Card index of didactic games on traffic rules. Game - a journey through traffic rules “I am an Expert in Road Science” Didactic game on traffic rules - the fourth wheel

Municipal preschool educational institution "Kindergarten "Ryabinushka" in the village of Sabakaevo, municipal formation "Melekessky district"

Ulyanovsk region"

Compiled by teacher: E.N. Paidutova

"Guess the transport"

Target: consolidate children’s ideas about transport and the ability to recognize objects by description; develop ingenuity, quick thinking and speech activity.

Material: pictures (cards) depicting transport.

Progress of the game:

The teacher asks the children riddles about types of transport. Whoever is the first of the children to guess what kind of transport is being discussed in the riddle receives a picture with its image. Whoever has the most pictures at the end of the game is the winner.

"Collect a sign"

Target: consolidate children's knowledge of road signs and traffic rules; develop logical thinking, attentiveness; Foster a culture of safe behavior for children on the road and in public places.

Material: in the envelopes there are puzzles - road signs, chips.

Progress of the game:

The teacher seats the children in crews and, at the general command (whistle signal), the children open the envelopes and put together their signs from the pieces (puzzles). After 5 - 7 minutes the game stops. How many signs are collected correctly, the team gets so many points. You can also earn extra points if players correctly answer what the sign is called and what its meaning is. For the correct answer, the teacher gives the crew a chip.

"Red Green"

Target: consolidate children's ideas about road signs; develop attention, logical thinking, intelligence, resourcefulness.

Material: red and green balloons.

Progress of the game:

You need to take two balls - green and red. The teacher puts a red ball in the child’s hand, and the child names a prohibitory sign. If the ball is green, call a permissive, prescriptive sign. If he doesn’t call, he’s out of the game. And the winner receives a balloon as a reward.

"Think - Guess"

Target: clarify ideas about transport and traffic rules; activate the processes of thinking, attention and speech of children; cultivate intelligence and resourcefulness.

Material: chips.

Progress of the game:

The teacher asks questions to the children. Which child knows the correct answer raises his hand. Whoever answers correctly first gets a chip. The one who gets more chips for correct answers wins.

How many wheels does a car have? (4)

How many people can ride on one bike? (1)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the place where two roads intersect? (Crossroads)

What is the roadway for? ? (For traffic)

On which side of the roadway is traffic moving? (Right)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident)

What is the top light at a traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does the crosswalk look like? (to the zebra)

Which cars are equipped with special sound and light signals?

("Ambulance", fire and police cars)

What is the traffic police inspector holding in his hand? (Wand)

Where should you play so as not to be in danger? (In the yard, on the playground).

"Traffic light"

Tasks: consolidate children’s ideas about the purpose of a traffic light, its signals, develop attention and visual perception; cultivate independence, speed of reaction, and ingenuity.

Material: circles of red, yellow, green, traffic light.

Progress of the game:

The presenter, having given the children circles of green, yellow, red colors, sequentially switches the traffic light, and the children show the corresponding circles and explain what each of them means.

"Multi-remote and auto"

Target: learn to correlate a fairy-tale character and his vehicle, name it correctly, develop memory, thinking, and intelligence.

Progress of the game:

Children are invited to answer questions from cartoons and fairy tales that mention vehicles.

1. What did Emelya ride on to the Tsar’s palace? (On the stove)

2. Leopold the cat's favorite two-wheeled mode of transport? (Bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (Jam)

4. What gift did Uncle Fyodor’s parents give to the postman Pechkin? (Bike)

5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage)

6. What did old Hottabych fly on? (On the magic carpet)

7. Baba Yaga’s personal transport? (Mortar)

8. What did the absent-minded man from Basseynaya Street go to Leningrad on? (By train)

9. The bears were riding a bicycle, and behind them was a cat, backwards, and behind him were mosquitoes... What did the mosquitoes fly on? (On a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly on? (On the core)

12. What did the queen and baby wear on the sea in “The Tale of Tsar Saltan”? (In a barrel).

"Repair the traffic light"

Target: consolidate children's knowledge about traffic lights.

Material: traffic light template, circles of red, yellow, green.

Progress of the game:

The teacher explains to the children that the traffic light is broken, the traffic light needs to be repaired (assembled correctly by color). Children put circles on a ready-made traffic light template.

"City Street"

Target: clarify and consolidate children's knowledge about the rules of behavior on the street, about the rules of the road, about different types of vehicles.

Material: street layout; trees; cars; dolls - pedestrians; traffic light; road signs.

Progress of the game:

With the help of dolls, children, on instructions from the teacher, act out various road situations.

"Not really"

Target: consolidate the rules of the road and behavior in transport.

Progress of the game:

The teacher asks questions, the children answer “yes” or “no” in unison.

Option I:

Driving fast in the mountains? - Yes.

Do you know the rules of movement? - Yes.

The traffic light is red

Can I go across the street? - No.

Well, the green light is on, then

Can I go across the street? - Yes.

I got on the tram, but didn't take a ticket.

Is this what you're supposed to do? No.

Old lady, very advanced in years,

Will you give up your seat on the tram to her? Yes.

I'm lazy, you gave me the answer,

Well, did you help him with this? No.

Well done guys, let's remember

What is “no” and what is “yes”

And always try to do what you need to do!

Option II:

Are traffic lights familiar to all children? Does everyone in the world know him? Is he on duty by the road?

Does he have arms, legs? There are flashlights - three eyes?! Does he turn them all on at once? So he turned on the red light. Does this mean there is no move?

Which one should we go to? Blue - can it be an obstacle?

Shall we go to yellow? On green - let's binge?

Well, we’ll probably stand on the green then, right? Is it possible to run on red? Well, what if you're careful? And then, of course, you can walk in single file? Yes! I believe my eyes and ears. The traffic light is familiar to all of you! And, of course, I’m very happy.

I am for literate guys!

"Find a Safe Path"

Preparing for the game: Depending on the age of the children, the teacher tells or asks the children: - Is it possible to cross the street everywhere? - What signs indicate that it is allowed to cross the street in this place? - Where and why should you look at the beginning of a street crossing? - Where and why should you look in the middle of a street along which cars are driving in both directions? - What does a pedestrian crossing sign look like and what does it warn about? - Why was a zebra drawn on the road?

Target: establish the rules of the road and behavior on the road; develop thinking, memory, attention, expand vocabulary.

Material: layout of the street (road part), road signs, traffic lights, transport (passenger cars, trucks).

Progress of the game: Children act out various situations on the model.

“You are big, I am small”

Target: consolidate ideas about the rules of conduct on the street and road; instill sustainable motivation to comply with traffic rules.

Progress of the game:

A preschooler's morning begins with the road. On his way to kindergarten or home, he crosses streets with moving traffic. Does he know how to do it correctly? Can the safe path be chosen? The main causes of accidents with children are careless behavior on the street and roadway, ignorance of the basic requirements of the Traffic Rules.

There is no need to wait for your child to learn the rules of the road from his own experience. Sometimes such experience is very expensive. It is better if adults tactfully and unobtrusively instill in the child the habit of consciously obeying the requirements of the rules.

When you go out for a walk, invite your child to play “big and little.” Let him be “big” and lead you across the road. Control his actions. Do this several times, and the results will immediately appear.

