home. (They march in place.)

Dad was big, big (Raise their hands up.)

Mom is a little shorter, (Stretch your arms forward at chest level.)

And my son is just a little baby. (Put their hands on their belts.)

He was very small

He walked around with rattles. (Imitate playing with a rattle.)

13. “Knock-knock”

The teacher shows the movements and reads the text, the children repeat the movements after the teacher:

Knock-Knock!

Yes Yes Yes. (Three claps.)

Can I come to you? (Three blows with fists against each other.)

Always happy! (Three claps.)

14. “For me, for you”

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

I have, (Point to themselves with hands.)

At your place (They spread their hands, pointing to their neighbors.)

Brilliant eyes, (Show eyes.)

You and I have clean ears. (Show ears.)

(Clap their hands.)

(They jump in place.)

I, you have scarlet lips, (Show eyes.)

I, you have rosy cheeks.

You and I, you and I clap our hands.

You and I, you and I are jumping on our feet.

16. “I have everything”

Before starting the game, children lie down on the carpet, arms along the body, stretched out. The teacher shows the movements and pronounces the text, the children repeat the movements.

The bed has a headboard (Raise their head and shoulders, toes point straight up.)

And the teapot has a spout, (They sit down and put two fists to their nose, one after the other.)

And the nightstand has legs, (Squat down.)

And the pan has handles. (Hands are placed on the belt or to the shoulders.)

And in this big saucepan (They stand up and show the pan, clasping their hands in front of their chest in a circle.)

There is a very tasty compote. (“They look” into the pan.)

And I have -

And legs (Legs are shown.)

And pens, (Show pens.)

And the nose, (Show nose.)

And the back (Show the back.)

And here's another thing -

Very hungry belly! (Shows belly.)

Games and game exercises for the preparatory group.

1. “Guess what they did” The teacher chooses a driver who moves away from the children at a distance of 8-10 steps and turns his back to them. He must guess what the rest of the players are doing. Children agree on what action they will portray. At the teacher’s command “It’s time!” The guesser turns, approaches the players and says: Hello, children! Where have you been? What did you see? The children answer: We won’t tell you what we saw, but we’ll show you what we did. Children depict some action, for example, playing the accordion, riding horses, etc. The driver guesses. If he is wrong, he loses. Children say what they did and come up with a new action. The driver guesses again. Then another child is chosen to take his place, and the game is repeated.

2. “Ring” Children stand in a circle, and the driver is inside the circle. In his palms he holds a ring, which he discreetly tries to pass on to one of the children: with his cupped palms, he opens the children’s palms in turn. Children carefully monitor the actions of the driver and their comrades. The one who received the ring must not give himself away. At the driver’s signal: “Ring, ring, go out onto the porch!” - the child with the ring runs out to the center of the circle and becomes the driver. If the children notice his ring before the signal, they are not allowed into the circle. Then the game continues with the previous driver.

4. “Arms and feet” Children stand scattered around the hall. The teacher pronounces the words of the text and shows the movements. The children do it. Everyone clapped their hands. More friendly, more fun! (Clap their hands.) Our feet pounded Louder and faster! (They knock their feet.) Let's hit the knees. Hush, hush, hush! (They slap their knees.) We raise our arms, our arms Higher, higher, higher! (Slowly raise their hands.) Our arms spun (turn our hands left and right), and dropped again. They circled, circled and stopped (they lower their hands).

5. “Forbidden movement” The players form a circle. The teacher agrees with them in advance what movements they cannot do, for example, squatting, clapping their hands, waving their arms. Then, accompanied by music, he shows various movements that the children must repeat exactly. The more varied and fun these movements are, the more interesting the game. The teacher can show a forbidden movement - anyone who inadvertently repeats it must dance, sing or read a poem. The game can be complicated: agree that there are two movements that cannot be repeated, but others must be done instead. For example, when the teacher puts his hand on the back of his head, the children should sit down with their legs crossed, and when he leans forward, clap their hands twice.

6. “Three, thirteen, thirty” Players choose a driver and stand in a circle at arm’s length from each other. The driver is in the middle of the circle. When the game is played for the first time, it is advisable that the driver be a teacher. The teacher explains: “If I say: three, everyone spreads their arms to the sides; if thirteen, they put their hands on their belts; if thirty, raise their hands” (you can choose any movements). The teacher quickly names one movement or another. A child who makes a mistake sits on the floor. When one or two players remain, the game ends. Those who remain are the winners.

7. “Tops and roots” Children form a circle or line. In the center of the circle or in front of the line stands an adult (driver) with a large ball in his hands (one of the children can lead the game). The driver throws the ball, naming some vegetable, and the children catch the ball, name the edible part and throw the ball to the driver. Driver. Eggplant. 1st child. Tops. Driver. Radish. 2nd child. Roots. Driver. Cabbage. 3rd child. Tops. Driver. Potato. 4th child. Roots. Driver. Strawberry. 5th child. Tops. Driver. Garlic. 6th child. Roots. Driver. Cucumbers. 7th child. Tops. Children who have never made a mistake are recognized. “Gate” Children walk along the playground in pairs, holding hands. At the teacher’s signal “Gate!” stop and raise their hands. The last pair passes under the gate and stands in front. Game continues.

8. “Stop!” All players stand on a line drawn along one side of the court. On the opposite side, a circle (two or three steps in diameter) indicates the house of the driver, who stands with his back to the children and says: “Walk quickly! Be careful not to yawn! Stop!". While he speaks, the children step forward. As soon as he says: “Stop!” - they stop. The driver looks: who did not have time to freeze in place and moved? Calls these children - they return to the starting line. Then the driver again turns his back to the players and says: “Walk quickly!” Everyone continues to step forward, starting from the place where they were caught by the “Stop!” signal. Those who return to the starting line move from there. The game continues until one of the children comes close to the driver and gets into his house before he says: “Stop!” The one who succeeds becomes the driver.

9. “Who left?” Children stand in a circle or semicircle. The teacher asks one child to remember those who are nearby (five to six people), and then leave the room or turn away and close his eyes. One of the children is hiding. The teacher asks: “Guess who left?” If the child guesses correctly, he chooses someone instead of himself. If he makes a mistake, he turns away again and closes his eyes, and the one who was hiding returns to his place. The guesser must name it.

