Project “Folk Games. Project on the topic: Folk outdoor games

Project "Folk children's outdoor games"

Relevance of the project topic

National games contribute to the transfer to the younger generation from the older generation of the invaluable positive experience accumulated by their ancestors regarding rational farming and life in harmony with nature.

Plunging into the historical past of the Russian people, we can highlight a number of games and entertainment that our great-grandparents played and that our children can play now.

Preschool childhood is a period of learning about the world of human relationships. The child models them in play, which becomes his leading activity. While playing, he learns to communicate with peers. The child is already able to play games with other children, follow the rules, and then set them on his own. Here the child already learns to interact with different people, often completely different from himself, i.e. recognizes different characters, learns to negotiate, seek compromises. In the process of such activities, the child’s capabilities increase – his communication skills and speech

During these years the child acquires original meaning about the life around him, he begins to form a certain attitude towards people and work, develops skills and habits of correct behavior, and develops a character.

The joy of movement is combined with the spiritual enrichment of children, forming in them a stable attitude towards the culture of their native country, creating an emotionally positive basis for the development of patriotic feelings.

Objective of the project:

Project objectives:

Predicted result: Children develop knowledge about the traditions of peoples; children show interest in national games in free activities; In the family, a connection is established between generations, as parents and grandparents share memories of their childhood, parents are involved in joint games with their children.

Project type:

Project participants: children, parents, teachers.

Project implementation stages

Project stages

Goal and tasks

1. Preparatory

Lead the children to the topic of the project.

Introduce parents to the goals and objectives of the project being implemented in the group, explain its importance and necessity.

: “What clothes did you wear before?”, “National costumes.”

Conversation: “What games did our grandparents play?” Goals: To expand children's understanding of the historical and cultural past of our ancestors.

Problem situation: “Folk game - what is it?” Goals: to interest children in the topic of folk games; guide them to choosing a project topic.

Questioning parents on the topic “Folk children's outdoor games” Purpose: to awaken parents’ interest in the topic of folk games; encourage children to play together.

Survey of children on the topic “Folk children's outdoor games” Purpose: to awaken children's interest in the topic of folk games; involvement in the project topic; guide the children to choose a project.

Selecting a project topic. Goal: to promote the development of children's skills in joint discussion and selection of topics and activities.

Creation of a developing environment in the group (a dynamic corner of the national culture of the Russian people); involving parents in upcoming creative work (consultations, individual conversations, photographing games played together with children).

Selection of folk games from those proposed by children in accordance with the age of the children.

2.Basic

Formation of basic knowledge and ideas about the games of the native people and their diversity. Continue to teach children to use folk outdoor games in free activities.

Organized Team work: “Toys of our grandmothers” Goals: developing children’s ideas about folk toys; the formation of patriotic personality traits and pride in belonging to one’s people; continue pedagogical activity to instill in children national self-awareness and respect for other nations.

Assignment for children: Find out what games their grandparents played. Goal: involve parents and grandparents in the implementation of the project; promote the development of children’s ability to obtain information; awaken in children interest and enthusiasm for independent activities to implement the project

Presentation “National costumes”

Learning counting rhymes. (Look at the application)

Outdoor games (See attachment):

Russians;

Udmurt;

Tatar;

Artistic and aesthetic activities in decorative and applied arts.

Board game

Listening to Tatar, Udmurt and Russian songs, nursery rhymes.

Parents' stories about their childhood games. Game with parents.

Consultation with parents on the topic: “We play outdoor games - we strengthen our health”

Consultation for parents “Russian folk outdoor games”.

3.Final

Generalization of work experience on the topic “Folk children's outdoor games.”

Children's use of folk games in independent play activities indoors and outdoors.

Design of a project on this topic in Worde and PowerPoint.

Artistic creativity: “We play folk games.”

TATAR FOLK GAMES

We sell pots (Chulmak ueny)

The players are divided into two groups. Potty children, kneeling or sitting on the grass, form a circle. Behind each pot stands a player - the owner of the pot, with his hands behind his back. The driver stands behind the circle. The driver approaches one of the owners of the pot and starts a conversation: - Hey, buddy, sell the pot!

- Buy it.

How many rubles should I give you?

- Give me three.

The driver touches the pot three times (or as much as the owner agreed to sell the pot for, but no more than three rubles), and they begin running in a circle towards each other (they run around the circle three times). Whoever runs faster to an empty space in the circle takes that place, and the one who lags behind becomes the driver.

Rules of the game. You are only allowed to run in a circle without crossing it. Runners do not have the right to touch other players. The driver starts running in any direction. If he started running to the left, the stained one should run to the right.

Gray wolf (Sary Bure)

One of the players is chosen as a gray wolf. Squatting, the gray wolf hides behind the line at one end of the area (in the bushes or in thick grass). The rest of the players are on the opposite side. The distance between the drawn lines is 20-30 m. At the signal, everyone goes into the forest to collect mushrooms and berries. The leader comes out to meet them and asks (the children answer in unison):

- Where are you rushing, friends?

We are going into the dense forest.

What do you want to do there?

We'll pick raspberries there.

Why do you need raspberries, children?

We'll make jam.

What if a wolf meets you in the forest?

- The gray wolf will not catch us!

After this roll call, everyone comes up to the place where the gray wolf is hiding and says in unison:

I'll pick berries and make jam,

My dear grandmother will have a treat.

There are a lot of raspberries here, it’s impossible to pick them all,

And there are no wolves or bears to be seen at all!

After the words are out of sight, the gray wolf gets up, and the children quickly run over the line. The wolf chases them and tries to tarnish someone. He takes the prisoners to the lair - to where he himself was hiding.

Rules of the game. The person depicting the gray wolf cannot jump out, and all players cannot run away before the words are spoken. You can catch those running away only up to the house line.



Skok-jump (Kuchtem-kuch)

They draw on the ground big circle with a diameter of 15 - 25 m, inside there are small circles with a diameter of 30 - 35 cm for each participant in the game. The driver stands in the center of a large circle.

The driver says: “Jump!” After this word, the players quickly change places (in circles), jumping on one leg. The driver tries to take the place of one of the players, also jumping on one leg. The one who is left without a place becomes the driver.

Rules of the game. You can't push each other out of the circles. Two players cannot be in the same circle. When changing places, the circle is considered to belong to the one who joined it earlier.

Firecrackers (Abakle)

On opposite sides of the room or area, two cities are marked with two parallel lines. The distance between them is 20-30 m. All children line up near one of the cities in one line: left hand on the belt, right hand extended forward with palm up.

The driver is selected. He approaches those standing near the city and says the words:

Clap and clap - the signal is like this:

I'm running, and you're following me!

With these words, the driver lightly slaps someone on the palm. The driver and the stained one run to the opposite city. Whoever runs faster will remain in the new city, and the one who lags behind becomes the driver.

Rules of the game. Until the driver touches someone's palm, you cannot run. While running, players should not touch each other.

Traps (Totysh uena)

At the signal, all players scatter around the court. The driver tries to tarnish any of the players. Everyone he catches becomes his assistant. Holding hands, two of them, then three of them, four of them, etc., they catch the ones running until they catch everyone.

Rules of the game. The one whom the driver touches with his hand is considered caught. Those who are caught catch everyone else only by holding hands.

Zhmurki (Kuzbaylau uyen)

They draw a large circle, inside it, at the same distance from each other, they make holes-holes according to the number of participants in the game. They identify the driver, blindfold him and place him in the center of the circle. The rest take places in burrow holes. The driver approaches the player to catch him. He, without leaving his hole, tries to dodge him, now bending over, now crouching. The driver must not only catch, but also call the player by name. If he names the name correctly, the participants in the game say: “Open your eyes!” - and the one who was caught becomes the driver. If the name is called incorrectly, the players, without saying a word, make several claps, making it clear that the driver was mistaken, and the game continues. Players change minks, jumping on one leg.

Rules of the game. The driver has no right to peek. During the game, no one is allowed to leave the circle. Exchange of minks is allowed only when the driver is on the opposite side of the circle.



Interceptors (Kuyshu uyen)

At opposite ends of the site, two houses are marked with lines. The players are located in one of them in a line. In the middle, facing the children, is the driver. The children say the words in chorus:

We can run fast

We love to jump and gallop,

One two three four five,

There's no way they'll catch us!

After finishing these words, everyone runs scattered across the site to another house. The driver tries to tarnish the defectors. One of the stained ones becomes the driver, and the game continues. At the end of the game, the best guys who were never caught are celebrated. Rules of the game. The driver catches the players by touching their shoulder with his hand. The stained ones go to the appointed place.

Timerbay

The players, holding hands, make a circle. They choose a driver - Timerbai. He stands in the center of the circle. The driver says:

Timerbai has five children,

They play together and have fun.

We swam in the fast river,

They got dirty, splashed,

Cleaned up nicely

And they dressed up beautifully.

And they didn’t eat or drink,

They ran into the forest in the evening

We looked at each other,

They did it like this!

With the last words, the driver makes some kind of movement like this. Everyone must repeat it. Then the driver chooses someone instead of himself.

Rules of the game. Movements that have already been demonstrated cannot be repeated. The movements shown must be performed accurately. You can use various objects in the game (balls, braids, ribbons, etc.).

Chanterelles and chickens (Telki ham tavyklar)

At one end of the site there are chickens and roosters in a chicken coop. On the opposite side there is a fox.

Hens and roosters (from three to five players) walk around the site, pretending to peck various insects, grains, etc. When a fox creeps up on them, the roosters shout: “Ku-ka-re-ku!” At this signal, everyone runs to the chicken coop, and the fox rushes after them, which tries to stain any of the players.

Rules of the game. If the driver fails to stain any of the players, then he will again

Guess and catch up (Chitanme, buzme)

The players sit on a bench or on the grass in one row. The driver sits in front. He is blindfolded. One of the players approaches the driver, puts his hand on his shoulder and calls him by name. The driver must guess who it is. If he guesses correctly, he quickly takes off the bandage and catches up with the runner. If the driver says the player's name incorrectly, then another player comes up. If the name is named correctly, the player touches the driver on the shoulder, making it clear that he needs to run.

Rules of the game. If the driver does not understand your friend, you can repeat the game again with him. As soon as he catches the player, the driver sits at the end of the column, and the caught one becomes the driver. The game has a strict order.



Who is first? (Uzysh uyena?)

The players line up on one side of the court, and on the other side a flag is placed to indicate the end of the distance. At the signal, the participants begin running a race. Whoever runs this distance first is considered the winner.

Rules of the game. The distance from one end of the site to the other should be no more than 30 m. The signal can be a word, a wave of a flag, or a clap. When running, you should not push your comrades.

Who is first? (Uzysh uyena?)

The players line up in two lines on both sides of the court. There is a flag in the center of the site at a distance of at least 8 - 10 m from each team. At the signal, the players in the first rank throw the bags into the distance, trying to throw them to the flag, and the players in the second rank do the same. The best thrower from each line is revealed, as well as the winning line, in whose team the largest number of participants will throw the bags to the flag.

Rules of the game. Everything must be thrown at the signal. The team leaders keep score.

Ball in a circle (Teenchek uyen)

The players, forming a circle, sit down. The driver stands behind a circle with a ball, the diameter of which is 15 - 25 cm. At a signal, the driver throws the ball to one of the players sitting in the circle, and he moves away. At this time, the ball begins to be thrown in a circle from one player to another. The driver runs after the ball and tries to catch it on the fly. The player from whom the ball was caught becomes the driver.

Rules of the game. The ball is passed by throwing with a turn. The catcher must be ready to receive the ball. When the game is repeated, the ball is passed to the one who was left out of the game.

Tangled horses (Tyshauly atlar)

The players are divided into three or four teams and line up behind the line. Flags and stands are placed opposite the line. At the signal, the first team players begin jumping, run around the flags and run back. Then the second ones run, etc. The team that finishes the relay first wins.

Rules of the game. The distance from the line to the flags and posts should be no more than 20 m. You should jump correctly, pushing off with both feet at the same time, helping with your hands. You need to run in the indicated direction (right or left).

Udmurt folk outdoor games

Udmurt burners (Plipurs)

This original game was described back in 1887 by E. A. Pokrovsky. He published it under the title “Votsky burners”, which may serve as evidence of its wide distribution among the Udmurts (the outdated name is “votyaks”). “Udmurt burners” still exist in Udmurtia. It is played by teenage girls and boys or young men and women, gathered in a small clearing or on a wide village street. Usually there are at least 7-9 people playing. A scarf or belt is required to play.

Description. Several couples form a line one after another; in front is one of the players, who holds a scarf or belt over his head. The components of the back pair separate and run, one from the right, the other from the left side of the standing pairs towards the player with the scarf. Everyone runs up and tries to take this scarf. The person holding the handkerchief gives it away without resistance. The one who takes the scarf replaces the one holding it, but moves about 1 m back to make room in front of him for the new pair. It is formed by the player holding the handkerchief before, and the one who ran up to him second, holding hands. If both runners take hold of the scarf at the same time, then it remains with the one holding it, and the runners become the first pair. Then another pair runs from the end of the line, etc. The line of players gradually moves forward. Previously, if they played on the street, they walked through it from end to end during the game, and sometimes even to reverse side.