"Turns"

Target: develop coordination of hand movements (right, left), visual attention, thinking, ability to follow a command, according to the sign in the hands of the teacher.

Material: signs: “Move straight”, “Move right”, “Move left”, steering wheels.

Preparing for the game: Children line up facing the teacher. If the game is played by a subgroup of 6 people, then the children are given steering wheels. The teacher has signs: “Move straight”, “Move right”, “Move left”.

Progress of the game:

If the teacher shows the sign “Move straight,” then the children take one step forward; if the sign is “Move right,” the children imitate turning the steering wheel and turn right; if the sign “Move left,” the children imitate turning the steering wheel and turn left.

"Pedestrians and Drivers"

Target: teach traffic rules and behavior on the roads, consolidate children’s ideas about the purpose of traffic lights, instill sustainable motivation to comply with traffic rules, develop attention, thinking, and spatial orientation.

Material: road signs, traffic lights, steering wheels, bags with toys, table, coupons, “Toy Store” sign, toys, strollers, dolls, ID cards - a green cardboard circle.

Children in the uniform of traffic police inspectors (cap, cape with the letters traffic police inspector or traffic police badge), children as pedestrians, children as drivers, a child as a toy seller.

Progress of the game:

Some of the guys pretend to be pedestrians, and some of them are drivers. Drivers must pass a driver's license test and receive a vehicle. Guys - drivers go to the table where the “traffic police commission” is located and take the exam. Pedestrians head to a toy store for shopping. Then they go to the crossroads with dolls and strollers. The commission asks questions to drivers:

At what light can cars move?

What light should you not move towards?

What is a roadway?

What is a sidewalk?

Name the signs (“pedestrian crossing”, “children”, etc.)

Those who pass the exam receive certificates (green circle) and coupons; members of the commission congratulate them. Drivers head to the parking lot, get in and drive to the controlled intersection. Pedestrians from the store also go to this intersection. At the intersection: - Attention! Now the movement will begin on the streets. Watch the traffic light (traffic light turns on, cars are driving, pedestrians are walking. Change of signals.) the game continues until all children have mastered the rules of movement.

"On the Island"

Target: consolidate children's knowledge of how to navigate different types of transport; introduce the most typical traffic situations and the corresponding rules of behavior for pedestrians.

Material: pictures depicting various situations involving pedestrians, road signs, traffic lights.

Progress of the game:

Children must consider and explain the situation depicted in the picture, evaluate the behavior of pedestrians, passengers, and drivers; explain the need to install the required road sign.

"Pass the rod"

Target: consolidate children's ideas about road signs, traffic rules, practice correctly naming road signs, formulating traffic rules, develop logical thinking, attention, intelligence, and activate speech.

Material: traffic controller's baton.

Progress of the game:

The players line up in a circle. The traffic controller's baton is passed to the player on the left. Mandatory condition: take the baton with your right hand, transfer it to your left and pass it to another participant. The program is accompanied by music. As soon as the music stops, the one who has the baton raises it up and calls any traffic rule (or

road sign). Anyone who hesitates or names a road sign incorrectly is eliminated from the game. The last player remaining wins.

"Guess the sign"

Target: consolidate knowledge about road signs, develop thinking, attention, and observation skills.

Material: road signs, tokens.

Preparing for the game: All studied signs are placed at a distance from each other.

Progress of the game:

The teacher reads out a verbal description of what this or that sign means. Children must run to the right sign. Children who choose the sign correctly receive a token. At the end of the game, they count how many tokens they have and determine the winners.

"Teremok"

Target: teach children to distinguish road signs, know their purpose for pedestrians, vehicle drivers and cyclists; cultivate attention and orientation in space.

Material: Fairytale house “Teremok” with a cut out window, a cardboard strip with road signs depicted on it. (warning signs: railway crossing, children, pedestrian crossing, dangerous turn; mandatory signs: straight, right, left, roundabout, pedestrian path; information signs and special instructions signs: parking area, pedestrian crossing, telephone)

Progress of the game:

The strip is moved (from top to bottom or from left to right, road signs appear in the window one by one). Children name the signs and explain their meaning.

"Listen - remember"

Target: reinforce the rules of the road and the behavior of pedestrians on the street, develop coherent speech, thinking, memory, and attention.

Material: rod for regulating traffic.

Progress of the game:

The presenter with a baton in his hand approaches one of the participants in the game, hands him the baton and asks about the rules of behavior for a pedestrian on the street. “Name one of the rules of behavior for a pedestrian on the street.” – “You cannot cross the street in front of nearby traffic.” If the answer is correct, the leader passes the baton to another participant in the game, etc. it is necessary that the answers are not repeated, so everyone must be attentive.

"The Fourth Wheel"

1. Name the extra road user:

    Truck

    "Ambulance"

    Snow blower

2. Name an extra means of transport:

    Passenger car

    Truck

  • Baby carriage

3. Name a means of transport that is not related to public transport:

  • Truck

    Trolleybus

4. Name the extra “eye” of the traffic light:

"Ball Game"

Target: consolidate children's knowledge about traffic rules and road signs.

Material: ball.

Progress of the game:

The teacher with the ball stands in the center of the circle and throws the ball to the child, while asking a question. He answers and throws the ball to the teacher. The game is played with all children in turn.

Educator: Who is walking along the road?

Child: A pedestrian.

Educator: Who's driving the car?

Child: Driver.

Educator: How many “eyes” does a traffic light have?

Child: Three eyes.

Educator: If the red “eye” is on, what does it mean?

Child: Stop and wait.

Educator: If the yellow “eye” is on, what is it talking about?

Child: Wait.

Educator: If the green “eye” is on, what is it talking about?

Child: You can go.

Educator: Our feet are walking along the pedestrian path...

Child: Path.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: At the playground.

"Sparrows and the cat"

Children pretend to be sparrows. One is a “cat”, he sits on a chair. “Cat” names the colors of the traffic lights one by one. On green, the “sparrows” scatter through the trees (scatter in different directions), on yellow, they jump in place, on red, they freeze in place. Those who are inattentive and do not obey the traffic lights become prey for the cat - they are eliminated from the game.

"The fastest"

Everyone draws a circle for themselves (with green, yellow, red crayons) and stands in it. The presenter stands in the middle of the platform. At his command: “One, two, three – run!” the children run away. The presenter says, “One, two, three – run through the traffic lights!”, and he himself tries to occupy some circle. Those who do not have time to occupy the circle become the leader.

"To your flags"

The players are divided into three groups. Each group forms its own circle, in the center of which there is a player with a colored (red, yellow, green) flag. At the first signal from the leader (clap your hands), everyone except the players with flags scatter around the court. At the second signal, the children stop, squat down and close their eyes, and the players with flags move to other places. At the leader’s command: “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to stand in the circle. Those who are the first to stand in an even circle, holding hands, win.

"Running traffic light."

Children follow the leader. From time to time the presenter raises the flag, then turns around. If the green flag is raised, the children continue to move behind the leader; if the flag is yellow, they jump in place; if the flag is red, everyone must “freeze in place” and not move for 15–20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

"Ball in the basket."

Three baskets are placed 2-3 steps from the players: red, yellow, green. At the leader’s signal, you need to throw the red ball into the red basket, the yellow one into the yellow basket, and the green ball into the green basket. The presenter can name the same color several times in a row or name green after red, etc.