10. “Find the ball!” All players stand in a circle close to each other, facing the center. One child (at the choice of the teacher) stands in the center - this is the driver. The players keep their hands behind their backs. The teacher gives one of them a ball. From this moment on, the children begin to pass it to each other behind their backs. The player standing inside the circle tries to guess who has the ball. To do this, he can ask anyone to show their hands, telling him: “Hands!” The child immediately extends both hands forward, palms up. The one who has the ball or who dropped it stands in the center, and the driver takes his place.

11. “Tick-tock-tock!” Children stand scattered around the hall. At the signal “Tick!” everyone tilts left and right, at the signal “So!” stop, and at the signal “Knock!” jumping up and down. All signals are repeated 5-8 times. The one who makes a mistake leaves the game. The sequence of signals must change. At the end of the game, you need to mark the most attentive player.

12. “Clapping” Children move freely around the room. On one clap from the leader they must jump, on two they must sit down, on three they must stand with their arms raised (any other movement options are acceptable).

13. “Four Elements” The players perform movements in accordance with the signals: “Earth!” - hands down; "Water!" -hands forward, “Air!” - hands up; "Fire!" – rotate your arms at the wrist and elbow joints. Whoever makes a mistake is considered a loser.

14. “How are you living?”

We play all day. The goal of the day is to play and be lazy. Look, don't fall behind. Repeat everything after us.

How are you? Like this!

How are you going! - march in place. Like this!

How are you running? - running in place. Like this!

Do you sleep at night? - sit down, hands under your cheeks. Like this!

How do you clap your hands? Like this!

How do you stomp your feet? Like this!

How do you bounce on your toes? Like this!

Lower your hands and reach the ground, how? - in single file. Like this!

How can we open our mouth wider? Like this!

And how can we all make faces? Like this!

When I say 1, 2, 3, Everyone freeze with grimaces. Just like that!

Bibliography:

1. Borisova M.M. Sedentary games and play exercises for children 3-7 years old. Collection of games and exercises

2.Penzulaeva L.I. Physical education classes in kindergarten. Junior group.

3. Penzulaeva L.I. Physical education classes in kindergarten. Middle group.

4. Penzulaeva L.I. Physical education classes in kindergarten. Senior group.

5. Penzulaeva L.I. Physical education classes in kindergarten. Preparatory group.

6. Stepanenkova E.Ya. Collection of Outdoor Games.

Sedentary games as a type of activity are included in work with the aim of:

  • minimizing general fatigue, motor tension in the muscles of the arms and legs;
  • smooth transition from a state of excitement to calm;
  • training of various body systems, including cardiovascular and respiratory;
  • development of attentiveness, speed of reaction and dexterity;
  • improving orientation in the surrounding space;
  • formation and fixation of motor skills;
  • maintaining the health of preschool children;

The intensity of the classes is not too high, but sufficient to train attention, memory and reaction speed in children of the younger group; the pace is slow.

Low mobility games included in the catalog of games for children 3-4 years old have their own specifics:

  • a certain way of organizing children is chosen. Many games involve the formation of a circle or a line; at a specific moment in the game, children scatter in all directions. The order of movement is established by the game conditions;
  • movements during activity. The rules include clapping, swinging your arms, raising your knees, tossing the ball, squats and other exercise elements;
  • pace of the game session. For preschoolers aged 3-4 years, a slow pace is used;
  • methodology for conducting the game, including features of choice, location, stages of the game;
  • number of repetitions of movements, varying from 3 to 6.

The card index of low-mobility games for children 3-4 years old aims to develop children's memory, observation and horizons.

Before the start of the game, the teacher organizes a gathering of children, after which he proceeds to explain the rules. What follows is the game itself and a summary.

A low degree of mobility allows you to switch the attention of children, calm them down and set them up for further activities. In this vein, it is permissible to use games as physical education moments during classes.

Before starting to follow the leader’s instructions, boys and girls are in one of the following positions:

  • standing;
  • sitting on a chair;
  • walk at a slow pace, usually in circles.

All movements of the game are simple and appropriate to the age of the student. 2-3 games are played at a time, each of which lasts 1-2 minutes. The total time of the game session is about 5 minutes. Efficiency increases if movements are performed to music, while the action does not require much space.

Preschoolers aged 3-4 years require the participation of a teacher-leader who will coordinate their actions. In the older group, an adult can already take the role of an observer, while children play independently.

Examples of low mobility games for children aged 3-4 years

A card file with the goals of sedentary games for children 3-4 years old in kindergarten includes the following games:

"Sun, rain, wind"

A group of children stands in a circle, the leader is located in the center. When the teacher says: “Sun!” — children walk on their toes, stretching their arms up. On the command: “Rain” - they stop the movement, hiding in the “house” of hands folded above their heads. When they hear: “Wind!” - walk slowly in a circle.

"It flies - it doesn't fly"

Preschoolers stand in a circle, facing the leader standing in the center. When the teacher names a noun related to flight, the children spread their arms to the side, imitating wings. If the object named by the leader does not fly, the group squats. For example, a crow, a swan, an airplane, a rocket fly, but a house, a traffic light, an apple, a mouse do not fly.

"Hands and legs"

Children are randomly placed around the hall, the leader slowly reads the poem and shows movements for repetition.

Everyone clapped their hands

More friendly, more fun! (children clap loudly);

Our feet began to knock

Louder and faster! (stomping feet);

Let's hit you on the knees

Hush, hush, hush! (they hit their knees with their palms);

Handles, hands up,

Higher, higher, higher! (stretch and raise hands);

Our hands began to spin (turn our hands left and right);

They went down again.

Spun around, spin around,

And they stopped (they lower their hands).

"Once upon a time there were bunnies"

The arrangement of children and teacher is similar to the previous game.

Once upon a time there were bunnies (Put their hands on their heads, showing bunny ears.)

At the edge of the forest, (Spread their arms to the sides.)

Once upon a time there were bunnies (show ears)

In a small hut, (squat down, hands above head like a roof)

We washed our ears (rubbing our ears.)

Wash your little paws (rubbing palm on palm)

Bunnies dressed up (hands on the belt, turns left and right.)

We put on slippers. (take turns placing the foot on the heel.)

Classification of sedentary play activities

A card index of low-mobility games for children 3-4 years old in kindergarten may include the following classification:

  • games without verbal accompaniment. Such activities involve a small number of movements, the motivation for which is a specific simple task.

"Find a toy"

The presenter hides the soft toy, and the children, on command, begin the search. The first child to find it quietly informs the teacher that the task is complete. When most of the pupils have done it, the toy is taken out of its hiding place.