Rules.

    The last pair begins to run immediately after separating their hands (without a special signal).

    Snatching each other's scarf is not allowed.

Ball and hole (Tupin gopin)

“Ball and Hole” is usually played by preschoolers and junior schoolchildren, gathered 3-5 people, on a small flat area (approximately 5X10 m).

The game requires a ball (preferably a small one).

Description. A circle is drawn on the ground (diameter 1.5-2 m). Small holes are made in it in a random order (one for each player) so that the ball, having rolled into one of them, can stop. It is desirable that all the holes are the same size. Each player places a colored glass or pebble in his hole to mark it. After this, one of the players moves away from the circle in any direction by 3-5 m (as agreed) and rolls the ball along the ground into the circle. In whose hole it rolls, he rolls next. They play like this until they get bored. There are usually no winners in this game, but you can count how many times someone rolls the ball and assign points accordingly.

Rules.

    If the ball does not roll into any of the holes, the player rolls it again.

    If the ball hits the hole, but rolls out of it, then it is considered that it did not roll.

Stop! (Syl!)

You can play it in the summer on a large open area or in a hall. Both boys and girls (most often teenagers) play, usually from 4 to 30 people. No special organizers are required for the game.

Description. All participants, except the driver, form a circle, and the driver stands in the middle. The players hold a ball in their hands, which they throw to each other across the circle, past the driver. The driver tries to catch it or at least touch it with his hand. If he succeeds, then the one from whom the touched or caught ball was flying becomes the driver, while the previous driver stands in a circle. If the ball falls, all players run away different sides, and the driver runs after the ball. Picking it up, he shouts: “Stop!” Then all the players freeze in the place where the exclamation caught them, and the driver, also without leaving his place, throws the ball at any of the players. If it hits, then the stained one becomes the new driver; if he misses, he drives again.

Rules.

    When throwing the ball in a circle, it should not fly above the raised hands of the driver.

    Players can roll the ball across the floor.

    No one is allowed to run with the ball.

Dropping a log (Pukle bekmyltysa)

This game can be played on the lawn or in the yard at any time of the year. Usually teenagers or junior schoolchildren (most often peers) play. Number of participants - 5-10 people (more is possible). The game requires a log (one or more).

Description. The players hold hands and form a circle. A log is placed in the middle of it (if there are more than five players, then several logs). Everyone runs in a circle in the direction they agree on, trying to pull one of the neighbors by the hand into the middle of the circle so that he touches and drops the log. The one who knocks down the log is eliminated from the game. They continue to play until only one person remains in the circle. He is considered the winner. After this, the game starts over.

Rules.

    You can begin to draw neighboring players into the circle only after the agreed signal.

    When the hands are separated, the one whose right hand was eliminated is eliminated.

Glade-pole (Kyren-puchen)

This game is played on a lawn, clearing - where there is relatively soft, slightly trampled soil. Usually teenagers and young men, 5-10 people, sometimes more, participate in it.

Description. They draw or mark in another way (with sticks, pebbles, etc.) a steep slope with a diameter of 20-30 m.

The players stand behind a circle, in the center of which they stick or weakly drive into the ground a thick stick 1.5-2 m high. The driver chosen by lot stands next to the stick. At his signal, any of the players runs up to the stick and, while running, tries to knock it down with blows of the hand or foot. If he succeeds, he runs away from the driver, who strives to catch up with him and make fun of him within the circle. The salty one becomes the driver. If it was not possible to show off, the driver remains the same. The stick is set again, and a new round of the game begins.

Rules.

    The driver has no right to hold the stick or block the path of a player who is trying to knock it down.

    A runner can hit the stick no more than once and only with his hand or foot, but not with his body.

    If the stick starts to fall, but does not fall, the driver remains the same.

Game with a handkerchief (Kysheten shudon)

Children playing stand in a circle in pairs, one after another. Two presenters are chosen, one of them is given a handkerchief. At the signal, the leader runs away with a handkerchief, and the second leader catches up with him. The game goes round and round. The leader with the handkerchief can pass the handkerchief to any playing child standing in a pair and take his place. Thus, the leader with the handkerchief changes, and the leader, left without a pair, catches up with the leader with the handkerchief.

Rules of the game:

The player runs away only when he receives the handkerchief.

When the leader with a handkerchief is caught by the second leader, the second leader is given the handkerchief, and the next leader is selected from among the children standing in pairs and the game starts over.

Catch-up (Tyabyken)

Children stand in a circle, and one of the players says the rhyme:

An apple is rolling from under the mountain,

Whoever catches it is the one who screws it up.

The one who galls catches up with the players, who scatter in different directions. Having touched one of the players with his hand, the driver says the word “ tyabik" and the caught child leaves the game.

Rules of the game: when the driver catches 3-4 players, everyone gathers in a circle again and chooses a new driver with a counting rhyme.

Moose hunting (Moose kuton)

The players are divided into two teams. Everyone stands behind a line drawn at a distance of 1.5 moose antlers (their number must correspond to the number of participants in the team). Each player has a lasso in his hands. Everyone is trying to lasso the elk (throw a lasso over the horns). Those hunters who lasso the most on their horns win.

Rules of the game:

The game should begin according to the instructions of the leader, alternately in both teams;

Before playing the game, you should learn a certain way of throwing a lasso;

Keep the score up to 10 points.

Vodyanoy (Wu murt)

They outline a circle - this is a pond or lake, a river. The leader is selected - the water one. The players run around the lake and repeat the words: “There is no water, but there are a lot of people.” The merman runs around the circle (lake) and catches playing children who come close to the shore (circle lines). Caught children remain in a circle. The game continues until the majority of players are caught.

Rules of the game:

The merman catches without going beyond the circle line.

Those who are caught also become traps; they help the merman.

Gray bunny (Purys kechpi)

A square (6x6 meters) is drawn on the site - this is a fence. A bunny sits on one side of the fence. Dogs (10 players) are located in a semicircle 3-5 mu on the opposite side of the fence. The children participating in the game say: “Little bunny, little bunny, why did you come into the garden? Why did you eat my cabbage? At the last words, the bunny jumps from the fence and tries to run away. The dogs catch him, surrounding him with clasped hands.

Rules of the game:

The hare is considered caught when the circle is completely closed.

The hare must not run out from under the hands in a closed circle.

And finally, please: write a review in the comments about Udmurt games or describe your favorite game.

“Game with a towel” (Chushkon Shudon)

Target: improve children's motor skills.

Tasks: - create a desire to play folk outdoor games;

Develop the ability to kindly evaluate the behavior of your partners in a gaming situation;

Cultivate interest in the national traditions of your people, love for your native land.

Equipment: towel with folk embroidery – 2 pcs.

Number of participants: from 2 people or more.

Progress of the game

An Udmurt towel is taken and as long as possible (for ease of play) two people play at the same time. The progress of the game is controlled by the teacher. Two children take a towel from different ends and, at the teacher’s signal, turn around their axis and begin to wrap themselves in it. The game continues until both children touch each other. The teacher marks the point on the towel where they touched. Then the children unfold the towel back and fold the towel along the line of the point of contact. The one with the longest edge wins.

Application. Russian folk games. Common blind man's buff

One of the players - the blind man's buff - is blindfolded, taken to the middle of the room and forced to turn around several times, then asked:

- Cat, cat, what are you standing on? In a kneading bowl.

What's in the kneader?

- Catch mice, not us.

After these words, the participants in the game run away, and the blind man’s buff catches them. Whoever he catches becomes a blind man's buff.

Rules of the game. If the blind man's buff comes close to any object that can be hit, the players must warn him by shouting: “Fire!” You cannot shout this word in order to distract the blind man's buff from a player who cannot run away from it. Players are not allowed to hide behind any objects or run very far. They can dodge blind man's buff, crouch, walk on all fours. The blind man's buff must recognize and call the caught player by name without removing the bandage.

Lifesaver

Children choose a driver with a counting rhyme:

I'll buy myself a pipe

And I'll go outside!

Louder, pipe, doody,

We're playing, you drive!

The driver closes his eyes and stands facing the wall. A magic wand made of wood (50 - 60 cm long, 2 - 3 cm in diameter) and brightly colored so that it is clearly visible in the green grass is placed near the wall next to it.

The driver takes a stick, knocks it on the wall and says: “The stick came, but didn’t find anyone. Whoever he finds first will go for the wand.” After these words, he goes to look. Noticing one of the players, the driver loudly calls him by name and runs to the wand, knocks on the wall, shouts: “I found the lifesaver... ( Player name)". This is how the driver finds all the children. The game repeats itself. The first one found when repeating the game should lead. But the player who has been found can run to the magic wand before the driver with the words: “Magic wand, help me out” - and knock on the wall. Then throw it as far as possible from the wall and, while the driver is looking for the stick, hide. The driver again quickly runs for the wand and repeats the actions described above.

Rules of the game. You can't peep when children are hiding. The driver must speak the words slowly so that all the children have time to hide. The driver should look for children all over the site, and not stand near the lifesaver. Children can run from one hiding place to another while the driver looks for the magic wand and puts it in place.

Option. Children can help out the player they found. One of the players quietly comes out of hiding, quickly runs to the magic wand and says: “Lifesaver, help me out... ( calls the person he helps out by name)" - he knocks on the wall with it. Then he throws the stick as far as possible. While the driver is looking for her, the children are hiding.



Eagle owl and birds

Before starting the game, children choose for themselves the names of those birds whose voice they can imitate. For example, dove, crow, jackdaw, sparrow, tit, goose, duck, crane, etc.

The players choose an owl. He goes to his nest, and those playing quietly, so that the eagle owl does not hear, figure out what kind of birds they will be in the game. Birds fly, scream, stop and crouch. Each player imitates the cry and movements of the bird he has chosen.

At the signal “Owl!” all birds try to quickly take a place in their home. If the eagle owl manages to catch someone, then he must guess what kind of bird it is. Only a correctly named bird becomes an eagle owl. Rules of the game. Bird houses and the eagle owl's house should be located on a hill. Birds fly to the nest on a signal or as soon as the eagle owl catches one of them.

Fanta

The game starts like this. The leader goes around the players and says to everyone:

They sent you a hundred rubles.

Buy what you want,

Black, don't take white,

Don't say "yes" or "no"!

After this, he conducts a conversation with the game participants, asks various provocative questions, so that someone in the conversation will utter one of the prohibited words: black, white, yes, no. The one who gets lost gives the driver a forfeit. After the game, everyone who commits a penalty buys back their forfeit.

No more than ten people play, all participants in the game have several forfeits. Children in the game listen carefully to questions and monitor their speech.

The presenter conducts a conversation something like this: What is sold in the bakery?

- Bread.

Which bread do you like more: black or white?

- What kind of flour are buns made from? From wheat. Etc.

When redeeming forfeits, game participants come up with interesting tasks for the owner of the forfeit. Children sing songs, ask riddles, read poems, tell short funny stories, remember proverbs and sayings, and jump on one leg. Forfeits can be redeemed immediately after several people lose.

Rules of the game. Players must answer questions quickly. The answer cannot be corrected. The presenter can carry on a conversation with two players at the same time. When redeeming the forfeit, the presenter does not show it to the game participants.

Paints

Participants in the game choose the owner and two buyers. The rest of the players are paint. Each paint comes up with a color for itself and quietly names it to its owner. When all the paints have chosen a color and named it to the owner, he invites one of the buyers. The buyer knocks:

- Knock Knock!

Who's there?

Buyer.

Why did you come?

For paint.

For which?

- For blue.

If there is no blue paint, the owner says: “Walk along the blue path, find blue boots, wear them and bring them back!” If the buyer guesses the color of the paint, then he takes the paint for himself.

A second buyer arrives and the conversation with the owner is repeated. And so they come up one by one and sort out the paints. The buyer who collects the most colors wins. If the buyer does not guess the color of the paint, the owner can give a more complex task, for example: “Race on one leg along the blue path.”

Rules of the game. The buyer who guessed the most colors becomes the owner.



Burners

The players stand in pairs one after another. In front of everyone, at a distance of two steps, stands the driver - the burner. The players chant the words:

Burn, burn clearly

So that it doesn't go out.

Stay at your hem

Look at the field

The trumpeters are going there

Yes, they eat rolls.

Look at the sky:

The stars are burning

The cranes shout:

Gu, gu, I'll run away.

One, two, don't be a crow,

And run like fire!

After the last words, the children standing in the last pair run from both sides along the column. The burner tries to stain one of them. If the running players managed to take each other's hands before the burner stains one of them, then they stand in front of the first pair, and the burner is lit again. The game repeats itself.

If the burner manages to stain one of those running in a pair, then he stands with him in front of the entire column, and the one who is left without a pair burns.

Rules of the game. The burner should not look back. He catches up with fleeing players as soon as they run past him.