"To your signs"

Target: consolidate children’s ideas about road signs; develop attention, logical thinking, intelligence, spatial orientation.

Material: road signs.

Progress of the game: The players are divided into groups of 5–7 people, join hands, forming circles. A driver with a sign enters the middle of each circle, explaining its meaning. Then the music plays, the children disperse around the playground and dance. The drivers at this time change places and signs. At the signal, the players must quickly find their sign and stand in a circle. The drivers hold the sign above their heads.

"Traffic Signals"

Target: develop intelligence, speed of reaction, attention, visual perception, cultivate a friendly attitude towards peers, consistency and cooperation.

Material: a bag of red, yellow, green balls, stands.

Progress of the game:

Stands are placed on the site from start to finish. The players of each team stand one after another in a chain at the starting stand and put their hands on the shoulders of the person in front. In the hands of the game leader is a bag of balls (balls) of red, yellow, green. The captains take turns putting their hand into the bag and taking out one ball at a time. If the captain takes out a red or yellow ball, then the team stands still; green – moves to the next rack. The team that reaches the finish line faster wins.

“We won’t tell you where we were, we’ll show you what we drove.”

Target: consolidate knowledge about types of transport, teach children to depict types of transport in a team, using hands, emotional expressiveness, sounds, develop creativity, plasticity, intelligence, resourcefulness, cultivate consistency, cooperation. Progress of the game:

Each team decides which vehicle it will depict (trolleybus, carriage, motor ship, steam locomotive, helicopter). The presentation of the vehicle must take place without comment. The opposing team guesses what they have planned. The task can be complicated by offering the team a specific type of transport.

"Zebra"

Target: to train children to accurately follow the rules of the game, to develop reaction speed, speed, and spatial orientation.

Material: strips of white paper (cardboard).

Progress of the game:

All participants in each team, except the last one, are given a strip of white paper (cardboard). At the signal, the first participant puts down the strip, stands on it and returns to his team. The second one walks strictly along his stripe, puts down his zebra “step” and returns back. The last participant walks along all the strips, returning, collecting them.

"Eye meter"

Target: consolidate children's knowledge of road signs, quantitative calculation, develop logical thinking, quick wits, resourcefulness, eye, spatial orientation, cultivate consistency, cooperation.

Material: road signs.

Progress of the game:

Road signs are installed on the playing field at different distances from the teams. The participant in the game must name the sign and the number of steps to it. Then the participant goes to this sign. If a participant makes a mistake and does not reach the sign or crosses it, he returns to his team. The signs on the field are placed differently. The team that wins is the one whose players “walk” to the signs faster and more accurately.

"Trucks"

Target:

Material: rudders, sandbags for each team and two stands.

Progress of the game:

The first team members hold the steering wheel in their hands, and a bag of sand is placed on their heads - a weight. After the start, participants run around their stand and pass the steering wheel and weight to the next participant. The first team to complete the task without dropping the load wins.

"Trams"

Target: develop agility, speed, reaction speed, precision of movements, coordination and cooperation in a team.

Material: You will need one hoop for each team and one stand.

Progress of the game:

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. The participants’ task is to run around the stand as quickly as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

"Run to the sign"

Target: to train children in memorizing road signs, to develop memory, intelligence, reaction speed, speed, and spatial orientation.

Material: road signs.

Progress of the game:

At the teacher’s signal, the child runs to the road sign, which the teacher names. If the child makes a mistake in choosing a sign, then he returns to the end of the column.

"Traffic light"

Target: learn to correlate actions with the color of a traffic light, develop attention, visual perception, thinking, and intelligence.

Material: circles of red, yellow, green.

Progress of the game:

The teacher shows the circle, and the children perform the following actions:

Red - are silent;

Yellow - clap their hands;

Green - stomp their feet.

– to red – take a step back

– to yellow – squat,

– to green – marching in place.

"Colored Cars"

Target: fix the colors of the traffic light (red, yellow, green), train children in the ability to respond to color, develop visual perception and attention, and spatial orientation.

Material: steering wheels of red, yellow, green, signal cards or flags of red, yellow, green.

Progress of the game:

Children are placed along the wall or along the edge of the playground. They are cars. Each person is given a different color steering wheel. The leader stands facing the players with signals of the same color as the steering wheels. The presenter raises a signal of a certain color. Children whose steering wheels are the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children walk while playing, imitating cars, observing traffic rules. The host then raises a flag of a different color and the game resumes.

"Stop - Move"

Target: develop agility, speed, reaction speed, accuracy of movements, auditory and visual attention.

Material: traffic light layout.

Progress of the game:

Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is on the other. Players at the traffic light signal “Movement” begin to move towards the driver. At the “Stop” signal they freeze. At the signal “Movement” I continue moving. The one who reaches the driver first wins and takes his place. Players can move by running or in small rooms by “liliputians”, moving their feet to the length of the foot, heel to toe.

"Nimble Pedestrian"

Target: develop eye, dexterity, attention, practice throwing the ball with your right hand while moving.

Material: traffic light, a flat vertical image with round holes cut in it, the diameter of which is twice as large as the ball, a rubber or plastic ball.

Progress of the game:

Pedestrians take turns crossing the intersection. Going over means throwing the ball into the green eye of the traffic light while moving. If you hit red, you're out of the game. If you hit yellow, you get the right to throw the ball again.

"Birds and the Car"

Target: develop dexterity, speed, spatial orientation, attention.

Material: steering wheel or toy car.

Progress of the game:

Children - birds fly around the room, flapping their arms (wings).

The teacher says:

The birds have arrived

The birds are small

Everyone was flying, everyone was flying,

children run, smoothly flapping their arms

They flapped their wings.

So they flew

They flapped their wings.

They flew onto the path

sit down, tap their fingers on their knees

The grains were pecked.

The teacher picks up a steering wheel or a toy car and says:

A car is running down the street

He puffs, hurries, blows the horn.

Tra-ta-ta, beware, beware,

Tra-ta-ta, watch out, move aside! Children - birds are running away from the car.

Senior group

Word game

Target :

"One is many"

Complete the sentences.

Word game “Pick a couple of words”

Game "4th wheel"

Which item is missing?

Speech with movement

"ON THE HIGHWAY"

Hedgehog with a bag and a staff

circle.)

I'm in a hurry, like everyone else.

swift.).

Game "Fourth wheel"

1. Name an unnecessary road user: Truck, house, ambulance, snowplow.

2. Name an extra means of transport: Car, truck, bus, baby stroller. 3. Name a means of transport that is not related to public transport: Bus, tram, truck, trolleybus.

4. Name the extra “eye” of the traffic light: red, blue, yellow, green.

Game "An Extra Word"

Purpose: Classification of concepts.

ZKR game “Clap your hands”

Goal: highlighting the sound “R” in words

Game "Enemy Words" antonyms

Games for the development of auditory attention.

Game "An Extra Word"

Purpose: classification of concepts.

fast (plane, train, bicycle); maritime (transport, port, pier, airbus); cargo (car, barge, rocket, station); high-speed (taxi, ship, highway)

Game “Clap Your Hands” C: practice isolating syllables in words.

Pedestrian, traffic lights, car-tire, crossing...