Game "Prohibited Movement"

First, the adult stipulates the conditions that imply exiting the game if any movement is used. For example, clapping your hands or raising your hands up. During the game, the presenter demonstrates various movements, including prohibited ones. The child who repeats the prohibited movement is eliminated. The last two are recognized as the winners.

  • Games accompanied by poems and songs. Most sedentary games involve a hint about what movement will be next, in poetic form. Preschoolers learn information better in this form.

"We'll warm up a little

The adult shows the movements and reads the text, the children try to repeat after the teacher.

We'll warm up a little

We'll clap our hands

Clap-clap, clap-clap. (clap their hands.)

We'll warm up a little

We'll jump around a little

Jump-jump, jump-jump (jump on two legs.)

We'll warm up a little

We'll stomp a little

Top-top, top-top. (They stomp their feet loudly.)

“To be strong and dexterous”

Preschoolers stand in a circle, the leader reads a poem. When the teacher says words in a circle, everyone claps their hands.

To be strong, dexterous,

You should be friends with sports,

Must know all sports

To become a brave soldier.

The teacher shows a movement that imitates playing some kind of sport. For example, moving your arms like in swimming, kicking a ball. The group repeats after him. The one who manages to repeat it as accurately as possible wins.

The catalog of low-mobility games is diverse, which allows preschoolers to maintain their interest in different types of activities for a long time. Despite the general similarity, the classes differ in intensity. Sedentary games provide an opportunity to lay the foundation of healthy habits in children, instill a desire to move and learn new things, and expand knowledge about the world around them. It is important to take into account some competitive element in classes, which helps the child determine his place in the group. The game also acts as a means of social and physiological adaptation.

Card index of sedentary games for older preschoolers.

Outdoor game "Mousetrap"
The players are divided into two unequal groups. A minority of children form a vicious circle - a “mousetrap”. The rest of the children stand behind the circle - “mice”. Children walk in a circle saying:
How tired we are of mice,
What developed was their passion.
(mice children run outside the circle)
Everyone gnawed, everyone ate,
Let's catch them now!
(children stop, raising their hands up).
The “mice” children run in from one side of the circle and run out from the other or nearby. At the instructor’s command: “Clap! "The mousetrap children squat down, quickly lowering their hands. The remaining “mice” children in the circle are considered caught. The game continues, the children change places.

Sedentary game “Who has the ball?”
With the help of a counting rhyme, a driver is selected, who stands in the center of the circle. Children stand in a circle tightly shoulder to each other, hands behind their backs. The driver must guess who has the ball. The instructor starts the game with a small ball in his hand. Walking in a circle, the instructor passes the ball into the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.

Outdoor game "Traps"
Using a counting rhyme, a driver is selected who stands in the center of the circle. All other players stand in a large circle, with a satin ribbon hanging behind each player’s back. Children walk in a circle saying:
We are funny guys, we love to jump and play.
Well, try to catch up with us! (and run all over the site).
The driver runs after the children, trying to pull out the tape. Those who are left without a ribbon at the end of the game are considered losers. At the end, the ribbons of the losing children are counted. The driver who collected the most ribbons is noted. The game is repeated 2-3 times with other drivers.
Sedentary game “Find and remain silent”
The physical education instructor starts the game. He shows the children some toy, the children remember it. The instructor invites everyone to squat down at the end of the playground, facing the wall, while he quickly hides the toy and warns the children that the one who finds the toy first should not point a finger at it or say out loud where it is hidden. At the instructor’s command: “We are looking. "" children get up, calmly walk and search. The one who found it first comes up to the instructor and speaks so that the others do not hear. The game continues until the majority of children find the toy. The most attentive and resourceful player who was the first to find the toy is noted He hides it next.The game is repeated 2 times.
Outdoor game “Make a figure”
At the signal from the physical education instructor, the players take the figure or pose of some fairy-tale character, animal, insect, etc. The music stops, the instructor marks the most interesting figure. The game is repeated 3-4 times.
Outdoor game "Fishing Rod"
The players stand in a circle, with the physical education instructor in the center. He holds a rope with a bag of sand tied to it. At the instructor’s command: “Let’s start!” "He begins to rotate the rope in a circle above the floor. As the rope approaches, the players jump over it with both feet together, jumping high so that the rope does not touch their feet. Having described 3-4 circles, the instructor stops and counts the number of players who touched the bag. The game continues 2-3 times.


Children stand in a circle or in a line, the instructor stands so that everyone can clearly see and hear him. He begins to name animate and inanimate objects that fly and do not fly. Names the object and raises his hands up. Children should raise their hands up if a flying object is named, for example:

Children raise their hands up.

Children raise their hands up.

Children raise their hands up.



Outdoor game "Quickly take it"
The physical education instructor places cubes, balls, sandbags, small rubber toys, and cones throughout the playground, which should be 1-2 less than the number of children playing. To the music, children run around between objects. As soon as the music stops, the children take one object at a time and raise it above their heads. The one who did not manage to pick up any object is considered a loser. The game is repeated 2-3 times.

Sedentary game "Entertainers"
With the help of a counting rhyme, an entertainer is selected, which stands in the center of the circle formed by the children. Holding hands, children walk in a circle to the right, then to the left and say:
In an even circle one after another
We are going step by step.
Stay where you are!
Together together
Let's do it like this.
The children stop, lower their hands, and the entertainer shows some kind of movement. Everyone must repeat it. The one who best repeats the movement becomes the new entertainer. The game is repeated 2-3 times.
Outdoor game: “Migration of birds”
At one end of the hall there are children - they are “birds”. At the other end of the hall there are gymnastic benches, cubes, etc. - these are “trees”. At the instructor’s command: “The birds are flying away!” "The children, flapping their arms like wings, scatter throughout the hall. At the instructor's command: “Storm! “They run to higher ground and hide there. When the instructor says: “The storm has stopped! ", the children descend, ("the birds" continue their "flight"). During the game, the instructor must insure the children, especially when descending. The game continues 2-3 times.

With the help of a counting rhyme, a driver is selected, who stands in the center of the circle. Children stand tightly in a circle, shoulders to each other, hands behind their backs. The driver must guess who has the ball. The physical education instructor starts the game, he has a small ball in his hand, walking in a circle, he gives the ball to the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.
Outdoor game: “Don’t get caught”
From those playing, 2-3 drivers are selected using a counting rhyme, and they stand in the center of the circle. The rest of the children stand in a circle and, at the instructor’s signal, begin to jump in and out of it with both feet as the drivers approach. The fastest driver, who caught the most of all the players, and the clever player, who was never caught, are noted. The game is repeated with a change of drivers 2 times.