Cat and mouse

The players (no more than five pairs) stand in two rows facing each other, hold hands, forming a small passage - a hole. There are cats in one row, mice in the other. The first pair starts the game: the cat catches the mouse, and the mouse runs around the players. At a dangerous moment, the mouse can hide in the corridor formed by the clasped hands of the players. As soon as the cat catches the mouse, the players stand in a row. The second pair starts the game. The game continues until the cats catch all the mice.

Rules of the game. The cat must not run into the hole. The cat and mice should not run far from the hole.


Cat and mouse

Tag

The players choose a leader - tag. Everyone runs around the site, and the tag catches them.

Rules of the game. The one whom the tag touches with his hand becomes the tag.

Options.

Tag, feet off the ground. The player can escape from tag if he stands on some object.

Bunny tag. A tag can only stain a running player, but as soon as the latter jumps on two legs, he is safe.

Tag with house. Two circles are drawn along the edges of the site; these are houses. One of the players is a tag, he is catching up with the participants in the game. The hunted person can escape from being spotted in the house, since spotting is not allowed within the boundaries of the circle. If the tag is touched by one of the players with his hand, that player becomes a tag. Tags with name. Everyone playing, except for tag, chooses the names of flowers, birds, and animals. Fifteen does not stain the one who identified himself in time (for example, a fox).

Circle tag. The participants of the game stand in a circle at a distance of one step. Everyone marks their place with a circle. Two drivers stand at some distance from each other, one of them is a tag, he is catching up with the second player. If the runner sees that the tag is catching up with him, he asks for help from the players standing still, calling one of them by name. The named player leaves his place and runs in a circle, the tag already catches up with him. The empty seat is occupied by the player who started the game. If there is time, a free circle can be taken by a tag, then the tag becomes the one who is left without a place. The game continues, the tag catches up with the player who left the circle.


Tag

Ball up

The participants of the game stand in a circle, the driver goes to the middle of the circle and throws the ball with the words: “Ball up!” At this time, the players try to run as far as possible from the center of the circle. The driver catches the ball and shouts: “Stop!” Everyone must stop, and the driver, without leaving his place, throws the ball at the one who is closest to him. The stained one becomes a driver. If he misses, he remains the driver again: he goes to the center of the circle, throws the ball up - the game continues.

Rules of the game. The driver throws the ball as high as possible. It is allowed to catch the ball from one bounce from the ground. If one of the players after the word: “Stop!” - continued to move, then he must take three steps towards the driver. Players, when running away from the driver, should not hide behind objects encountered along the way.

Lapta

To play you need a small rubber ball and a lapta - a round stick (60 cm long, 3 cm thick handle, 5 - 10 cm wide base). Two lines are drawn on the site at a distance of 20 m. On one side of the site there is a city, and on the other there is a horse. The game participants are divided into two equal teams. By lot, the players of one team go to the city, and the other team leads. The city team starts the game. The thrower kicks the ball, runs across the court beyond the line and returns to the city again. The drivers catch the hit ball and try to stain the runner. They can throw the ball to each other to hit the runner at a closer distance. If the field players manage to stain the runner, they move to the city. Otherwise, the players remain where they are. The game continues, the second player scores the ball. In turn, everyone on the kicking team acts as a thrower. But players are not always able to immediately return to the city. In this case, they expect to be rescued. Only the one who hits the ball far can help out.

It often happens that the one who hit the ball could not immediately run over the line. He waits for the next player to score the ball, then two players run behind the line. A more difficult situation may arise when all but one of the players on the kicking team are behind the line, then the player who has not yet kicked is allowed to hit three times. If he misses, then the city players give up their place to the drivers. Rules of the game. Serving workers must not cross city limits. Anyone who cannot score the ball with a rounder is allowed to throw it into the field with his hand. The city team moves into the field if all players have kicked the ball, but no one has crossed the line.

Option.

Changes. A line is drawn at the site. Two of the players stand behind this line. One of them (the server) throws the ball, and the other hits it with a rounder. The rest of the game participants, standing in different places, catch the ball on the fly. The one who manages to catch the ball on the fly goes to hit it, and the one who hit it earlier goes to the catchers. If no one catches the ball, then the player to whom it fell closest takes it and returns it to the server. If the server catches it on the fly, he begins to hit the ball, and the server becomes the one who successfully threw the ball to him. The one who hit before goes to the catchers.

Rules of the game. The one who serves does not have the right to run beyond his line when catching the ball thrown to him. If the server does not catch the ball returned to him on the fly, he takes it and starts serving again. At the beginning of the game, you can set the condition that the game is considered over if one of the players scores ten points, that is, hits the ball ten times without anyone catching it.


Lapta

Lyapka

One of the players is the driver, he is called the lyapka. The driver runs after the participants in the game, tries to make someone look bad, saying: “You’re wearing a blooper, give it to someone else!” The new driver catches up with the players and tries to pass the slip to one of them. This is how they play Kirov region. And in the Smolensk region, in this game, the driver catches the participants in the game and asks the caught one: “Who had it?” - “At my aunt’s.” - “What did you eat?” - “Dumplings.” - “Who did you give it to?” The person who is caught calls one of the game participants by name, and the named one becomes the driver.

Rules of the game. The driver should not chase the same player. Participants in the game carefully watch the change of drivers.



Trap in a circle

A large circle is drawn on the site. A stick is placed in the middle of the circle. The length of the stick should be significantly less than the diameter of the circle. The size of the circle is from 3 m or more, depending on the number of players. All participants in the game stand in a circle, one of them is a trap. He runs after the children and tries to catch someone. The caught player becomes a trap.

Rules of the game. The trap should not jump over the stick during the game. This action can only be performed by game participants. It is prohibited to stand on a stick with your feet. The caught player has no right to escape from the hands of the trap.

Children stand in a circle, hold their hands behind their backs, and one of the players - Dawn - walks behind with a ribbon and says:

Zarya-zarnitsa,

Red maiden,

I walked across the field,

Dropped the keys

Golden keys

Blue ribbons,

Rings entwined -

Let's go get some water!

With the last words, the driver carefully places the ribbon on the shoulder of one of the players, who, noticing this, quickly takes the ribbon, and they both run in different directions in a circle. The one who is left without a place becomes the dawn. The game repeats itself.

Rules of the game. Runners must not cross the circle. The players do not turn around while the driver chooses who should put the scarf on their shoulder.

Gaming

Children stand in a circle and hold hands. There is a leader in the center. The players walk in a circle and chant the words:

At Uncle Tryphon's

There were seven children

Seven sons.

They didn't drink, didn't eat,

They looked at each other.

At once they did as I did!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best becomes the leader.

Rules of the game. When repeating the game, children standing in a circle go in the opposite direction.



Mail

The game begins with a roll call between the driver and the players:

- Ding, ding, ding!

Who's there?

From the city...

- What are they doing in the city?

The driver can say that in the city they are dancing, singing, jumping, etc. All players must do what the driver said. And the one who performs the task poorly gives away a forfeit. The game ends as soon as the driver collects five forfeits. Players whose forfeits are from the driver must redeem them. The driver comes up with interesting tasks for them. Children read poems, tell funny stories, remember riddles, and imitate the movements of animals. Then a new driver is chosen and the game is repeated.

Rules of the game. The participants in the game can come up with tasks themselves.



Kite

The players choose a kite and a hen, the rest choose chickens. The kite digs a hole, and the hen with her chicks walks around him and chants the words:

There is skin around the kite,

I carry three pieces of money,

For a pretty penny

According to my owl.

The kite continues to dig the ground, it walks around the hole, stands up, flaps its wings, and crouches. The mother hen with her chicks stops and asks the kite:

- Kite, kite, what are you doing?

I'm digging a hole.

What do you need a hole for?

I'm looking for a pretty penny.

What do you need a penny for?

I'll buy a needle

Why do you need a needle?

Sew a bag.

Why a bag?

Place pebbles.

Why do you need pebbles?

To throw at your children.

They're creeping into my garden!

You should make the fence higher

If you don’t know how, then catch them.

The kite tries to catch the chickens, the hen protects them, chases the kite: “Shi, shi, villain!”

The caught chicken leaves the game, and the kite continues to catch the next one. The game ends when several chickens are caught.

Rules of the game. Chicks should hold each other tightly by the waist. Anyone who cannot stay in the chain must try to quickly get into his place. The hen, protecting the chickens from the kite, does not have the right to push it away with her hands.



A small circle is drawn on the site, and a wolf sits in the middle of it. The players, holding hands, stand in a large circle. Between the circle where the wolf sits and the round dance, the goslings stand in a small circle. Those playing in a round dance walk in a circle and ask the goslings, who also walk in a circle and answer questions:

- Geese, you are geese!

Ga-ha-ha, ha-ha-ga!

You gray geese!

Ga-ha-ha, ha-ha-ga!

Where have the geese been?

Ga-ha-ha, ha-ha-ga!

Who the geese did you see?

- Ga-ha-ha, ha-ha-ha!

With the end of the last words, the wolf runs out of the circle and tries to catch the gosling. The geese scatter and hide behind those standing in the round dance. The wolf leads the caught gosling to the middle of the circle - to the lair. The geese stand in a circle and answer:

We saw a wolf

The wolf carried away the gosling,

The best best wishes,

- Oh, geese, you are geese!

Ga-ha-ha, ha-ha-ga!

Pinch the wolf

Help the gosling!

The geese flap their wings, run in circles shouting ha-ha, pestering the wolf. At this time, the caught goslings try to fly away from the circle, but the wolf does not let them in. The game ends when all the caught geese leave the wolf.

The game is repeated, but those playing in a round dance become geese, and the geese stand in a round dance. The wolf is chosen.

Rules of the game. Round dance of geese and goslings walk in a circle in different directions. Everyone should pronounce the text together. A caught gosling can leave the circle only when one of the players touches the wolf with his hand.


Geese

Big ball

To play you need a big ball. The players stand in a circle and join hands. The driver with the ball is in the middle of the circle. He tries to roll the ball out of the circle with his feet, and the one who passed the ball between his legs becomes the driver. But he stands behind the circle. The players turn their backs to the center. Now the driver needs to roll the ball into the circle. When the ball hits the circle, the players again turn to face each other, and the one who missed the ball stands in the middle. The game repeats itself.

Rules of the game. The players do not pick up the ball during the entire game; they roll it only with their feet

Bees and swallow

Playing bees fly across the clearing and sing:

The bees are flying

The honey is being collected!

Zoom, zoom, zoom!

Zoom, zoom, zoom!

The swallow sits in its nest and listens to their song. At the end of the song, the swallow says: “The swallow will get up and catch the bee.” With the last word, she flies out of the nest and catches the bees. The caught player becomes a swallow, the game is repeated.

Rules of the game. Bees should fly all over the site. The swallow's nest should be on a hill.

All the players are sheep, they ask the wolf to let them take a walk in the forest: “Let us, wolf, take a walk in your forest!” The wolf replies: “Walk, walk, but just don’t nibble the grass, otherwise I won’t have anything to sleep on.” At first the sheep just walk in the forest, but soon they forget the promise, nibble the grass and sing:

We hiss, we nibble the grass,

green ant,

For grandma's mittens,

For grandfather a caftan,

To the gray wolf

Shovel dirt!

The wolf runs across the clearing and catches the sheep, the one caught becomes a wolf, the game resumes.

Rules of the game. Walking through the forest, the sheep should disperse throughout the entire area.

Bird catcher

The players choose the names of the birds whose calls they can imitate. They stand in a circle, in the center of which is a blindfolded birdcatcher. Birds walk, circle around the bird catcher and chant:

In the forest, in the little forest,

On a green oak tree,

The birds sing merrily

Ay! The bird catcher is coming!

He will take us into captivity,

Birds, fly away!

The bird catcher claps his hands, the players stop in place, and the driver begins to look for birds. The one he finds imitates the call of the bird he has chosen. The birder guesses the name of the bird and the name of the player. The player becomes a bird catcher.

Rules of the game. Players should not hide behind objects encountered along the way. Players must stop in place exactly when signaled.

Wandering Ball

All players, except the driver, stand in a circle at arm's length. They pass a big ball to each other. The driver runs outside the circle, trying to touch the ball with his hand. If he succeeds, then he goes to the place of the player in whose hands the ball was, and the player goes out of the circle. The game repeats itself.

Rules of the game. When passing the ball, the players must not move from their place. You cannot pass the ball through one person, only to the player standing next to you. The driver is prohibited from entering the circle. The ball can be passed in any direction. The passing of the ball begins with the player behind whom the driver stands before the start of the game. The player who dropped the ball becomes the driver.


Wandering Ball

A circle with a diameter of 1 m is drawn on the site, and a ball is placed in the center of it. At a distance of 3 - 5 m from the circle, the players each dig a hole for themselves. The driver stands in the same row as the players, but he does not have a hole. Standing near the pits, children take turns throwing a bat at the ball. The ball needs to be knocked out of the circle, but so that it rolls out of the line.

At the same time, the one who knocked out the ball and the driver run into the field: one to get the bat, and the other to take the hole. If the driver is the first to occupy the hole of the player who knocked out the ball, then he changes roles with him.