Guessing riddles.

Along the streets and roads

The soldiers are standing.

We do it with you,

What do they tell us? (Road signs)

Here it is standing on the pavement

A tall, slender guard.

Spins, turns his head,

He says to all passers-by:

Adjuster)

striped horse,

Her name is zebra.

But not the one at the zoo,

People keep walking along it. (Crosswalk )

Standing on the edge of the street

In a long boot

Where the cars move

Where the paths converge

Traffic light )

A game of attentiveness.

Dictionary:

Dictionary:

(low mobility)

Goal: to activate the processes of thinking and attention, to consolidate children’s knowledge about the rules of the road. Learn to act on a signal.

Preparing for the game:

Progress of the game:

Outdoor game"Bus"

Preparing for the game : Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop.Attributes: One hoop for each team, one rack for each team.

Rules of the game:

Target.

Progress of the game.

Outdoor game “To your signs”

Target.

Progress of the game .

Target.

Progress of the game.

Outdoor game "Tram"

Outdoor game « Find your color »

Game “Road, transport, pedestrian, passenger”

For example:

The game “Whoever is named, catches it.”

(driving)

Game "Traffic Controller"

While walking in a column one at a time, teacher(he goes first) Physical education minute The guard stands stubborn(we walk in place)
He waves to people: Don't go!

Cars drive straight here
(hands in front of you)
Pedestrian, you wait!
(hands to the side)
Look: smiled
(hands on belt)
Invites us to go
(we walk in place)
You machines, don't rush
(claps hands)
Let pedestrians pass!
(jumping in place)

Game "Move slower..."

The driver stands on one side of the playing field, the players are at the other end, the driver turns away and says: “If you drive more quietly, you will go further, one, two, three, stop” and turns around, the players who are running towards the driver at this moment must freeze, the one who did not manage to stop in time returns to the starting line. The winner who is the first to reach the driver's territory becomes the driver himself. The whole interesting thing is that the phrase can be cut off in any way(introduces an element of surprise) , but the last word should still be “stop”, only after it can the driver turn around.

Game "Traffic Light"

The field is limited on 4 sides

Running traffic light

Children follow the leader in all directions. From time to time the presenter raises the flag, then turns around. If you raise the green flag, the children continue to move behind the leader, if it is yellow, they jump in place, if it is red, everyone must freeze in place and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

Skilled pedestrian

Option 2.

Word game "Automulti"

Progress of the game: Children are invited to answer questions from cartoons and fairy tales that mention vehicles. 1. What did Emelya ride on to the king’s palace? (On the stove) 2. Leopold the cat’s favorite two-wheeled mode of transport? (Bicycle) 3. How did Carlson, who lives on the roof, lubricate his little motor? (Jam) 4. What gift did Uncle Fyodor’s parents give to the postman Pechkin? (Bicycle) 5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage) 6. What did old Hottabych fly on? (On a magic carpet) 7. Baba Yaga’s personal transport? (Stupa) 8. What did the absent-minded man from Basseynaya Street go to Leningrad on? (On the train) 9. The bears were riding a bicycle, and behind them was a cat backwards, and behind him were mosquitoes... What did the mosquitoes fly on? (On a balloon.) 10. What did Kai ride on? (On a sled) 11. What did Baron Munchausen fly on? (On the core) 12. In what did the queen and baby sail on the sea in “The Tale of Tsar Saltan”? (In a barrel)

Games based on traffic rules.

Preparatory group

Word game.

Goal: formation of complex words.

Make a new word out of two.

ice breaks - icebreaker, rolls itself - scooter

the plane flies itself

transports gasoline - fuel truck

goes everywhere - all-terrain vehicle

on the ground - ground

underground - underground

railway - railway

walks quickly - fast

light wings - light winged

gasoline, gas station

Word game

Target : Singular and plural nouns in the nominative and genitive case.

"One is many"

One traffic light – traffic lights – many traffic lights

one bus - buses - many buses

one tram - trams - many trams

one car - cars - many cars

one train - trains - many trains

one wheel - wheels - many wheels

Complete the sentences.

Game "4th wheel"

Goal: develop auditory attention. (Explain. Why?)

Which item is missing?

Taxi, horse, bus, trolleybus. (A horse, because it is an animal, not a machine.)

Boat, cutter, bicycle, motor ship. (Bicycle, since it is not a water vehicle.)

Tram, electric train, bus, train. (A bus, since it drives on the road, and all other cars ride on rails.)

Airplane, airship, helicopter, rocket. (An airship, since its flight does not require fuel. The airship is inflated with gas.)…

Word game "Word Game"

1. Clap your hands when you hear a word related to a traffic light. Explain each word choice.

Dictionary: three eyes, standing on the street, intersection, blue light, one leg, yellow light, red light, crossing the street, pedestrian assistant, green light, standing at home.

2. Clap your hands when you hear a word that refers to a passenger. Explain each word choice.

Dictionary: bus, route, stop, road, swimming, reading, sleep, ticket, conductor, plane flight, pedestrian, seat, lounge, bed.

3. Make up a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, intersection, overpass, traffic light, kindergarten.

Word game

Choose a word or two

Goal: changing adjectives by gender and number

car (new, old, small, comfortable, official)

train (passenger, freight, fast, long, green)

car (car, truck, new, fire, ambulance, passing)

Games for the development of auditory attention.

Game “Extra word” classification of concepts.

Express (airplane, train, bicycle); maritime (transport, port, pier, airbus); cargo (car, barge, rocket, station); high-speed (taxi, ship, highway)

Games for the development of phonemic perception, analysis and synthesis.

Game "Clap Your Hands"

C: practice isolating syllables in words.

Pedestrian, traffic light, car tire, crossing.

Game "Clap Your Hands"

C: highlighting the sound “R” in words

pedestrian, traffic light, crossing, car, road, zebra crossing, bus...

ANTONYMS

Name words that are opposite in meaning - “enemy words.”

take off - land, sail - arrive, drive up - drive off, enter - leave, load - unload, here - there, arrival - departure, arrival - departure, departure - arrival, movement - stop, cargo - passenger, personal - public, ground - underground, leaving - coming.

Guessing riddles.

Along the streets and roads

The soldiers are standing.

We do it with you,

What do they tell us? (Road signs)

Here it is standing on the pavement

A tall, slender guard.

Spins, turns his head,

He says to all passers-by:

The path is now open for you!” (Adjuster)

striped horse,

Her name is zebra.

But not the one at the zoo,

People keep walking along it. (Crosswalk )

Standing on the edge of the street

In a long boot

Three-eyed stuffed animal on one leg,

Where the cars move

Where the paths converge

Helps people cross the street. (Traffic light )

Outdoor game "To your signs."

Target. Strengthen your knowledge of traffic signs.

Progress of the game. The players are divided into two groups of five to seven people, join hands, forming circles. A driver enters the middle of each circle with some kind of road sign, explaining its meaning. Music sounds, children disperse around the playground. The drivers change places and signs. At the signal, the players must quickly find their sign and stand in a circle. The drivers hold the sign above their heads.

Outdoor game “Trip to Moscow”

Target. Strengthen knowledge of the names of modes of transport; develop dexterity and speed of reaction.