Sedentary game “Make a figure”
At the signal from the physical education instructor, the players walk to calm music. The instructor tells the children to take the figure of some fairy-tale hero or animal, etc. The music stops, the instructor marks the most interesting figure. The game is repeated 3-4 times.
Outdoor game "Don't stay on the floor"
With the help of a counting rhyme, a driver is selected, who runs with the children throughout the hall. As soon as the instructor says: “Catch! “, everyone runs away from the driver and, as he approaches, climbs onto some hill (a bench, cubes, stairs, chair, and the driver tries to catch those running. Those whom he touched move aside. At the end of the game, the caught players are counted. The game continues with a new driver, and the driver who caught the most is noted.
Sedentary game “Who has the ball? »
With the help of a counting rhyme, a driver is selected, who stands in the center of the circle. Children stand tightly in a circle, shoulders to each other, hands behind their backs. The driver must guess who has the ball. The physical education instructor starts the game, he has a small ball in his hand, walking in a circle, he gives the ball into the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.

Outdoor game "Geese-swans"
On one side of the hall the house in which the “geese” are located is indicated. On the opposite side of the hall there is a “shepherd”. On the side of the site is the “wolf’s” lair. The rest of the place is meadow. With the help of a counting rhyme, “wolf” and “shepherd” are selected, the rest of the children are “geese”. The “shepherd” drives the “geese” out to the “meadow” for a walk and a run.
Shepherd: Geese, geese!
Geese (in unison): Ha - ha - ha!
Shepherd: Do you want to eat?
Geese (in unison): Yes, yes, yes!
Shepherd: So fly here!
Geese (in unison): We can’t! The gray wolf under the mountain does not let us go home.
Shepherd: So fly as you want, just take care of your wings.
The “geese” run home through the “wolf’s” den, and the “wolf” runs out of the den and tries to catch the “geese.” The “geese” that ran away from the “wolf” and returned home safely are noted. The game continues with another “shepherd” and “wolf”.
Sedentary game “Flying, not flying”
Children stand in a circle or in a line, the physical education instructor stands so that everyone can clearly see and hear him. He begins to name animate and inanimate objects that fly and do not fly. Names the object and raises his hands up. Children should raise their hands up if they named a flying object, for example:
Physical education instructor: Parachutist (raises his hands up).
Children raise their hands up.
Physical education instructor: Airplane (raises hands up).
Children raise their hands up.
Physical education instructor: Helicopter (raises his hands up).
Children raise their hands up.
Physical education instructor: Dom (raises his hands up).
Children do not raise their hands up, etc.
At the end, the instructor counts those players who never made a mistake and were attentive.
Outdoor game “Firemen in training”
Children line up in two columns at the starting line at a distance of 4-5 m from the gymnastics ladder. There is a bell suspended at the top of the gymnastics ladder. At the instructor's command: “March! “The first children run, climb the stairs, ring the bell, go down, run back, passing the baton with a clap on the shoulder to the next “fireman.” The team of “firemen” that completes the task faster wins.
Breathing exercises
1. I. p. standing, feet shoulder-width apart, arms along the body. One time - slowly raise your hands up with the words: “Tick”, while inhaling through your mouth, two times - exhale, lowering your hands down saying: “Tak” (8-10 times).
2. Il. the same, arms at the chest bent at the elbows at shoulder level. One time - we bend our arms to the sides, inhaling through the nose, two times - slowly exhale through the mouth, hands in
And. p. (8-10 times).
3. I. p, standing, feet shoulder-width apart, hands on the belt. At once - head to the left, inhale through the nose, in and. p., exhale through the nose, two - turn the head to the right, inhale through the nose, head in and. etc., exhale through the nose (inhale and exhale only through the nose and quickly) (3 times).
Outdoor game "Traps"
Using a counting rhyme, a driver is selected who stands in the middle of the site. The rest of the players stand on the court behind the line. After the instructor’s words: “One! Two! Three! Run! “Children run across the line to the opposite side of the playground, and the driver catches the children before they run across the playground and stand over the line. The fastest children and the most dexterous drivers are recognized. The game is repeated with a new driver 2-3 times.
Sedentary game “Edible - Inedible”
Children stand in a circle or in a line. In the center of the circle or in front of the line stands a physical education instructor with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, naming edible and inedible, for example:
Physical education instructor: Pasta with meat. The child catches the ball and throws it back. Physical education instructor: Cake. The child catches the ball and throws it back. Physical education instructor: Ice cream. The child catches the ball and throws it back. Physical education instructor: Home. The child does not catch the ball. Physical education instructor: TV. The child does not catch the ball. Physical education instructor: Car. The child does not catch the ball, etc. Children who have never made a mistake are noted.
Outdoor game "Third wheel"
Children are divided into pairs, standing behind each other, forming a large circle. The two drivers remain outside the circle, and at the instructor’s command: “Run! “One catches up with the other, running in a circle after all the standing couples. In this case, the runner can stand in front of any pair at any time, and the third in this pair runs away from the catcher. If the one catching up catches the one running away, then they change roles.
Sedentary game “Tops, Roots”
Children stand in a circle or in a line. In the center of the circle or in front of the line, there is an instructor with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, calling the tops or roots, for example:
Physical education instructor: Eggplant.
Child; Vershki (catches the ball and throws it back).
Physical education instructor: Radish.


Child: Roots (catches the ball and throws it back).



Child: Roots (catches the ball and throws it back).
Physical education instructor: Strawberry.
Child: Vershki (catches the ball and throws it back).
Physical education instructor: Garlic.
Child: Roots (catches the ball and throws it back).

Child: Vershki (catches the ball and throws it back), etc.

Outdoor game "Frost - Red Nose"
With the help of a counting rhyme, the driver is selected - “frost”, who stands in the center of the site, and his house is on the side. The remaining players stand on one side of the court as a line.
Frost: I am Frost - Red Nose, Which one of you decides to set off on the little path.
Children (in chorus): We are not afraid of threats and we are not afraid of frost!
After the words, the children must run to the opposite side of the playground beyond the line where the “frost” has no right to run. The distance from the starting line to the finish line is 3-4 m. Whoever the “frost” catches during the dash takes him to his home. Those “frosts” that caught the most players in one run are noted. The game is repeated with another “frost”.
Sedentary game "Vegetables and fruits"
Children stand in a circle or in a line. In the center of the circle or in front of the line, there is an instructor with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, naming a vegetable or fruit, for example:
Physical education instructor: Carrots.