The player who misses or hits the ball so weakly that it does not roll out of the circle leaves his stick in the field until one of his comrades makes a successful hit. Then all the players whose sticks are on the field run after them. The driver runs after the ball, places it in the center of the circle, runs to the holes and tries to take one of them. If none of the players hits the ball, then the driver rolls it along the ground into any hole. In whose hole the ball lands, he becomes the driver. If the ball does not hit the hole, then the driver remains the same.

Rules of the game. When throwing a bat, players should not go beyond the line. The driver should first place the ball in the center of the circle and then occupy the hole.



Kick the ball

Two horse lines are marked on opposite sides of the site. The distance between them is 5 - 10 m.

The players are divided into two teams and stand opposite each other behind the lines. By lot, one of them starts the game. Children take turns with a strong blow feet send the ball towards their opponents. They try not to let the ball go beyond the line and kick it back. If the ball does not reach the stake line, then the players pass it with their hands. So the ball passes from team to team until it passes the line. A player who misses the ball is penalized (any object is placed behind him). The team with the fewest penalty points wins.

Rules of the game. When meeting the ball, the player can go beyond the end line only one step. If the ball is sent weakly and does not reach the end, the player is also fined.

Malechina-kalechina

The players choose a leader. Each player picks up a small stick (20 - 30 cm long). Everyone says these words:

Maled-crippled,

How many hours

It remains until evening

Until winter?

After the words before winter, children place a stick on their palm or on any finger of their right (left) hand. As soon as the children put down the sticks, the leader counts: “One, two, three... ten.” The one who holds the item longer wins. The leader can give different tasks: the players, holding a stick, must walk, squat, turn right, left, around themselves.

Rules of the game. Children should spread out across the entire playground and stand as far away from each other as possible to make it easier to maintain balance for the stick.

Option. To complicate the task, players can be asked to hold simultaneously

two sticks on two palms (on the right and on the left).

Ball race down the street

Children are divided into two parties and stand opposite each other at a distance of 3 - 5 m. In each game, the players are counted on the first and second numbers and stand at a distance of one step from each other.

The first numbers in both games make up one team; the second - another. At the leader’s signal, the first numbers first drive (throw) the ball, and then the second. Each team runs the ball up to five times.

Rules of the game. The ball should only be passed to a player on your team and in order of turn. The ball should not touch the ground. When receiving the ball, the player can leave the line. The player who dropped the ball passes it to the opposing team. The leader fines the team one point for each dropped ball. The team with the fewest penalty points wins.


Ball race down the street

Herd

The players choose a shepherd and a wolf, and everyone else chooses sheep. The wolf's house is in the forest, and the sheep have two houses at opposite ends of the site. The sheep loudly call the shepherd: Shepherd, shepherd,

Play the horn!

The grass is soft

Sweet dew

Drive the herd into the field

Take a walk in freedom!

The shepherd drives the sheep out into the meadow; they walk, run, jump, and nibble grass. At the shepherd’s signal: “Wolf!” - all the sheep run into the house on the opposite side of the site. The shepherd stands in the way of the wolf and protects the sheep. Everyone caught by the wolf leaves the game.

Rules of the game. During the run, sheep should not return to the house from which they left. The wolf does not catch the sheep, but kills them with his hand. The shepherd can only shield the sheep from the wolf, but should not hold it back with his hands.

Flip flops

The players stand in a circle facing the center at a distance of one step from each other. The game begins with choosing a driver. Children count in order to five, the fifth one is the leader.

You can use a counting rhyme:

Cockerel, cockerel,

Show me your skin.

The casing is on fire,

How many feathers does it have?

One two three four five...

The driver goes to the center of the circle. Calls one of the children by name, throws the ball on the ground so that it bounces in the right direction. The player, whose name the driver called, catches the ball and hits it (slaps it with his palm). The number of ball hits is determined by agreement, but not more than five. After beating, the ball is thrown to the driver, and the game continues until one of the players drops the ball. In this case, the game starts over. The one who dropped the ball takes the place of the driver.

Rules of the game. You need to hit the ball while standing in one place. The player takes the place of the driver only if he has picked up the ball from the ground.



Towns. Chushki. Ryukhi. Wooden headstocks

Two cities are drawn on the ground and at a certain distance, which is determined by agreement, the place from which the players will throw the bat is marked with a line. In every city they set up small towns - ryukhi. The players are divided into two teams, equal in strength and dexterity. Each team has its own leader. The team that received this right by lot starts the game. Players from one of the teams knock out towns from the enemy city. Until the city is set on fire, i.e., not a single ruk has been knocked out of it, they strike from horseback; when the city is set on fire, they receive the right to strike from the half-cone, i.e., closer to the location of the pieces.

According to the condition, they take turns hitting: first the players of one team, and then the other. The goal of the game is to knock out all the creatures from the enemy city.

The ruffles are folded like this:

1. Flat, one fluff next to the other.

2. Flat, just worth it.

3. Ryukhi lie with their side surface forward.

4. Ryukhi stand in two rows.

5. One at a time.

6. In pairs.

7. Figure “Nail”.

8. “Elephant” figure.

9. Figure "Gate".

10. Figure "Train".

11. Figure “Clapper”.

12. Figure “Lantern”.

13. Figure “Bottle”.

14. Figure “Well”.

The game ends when all the Ryuks are knocked out of the city. The team that did not manage to knock out all the towns loses.

Rules of the game. Each player hits only once. If the first player knocks out the ryukha, then everyone else hits from the half-kon. If the bat does not roll out of the city when hitting the ryukh, it remains there until it is knocked out by another player of the same team along with the ryukh. At the end of the game, the teams change cities. A ryukha is considered knocked out if it lies outside the city limits. Each command has two bits. Ryukhi are placed at the front line of the city or on it at an equal distance from the sides.

Towns. Chushki. Ryukhi. Wooden headstocks


Towns. Chushki. Ryukhi. Wooden headstocks Gorodki. Chushki. Ryukhi. Wooden headstocks

Silent

Before the game starts, all players say the chant:

Firstborns, firstborns,

Little pigeons were flying

On fresh dew,

In someone else's lane,

There are cups, nuts,

Honey, sugar -

Silence!

When the last word is said, everyone must be silent. The presenter tries to make the players laugh with movements, funny words and nursery rhymes, and comic poems. If someone laughs or says one word, he gives the presenter a forfeit. At the end of the game, children redeem their forfeits: at the request of the players, they sing songs, read poems, dance, and perform interesting movements. You can play a forfeit immediately after you have committed a fine.

Rules of the game. The presenter is not allowed to touch the players with his hands. All players should have different forfeits.

Application

Questionnaire for parents on the topic “Folk children's outdoor games”

Dear parents! We ask you to answer the proposed questions. Thank you in advance for your participation!

Do you often go for walks on weekends?_________________

When you go for a walk with your child, you go...

b) In the yard

c) To the store

d) For sports playground

What types of games does your child prefer?

a) Outdoor games

b) Board games

c) Role-playing games

d) Others (Which ones?)_______________________________________________

______________________________________________________________

What kind of sports equipment do you have at home?______________

____________________________________________________________

What outdoor games did you play as a child? __________________

_____________________________________________________________

How do you understand what folk games are?____________________

List what folk games you know___________________________

__________________________________________________________________

Do you often play outdoor games with your child? ______

What do you think is the importance of outdoor games for the physical development and health of children?________________________ __________________________________________________________

Questions for children on the topic “Folk children's outdoor games”

Do you like to play?

What games do you like to play?

Do you know what folk games are?

What folk outdoor games do you know?

Which ones do you like to play?

Who do you like to play outdoor games with?

Organized joint activities with kids

“What clothes did you wear before?”

Goals: developing children's ideas about the appearance of our ancestors living in the Bryansk region and its connection with the life of people; formation of initial skills of analysis and comparison using the example of comparing the clothing of Russian and other peoples; enrichment of the vocabulary of “paneva”, “veil”, “ubrus”.

Progress of activities:
1. I suggest you look at me: “I am a woman, my name is Lyubov Vladimirovna. Every person on Earth is either a man or a woman, and children are a boy or a girl.”

Game for attention
I will throw you a ball, and you, having caught it, will answer who you are and what your name is.

Conversation about basic gender differences
Now let’s talk about how girls differ in appearance from boys and vice versa.
What do you think appearance is? What does it consist of? (children's answers)
So: appearance is the outer appearance of a person, that is, what we see.
Repeat (repeat together)
Let's compare two children - a boy and a girl (compare clothes, height, shoes, hair length, build, etc.)

2. Introducing children to women's clothing in the Central regions of Russia at the end of the 19th century.

Play Russian folk songs (immersion)
Close your eyes and imagine that you live in Ancient Rus'. There are old huts around you, you are playing on the green lawn. You are wearing Slavic clothes: the girls have long sundresses, different colors, the boys have ribbons in pigtails and wide trousers with blouses, everyone has bast shoes on their feet...
Look what's happening around you? Introduced?

While the children's eyes are closed, the teacher hangs up the suit with the paneva.

Now open your eyes. These are the clothes your great-great-great grandmothers wore.

Children come up and look at it, touch the costume, the teacher answers the children’s questions, introduces them to the concepts: paneva, veil, ubrus.

3. Summary: Didactic game"Russian National Costume. Complex with paneva"

Organized joint activities

"Toys of our grandmothers"

Goals: developing children's ideas about folk toys; the formation of patriotic personality traits and pride in belonging to one’s people; continue pedagogical activities to instill in children national identity and respect for other nations

The activity is carried out through the teacher's story to the children while the children simultaneously examine the toys corresponding to the moment of the story.

Straw toys.

Since ancient times, a bundle of straw tied with a rope has served as the basis for traditional peasant toys. In all likelihood, the first straw toys were born, as it were, right in the field during the harvest, when peasant women were often forced to take small children with them. Of course, left unattended, they became capricious. And, perhaps, somehow, in order to appease the child, the peasant woman made a primitive doll from the first thing that fell into her hands - from a straw rope (svyasl), used for tying sheaves. The plait folded in half vaguely resembled a head, and the straws fanning out below resembled a dress or sundress. Then the doll's figure began to gradually become more complex. They inserted a bundle of straw perpendicular to the body, tying it in the middle and along the edges in the same way as sheaves are tied with a bundle.

Subsequently, the design of the straw doll began to be improved. The manufacture of such dolls required not only the usual ability to knit sheaves, but also skillful mastery of weaving techniques, innate artistic taste, and ingenuity. Gradually, talented craftswomen emerged who were no longer in the field, but in quiet home environment They began to make dolls, figures of horses, deer, and all kinds of fantastic animals. Even in pre-Christian times, jewelry in the form of pendants with images of a horse was widespread. Pendants served as amulets to protect a person when he was far from home, and the house of the Slav with all his household was also guarded by a horse - the messenger of the sun. Therefore, the image of the horse had magical meaning, served as a talisman for man and his home.

Amulet dolls.

The first dolls in Rus' were amulets. The Slavs believed that they were able to protect people from diseases and evil forces, so amulet dolls stood in the most prominent place in every home. But amulet dolls never became a national toy, but they transferred some of their features to the rag doll.

Rag toys.

Since ancient times, a traditional toy in the life of the Russian village, even in the poorest peasant families, has been a rag doll. In some houses, up to a hundred of them accumulated, since the doll was also considered a symbol of procreation.

Cloth doll - the simplest image female figure. A piece of cloth rolled into a “rolling pin”, a face carefully covered with a white linen rag, breasts made of smooth, tightly stuffed balls, a hair braid with a ribbon woven into it, and an outfit of colorful rags. Their faces were either not drawn at all, or dots were put instead of eyes and mouth. The first doll for a girl had to be made by her mother, and at the age of 7-8 the girls themselves began to make dolls for their younger brothers and sisters.

From the age of 7-8, children began to help their parents around the house and in the field, but they did not part with their dolls and took them with them everywhere. Especially elegant dolls could be passed down from generation to generation, passed from mother to daughter. Dolls were not just girls' fun. All the children played until they were 7-8 years old, while they wore shirts. But only boys began to wear portages, and girls began to wear skirts; their playing roles and the games themselves were strictly separated.

A house without toys was considered unspiritual. There is such a sign: when children play a lot and diligently, there will be profit in the family, if they handle toys carelessly, there will be trouble in the house. A child without a toy grows up empty and cruel.

They believed that toys bring a good harvest, especially if adult girls play with them.

They believed that toys protected children's sleep (according to ancient custom, children are still put to bed with their favorite toy).

Clay toys.

Clay figurines were sculpted even before the invention of the potter's wheel. Initially, they served as talismans that could appease the spirits helping people. Children liked small painted figurines made of baked clay and over time they turned into folk craft. In each locality, different toys were made: some were painted with bright colors, others remained almost unpainted, others were whistles, and others were rattles. The most famous clay toys are Dymkovo, Filimonovsky, Karkopolsky and Khludnevsky.

Matryoshka.

According to a long tradition, legends are made about popular toys. In this regard, the nesting doll is no exception. They say that at the end of the 19th century, someone brought a Japanese chiseled figurine of the Buddhist saint Fukuruji to the Mamontov family - famous Russian industrialists and philanthropists - either from Paris or from the island of Honshu, which turned out to be a “surprise” - it was split into two parts. Hidden inside it was another, smaller one, which also consisted of two halves... There were five such dolls in total.