Progress of the game. To play you need hoops - I play with one less number. The hoops are laid out in a circle, one next to the other. Everyone takes an empty seat. The driver does not have a hoop. He walks around the players, holding a flag in his hand, and says: “I’m going to Moscow, I invite everyone.” Everyone joins him one by one. The driver continues: “We are going to Moscow by bus (train, plane)” - and at the same time speeds up his pace. “The bus is picking up speed” - the driver starts running. “Moscow is very close,” he announces (Running slows down). "Attention, stop!" - the command is heard: everyone runs to the hoops. Everyone tries to occupy any free place. The driver also tries to take a seat. The one who is left without a hoop becomes the driver, gets a flag and repeats the game. The driver can take the players away from the hoops, lead them across the hall, etc. and give the command “Landing!” unexpectedly anywhere.

Game "Traffic inspector and drivers"

The game involves 5-6 people.On the playing area, 4-5 parallel lines are drawn with chalk, indicating the stages of movement. Players(drivers) park their cars(chairs) behind the last line and sit on them. Drivers have driver's license cards(cardboard rectangles) . A traffic inspector sits on the opposite side of the platform, facing the drivers, with road signs and scissors in his hands. These scissors are needed to cut out the license of an offending driver. The traffic inspector shows road signs to drivers one by one. The driver, who has correctly explained what the sign requires, advances to the next line. The driver, who failed to explain this, receives a puncture (a corner of the driver's license is cut off with scissors) and a remark from the traffic inspector; his car remains in place. A player who receives four punctures is eliminated from the game. A driver who passes all stages without any comments becomes a traffic inspector or a traffic inspector-driver. The game repeats itself. Drivers who are eliminated from the game receive new driver's license coupons and are included in the game.

Low mobility game “Road, transport, pedestrian, passenger”

Children stand in a circle, and a traffic controller stands in the middle of it. He throws the ball to one of the players, while pronouncing one of the words: road, transport, pedestrian, passenger. If the driver said the word “Road!”, the one who caught the ball must quickly name a word related to the road.For example: street, sidewalk, curb, etc. To the word “Transport!” the player answers with the name of a vehicle; to the word “Pedestrian!” you can answer - traffic light, pedestrian, etc. The ball is then returned to the traffic controller. The wrong player is eliminated from the game.

Low mobility game “Whoever is named, catches it.”

The players sit in a circle. In the center is a traffic controller(driving) . He calls the name of one of those standing in a circle and throws the ball to him. The person named catches the ball, names some type of transport and throws the ball to the traffic controller. The one who did not catch the ball or did not say the word becomes the driver. The winner is the one who has never been a traffic controller.

Low mobility game “Spiderweb”

Children sit in a circle. The driver, a traffic controller, has a ball of thread in his hands. He throws a ball to any of the children, naming the cause of accidents on the roads: “Sasha, walking along the roadway when there is a sidewalk is dangerous.” Sasha holds the thread and throws the ball further. "Sergey! An unexpected exit from behind a stationary car can lead to an accident,” Sergei holds the thread and throws the ball further: “Olya! Children playing on the roadway is very dangerous.”When all the children have taken part in the game, they will have a “web” in their hands and a long story about the causes of accidents on the roads.

Outdoor game "Crossroads"

The leader stands in the center of the intersection - this is a traffic light. Children are divided into two groups - pedestrians and cars. The presenter's whistle sounds. The intersection comes to life: pedestrians walk, vehicles move. If violations of traffic rules are committed, the presenter whistles and calls the name of the violator. He leaves the game. Those who have no mistakes win.

Outdoor game “Assemble a traffic light”

The teams are given a baton and the task is explained: each team member must participate in assembling a traffic light from rectangles. The winner is the team that finishes assembling the traffic light earlier and without errors. Two boxes contain seven gray rectangles and one colored rectangle: red, yellow, green. At a signal, team members run up to the boxes, take out rectangles from the boxes, return to their place, passing the baton to the next one, each next participant takes another rectangle from the box, continuing to assemble the traffic light. The rectangles are placed one on top of the other in the following sequence: gray, gray, red, gray, yellow, gray, green, gray, gray, gray.

Skilled pedestrian

At a distance of 60 cm, two cords about 5 m long are placed parallel to each other. You must walk blindfolded between them along the path.

Option 2. Two circles are made from two cords: outer and inner. The distance between them is 1 meter. You need to blindfolded and walk in a circle between the cords.

Word game "Automulti"

Goal: to learn to relate a fairy-tale character and his vehicle, to name it correctly, to develop memory, thinking, and intelligence.

Progress of the game: Children are invited to answer questions from cartoons and fairy tales that mention vehicles. 1. What did Emelya ride on to the king’s palace? (On the stove) 2. Leopold the cat’s favorite two-wheeled mode of transport? (Bicycle) 3. How did Carlson, who lives on the roof, lubricate his little motor? (Jam) 4. What gift did Uncle Fyodor’s parents give to the postman Pechkin? (Bicycle) 5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage) 6. What did old Hottabych fly on? (On a magic carpet) 7. Baba Yaga’s personal transport? (Stupa) 8. What did the absent-minded man from Basseynaya Street go to Leningrad on? (On the train) 9. The bears were riding a bicycle, and behind them was a cat backwards, and behind him were mosquitoes... What did the mosquitoes fly on? (On a balloon.) 10. What did Kai ride on? (On a sled) 11. What did Baron Munchausen fly on? (On the core) 12. In what did the queen and baby sail on the sea in “The Tale of Tsar Saltan”? (In a barrel).

Games based on traffic rules.

Middle group

Finger gymnastics

Target training finger movements to improve brain performance.

"Transport"

I have toys: (Clap your hands and hit your fist -

kami against each other alternately.)

A steam locomotive and two horses, (Bend the fingers on both hands.)

Silver plane

Three rockets, an all-terrain vehicle,

Dump truck, crane -

A real giant.

How many together? (Clap their hands alternately and

How to find out? They hit each other with their fists.)

Speech with movement

Goal: Coordination of speech with movement; development of creative

imagination; automation of hissing sounds in speech

"ON THE HIGHWAY"

Cars are rushing along the highway. (Children run in a circle, holding!

- Shhh! - the tires rustle quietly. an imaginary steering wheel in your hands.)

And they hiss with evil: (They turn and run along

- Take your time on the bend. circle in the opposite direction.)

Hedgehog with a bag and a staff

Walks along the highway. (Bend over so that your back becomes round,

the left hand is placed behind the back, the right hand is held

imaginary walk, walking slowly along

circle.)

A swift is circling above the hedgehog: (Stand on tiptoe, wave

- Where are you going, hedgehog? hands like wings, runner in a circle.)

- Straight into the city, along the highway (They walk again, pretending to be a hedgehog.)

I'm in a hurry, like everyone else.

- Be on your guard, my friend, (They run in the opposite direction again

Don't rush into the bend! side, depicting

swift.).

Physical education minute
The guard stands stubborn(we walk in place)
He waves to people: Don't go!
(movements with arms to the sides, up, to the sides, down)
Cars drive straight here
(hands in front of you)
Pedestrian, you wait!
(hands to the side)
Look: smiled
(hands on belt)
Invites us to go
(we walk in place)
You machines, don't rush
(claps hands)
Let pedestrians pass!
(jumping in place)

Puzzles

striped horse,

Her name is zebra.