Physical education instructor: Cabbage.
Child: Vegetable (catches the ball and throws it back).
Physical education instructor: Orange.

Physical education instructor: Grapes.
Child: Fruit (catches the ball and throws it back).
Physical education instructor: Pineapple.
Child: Fruit (catches the ball and throws it back).
Physical education instructor: Cucumbers.
Child: Vegetables (catches the ball and throws it back).
Physical education instructor: Potatoes.
Child: Vegetable (catches the ball and throws it back).
Physical education instructor: Pear.
Child: Fruit (catches the ball and throws it back).
Children who have never made a mistake are recognized.
Outdoor game “Hunters and Hares”
With the help of a counting rhyme, a “hunter” is selected, the rest of the children are “hares”. On one side of the hall is the house of the “hunter”, on the other is the house of the “hares”. As the music begins, the “hunter” comes out and looks for traces of the “hares”, then returns to his place. “Hares” jump out of their house and jump all over the clearing on two legs in different positions. At the instructor’s command: “Hunter! “The “hares” run away to their house, and the “hunter” throws small balls at the “hares”, as if shooting from a gun. The one whom the “hunter” hits with the ball is considered killed and goes to the “hunter’s” house.
The game is repeated with a new “hunter”. The most accurate “hunter” is noted, with the most “hares” killed.
Sedentary game "Counting"
Children in the preparatory group know a lot of counting and checking. All the players stand in a circle, one of the guys - the driver, who stands behind the circle, begins to say a counting rhyme, pointing at each player in turn. Whoever the counting ends on becomes the next driver. The child who correctly divides words into syllables, who has a good memory, and who has told a lot of rhymes is noted. Also noted is the funniest and interesting counting rhyme.
Ahi-ahi-ahi-oh,
Grandma was sowing peas.
He was born thick,
We'll rush - you're empty!
A bunny is running along the road
Yes, my legs are very tired.
The bunny wanted to sleep,
Come out and look!
A heron walks through the swamp,
He won't find a job.
She sat down on a stump,
She ate five frogs at once.
One two three four five,
Come out and look!
Our Tom wanted to eat,
He reached into the refrigerator.
There is sour cream in the refrigerator,
Meat, fish, eggplant,
Cucumbers and grapes.
Zucchini and lemonade.
If you want to eat too,
So come out quickly!
Jerry lives happily
Jerry sings songs!
One two three four five,
Come on, Jerry, sing again!

Outdoor game "Sorcerer"
With the help of a counting rhyme, a “sorcerer” is selected, who stands in the center of the circle built by the other players. Players walk in a circle saying:
We are funny guys
We love to jump and gallop,
Well, try to catch up with us!
All the children run away. Anyone touched by the “sorcerer” is considered bewitched. The child who was bewitched
stands in place, feet shoulder-width apart. Other children can disenchant him if they crawl on all fours between the legs of the bewitched one. Bewitched children do not have the right to stand close to the wall. The game continues with the change of “sorcerer” 3 times. Those children who ran away from the “sorcerer” and those who bewitched the most children are noted.

Outdoor game “Whoever is named, catches it”
One driver is selected and stands in a hoop lying on the floor in the center of the site. At the instructor’s command: “Let’s start!” “Children run, jump, walk. The driver throws the ball up, loudly saying someone's name, for example Vasya, and runs away. Vasya runs, catches the ball, gets into the hoop, and also says his name. Throws the ball, runs away, etc.
Outdoor game “Mice and houses”
Using a counter, the driver is selected. The rest of the children stand in rings or circles drawn on the floor and take places in them - “mice in houses.” The driver comes up to some house and says: “Mouse, mouse, sell the house!” "She refuses. Then the driver goes
to another mouse. At this time, the “mouse”, who refused to sell the house, calls one of the players and changes places with him. The driver strives to take the place of one of those running across. If he succeeds, then the one left without a place becomes the driver. If he doesn't succeed, he goes from house to house asking him to sell the house. If the driver says: “The cat is coming!” “, then everyone must change places, and the driver strives to take someone’s house.

Sedentary game “Guess by touch”
Using a counting rhyme, the driver is selected and stands in the center of the circle, blindfolded. The rest of the children stand in a circle. The instructor slowly turns the driver, who approaches the player and determines by touch who it is. The most attentive driver is noted. The game continues with another driver 3-4 times.
Outdoor game "Owl"
Using a counting rhyme, an “owl” is selected. She sits on one side of the hall: there is her nest; the rest of the playing birds, grasshoppers, butterflies, beetles, mosquitoes and flies are located throughout the hall. After a while the instructor says: “Night! " The players freeze in the position in which the night found them. An “owl” flies out into the night and runs between “birds”, “butterflies”, “grasshoppers”, “flies” and “mosquitoes”, watching them. If she notices that someone has moved, then she takes him to her nest. The instructor says: “Day! " Everything comes to life, and again the “insects” are circling, flying, crawling. The game is repeated 2-3 times.
Sedentary game "Four Elements"
The players stand in a circle. The physical education instructor explains that there are 4 elements: water, air, earth, fire. For example, fish, frogs, crayfish live in water, people, animals, insects, etc. live on earth, but no one lives in fire.
If the driver throws the ball and says: “Water”, “Earth” or “Air”, then the player to whom the ball was thrown must catch it, name the person who lives in this element, and throw the ball back to the driver. If the driver says: “Fire! ", then you cannot catch the ball.
For an incorrect answer or catching the ball to the word “fire”, the player is eliminated from the game. They play until the last remaining participant.