It was assumed that this is what prompted the creation of our nesting doll by Russian craftsmen. Matryoshka - on behalf of Matryona.

Conclusion:

In Ancient Rus' there were not very many varieties of children's toys. They were made from what was at hand. But it is no coincidence that man embodied the forces of the elements in the images of living beings that were most familiar and close to him, interpreting them differently: the great goddess of fertility became a lady, a maiden; poultry - duck, chicken, goose; horse - a workhorse pulling a cart or carrying a gentleman. The bear, also a participant in ancient rituals, is a funny, good-natured club-footed animal from a folk tale. Time has changed the conditions of life around us, new subjects have penetrated into the work of folk craftsmen, but these images still appear in toys of any craft to this day.

Compiled by teachers of senior speech therapy group “A”

Project topic: "Folk children's outdoor games."

Relevance: active play is a natural companion of a child’s life, a source of joyful emotions, which has great educational power. From time immemorial, they clearly reflected the way of life of people, their way of life, work, national principles, ideas about honor, courage, courage, the desire to have strength, dexterity, endurance, speed and beauty of movements, to show ingenuity, endurance, creativity, resourcefulness, will and the desire to win.

Objective of the project: create conditions for children to develop elementary ideas about the culture and traditions of the peoples of Russia through outdoor play.

Project objectives:

1. Formation in children of a holistic attitude towards national culture, traditions and games; contribute to the strengthening of family ties, through interest in the content of the project topic, not only of children, but also of their parents.

2. To form an idea of ​​the variety of folk games; learn to use folk games in independent activities, act according to the rules; broaden children's horizons.

3. Promote development creativity children, the desire to learn more about their native land.

4.Develop motor activity, physical qualities, the ability to negotiate, take into account the opinions of their peers, and follow the rules of games.

5. Foster patriotic feelings, mutual assistance, and friendly relations.

Project implementation stages:

Preparatory: bring children to the topic of the project;

introduce parents to the goals and objectives of the project being implemented in the group, explain its importance and necessity.

Main: the formation of basic knowledge and ideas about the games of the native people and their diversity. Continue to teach children to use folk outdoor games in free activities.

Final: generalization of work experience on the topic “Folk children's outdoor games”.

Project type:

By time: long-term (summer 2015)

Project participants: children, parents, teachers.

Integration: FR, PR, HER, RR, SKR

Preview:

MDOU "Kindergarten No. 9 "Rainbow"

Pedagogical

project

"Folk children's outdoor games"

Prepared by the teacher

Senior group:

Kozlova O.G. -

Teacher 1st quarter

Balabanovo, 2017

Relevance of the project topic

From time immemorial, in games, children demonstrated and consolidated the activities that accompanied them in the family circle. It was through play that children became acquainted with the basic techniques of a particular craft or trade: shoemaking, weaving, beekeeping, hunting, fishing...

National games contribute to the transfer to the younger generation from the older generation of the invaluable positive experience accumulated by their ancestors regarding rational farming and life in harmony with nature.

Plunging into the historical past of the Russian people, we can highlight a number of games and entertainment that our great-grandparents played and that our children can play now. Outdoor games are simple in content and do not require complex attributes (wooden stick, ball, rope, scarf, etc.).

Project participants

Children senior group, parents and teachers of the group, music director.

Objective of the project

Create conditions for children to develop elementary ideas about the culture and traditions of the Russian people through outdoor play.

Project objectives

1. Formation in children of a holistic attitude towards the national culture, traditions and games of the Russian people; contribute to the strengthening of family ties, through interest in the content of the project topic, not only of children, but also of their parents.

2. Formation of ideas about the diversity of folk games; learn to use folk games in independent activities, act according to the rules; broaden children's horizons.

3. Promoting the development of children’s creative abilities and the desire to learn more about their native land.

4. Introduce children to folk games of children from neighboring countries

Project implementation period: April-May

Predicted result

Children develop knowledge about the traditions of the people in which they live; children learn to use national games in free activities; In the family, a connection is established between generations, as parents and grandparents share memories of their childhood, parents are involved in joint games with their children.

The professional level of teachers and the degree of their involvement in activities increases; knowledge of the traditions and culture of the people is deepened.

The educational level of parents is increased by introducing them to fascinating world folk games; a system of productive interaction between participants in the educational process is developing (children involve their parents in the project, communicate with each other and with the teacher).

Project implementation stages

Stages

Tasks

date

Preparatory

Lead children to the topic of the project

  • Conversation with children “How our ancestors harvested crops” Objectives:Introduce the sequence labor actions, tools, folk traditions.
  • : “What clothes did you wear before?”
  • Conversation : “What games did our grandparents play?”

Goals: To expand children's understanding of the historical and cultural past of our ancestors.

  • Problem situation: “Folk game - what is it?” Goals: to interest children in the topic of folk games; guide them to choosing a project topic
  • Questioning parents on the topic “Folk children's outdoor games”

Goal: to awaken parents’ interest in the topic of folk games; encourage children to play together

  • Survey of children on the topic “Folk children's outdoor games” Purpose: to awaken children's interest in the topic of folk games; involvement in the project topic; guide children to choose a project

1.10

2.10

3.10

6.10

1-10.10

6.10

6.10

Stage I

Organizational

Optimization of all sections of the program to consolidate knowledge about the traditions and culture of the Russian people; introduce parents to the goals and objectives of the project being implemented in the group, explain its importance and necessity

  • Creation of a developing environment in the group (a dynamic corner of the national culture of the Russian people); involving parents in upcoming creative work (consultations, individual conversations, photographing games played together with children).
  • Assignment for children: Find out what games their grandparents played. Goal: involve parents and grandparents in the implementation of the project; promote the development of children’s ability to obtain information; awaken in children interest and enthusiasm for independent activities to implement the project
  • Selection of folk games from those proposed by children in accordance with the age of the children.
  • Consultation with parents on the topic: “We play outdoor games - we strengthen our health”
  • Consultation for parents “Russian folk outdoor games”

Goals of consultation for parents: raising the educational level of parents

October

November

6-10.10

6-10.10

Stage II

Practical

Formation of basic knowledge and ideas about the games of the native people and their diversity. Continue to teach children to use folk outdoor games in free activities.

  • Organized joint activities:“Toys of our grandmothers” Goals: developing children’s ideas about folk toys; the formation of patriotic personality traits and pride in belonging to one’s people; continue pedagogical activities to instill in children national identity and respect for other nations
  • Low mobility games « You roll, cheerful tambourine...", "Ring - ring."Goals: to introduce children to new folk games and their rules; learn calls for games, continue to improve children’s skills to quickly pass an object around; develop memory, speech, attention, reaction; to develop children’s ability to restrain their emotions during play.
  • Low mobility games “Stream”; "Aram shim shim"Goals: to introduce children to new folk games and their rules, to learn calls for games; foster friendly relationships between children; the habit of playing together, encouraging to follow the rules of the game
  • Outdoor game “Burn, Burn Clear” (another option)Goals: to introduce children to a new version of a familiar folk game; to train children in the ability to independently choose the direction of movement; foster organization, develop dexterity, speed
  • Outdoor game "Woodpecker"Goals: to introduce children to a new folk game and its rules, to learn the call to the game; improve children’s skills in choosing their own driver; consolidate oral counting; encourage children to run in one chosen direction; promote the development of memory, speech, attention
  • Outdoor games “Throw-ins”; "Dodgeball"Goals: to introduce children to the rules of new folk games; learn calls for games; Improve children's skills in throwing and throwing a ball, catching it, running; foster friendly relationships between children; the habit of playing together, encouraging to follow the rules of the game

7.10

From 7.10

From 21.10

From 7.10

From 21.10

From 5.11

Stage III.

Final

Generalization of work experience on the topic “Folk children's outdoor games.”

  • Children's use of folk games in independent play activities indoors and outdoors
  • Design of a project on this topic in Worde and PowerPoint.
  • Homework: “Draw how we play folk games.”
  • Homework for parents: add photographs to the group’s archive joint games with kids

11-25.11

Evaluation of project results

Results of a survey of families on the topic “Folk children's outdoor games”:

In all the families that took part in the survey, parents walk with their children, provide them with the opportunity to play outdoor games and develop physically, but at the same time, the majority of parents do not play with their children and could not answer what importance outdoor games have for physical development and health children. Most parents know what folk outdoor games are and are familiar with them, but at the same time, children do not know what folk games are. This suggests that the connection between generations is weakly traced in families; education in a historical, cultural and patriotic vein is not carried out. Based on the results of the survey, it was decided to familiarize parents with information about the importance and necessity of joint outdoor games with children, their importance for improving children’s health and strengthening connections within the family, both between parents and children, and between parents. Draw the attention of parents to the relationship between generations in the historical, cultural and patriotic directions. For this purpose, consultations were held for parents “We play outdoor games - we strengthen our health”, “Russian folk outdoor games”, individual conversations with parents, and parents were also asked to bring photographs of moments of joint games with children in order to attract parents to joint games with children.

From the results of a survey of children, we can conclude that children know the names of games, their rules, and can organize games in independent activities. During the project, the children learned to distinguish outdoor games from other types of games, the children were also able to get acquainted with the concept of folk games, it turned out that children are familiar with folk games, and they love to play them, but so far they can hardly distinguish folk games from other outdoor games. With three children, parents began to spend their free time not in front of the TV, but in games, and this, although not a big one, is still an achievement.

Upon completion of work on the project, the group’s teachers increased their professional competence in project activities; deepened knowledge about the traditions and culture of their native land, strengthened connections with the families of children.

Summing up the results of the project, it was decided by all its participants to continue studying folk games and apply them in joint games, both in families and during their stay in kindergarten.

Application

Questionnaire for parents on the topic “Folk children's outdoor games”

Dear parents! We ask you to answer the proposed questions. Thank you in advance for your participation!

  1. Do you often go for walks on weekends?_________________
  2. When you go for a walk with your child, you go...

a) Into the forest

b) In the yard

c) To the store

d) To the sports playground

  1. What types of games does your child prefer?

a) Outdoor games

b) Board games

c) Role-playing games

d) Others (Which ones?)_______________________________________________

______________________________________________________________

  1. What kind of sports equipment do you have at home?______________

____________________________________________________________

  1. What outdoor games did you play as a child? __________________

_____________________________________________________________

  1. How do you understand what folk games are?____________________
  1. List what folk games you know___________________________

__________________________________________________________________

  1. Do you often play outdoor games with your child? ______
  2. What do you think is the importance of outdoor games for the physical development and health of children?________________________ __________________________________________________________

Questions for children on the topic “Folk children's outdoor games”

  1. Do you like to play?

Russian folk outdoor games

Description of games

"Aram-shim-shim"

The driver stands in the center of the circle with eyes closed and arm extended forward. All the players run in a circle with the words: Aram-shim-shim, Aram-shim-shim, Aramia-Dulsia, Point to me. At the last words, the circle stops, and the players look at whom the leader’s hand is pointing at. The one whom the driver pointed to enters the circle and stands back to back with the driver. Everyone says in unison: “One, two, three.” On the count of “three,” those standing in the center simultaneously turn their heads. If they turn their heads in one direction, then they are performing some task for the children - singing, dancing, reading, etc. After this, the first driver leaves, and the second takes his place. If they turn their heads in different directions, then no task is given to them, the first driver leaves, and the second one starts the game from the beginning. When older kids play this game, they sometimes introduce this rule. If there is a boy and a girl in the center, and they turn their heads in the same direction, then they should kiss. If there are two boys or two girls in the center, then they shake hands.

Game “Roll on, merry tambourine!”

Everyone stands in a large circle. The presenter says the words: You roll, merry tambourine, quickly, quickly through your hands. Whoever has a funny tambourine will now... /task/ etc.

Burn, burn clearly. (2)

The children line up pair by pair. The driver takes the lead. He is not allowed to look back. Everyone sings:

Burn, burn clearly

So that it doesn't go out.

Look at the sky -

Birds are flying, bells are ringing!

When the song ends, the children standing in the last pair separate and run around those standing in pairs (one on the left, the other on the right). They try to grab hands in front. The driver, in turn, tries to catch whoever is running. The one who is caught becomes the first pair with the driver, and the one left without a pair becomes the new driver. If a pair of runners manages to connect before the driver catches anyone, then this pair takes the lead, and the game continues with the same driver.

Ring.

The presenter takes the ring in his hands. All other participants sit on the bench, fold their palms into a boat and place them on their knees. The leader goes around the children and puts his hands in each one’s hands, while he says:

I’m walking along the hill, carrying the ring! Guess, guys, where the gold fell?

The presenter quietly places a ring in the hands of one of the players. Then he takes a few steps away from the bench and intones the words:

Ring, ring,

Get out on the porch!

Who will leave the porch,

He will find the ring!

The task of the player who has the ring in his hands is to jump up from the bench and run away, and the children sitting next to him must guess who has it hidden and try, holding it with their hands, not to let this player go. If the player with the ring fails to escape, he returns the ring to the leader. And if he manages to escape, he becomes the new leader and continues the game

Woodpecker.