But not the one at the zoo,

People keep walking along it. (Crosswalk )

Lives with three eyes, blinks in turns.

As soon as it blinks, it will restore order. What it is? (Traffic light.)

Outdoor game « Find your color »

Progress of the game: In different sides of the room, the teacher places hoops and in them one pin of a different color (red, yellow, green). At the teacher’s signal: “Go for a walk!” everyone disperses or scatters throughout the hall. At the second signal “Find your color!” Children run to their seats, trying to find a pin of their color. The game repeats itself.

Outdoor game"Trams"

Preparing for the game :

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. Attributes: one hoop for each team; one stand for each team.

Rules of the game:

The participants’ task is to run around the stand as quickly as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

1. Outdoor game “Colored Cars”

Target : to train children in the ability to respond to color, develop attention, and reinforce traffic rules.

Preparing for the game :

Children are placed along the wall or along the edge of the playground. They are cars. Each person is given a different color steering wheel. The leader stands facing the players with signals of the same color as the steering wheels.Attributes: colored steering wheels; signals (cardboard circles) that match the color of the steering wheels.

Progress of the game:

The presenter raises a signal of a certain color. Children whose steering wheels are the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children walk while playing, imitating cars, observing traffic rules. The host then raises a flag of a different color and the game resumes. The presenter can raise one, two or three signals at the same time, and then all the cars leave their garages. If the children do not notice that the signal is omitted, the visual signal can be supplemented with a verbal one: “Cars (names color), stopped.” The presenter can get by with one verbal signal: “Blue cars are leaving,” “Blue cars are returning home.”

Outdoor game “Be careful” (low mobility)

Target: activate the processes of thinking, attention, consolidate children's knowledge about the rules of the road. Learn to act on a signal.Preparing for the game: Children stand in a circle, the traffic controller stands in the center of the circle.

Progress of the game: Children remember what to do and when to do it. They walk in a circle and carefully listen to the signals of the traffic controller. At the signal: “Traffic light!” - we stand still; at the signal: “Transition!” - we walk; at the signal: “Car!” - We hold the steering wheel in our hands.

Outdoor game “Light up the traffic light”

Target.Strengthen knowledge of traffic lights and ball passing skills; teach how to act in a team game.

Progress of the game.Children stand in columns. The first player is the captain. He receives three balloons (or balls) of red, yellow, green, and upon a signal passes them one at a time to team members. When the ball reaches the last player, he lifts it up - the first, red signal is lit. The captain can pass the next ball. The team that lights up all three signals the fastest wins.

Outdoor game "Tram"

Goal: To consolidate knowledge of traffic lights, learn to recognize colors and change movement in accordance with them.

Progress of the game. 3-4 pairs of children stand in a column, holding each other's hands. With your free hands, hold on to the cord with your right hand, and with your other hands, hold on to the cord with your left. This is a tram. The teacher stands in one of the corners of the room, holding three flags in his hands: yellow, green, red. He explains to the children that the tram moves when the signal is green, when it turns yellow it slows down, and when it turns red it stops. The teacher raises the green flag - and the tram moves: the children run along the edges of the hall. If the teacher raises a yellow or red flag, the tram slows down and stops.

Game "Traffic Controller"

While walking in a column one at a time, the teacher(he goes first) changes the position of the hands: to the side, on the belt, up, behind the head, behind the back. Children perform all the movements behind him, except for one - hands on the belt. This movement is prohibited. The one who makes a mistake leaves the ranks, stands at the end of the column and continues the game. After some time, another movement is declared prohibited.

Game "Traffic Light"

The field is limited on 4 sides(depends on the number of players) , like a pedestrian path, beyond which you cannot run. The driver in the center of the playing field, turning away, assigns a color, those players who have this color on their clothes calmly cross, the rest - “violators” - must run across the “road”, the grumpy “violator” becomes the driver.

Game "Bus"

“Buses” are teams of children “driver” and “passengers”. Flags are placed 6-7 m from each team. On the command “March!” The first players quickly walk (it is forbidden to run) to their flags, go around them and return to the columns, where they are joined by the second players, and together they again cover the same path, etc. The players hold each other’s elbows. When the bus (the first player is the “driver”) returns to its place with a full complement of passengers, it must sound a whistle. The first team to arrive at the final stop wins.

Games based on traffic rules.

Junior group

Children are offered"Put down the machine" to the garage the same color as the car:

Look, these are not simple garages, but colorful ones.

Take the car of the desired color

And take it to the right garage.

Didactic game “Red, yellow, green”

Target: development of attention, memory

Progress of the game: teacher: I will show you circles of different colors: green circle - everyone clapping their hands together; yellow circle - raise their hands up; red - silent.

Outdoor game " Sparrows and a car"

Target: to teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place.

Progress of the game:

Children - “sparrows” sit on a bench - “nests”. The teacher depicts a “car”. After the teacher says: “Let’s fly, little sparrows, onto the path,” the children get up and run around the playground, waving their arms—“wings.” At the teacher’s signal: “The car is moving, fly, little sparrows, to your nests!” - the “car” leaves the “garage”, the “sparrows” fly into the “nests” (sit on benches). The "car" returns to the "garage".

Outdoor game “Along a long winding path”

Target: teach to walk on the cord calmly, slowly, without fear.

Progress of the game: The teacher lays out a zigzag cord 5-6 m long on the floor - this is a path along which you need to walk to the end. At the end of the path, plant some interesting object. The task will depend on what is at the end of the path: go pet the bear, feed the bird, rattle the rattle. If someone is experiencing difficulties, help him, cheer him up.

Outdoor game "Funny Cars"

Target.Learn to respond to a signal.

Progress of the game.The players – “cars” – are on the court. Each player holds a hoop in his hands - a “steering wheel”. At the command “Cars, to the garage!” children run around the playground and “steer” the hoop. At the command “Cars”, to the garage!” put the hoop on the floor and stand in it.

Game with traffic lights “Learning to walk”

We kick top to top

And clap-clap in your palms

Oh yes kids, oh yes strong ones!

We walk along the path

And we hit our palms

Top-top, top legs!

Clap-clap, hands clap!

Hey kids, hey guys!

Word game

We're going, we're going by car,

We press the pedal.

Turn on the gas, turn it off,

We look intently into the distance.

The wipers clear away the drops

Right left. Purity!

The wind ruffles my hair.

We are drivers anywhere!

Simulates steering movements.

The leg is bent and extended.

Imaginary turning leverwave their hand towards themselves, away from themselves

Place your palm to your forehead.

Hands are bent at the elbows in front of you, palms open.

Tilt your arms left and right

They move their fingers above their heads

Raise up big pafinger of the hand.

Outdoor game « Train »

Target: improve the skills of running in a column and one at a time, speed up and slow down, stop at a signal, learn to find your place in a column, not push your comrades, and be attentive.

Progress of the game. The children stand one by one. The first locomotive, the rest of the carriages (not holding onto each other). The teacher blows the whistle and the train begins to move forward, first slowly, then faster, faster, and finally the children start running. After the words “the train is approaching the station,” the children gradually slow down and the train stops. The teacher invites everyone to go out for a walk, pick flowers and berries in an imaginary clearing. At the signal, the children gather in a column again - and the train begins to move.