Outdoor game "Crucian carp and pike"
On opposite sides of the playground, the houses of the “crucian carp” are marked with lines. The driver is selected using the counting table - “pike”. All other children are “crucian carp”. The “carp” are divided into two teams and go to their homes, and the “pike” stands in the middle of the site. At the instructor’s signal, all the “crucians” run (swim) to the opposite side. The “pike” catches those running across. The one who is caught stands aside. After 2-3 runs, when there are 5-6 “crucians” caught, they form a net: they stand in one line in the middle of the site and hold each other’s hands. Now, at the instructor’s signal, the “crucian carp” run to the other side through the net (under the arms, and the “pike” stands behind the net and catches those running out of it. The caught “crucian carp” also join the net. The game ends when all the “crucian carp” are caught. Then a new driver is selected or the last caught “crucian carp” becomes the “pike.” The instructor can, after 2-3 runs, appoint one of the children as the “pike.”
Sedentary game “Seasons, months and days of the week”
Children stand in a large circle. The phase culture instructor, for example, gives Olya a large ball and asks her to name the months of summer. Olya takes the ball, goes to the center of the circle, hits it on the floor with both hands and calls it: June, July, August and passes the ball to whoever she wants, for example Andrey. The instructor asks him to name the days of the week. Yura - 4 seasons, Alina the months of spring, Katya - how many days in the week, Pavlik - what time of year it is, etc. Those who answer the question incorrectly or think for a long time are eliminated from the game. The one who remains last wins.
Outdoor game "Shander-mander"
All players stand in a large circle. With the help of a counting rhyme, a driver is selected, who stands in the center of the circle with a large ball in his hands. The driver hits the “si” on the floor with two or one hand and says:
Shander-mander lippopander (children run and stop when they finish the words).
I spin, spin, whoever I want, It will be. (name of player)
The driver says loudly how many steps are there to the person he named, for example to Sasha. There are 3 giant steps before him (large, wide steps, 5 ordinary steps, 7 ant steps (mincing steps) and 2 hare steps (jumping on two legs). The driver performs these steps and reaches Sasha. Throws him the ball, Sasha catches it and starts the game again. If Sasha doesn’t catch, then the same child remains the driver.You can name 2 or 3 types of walking, or all 4.
Sedentary game “What has changed? »
The physical education instructor places small rubber toys in front of the children and asks them to look carefully and remember them. On command: “Close your eyes! “The children close their eyes, and the instructor quickly swaps toys or removes one. On command: “Open your eyes! “Children open their eyes and answer what has changed or what has disappeared. The most attentive children are recognized. The game is repeated 2-3 times.
Outdoor game “Defense of fortifications”
Children stand in a circle. With the help of a counting rhyme, a defender is selected who protects the pin standing in a small drawn circle in the center of a large one. Players try to knock down the pin with a ball. The ball can be thrown, but the thrower cannot leave the general circle and change place. The one who manages to knock down the pin takes the place of the defender.
Sedentary game "Stream"
Children become pairs, holding hands, stand next to each other and form a long “corridor”, raising their arms up. One child, left without a partner, begins to flow as a stream. It goes into the stream from the end of the “corridor”
and goes to the beginning of the stream, taking the hand of a friend from your couple, whomever he wants. Unmarried child | away from the stream to the end of the “corridor”, then enters the stream, taking whoever he wants by the hand, etc. Thus, the stream flows slowly, moving forward.
Outdoor game “Horses and runners”
A 3x3 or 5x5 m playing area is outlined. Children are divided into two teams: horses and runners. On one side of the site is the horse house. Runners run around the playing area within its boundaries. The horses send one of their team to the field (to the site). The horse catches runners by jumping on one leg. The physical education instructor calls the horse: “Home! " He returns, and the next player in line jumps into the field instead. And so the horses change all the time. The caught runners are captured by the horses. The game ends when all players are in the field
overfished. Then the teams change roles. The game repeats itself.
Sedentary game “Tender words”
Children stand in a circle and, passing the ball in any direction, say affectionate words, for example, Sasha says: “Darling” and passes the ball to Katya, she says: “Sunny” and passes the ball to Christina, etc. Those whose words are repeated, are considered losers and leave the game. The one who says the most kind words wins.
Outdoor game: “Burners”
Players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. Using a counting rhyme, a driver is selected, he stands on the line, with his back to the players and says:
Burn, burn clearly so that it doesn’t go out,
Look at the sky, the birds are flying, the bells are ringing.
One two, three - run!
With the end of the words, the children standing in the last pair scatter forward along the column and unite again before the driver catches one of the players. If the driver managed to do this, he forms a new pair, standing in front of the column. And the player left without a pair becomes the leader. The game continues until every pair has run.
Sedentary game "Colors"
Using a counting rhyme, the “owner” and “buyer” are chosen. The rest of the players are “colors”. Each paint comes up with a color for itself and quietly names it to the “owner,” who invites the “buyer.” The “buyer” approaches the players, and a conversation ensues:
- Knock Knock!
- Who's there?
- Buyer.
- What did you come for?
- For paint.
- For what?
- For the blue one.
If there is no blue paint, then the “owner” replies: “Go along the path, bring me blue boots, wear them, wear them and bring them back!” “If the “buyer” guessed the color of the paint, then he takes the “paint” for himself. When the “buyer” guesses several “colors”, he becomes the “owner”, and a new “buyer” is chosen from among the “colors”.

Card file of active and sedentary games for kindergarten. Middle group.