The players choose a participant representing a woodpecker. The remaining players approach the tree with the woodpecker and sing:

A woodpecker walks across the arable land,

Looking for a grain of wheat,

I couldn’t find it and I’m pounding the bitches,

A knock is heard in the forest.

Knock-Knock!

After this, the woodpecker takes a stick and, counting to himself, knocks on the tree the intended number of times. Whichever player is the first to correctly name the number and run around the tree as many times becomes the new woodpecker and the game is repeated.

Throws.

One of the players picks up the ball and sings:

Olya, Kolya, green oak

White lily of the valley, gray bunny

Give it up!

With the word “Drop it!” throws the ball up strongly. Whichever player is the first to catch it on the fly sings the same game chorus and tosses the ball.

Bouncers

On the site, 2 lines are drawn at a distance of 5-7 meters from each other. Two are selected bouncer , the remaining players gather in the center between the two lines. The bouncers stand behind the lines and throw the ball towards each other, trying to hit the players. The ball flying past the players is caught by the second bouncer, and the players turn around and hastily run back. It's the second bouncer's turn to throw.

Organized joint activities with kids

“What clothes did you wear before?”

Goals: developing children's ideas about the appearance of our ancestors living in the Bryansk region and its connection with the life of people; formation of initial skills of analysis and comparison using the example of comparing the clothing of Russian and other peoples; enrichment of the vocabulary of “paneva”, “veil”, “ubrus”

Equipment: musical arrangement (Russian folk songs); an album with illustrations of clothing from different times and peoples; ball; Lydia Iovleva “Artists in the Tretyakov Gallery. Viktor Vasnetsov." Trefoil, 2002; Galina Churak “Artists in the Tretyakov Gallery. Vasily Surikov." Trefoil, 2002; Galina Churak “Artists in the Tretyakov Gallery. Ilya Repin." Trefoil, 2002; James Patterson “What clothes did they wear before”; “Russian traditional costume. Complex with paneva" didactic material, lotto game

Progress of activities:
1. I suggest you look at me: “I am a woman, my name is Lyubov Vladimirovna. Every person on Earth is either a man or a woman, and children are a boy or a girl.”

Game for attention
I will throw you a ball, and you, having caught it, will answer who you are and what your name is.

Conversation about basic gender differences
Now let’s talk about how girls differ in appearance from boys and vice versa.
What do you think appearance is? What does it consist of? (children's answers)
So: appearance is the outer appearance of a person, that is, what we see.
Repeat (repeat together)
Let's compare two children - a boy and a girl (compare clothes, height, shoes, hair length, build, etc.)

Examination of illustrations for books: Lydia Iovleva “Artists in the Tretyakov Gallery. Viktor Vasnetsov." Trefoil, 2002; Galina Churak “Artists in the Tretyakov Gallery. Vasily Surikov." Trefoil, 2002; Galina Churak “Artists in the Tretyakov Gallery. Ilya Repin." Trefoil, 2002; James Patterson “What clothes did you wear before?”

2. Introducing children to women's clothing in the Central regions of Russia at the end of the 19th century.

Play Russian folk songs (immersion)
Close your eyes and imagine that you live in Ancient Rus'. There are old huts around you, you are playing on the green lawn. You are wearing Slavic clothes: the girls have long sundresses of different colors, there are ribbons in their braids and wide trousers with blouses for the boys, everyone has bast shoes on their feet...
Look what's happening around you? Introduced?

While the children's eyes are closed, the teacher hangs up the suit with the paneva.

Now open your eyes. These are the clothes your great-great-great grandmothers wore.

Children come up and look at it, touch the costume, the teacher answers the children’s questions, introduces them to the concepts: paneva, veil, ubrus.

3. Result: Didactic game “Russian national costume. Complex with paneva"

Organized joint activities

"Toys of our grandmothers"

Goals: developing children's ideas about folk toys; the formation of patriotic personality traits and pride in belonging to one’s people; continue pedagogical activities to instill in children national identity and respect for other nations

Equipment: straw toys, rag toys, dolls - amulets, clay toys, nesting dolls, photo album with a description of “Matryoshka”, Itta Ryumina “Dolls of our grandmothers”, Malysh Publishing House, Moscow, 1989

The activity is carried out through the teacher's story to the children while the children simultaneously examine the toys corresponding to the moment of the story.

Straw toys.

Since ancient times, a bundle of straw tied with a rope has served as the basis for traditional peasant toys. In all likelihood, the first straw toys were born, as it were, right in the field during the harvest, when peasant women were often forced to take small children with them. Of course, left unattended, they became capricious. And, perhaps, somehow, in order to appease the child, the peasant woman made a primitive doll from the first thing that fell into her hands - from a straw rope (svyasl), used for tying sheaves. The plait folded in half vaguely resembled a head, and the straws fanning out below resembled a dress or sundress. Then the doll's figure began to gradually become more complex. They inserted a bundle of straw perpendicular to the body, tying it in the middle and along the edges in the same way as sheaves are tied with a bundle.

Subsequently, the design of the straw doll began to be improved. The manufacture of such dolls required not only the usual ability to knit sheaves, but also skillful mastery of weaving techniques, innate artistic taste, and ingenuity. Gradually, talented craftswomen emerged who, no longer in the field, but in a calm home environment, began to make dolls, figures of horses, deer, and all kinds of fantastic animals. Even in pre-Christian times, jewelry in the form of pendants with images of a horse was widespread. Pendants served as amulets to protect a person when he was far from home, and the house of the Slav with all his household was also guarded by a horse - the messenger of the sun. Therefore, the image of a horse had a magical meaning and served as a talisman for a person and his home.

Amulet dolls.

The first dolls in Rus' were amulets. The Slavs believed that they were able to protect people from diseases and evil forces, so amulet dolls stood in the most prominent place in every home. But amulet dolls never became a national toy, but they transferred some of their features to the rag doll.

Rag toys.

Since ancient times, a traditional toy in the life of the Russian village, even in the poorest peasant families, has been a rag doll. In some houses, up to a hundred of them accumulated, since the doll was also considered a symbol of procreation.

A cloth doll is the simplest image of a female figure. A piece of cloth rolled into a “rolling pin”, a face carefully covered with a white linen rag, breasts made of smooth, tightly stuffed balls, a hair braid with a ribbon woven into it, and an outfit of colorful rags. Their faces were either not drawn at all, or dots were put instead of eyes and mouth. The first doll for a girl had to be made by her mother, and at the age of 7-8 the girls themselves began to make dolls for their younger brothers and sisters.

From the age of 7-8, children began to help their parents around the house and in the field, but they did not part with their dolls and took them with them everywhere. Especially elegant dolls could be passed down from generation to generation, passed from mother to daughter. Dolls were not just girls' fun. All the children played until they were 7-8 years old, while they wore shirts. But only boys began to wear portages, and girls began to wear skirts; their playing roles and the games themselves were strictly separated.

A house without toys was considered unspiritual. There is such a sign: when children play a lot and diligently, there will be profit in the family, if they handle toys carelessly, there will be trouble in the house. A child without a toy grows up empty and cruel.

They believed that toys bring a good harvest, especially if adult girls play with them.

They believed that toys protected children's sleep (according to ancient custom, children are still put to bed with their favorite toy).

Clay toys.

Clay figurines were sculpted even before the invention of the potter's wheel. Initially, they served as talismans that could appease the spirits helping people. Children liked small painted figurines made of baked clay and over time turned into a folk craft. In each locality, different toys were made: some were painted with bright colors, others remained almost unpainted, others were whistles, and others were rattles. The most famous clay toys are Dymkovo, Filimonovsky, Karkopolsky and Khludnevsky.

Matryoshka.

According to a long tradition, legends are made about popular toys. In this regard, the nesting doll is no exception. They say that at the end of the 19th century, someone brought a Japanese chiseled figurine of the Buddhist saint Fukuruji to the Mamontov family - famous Russian industrialists and philanthropists - either from Paris or from the island of Honshu, which turned out to be a “surprise” - it was split into two parts. Hidden inside it was another, smaller one, which also consisted of two halves... There were five such dolls in total.

It was assumed that this is what prompted the creation of our nesting doll by Russian craftsmen. Matryoshka - on behalf of Matryona.

Conclusion:

In Ancient Rus' there were not very many varieties of children's toys. They were made from what was at hand. But it is no coincidence that man embodied the forces of the elements in the images of living beings that were most familiar and close to him, interpreting them differently: the great goddess of fertility became a lady, a maiden; poultry - duck, chicken, goose; horse - a workhorse pulling a cart or carrying a gentleman. The bear, also a participant in ancient rituals, is a funny, good-natured club-footed animal from a folk tale. Time has changed the conditions of life around us, new themes have penetrated into the work of folk craftsmen, but these images still appear in toys of any craft to this day.

Most likely, in ancient times both play and cult meanings were closely intertwined, and then religious rituals were forgotten, and the toy remained only an object of entertainment.

For this purpose, consultations were held for parents “We play outdoor games - we strengthen our health”, “Russian folk outdoor games”, individual conversations with parents, and parents were also asked to bring photographs of moments of joint games with their children.

At the beginning of the project and at the end, a survey of children was conducted on the topic of outdoor games.

Questions for interviewing children

26 children from the group took part in the survey

Questions

Start of the project

End of the project

Do you like to play?

26 yes

26 yes

What games do you like to play?

6 children were able to define outdoor games as they understand it

20 children found it difficult to answer

16 children defined outdoor games in their own words

10 children found it difficult to answer

Do you know what folk games are?

What are folk games? The children could not answer.

6 children were able to define folk games

What folk outdoor games do you know?

All children listed familiar games, without distinguishing them by mobility and immobility.

13 children were able to list the names of outdoor games.

Which ones do you like to play?

17 children listed the names of outdoor games

9 children named sedentary, board, role-playing games

The result is the same

Who do you like to play outdoor games with?

18 child – with friends and comrades

8 children – with parents

15 children - with friends and comrades

11 children – with parents

Conclusion: From the results of a survey of children, we can conclude that children know the names of games, their rules, and can organize games in independent activities. During the project, the children learned to distinguish outdoor games from other types of games, the children were also able to get acquainted with the concept of folk games, it turned out that children are familiar with folk games, and they love to play them, but so far they can hardly distinguish folk games from other outdoor games. With three children, parents began to spend their free time not in front of the TV, but in games, and this, although not a big one, is still an achievement.

Annotation:

Games are a kind of school for a child. The thirst for action is satisfied in them; abundant food is provided for the work of the mind and imagination; The ability to overcome failures, experience failure, stand up for oneself and for justice is developed. Games are the key to a child’s full mental life in the future.

Calendar folk games are an invaluable national treasure. They are of interest not only as a genre of oral folk art. They contain information that gives an idea of Everyday life our ancestors - their life, work, worldview. Games were an indispensable element of folk ritual holidays. Unfortunately, folk games have almost disappeared from childhood today. I would like to make them a property of our days.

Almost every game begins with choosing a driver. Most often this happens with the help of a counting rhyme.

The reader reveals its ancient tradition. The habit of counting comes from the everyday life of adults. Before an upcoming task, in the past they often resorted to counting to find out whether the plan would end successfully or unsuccessfully. This was given extraordinary importance, since they believed that there were lucky and unlucky numbers.

The adults were counted, and the children began to be counted. After all, many children's games imitate the serious activities of adults - hunting animals, catching birds, caring for crops, etc.

There are games in which players are divided into teams. To avoid disputes, agreements were used: who do you choose? what do you choose? what will you take?

Project passport

Project duration:

Project participants:

Children of the middle group, teachers, parents.

Relevance:

The world of childhood cannot exist without play. Play in a child’s life is moments of joy, fun, competition; it guides the child through life. Children's games are varied, including games with toys, games with movements, games-competitions, games with a ball and other sports equipment. In preschool age, children play constantly - this is their natural need, it is a way of understanding the world around them.

Project type:

informational, gaming.

Target:

Education and development of children based on the ideas of folk pedagogy, physical education children 4-5 years old.

Tasks:

  • Teaching folk outdoor games and joint actions.
  • Development of physical qualities: dexterity, balance, speed of movement through folk outdoor games.
  • Consolidation of basic movements: running, jumping, throwing during folk outdoor games.
  • Fostering love for the native land and independence in decision making.
  • Use all types of folklore (fairy tales, songs, nursery rhymes, chants, proverbs, sayings, riddles, round dances), since folklore is richest source cognitive and moral development of children.

Project methods:

games - active, low mobility, round dancing.

Expected Result:

  • development of dialogical and monologue speech of children.
  • children’s use of nursery rhymes, rhymes, and riddles in active speech.
  • Children know how to play Russian folk outdoor games and use counting rhymes.
  • create a system of work to introduce children to the origins of Russian folk culture.
  • involve parents in educational - educational process through holding Russian folk outdoor games,

Project implementation stages:

I. Organizational.

Selection of methodological literature;

Working with parents on interaction within the project.

Development of activities;

Selection of music.

II.Project implementation:

Communication.

1. Learning rhymes and tongue twisters.

Fiction.