Outdoor game « Find your color »

Progress of the game: In different sides of the room, the teacher places hoops and in them one pin of a different color (red, yellow, green). At the teacher’s signal: “Go for a walk!” everyone disperses or scatters throughout the hall. At the second signal “Find your color!” Children run to their seats, trying to find a pin of their color. The game repeats itself.

Game "Funny Tram"

We are cheerful trams,
We don't jump like bunnies
We ride on the rails together.
Hey, come sit with us if you want!
Children are divided into two teams. One team - trams. The tram driver holds a hoop in his hands. The second team is passengers, they take their places at the bus stop. Each tram can carry only one passenger, who takes his place in the hoop. The final stop is on the opposite side of the hall.

Didactic game “Red and Green”

Target: Teach children to establish connections between objects and phenomena and act on signals.Materials for the game:Two mugs (green and red), a typewriter.Progress of the game: The game is played with one child. The teacher takes two mugs - red and green - invites the child to take a toy: a car and says:- You, Vasya, the driver, will drive the car yourself. When I show the green circle, the car can drive. Like this (shows). When you see the red circle, the car should stop.

Card index of didactic games on traffic rules


1. The fourth is odd.


1. Name an unnecessary road user: truck, house, ambulance, snowplow.


2. Name an extra means of transport: a car, a truck, a bus, a baby stroller.


3. Name a means of transport that is not public transport: bus, tram, truck, trolleybus.


4. Name the extra color of the traffic light: red, blue, yellow, green.


2. Word game.


Game options.


1. Clap your hands when you hear a word related to a traffic light. Explain the choice of each word: three eyes, standing on the street, red light, standing at home, intersection, blue light, one leg, yellow light, pedestrian assistant.


2. Clap your hands when you hear a word that refers to a passenger. Explain your choice: bus, route, stop, road, swimming, reading, sleeping, ticket, conductor, plane flight, pedestrian, seat, cabin, bed.


3. Make up a story with the words: morning, breakfast, road to school, sidewalk, bakery, pharmacy, intersection, overpass, traffic light, school.


3. Groups of road signs.


1. The teacher invites the children to carefully examine the picture, express their impressions, and jointly analyze the proposed situation. After this, the adult reads the text (without naming the sign) and asks the children to choose a road sign that matches the given picture and text and justify their choice.


2. The teacher invites the children to look at the road signs and remember into which groups they can be divided. Participants in the game are selected, who, at the direction of the teacher, select the necessary signs, placing them in prepared hoops. The rest of the children check whether the task is completed correctly. The next participants in the game are asked to select one picture for a certain group of road signs and give reasons for their choice.


4. Types of transport.


On the table there are cards with modes of transport, picture down. Each child chooses a card with a picture of a vehicle. He looks at his picture and thinks about what type of transport what is shown there belongs to. At the teacher’s signal, those children who have a picture depicting a passenger mode of transport go out. They call them. Then the children who have a cargo type of transport and a special type of transport come out.


5. Field of miracles.


The playing field is divided into sectors. Each sector contains pictures with situations on the road or street. Children take turns spinning the drum. At which picture the arrow stops, the child explains that situation. The teacher asks to find a way out.


6. Explainers.


Children are divided into two teams. The teacher calls a child from the first team and tells him a word that he must explain to his team without naming it. If a team does not answer a question, then the right to answer passes to the opponents. (For example: a bus - people travel on it to work or to visit, it comes with a different number).


Example words: road sign, pedestrian crossing, passenger, pedestrian, traffic light, bicycle, sidewalk, tram.


7. Find out the road sign.


Large and small colored cards are mixed on the table. Large cards have colored outlines of road signs. On small cards there are missing fragments of signs. The child chooses any large card. Then, he must select and overlay each image of the large card with a small card to create an existing road sign.

Anna Sinkova
Card index of didactic games on traffic rules

Didactic game "Svetof" or"

Target: consolidate children’s ideas about the purpose of a traffic light, its signals, develop attention and visual perception; cultivate independence, speed of reaction, ingenuity

Material: circles of red, yellow, green, traffic light

Progress of the game: The presenter, having given the children circles of green, yellow, red colors, sequentially switches the traffic light, and the children show the corresponding circles and explain what each of them means

Didactic game “Fourth is odd” y"

Target: Strengthen children's ability to classify objects

1. Name the extra road user:

Truck

"Ambulance"

Snow blower

2. Name the extra vehicle:

Passenger car

Truck

Bus

Baby carriage

3. Name a vehicle that is not related to public transport:

Bus

Tram

Truck

Trolleybus

4. Name the extra “eye” of the traffic light:

Red

Green

Didactic game "Smart cars" us"

Target: Form children's ideas about various types of transport, consolidate knowledge about sensory standards of color, practice distinguishing objects by shape and size, develop visual-figurative thinking, develop the ability to combine objects based on certain characteristics (classification)

Material: 3 game cards, silhouettes of different types of transport (motorcycle, bus, truck and 3 types of cars) in the amount of 36 pieces of different shapes, colors and sizes

Progress of the game:

Start of the game: get children interested with a poem

Look what happened

All the cars got lost.

Help the cars soon

And take them to the right garage

Children are invited to “put the car” in the garage of the same color as the car:

Look, these are not simple garages, but colorful ones.

Take the car of the desired color

And take it to the right garage.

It is necessary to select a machine according to the size of the garage:

Well, look carefully

How are the garages different here?

Large and small garage

Of course you will give me the answer.

Choose the right size machine

And take it to the right garage

You need to choose a car according to the silhouette in the garage:

Look how different the garages are here.

Each one has its own machine,

Look at the picture and feel free to go ahead!

Didactic game “Our street” tsa"

Target:

1. Expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street;

2. Strengthen children’s understanding of traffic lights;

3. Teach children to distinguish road signs (warning, prohibiting, prescriptive, informational, intended for drivers and pedestrians.

Material: model of a street with houses, intersections, cars (toys, pedestrian dolls, driver dolls, traffic lights (toy, road signs, trees (models).

Progress of the game

The game is played on a layout

First option (for pedestrians)

With the help of dolls, children act out various road situations. So, at a controlled intersection, when the traffic light is green, the dolls cross the street, when the traffic light is yellow they stop and wait, and when the traffic light is red they continue to stand.

Then the dolls walk along the sidewalk or side of the road to a pedestrian crossing, marked with a “Pedestrian Crossing” sign, and there they cross the roadway.

Second option (for drivers)

The presenter shows road signs: “Traffic light regulation”, “Children”, “Pedestrian crossing” (warning); “Entry prohibited”, “Bus stop location”, “Underground passage” (information and signposting). Children explain what each signal means and act out traffic situations.

For the correct answer, the child receives a badge. The number of icons is used to calculate the points scored.

Didactic game “We need different cars, different cars are important” us"

Target:

1. Introduce children to the different types of vehicles that people need: a passenger car, a fire truck, an ambulance, a dump truck, a truck, a crane, a bakery, a bus;

2. Learn to distinguish them by appearance and name them correctly;

3. Know their purpose and understand their significance in a person’s life;

4. Learn to assemble a whole picture from two parts

Progress of the game:

Educator - Children, what cars do you know? (Children's answers). Yes, there are many cars and they are all different! Machines benefit people! They take people to work, to kindergarten and other places. This is a bus, a car, a taxi. Machines rush to our aid when necessary. This is an ambulance, a fire truck. Cars carry different loads. This is a dump truck, a truck, a crane, etc. I brought you pictures that show different machines. But, I had a little trouble. Someone cut all my pictures into two parts and they all got mixed up. What should I do? Maybe you can help me put the pictures together correctly?