Tazhekenova S.A.
This selection of outdoor games will be useful for kindergarten teachers and parents of children 3-5 years old.
"AIRCRAFT"
Tasks: To develop children's orientation in space, to strengthen the skill of building in a column. Practice running.
Description: Children line up in 3-4 columns in different places on the site, which are marked with flags. The players portray pilots on airplanes. They are preparing to fly. At the teacher’s signal “Get ready for flight!” The children circle with their arms bent at the elbows and start the engine. "Fly!" - says the teacher. Children raise their arms to the sides and fly scattered in different directions. At the teacher’s signal “Landing!” - the planes find their seats and land, line up in columns and drop to one knee. The teacher notes which column was built first.
Rules:
The players must take off after the teacher’s signal “Fly!”
At the teacher’s signal “Landing!” - the players must return to their columns, to the places where their sign is posted (checked).
Options: While the planes are flying, swap the flags and take them to the opposite side. Change leaders in columns.
"COLORED CARS"
Tasks: To develop children's attention, the ability to distinguish colors and act on a visual signal. Exercise children in running and walking.
Description: Children sit along the wall, they are cars. Each person is given a flag of some color. The teacher stands facing the players, in the center. In your hand there are 3 colored flags, according to the colors of the traffic light. Raises the flag, children with a flag of this color run around the playground in any direction, honking their horn as they go, imitating a car. When the teacher lowers the flag, the children stop, and at the signal “The cars are coming back!” - they walk towards their garage. Then the teacher raises a flag of a different color, but can raise 2 or all 3 flags together, then all the cars leave the garage.
Rules:
You can leave the garages only with a signal from the teacher, and return to the garage also with a signal. If the flag is omitted, the cars do not move.
Options: Place landmarks of different colors in the corners. At the signal “Cars are leaving”, at this time swap landmarks. Invite children to remember different brands of cars
"AT THE BEAR IN THE FOREST"
Tasks: To develop in children endurance, the ability to perform movements on a signal, and the skill of collective movement. Practice running in a certain direction, dodging, and develop speech.
Description: A line is drawn on one side of the site - this is the edge of the forest. Beyond the line, at a distance of 2-3 steps, a place for a bear is outlined. On the opposite side is the children's house. The teacher appoints the bear, the rest of the children - at home. The teacher says: “Go for a walk!” Children head to the edge of the forest, picking berries and mushrooms, imitating movements and saying in chorus: “I take berries and mushrooms from a bear in the forest. And the bear sits and growls at us.” The bear is sitting in its place at this time. When the players say “Roars!” the bear gets up, the children run home. The bear tries to catch them - to touch them. The bear takes the caught one to his place. After 2-3 caught, a new bear is selected.
Rules:
The bear has the right to get up and catch, and the players have the right to run home only after the word “roars!”
The bear cannot catch children behind the house line.
Options: Enter 2 bears. Put obstacles in the way.
"BIRDS AND CAT"
Tasks: develop determination in children, practice running and dodging.
Description: A circle is drawn on the ground or a cord with tied ends is placed. The teacher chooses a trap, which becomes in the center of the circle. It's a cat. The rest are birds, located outside the circle. The cat is sleeping, the birds are flying into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds fly out of the circle. The one touched by the cat is considered caught and goes to the middle of the circle. When 2-3 birds are caught, a new cat is chosen.
Rules:
The cat only catches birds in a circle.
The cat can touch the birds, but not grab them.
Options: If the cat cannot catch anyone for a long time, add another cat.
"FIND YOURSELF A PAIR"
Tasks: To develop in children the ability to perform movements according to a signal, according to a word, quickly forming pairs. Practice running and color recognition. Develop initiative and ingenuity.
Description: The players stand along the wall. The teacher gives each person one flag. At the teacher’s signal, the children scatter around the playground. At another signal, or at the word “Find yourself a pair!”, children with flags of the same color find a pair, each pair, using the flags, makes one or another figure. An odd number of children participate in the game; 1 must remain without a pair. The players say: “Vanya, Vanya - don’t yawn, quickly choose a pair!”
Rules:
The players get into pairs and scatter at the signal (word) of the teacher.
Each time players must have a pair.
Options: Use handkerchiefs instead of flags. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.
"HORSES"
Tasks: develop in children the ability to act on a signal, coordinate movements with each other, and practice running and walking.
Description: Children are divided into 2 equal groups. One group depicts grooms, the other - horses. A stable is outlined on one side. On the other is a room for grooms, with a meadow between them. The teacher says: “Grooms, get up quickly and harness the horses!” The grooms, with the reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, as directed by the teacher, walk or run. According to the teacher’s words “We have arrived!” grooms stop the horses. The teacher says “Go and rest!” Grooms unharness the horses and release them to graze in the meadow. They return to their places to rest. Horses calmly walk around the site, graze, and nibble grass. At the teacher’s signal, “Grooms, harness the horses!” The groom catches his horse, which runs away from him. When all the horses are caught and harnessed, everyone lines up behind each other. After 2-3 repetitions, the teacher says: “Take the horses to the stable!” The grooms take the horses to the stable, unharness them and give the reins to the teacher.
Rules:
The players change movements according to the teacher’s signal. At the signal “Go to rest,” the grooms return to their places.
Options: Include walking on a bridge - a board placed horizontally or inclined, suggest different goals for the trip.
"RING THE RATTLER"
Task: develop reaction to signals, improve running skills.
Description: children stand in a semicircle, the teacher is in front of them, behind him is a bell (tambourine, drum, rattle). He shows it to the children and quickly hides it. He asks what they saw, then runs to the other side, saying, “I run, run, run, and I ring the rattle.” He puts the rattle behind him, spreads his arms wide to the sides and says: “Everyone will quickly run here and find the rattle.” Children are running. Whoever finds it first calls and gives it to the teacher. The game repeats itself.
Rules: do not push, complete the task at the teacher’s signal.
"HOMELESS HARE"
Task: develop spatial orientation in children. Practice running fast.
Game description: A hunter and a homeless hare are selected from among the players. The rest of the players - the hares - form “their own house” (two hares hold hands, creating a house). A homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any “house”; Whoever the homeless hare turns his back to becomes the leader. If the hunter catches them, they switch roles.
Rules:
the hunter can only catch a hare outside the den.
Hares cannot run through the den.
If a hare runs into a den, it must stay there.
As soon as the hare runs into the den, the player located there must immediately run out.
The players forming a circle should not interfere with the hares running in and running away.
"TRAPS"
Tasks: develop: reaction speed, dexterity and dexterity, learn to play in a team, following the rules of the game.
Game description: children are on the playground. The trap, assigned by the teacher or chosen by the players, stands in the middle of the court. At the signal: “One, two, three - catch!” - all the children run around the playground, dodge the trap, which is trying to catch up with one of the players and touch him with his hand (stain). The one whom the trap touched with his hand moves aside. When 3-4 players are spotted, a new trap is selected.
Options: traps with ribbons. Participants in the game are given satin ribbons, which children attach to the elastic band of their shorts, on the back side. At the teacher's command or whistle, children begin to run around the playground at will. And the driver tries to catch up with them, tearing off the tape in the process. At the sound command of the teacher: “Stand in a circle!”, the children again form a circle, and “Trap” counts the number of ribbons that it was able to pull from the players.
"HARES AND THE WOLF"
Tasks: To develop in children the ability to perform movements on a signal, to practice running, jumping on both legs, squatting, and catching.