2. Learning rhymes and tongue twisters.

Health.

1. Organization and conduct of outdoor games that preserve and strengthen physical health children.

Safety.

1. Explanation of safety precautions.

Physical Culture.

1. Inclusion of folk outdoor games in direct educational activities.

Socialization.

1. Play together.

2. Familiarization with the attributes of games.

Cognition.

1. Explanation of the rules of the game.

Music.

1. Inclusion of folk outdoor games in direct educational activities on the relevant topic.

III. Generalizing.

Leisure activities.

APPLICATION

GAME DESCRIPTION

№1

Shepherd and flock

Children depict a herd (cows or sheep) and are in a barn (behind the conventional line). The driver is a shepherd, he is wearing a hat, a whip in his belt, a horn in his hands, and is located a little away from the herd. At the signal “Horn!” (whistle or music) all animals calmly leave their houses, run, jump, walk around the pasture, at the signal “Home!” everyone returns to their homes.

№ 2

Brook

The players line up in pairs one behind the other. Every couple
holding hands, lifts them up (forms a “gate”). The last pair passes through the line of players and stands in front. And so on.

The game is played at a fast pace. They play until they get bored.

№ 3

Pie

The players are divided into two teams. The teams are pitted against each other. A “pie” sits between them (with a hat on it).

Everyone unanimously begins to praise the “pie”:

That's how tall he is
That's how soft he is,
That's how wide he is.
Cut it and eat it!

After these words, the players, one from each team, run to the “pie”. Whoever reaches the goal faster and touches the “pie” takes it with him. A child from the losing team sits in the “pie’s” place. This happens until

until everyone on one team loses.

№ 4

Big ball

A game in which you need to form a circle. Children join hands, and one driver is selected, who stands in the center of the circle and there is a large ball near his feet. The task of the player in the center is to kick the ball and push it out of the circle. The player who misses the ball goes outside the circle, and the one who hits takes his place. At the same time, everyone turns their back to the center of the circle and tries not to miss the ball into the center of the circle. An important condition is that the ball cannot be picked up during the entire game.

№ 5

Confused

Children taking part in this game stand in one row, join hands, thereby forming a chain. By right side a leader is assigned to the chain, who, on command, begins to run with a change of direction and the entire chain begins to move behind him. However, no one except the leader knows the direction of movement, so it is quite difficult to maintain balance and not disconnect the chain. The further a player is from the leader, the more difficult it is for him to maintain balance, not fall or break the chain.

Counting books

One two three four,

Five, six, seven,

Eight nine ten.

The white moon is coming out!

Who will reach the month?

He will go and hide!

The apple was rolling

Past the garden

Past the vegetable garden

Past the stockade;

Who will lift him up?

That one will come out!

Summary of physical education leisure for children of the middle group

"Journey into the world of Russian folk games"

Tasks:

1. Arouse children’s interest in Russian folk games and a desire to play them.

2.Practice in performing basic types of movements through game tasks.

3. Bring joy to children.

4. Develop the ability to act in a team and follow the rules in games.

Equipment:

Baba Yaga costume, broom, 4 hemp, 4 buckets, Russian scarf, gifts for children.

Leisure activities: (children enter the hall to the music)

Presenter: Guys, I invite you to go to the country of Russian folk games!

Playerross we are starting

We wish everyone good health!

Take part quickly!

Yes, call your friends!

It's time for us all to hit the road!

The game is calling us to visit!

(Baba Yaga comes out to the music)

Q: Hello Grandma Yaga! How did you get here?

Ya: It’s no coincidence that I came to see you today, I’m friends,

I collected a lot of games and brought them in a bag!

Q: Grandmother Yaga, what is your favorite game?

Yaga: From sports life I absolutely adore hockey!

I would like a stick and a goal - I would love to score the puck!

And my friends, I also love to dance until the morning!

Q: Our guys also love to dance!

Yaga: Can you dance?

I'll check it now!

Get ready to dance!

(children stand scattered on the carpet)

Musical and rhythmic composition

“There are no miracles in the world these days”

(Baba Yaga shows movements)

Q: Baba Yaga, we read in books that your broom has magical powers!

Yaga: Of course! Otherwise, how would I have gotten to you, so far away?

(Baba Yaga holds the broom, and it seems to be torn out of her hands)

Broom, stop!

I'm sorry, what? (listens to the broom) Do you want to play with the guys?

Let's try!

GAME “Flying on the Broom”

Children stand behind Baba Yaga, hold each other by the shoulders, walk to the music, in a straight line and “snake” around the stumps. At the command “stop,” the children crouch, and Baba Yaga catches those who do not crouch.

Yaga: Oh, my little broom, how I love you!

Is waiting for you a new game- have fun kids!

GAME “The broom is worried - once...”

(“forest figure freeze in place” - fox, bear, mouse, hare)

Yaga: Let's have a hare race!

Game task “Hare racing”

Children line up in one line opposite the “stumps”

Assignment: after the words One, two, three - don’t yawn!

The hare race begins!

Children jump on two legs up to the stump, the one who jumps first wins.

Ved: Grandmother Yaga, I see you are tired, right?

Yaga: Yes, I’m a little tired!

I open my bag, who is it? My cat!

(Baba Yaga takes out a cat toy)

Sit on the mat and the cat will play with you!

GAME “The cat dangles the strings”

Forming in a circle, sitting cross-legged.

The cat winds strings on a ball, “winding the strings”

The cat is winding strings around a ball!

Rolls, rolls, rolls bakes! "turn your fists"

Donuts, donuts, donuts, donuts! 4 clapping hands

Bakes rolls, rolls, rolls! Same

Donuts, donuts, donuts, donuts!

Views, views, views! "turn your fists"

I pound the beaters with my fists and clap them on my knees

I'm nailing it! Fists touching each other

I'm hammering it! Palms tapping on the floor

Yaga: Where is my bag, give it to me!

Help grandma! (addresses the child)

(Baba Yaga takes a fish out of the bag)

I love fish very much, I cook fish soup from it!

Do you know how to catch fish?

GAME “Fishermen and Fishes”

Two children are fishermen, the rest are fish.

Hey you sprats and bulls!

What do you want, fishermen?

We'll catch you now

And salt in barrels

And we will find a hole

And we will sail away from you!

Children "fishermen" hold each other's hands, children "fish" run "through the nets."

Children caught by fishermen become fish.

Yaga: You are nice fishermen, but

to cook my fish soup -

I need to light the stove!

Game-competition “Who can collect the cones the fastest.”

4 children come out.

Stand near their hoop

Each child has bumps in the hoop,

bucket in hand

on command: 1.2.3. - quickly collect the cones - children collect the cones into buckets, carry the bucket to Baba Yaga.

Yaga: Oh, thank you guys! Friends helped Yaga!

And in my magic bag a new game is waiting for you (Baba Yaga takes a scarf from the bag).

A GAME "Guess who was hiding under the scarf"

Ved: Dear granny, our guys know how to play a game called that

"Baba Yaga". Do you want to play with us?

Yaga: Of course!

Outdoor game "Baba Yaga"

(after the game Baba Yaga takes the bag)

Vedas: Baba Yaga walked from beyond the sea

Carried the body of health,

Little by little, this and that

And Vanyushka has the whole box.

Yaga: Well, thank you, friends! I had a lot of fun playing!

I promise I won't do it again

I catch children everywhere

I'll be a good old lady

Good-natured and obedient,

I will play sports

And douse yourself with water,

And in his native forest

I’ll add a new position:

I will be a teller of fairy tales,

Guardian of our forests!

(Baba Yaga gives gifts to children)

It's time for me to say goodbye!

Heat the stove, cook the fish soup, feed the guests!

And I wish you not to get bored, play Russian games!

(Baba Yaga leaves)

Ved:

There is a lot in this world

Various games and activities.

Choose to your liking!

And teach your friends to play!

(children leave the hall to the music)

Consultation for parents

“Russian folk outdoor games for kids.

Play with us"

It's the 21st century. A century of technology and progress. In an effort to keep up with the times, we begin to forget our native traditions. Many parents, giving preference to computers and foreign languages, do not attach any importance to patriotic education, which is rooted in the traditions and history of the native people.

IN Lately in kindergartens and schools the traditions and history of Russia are given Special attention. As practice has shown, it is possible to instill love for the long-gone from early childhood. For example, when introducing a child to Russian folk outdoor games, we:

We develop children's interest and emotional responsiveness to folk art;

We expand and enrich children’s play activities;

We develop motor activity;

Strengthening children's health;

We enrich the vocabulary.

Dear parents, we bring to your attention options for Russian folk outdoor games for children of primary preschool age, which can be played not only in kindergarten, but also at home and in the yard.

1. Round dance - game "Ay, gugu!"

Children stand in a circle. The leader leads the children and says the words:

Ay, gugu, gugu, gugu,

Doesn't spin around in the meadow.

There is a puddle in the meadow,

Your head will spin.

Oh, water! Oh, water!

What a disaster, what a disaster!

Jump - jump, jump - jump,

Jumped, jumped and jumped,

I fell straight into a puddle!

2. Game "Handkerchief"

Children sit on chairs. The presenter is in the center of the circle, showing a handkerchief.

This is the handkerchief I have,

Go and dance, Katenka, my friend (tying it),

I’ll show Katya to all the guys (shows).

That's it, that's how Katenka goes,

He sings a funny song to us.

Can you dance? - I'll take a look.

I will praise Katya to mom and dad (children clap, Katya dances).

More fun, Katya, dance,

We will clap heartily.

3. Game "Raven"

Before the game starts, birds are selected (for example, sparrows, whose voice they can imitate. A raven is selected. The birds fly and scream. A raven flies out of the nest and shouts: “Kar-r-r!” The birds hide in the house, the raven tries to catch them.

We hope that you enjoy playing with your kids and this will become your good tradition! Good luck!

CONSULTATION FOR TEACHERS

Topic: “The importance of Russian folk games in the education of preschool children”

Folk games in kindergarten- not entertainment, but a special methodinvolving children in creative activity, a method of stimulating their activity.

While playing, the child learns about the world around him. By learning and using folk texts and songs in games and round dances, he fills them with specific content in relation to game situations. Learns the values ​​and symbols of the culture of his people. The game teaches the child what he can do and what he is weak in. While playing, he strengthens his muscles, improves perception, masters new skills, frees himself from excess energy, experiences various solutions own problems, learns to communicate with other people.

Game is a unique phenomenon of universal human culture. Through play, a child receives a variety of information about the world and himself from adults and peers. Russian folk culture is extremely rich in games: self-expression of buffoons, guslars, cockfights, puppet Parsley, bear baiting, horse racing, round dances, fist fights, whip competitions, active entertainment is a universal form of human behavior. That's whyfolk games in kindergartenare an integral part of the multicultural, physical, aesthetic education of children. The joy of movement is combined with the spiritual enrichment of children. They develop a stable, interested, respectful attitude towards the culture of their native country, creating an emotionally positive basis for the development of patriotic feelings

Russian folk games have a long history; they have survived to this day from ancient times, passed on from generation to generation, absorbing the best national traditions. Boys and girls gathered outside the outskirts, danced in circles, sang songs, played burners and tag, and competed in dexterity. In winter, entertainment was of a different nature: there were rides from the mountains, snowball fights, horseback riding through the villages with songs and dances.

Funny outdoor folk games are our childhood. Who doesn’t remember the constant hide and seek, tag, and traps! When did they arise? Who invented these games? There is only one answer to this question: they were created by the people in the same way as fairy tales and songs. Both we and our children love to play Russian folk games.

Russian folk games reflect the people's love for fun, movement, and daring. There are fun games with inventing absurdities, with funny movements, gestures, “buying forfeits.” Jokes and humor are characteristic of these games. Russian folk games are valuable for children from a pedagogical point of view: they pay great attention to the development of the mind, character, will, and strengthen the child. What is the advantage of using Russian folk outdoor games?

Folk games help to assimilate the knowledge gained in the classroom: for example, to consolidate the idea of ​​colors and shades, my children and I play the game “Paints.” Children really like the game. It contains the originality of game actions: and dialogic speech, dialogue between the “monk” and the “seller”, jumping on one leg and a poetic text.

Folk games have a lot of humor, competitive fervor, movements are precise and imaginative, often accompanied by unexpected moments, children’s favorite rhymes and barkers. Children know a lot of readers and barkers. And by memorizing them, we not only instill a love for Russian creativity, but also develop children's memory.

Attention - necessary condition any activity: educational, gaming and cognitive. Meanwhile, the attention of preschoolers is, as a rule, poorly developed. And folk games help to cope with this problem, since the games contain poetic text that directs the attention of children and reminds them of the rules.

Thus, Russian folk games represent a conscious initiative activity aimed at achieving a conditional goal established by the rules of the game, which is formed on the basis of Russian national traditions and takes into account the cultural, social and spiritual values ​​of the Russian people in the physical education aspect of the activity.

It is important that in outdoor folk games psychophysical qualities are developed: agility, speed, endurance, strength, coordination of movements, balance, and the ability to navigate in space.

Russian folk games have their own characteristics: these are ornamentals, counting rhymes, chants, choruses, and upside-down fables. Let's take a closer look at each of these signs.

Game ornaments- a mandatory feature of folk games. These include: the language of the game (conceptuality, speech vocabulary); music, rhythm, if it is included in the context of the game; gaming gestures; folklore talkers, draws, teasers, speech tricks, chants, sentences, counting rhymes.

Counting book - This is a rhymed poem, consisting mostly of invented words and consonances with emphatically strict adherence to rhythm. Using counting rhymes, the players divide roles and set the order for starting the game. The main features of counting rhymes are that they are based on counting, and that for the most part they consist of meaningless words and consonances. This is due to the ancient rule of prohibition on counting (fear of losing the harvest, good luck in hunting). The Eastern Slavs, the people of the Caucasus, and Siberia know the prohibition of counting. This was a great inconvenience, and people came up with the so-called “negative counting”: “not once, not twice,” “not three.” The ancient recount with distorted symbols of numbers very naturally turned into a counting rhyme. Recalculation in the game is an imitation of adults’ preparations for serious life matters. Over time, in addition to numbers, new artistic elements were introduced into it. The counting book became a game and fun. The creator of the plot of the rhymes is not just one child, but the entire children's environment, which creates a special subculture of childhood, even if the work is performed at a certain moment alone specific child. Basically, a child can repeat a traditional, established, favorite plot, but he can also make changes to reflect the interests of his age and environment.

The use of counting rhymes allows you to establish order in the game, relieve tension, since “funny words”, the meaning of which is unclear and sometimes funny, captivates children, they themselves begin to come up with funny expressions, and sometimes texts. Unlike adult culture, where the bearers of canonical texts, as a rule, are written sources or folk storytellers, children's folklore texts (which, undoubtedly, include counting rhymes) are passed on from one group of children to another. In this case, the carrier is not an individual child, but an entire group of children, as an integral social organism. It is in the peer group that the child satisfies his needs for communication, social testing of his “I,” information, and humor. Folklore texts are passed on from one generation of children to another, but at the same time, each child is able to endow a folklore work with new meaning and content. Variability and dynamism are characteristic of virtually all components of the children's subculture, including counting rhymes. Ask the children to tell what rhymes they know, help them finish them, suggest new ones, gradually create the opportunity for the children themselves to “take over” the initiative. Try not to miss the opportunity to constantly replenish your children’s gaming luggage with a new rhyme.

Calls - another ornamental component of the folk game; they belong to the group of folklore, which has lost its meaning in the world of adults and passed on to children. These are appeals to inanimate natural phenomena (the sun, rain, rainbow), which in pagan Rus' were used for certain agricultural rituals. Later, these ritual actions began to be performed in children's folk games, no longer performing a religious, but a ritual function. Most often, children sing chants in chorus, often they become playful refrains (“rain, rain more, I’ll give you the thick of it...”, “rainbow-arc, tilt your horns...”). It is the chants that can “decorate” any folk game, making it more dramatic and theatrical. A choir of children's voices, shouting out a call in unison, creates in the group good mood, encourages active action, forces children to obey a certain play rhythm.

Playful refrainsthey begin the game, set the conditions of the game, connect the parts of the game action, and often the children themselves compose game songs. An example is the game “Golden Gate”.

Come in, gentlemen, we open the gates,

The first mother will pass,

He will see all the children.

Saying goodbye for the first time

The second time is prohibited.

And the third time we won’t let you through.

The children who stood with their hands raised “golden gate”, at these words, lower their hands down and do not let the chain of children pass.

Verbal games, which include jokes and flip-fables, are traditionally considered one of the most difficult genres for children to perform. Every nation has similar play songs based on wordplay. In foreign children's anthologies there is a whole section of “poems without meaning.” Here is one of them, belonging to William Rand's "The Upside Down World":

If a horse were to saddle its rider,

If the grass began to eat the cow,

If mice were hunting a cat,

If a man became a woman.

There is a similar classic work in Russian children's literature, its author is K. Chukovsky, every adult remembers the poem “Confusion” from childhood:“The kittens meowed- We’re tired of meowing, we want to grunt like piglets......

This poem is based on a folk joke-reversal:

The deaf-eared pig made a nest in the oak tree,

She raised exactly sixty piglets,

She scattered all the piglets into little bitches,

The piglets squeal, they want to fly.

Fables-reversals- this is a special type of rhyme song that causes laughter by deliberately mixing all real connections and relationships. These are outright absurd games. Children of any age like them, but already a six-year-old child is able not only to “appreciate” all the comedy of situations, but also to be imbued with the rhythm and poetry of the spoken word and often come up with a funny answer. Such inconsistencies only serve to highlight the real connections. Humor becomes pedagogy.

Game accessories (costumes, props, attributes) should also be classified as ornamental components of the game. Therefore, it is necessary to have a “mummering” corner in the group kindergarten, this will not only enrich children’s play activities, but will also allow them to fully organize children’s theatrical activities.

In folk games, children actively use gaming vocabulary, gestures, and facial expressions required by the conditions of the games (close their eyes, turn away, count). Choreography, backup dancers, mimance, special game songs, rhythms, amulets are organically included in this or that folk game, giving it emotionality, influencing premonitions, predictions, imagination, fantasy, which generates feelings of pleasure and happiness from the game. All structural elements of the game are mobile, they change along with the development of children’s play activity, and they also change the games themselves.

Russian folk outdoor games should not be forgotten. They will give positive results when they fulfill their main purpose - to give children pleasure and joy, and not to be a learning activity.

Used Books

  • M.F. Litvinova. Russian folk outdoor games. M.: Iris-press, 2003.
  • O.L. Knyazeva, M.D. Makhaneva. Introducing children to the origins of Russian folk culture: Program. Educational and methodological manual. – St. Petersburg: Childhood-Press, 2010.
  • Card index of Russian folk outdoor games.

Yulia Orlova

Relevance

Currently, the task of preserving national traditions and forming a person’s national self-awareness is urgent. Observations show that modern child who lives in a city, has a weak sense of belonging to the Russian to the people. Accessibility and expressiveness folk games activates mental activity child, helps expand ideas about cultural heritage Russian people, development mental processes. Therefore, the problem of introducing preschool children to Russian folk games is relevant and meets the needs of the time and kindergarten. Only through folk pedagogy may be introduced to cultural values, the heritage of Russian people. Revive the Russians folk games, education and development of children using Russian folk culture, Russian national traditions, as well as the systematic development of the creative abilities of children of senior preschool age through familiarization with the origins of Russian folk games, fostering love and interest in the history of one’s people

Target project:

nurturing in children interest and love for Russian national culture, folk art, custom, traditions, to folk calendar, To folk games

Tasks:

Education folk outdoor games and joint activities.

Development of physical qualities: agility, balance, speed of movement through folk outdoor games.

Consolidation of the main movements: running, jumping, throwing during the folk outdoor games.

Fostering love for the native land and independence in decision making.

Use such types of folklore as (songs, nursery rhymes, riddles, round dances, since folklore is the richest source of cognitive and moral development of children.

"The sparrow flew, flew"

The sparrow flew and flew.

He flew, he flew young.

Across the blue sea

I saw, I saw the sparrow

How the leaves rustle

How bunnies jump

How bears walk.

"Grandfather Mazai"

Hello, grandfather Mazai!

Get out of the box.

We won't say where we were

We'll show you what they did

"Churilki"

Tryntsy-bryntsy, bells,

The ends are gilded.

Who plays the bells?

The blind man's buff won't catch him.


"Golden Gate"

Golden Gate

They don't always miss.

Saying goodbye for the first time

The second time is prohibited

And the third time we won’t let you through.


"Swan geese"

Geese, geese!

Ha-ha-ha!

Do you want to eat?

Yes Yes Yes!

So fly home!

- We are not allowed: The gray wolf under the mountain won't let us go home!

Well, fly as you want, just take care of your wings!


"Traps"


Counting books:

One two three four five -

Let's start the games.

The bees flew into the field.

They buzzed and buzzed.

The bees sat on the flowers.

We play - you drive.

One two Three.

Come out into the clearing

Round dances of the backwaters,

Who's left

That one drives.

One two three four five,

We're going to play.

A magpie flew to us

And I told you to drive


Publications on the topic:

Long-term planning for the Heritage program. Block “National traditions of the Kazakh people” Long-term planning from the Heritage program 1. BLOCK “National traditions of the Kazakh people” - folk traditions, customs, holidays.

Consultation “Let’s Revive Folk Games” Today we are beginning to look at many things differently, we are discovering and re-evaluating many things. Nowadays most people are of the younger generation.

Kuban folk games The gaming folklore of the Kuban people is characterized by a pronounced labor and military-applied orientation. Cossack games are historical.

Lapbook "Folk outdoor games" Everyone already knows this quite the new kind teaching aids - LEPBUK, which translates as “book.

Folk games for preschoolers Folk games for preschoolers HISTORY OF FOLK GAMES The culture of every nation includes the games it created. For centuries, these games have been accompanied.

Much has already been said about the role of outdoor play in the system of training and education. And in our preschool educational institution No. 9, outdoor organized games are a means.

Municipal budget preschool

educational institution

Kindergarten « fontanel »

Pedagogical project"Folk outdoor games of the Urals" middle preschool age. Author of the project: Educator Bagapova O.Yu.


Relevance.

The world of childhood cannot exist without play. Play in a child’s life is moments of joy, fun, competition; it guides the child through life. Children's games are varied, including games with toys, games with movements, games-competitions, games with a ball and other sports equipment. In preschool age, children play constantly - this is their natural need, it is a way of learning about their surroundings.

Fun outdoor games are our childhood. Who doesn’t remember the constant hide and seek, tag, and traps! When did they arise? Who invented these games? There is only one answer to this question: they were created by the people in the same way as fairy tales and songs. Both we and our children love to play Russian folk games. Russian folk outdoor games have a long history; they have been preserved and survived to this day from ancient times, passed on from generation to generation, observing national traditions.

Russian folk games are valuable for children from a pedagogical point of view: they pay great attention to the development of the mind, character, will, and strengthen the child.

In Russia they have always loved to play games, both active and not.

Russian games are very diverse; they contain the spirit and history of the Russian people. The Urals are no exception.


Project type: informational, gaming.

Project duration: medium-urgent

By the nature of contacts: group.

Project participants: teachers, physical education instructor, children, parents.

Children's age: 4-5 years.


Objective of the project:

Education and development of children based on the ideas of folk pedagogy, physical education of children 4-5 years old, formation of a healthy lifestyle for children through outdoor games.

Project objectives:

  • Teaching folk outdoor games and joint actions.
  • Development of physical qualities: dexterity, balance, speed of movement through folk outdoor games.
  • Consolidation of basic movements: running, jumping, throwing during folk outdoor games.
  • Fostering love for the native land and independence in decision making.
  • Use all types of folklore (fairy tales, songs, nursery rhymes, rhymes, proverbs, sayings, riddles, round dances), since folklore is the richest source of cognitive and moral development of children.

Form of the final event: project presentation:"Folk outdoor games of the Urals" at the pedagogical council.

Estimated results of the project:

  • children’s use of nursery rhymes, rhymes, and riddles in active speech.
  • Children know how to play Russian folk outdoor games and use counting rhymes.
  • create a system of work to introduce children to the origins of Russian folk culture, through Russian folk outdoor games of the Urals.
  • involve parents in the educational process through Russian folk outdoor games.

Project stages:

Stage 1 – preparatory

Stage 2 – main

Stage 3 - final


Routing project:

Educational area

Cognitive development

Conversations: “What outdoor games do you know?”, “Where did games come to us?”,

Speech development

Learning nursery rhymes, counting rhymes,

Observing the games of children of the senior and preparatory groups,

Physical development

Examination of illustrations and albums of folk outdoor games in the old days.

Compiling a story based on a picture (about an outdoor game, what kind of game.)

Social and communicative development

Learning and conducting outdoor games.

D/i “Guess the outdoor game from the picture”

Artistic and aesthetic development

Sports festival “My favorite folk outdoor game”

Conversation about the rules of the game.

Solving riddles about animals and birds

Making attributes for outdoor games,

Conversation: “Introducing children to the culture of the Urals”

Making the album: “My favorite outdoor folk game”,

Modeling: “Characters of folk outdoor games”


Literature:

  • M.F. Litvinova. Russian folk outdoor games. M.: Iris-press, 2003.
  • O.L. Knyazeva, M.D. Makhaneva. Introducing children to the origins of Russian folk culture: Program. Educational and methodological manual. – St. Petersburg: Childhood-Press, 2010.
  • Card index of Russian folk outdoor games.
  • Card index "Outdoor games of the Urals"
  • Card index " sedentary games Ural"
  • Folder for parents “Folk outdoor games of the Urals”.
  • Card index "Counter"
  • Card index of “Round dance games”

Project methods: games - active, low mobility, round dancing.


Physical development

"Geese - geese"

"Blind Man's Bluff"



Outdoor games while walking.

"Fishing rod"


Artistic and aesthetic development.

Modeling: “Favorite heroes of outdoor games”


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