Description: One of the players is designated a wolf, the rest portray hares. On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies jump, hop - hop - hop, onto the green meadow. They nibble the grass and listen to see if a wolf is coming.” The hares jump out of the circles and scatter around the site. They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher says the word “Wolf”, the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen.
Rules:
Hares run out at the words - hares gallop.
You can return to your place only after the word “Wolf!”
Options: You cannot catch those hares to whom the mother hare gave her paw. Place stump cubes on the way, the hares run around them. Choose 2 wolves. The wolf has to jump over the obstacle - a stream.
"FOX IN THE CHICKEN COOP"
Tasks: Develop in children dexterity and the ability to perform movements on a signal, practice running with dodging, catching, climbing, and deep jumping.
Description: A chicken coop is outlined on one side of the site. In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes.
Rules:
The fox can catch chickens, and chickens can climb onto a perch only when the teacher gives the signal “Fox!”
“GRAY BUNNY WASHES”
Tasks: teach children to perform movements in accordance with the text, jump on two legs moving forward, landing on their toes with bent legs. Strengthen leg muscles. Develop attention and coordination of movements. Cultivate friendly relationships.
Description: The gray bunny washes his face. All players form a circle. The one chosen by the bunny stands in the middle. Children say:
The gray bunny washes himself,
Apparently he's going to visit.
I washed my nose, I washed my mouth,
I washed my ear and wiped it dry!
The bunny makes movements in accordance with the text. Then he jumps on two legs towards one of the children. The one to whom the bunny approaches jumps to the middle of the circle. The game is repeated 5-6 times.
Directions. There may be several bunnies in the circle - 4-5 They perform a game task.
Rules: listen carefully to the poem and perform movements according to the text.
"SHEPHERD AND FLOCK"
Tasks: strengthening the ability to play according to the rules of the game. Practice crawling on all fours around the hall.
Description: Children depict a herd (cows, calves, sheep). They choose a shepherd and give him a horn and a whip. The adult says the words:
Early in the morning
Shepherd: “Tu-ru-ru-ru.”
And cows suit him well
They sang: “Moo-moo-moo.”
To the words “Tu-ru-ru-ru” the shepherd plays a horn, after the words “Mu-mu-mu” the cows moo. Then the shepherd drives the flock into the field (to the appointed lawn), everyone wanders around it. After some time, the shepherd cracks his whip and drives the flock home.
The game can be repeated. You can slightly change the plot of the game by introducing a wolf into it. In this case, the shepherd drives the herd out into the meadow and carefully watches to see if a wolf appears, hunting for sheep and calves. Seeing a wolf, he cracks his whip, as if scaring it away, and drives the herd home.
Directions: You need space to play. Children should not crowd into one place.
"MIGRATION OF THE BIRDS"
Tasks: develop a response to verbal signals. Practice climbing the gymnastic ladder.
Game description: the children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the teacher’s signal: “The birds are flying away!” "- the birds fly with their wings spread. At the signal “Storm! " - birds fly to the tower - they hide from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.
Rules: listen carefully to the teacher’s signals and carry out the actions.
"KITTENS AND PUPPIES"
Tasks: develop dexterity in spatial orientation. Exercise in climbing, running.
Game description: The players are divided into two groups: some are “kittens”, others are “puppies”, they are located at different ends of the site. At the signal, the kittens begin to run, lightly, as if playing. To the words "kittens!" they say "meow!" In response to this, the puppies bark “woof-woof-woof!” and run on all fours after the kittens, who quickly climb onto the gymnastic wall. The puppies return to their places.
After 2-3 repetitions, children change roles. You can end the game in the following way: invite everyone to walk quietly and slowly “like a cat.”
Rules: act on the signal “Kittens”.
"THROW-Catch"
Tasks: teach children to throw the ball up and catch it with both hands, without pressing it to their chest. Develop coordination of movements and eye.
Description: A rope is stretched on two posts (stands) at the height of the child’s raised hand. He throws the ball over the string and catches it on the opposite side.
Options:
1. If several children are playing, then you can hold a competition between them. The winner is the one who catches the ball the most times in a given number of throws (8-10 times).
2. Children can be divided into pairs. Some throw and catch balls, while others count or everyone stands in a circle, and one or two of the players go to the middle of the circle and toss the ball. Everyone is watching to see that the task is completed correctly.
3. You can also include the following exercises: throwing the ball up, wait until it hits the ground, and then catch it; hit the ball on the ground and catch it; throw the ball higher, clap your hands, catch the ball; throw the ball, quickly turn around and catch it after the ball bounces off the ground
"KNOW THE MACE"
Tasks: teach children to roll the ball towards the club, trying to knock it down. Develop eye and throwing accuracy.
Game description:
Players stand behind a line, 2-3 m from which clubs are placed opposite each one. The children have balls in their hands. At the signal, players roll the balls towards the clubs, trying to knock them down. At the next signal, the children go after the balls and pick up the fallen clubs. The game is repeated, everyone remembers how many times the mace was knocked down by him.
Options: roll the ball with your right, left, or two hands. With your foot.
"BALL OVER THE NET"
Tasks: teach children to throw the ball over the net to each other, with both hands from below, or from behind their heads. Develop throwing accuracy, coordination of movements, eye.
Game description: children stand on a line at a distance of at least 1.5 m from the stretched net, take large balls, throw them over the net with both hands from behind their heads, then run after them, catch up and throw them over the net again.
Options:
Two groups of players stand on both sides of a net stretched 15cm above the child’s raised hand. Children throw the ball to each other from behind their heads or from their chests or
1 child throws the ball over the net to the other side, the one who caught it throws it to one of the neighbors, and he returns the ball over the net, the teacher counts on which side the ball is smaller since it fell to the ground.
"FIND WHERE IT'S HIDDEN"
Tasks: teach children to walk around the entire hall, looking for a hidden object. Develop attention and endurance.
Game description: the children turn to face the wall, the teacher hides the flag and says: “It’s time,” the children look for the hidden flag. The one who finds it first hides it when the game is repeated.
Rules: Do not spy on the teacher where he will hide the flag.
Options: The teacher says coldly if the children are far from the hidden object, hotly if they are nearby.
"FIND AND KEEP SILENT"
Tasks: teach children to look for a hidden object, when they find it, do not show that they have found it, but tell the teacher about it in their ear. Develop endurance and attention.
Game description: At the teacher's signal, the children turn to face the wall. The teacher hides the scarf. Then the children go to look for a scarf. The one who finds it, without showing any sign, approaches the teacher and says where he found the scarf and takes his place in the line, or sits on a bench. The game continues until most of the children find the scarf. The game repeats itself.
Rules: do not tell other participants where the object is.
"WHO GONE"
Tasks: teach children to guess those children who are leaving. Develop memory and attention.
Game description: children stand in a circle or semicircle. One of the players remembers who is playing and then leaves the room. One of the children is hiding. The teacher says: “Guess who left?” If the child guessed right, he chooses someone instead of himself; if he is wrong, he leaves again and another child hides.
Rules: Do not tell the driver which player has left.
"HIDE AND HIDE"
Tasks: teach children to look for their comrades and call them by name. Develop spatial orientation and attention.
Game description: According to the counting, the driver is selected. He stands near the teacher and closes his eyes, the rest of the children hide. The driver says: 1, 2, 3, 4, 5, I'm going to look! Having discovered the child, he calls him by name, the child comes out of hiding and approaches the teacher. When the driver finds 4-5 children, he is appointed to the role of leader.
Options: two drivers are selected.
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