The teacher lays out all the halves in front of the children, and the children try to put them together into whole pictures. If necessary, the teacher helps the children and gives suggestions. When the task is completed, the teacher praises the children and reads poems to the children about these machines.

Bus

All day - home and work

Transporting people is his concern!

Accurate, on time and deftly

Pulls up to a stop.

Everyone entered, the door closed, -

You are passengers now.

All! We've arrived! Hooray!

Come out, it's time for you!

Fire engine

The red car is in a hurry,

Without turning off the headlights,

For service, for dangerous -

He rushes to put out the fire.

Ambulance

If someone gets sick

The doctor needs to have time.

The ambulance will take him home

The doctor will help, heal!

Dump truck

You can load a lot

In a powerful dump truck body.

He will deliver everything you need:

Fast, fun and friendly.

Passenger car

I'm so brilliant

Along the road I rush like an arrow

I have a steering wheel and tires

Call me a passenger car!

Crane

Lifted by a giant

Piles of cargo to the clouds.

Where he stands, then

A new house is growing.

Truck

What a hard worker truck!

He's used to hard things

He will transport everything you need

Carefully, quickly, friendly!

Bread machine

I'm a bread machine!

Very useful.

After all, everyone has long known

That bread is the head of everything!

I'm bringing bread and rolls

For Masha and Mishutka!

Children look at pictures of different cars. The game is repeated at the request of the children 2-3 times.

Didactic game “On the Road”

Goals: Consolidate knowledge about various types of transport; train attention and memory.

Material: Pictures of cargo, passenger transport, chips.

Progress of the game:

Before the trip, agree with the children who will collect what type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized transport: police, firefighters, ambulance, etc.). On the way, children pay attention to the cars, naming them and receiving chips for this. Whoever collects the most wins.

Didactic game “Red, yellow, green” y"

Target: development of attention, memory

Progress of the game

Educator: I will show you circles of different colors: green circle - everyone clapping their hands together; yellow circle - raise their hands up; red - silent

Didactic game “Name the cars” Well"

Target: teach children to recognize and name cars, develop visual memory and thinking

Material: pictures of cars (car, truck, bus, trolleybus, ambulance, fire, police)

Progress of the game

Pictures of cars are laid out in front of the children, and the teacher asks them to name them. The child names the car, shows it, the other children show with signs whether they agree or not

Card index of didactic games according to traffic rules

"Automulti"

Target: learn to relate a fairy-tale character and his vehicle,

name correctly, develop memory, thinking, intelligence.

Progress of the game: Children are invited to answer questions from cartoons and fairy tales,

in which vehicles are mentioned.

1. What did Emelya ride on to the king’s palace? (On the stove)

2. Favorite two-wheeled mode of transport of Leopold the cat? (Bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (Jam)

4. What gift did Uncle Fyodor’s parents give to the postman Pechkin?

(Bike)

5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage)

6. What did old Hottabych fly on? (On the magic carpet)

7. Baba Yaga’s personal transport? (Mortar)

8. What did the absent-minded man from Baseinaya Street go to Leningrad on? (On

9. The bears were riding a bicycle,

And behind them is a cat

Backwards,

And behind him are mosquitoes...

What did the mosquitoes fly on? (On a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly on? (On the core)

12. In what did the queen and baby sail on the sea in “The Tale of Tsar Saltan”? (IN

"Driving school"

Target: consolidate children's knowledge of how to cross the street; O

the purpose of traffic lights, traffic controllers and road signs; practice in

orientation in space and time; cultivate courage

resourcefulness, ability to help a friend.

Material: Double sheet of cardboard: pictures with

depicting various road situations, written on the right sheet

Progress of the game: Children look at pictures depicting various road

situations. They must explain the situation shown in the picture,

assess the behavior of pedestrians, children at traffic lights, the need for the necessary

road sign.

"Safe City"

Purpose of the game: give an idea of ​​how important it is to walk and drive around the city correctly, develop the ability to perceive the real world of the city, and consolidate children’s knowledge of road signs and traffic rules.

Rules of the game: The game is played by children aged 5 years and older. Up to 3 people playing. Material: playing field, pedestrian figures, road signs, traffic lights, vehicles and a cube.

Progress of the game: Before you start, you need to choose a leader. It can be an adult. The presenter places road signs around the “city” and determines the locations of bus stops; He also controls the traffic lights. The rest of the players take their own human figures and distribute the vehicles among themselves. Let someone be a bus driver, someone a salesman in a supermarket, someone a park builder, someone a student at school. Your roles are limited only by your imagination. Then, rolling the dice one by one, we move around the city. Pedestrians on the sidewalks, cars on the roadway. “On foot” we move the chip in any direction as many steps forward as the number of dots that appear on the die. On a car - multiply the number of points by three, on a bicycle - by two. Moreover, the driver of the car can take passengers with him, for example, to let friends down. (In this case, the driver rolls the dice). And by leaving the car, say, in a parking lot, the driver turns into a pedestrian. You can also wait for the bus at the bus stop and ride in a large group. The green circle (underground passage) allows you to quickly (in one turn) and safely cross to the other side of the street. And if you find yourself in an orange circle, this place requires increased attention from you - you need to skip one move. So, let's start. From home to school, from the store to the park, from the park to visit friends. On foot, by bike, by bus. Obeying all traffic rules.

"Big Walk"

Target: Introduce children to the road signs necessary for a motorist.

Material: Playing field, chips, road signs.

Progress of the game:

Children in token cars drive through the city streets, observing traffic rules, collecting photographs of friends and returning to their home. Whoever returns first, breaking the fewest rules, wins.

"True False"

Target: Reinforce with children the rules of safe behavior on the streets and traffic signs.

Material: Playing field, traffic signs.

Progress of the game:

Children distribute the characters in the picture, and each one talks about who is doing what - right or wrong. The winner is the one who more fully and correctly describes the behavior of the selected character.

"Jolly Rod"

Tasks: generalize the idea of ​​the rules of behavior for pedestrians on the street; activate children's knowledge, their speech, memory, thinking; cultivate a desire to comply with traffic rules in life.

Rules: Listen carefully to the answers of your comrades and do not repeat yourself. The team that names the most rules for pedestrians wins. You can give an answer only after receiving the rod.

The teacher divides the children into two competing teams and tells them the name of the game and its rules.

Educator. The one to whom I give the baton will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that names the most rules and does not repeat itself will win.

The rod passes alternately from one team to another. Children name the rules.

Children. You can cross the street using a pedestrian underpass or only when the traffic light is green. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the field shoulder towards the traffic. You cannot play near the road or on the roadway. It is forbidden for small children to cross the street in front of nearby traffic and for small children to cross the street without an adult. Before crossing the street, you need to look first to the left, then to the right and, making sure it is safe, cross.

The “Listen - Remember” game is played in a similar way, only the children list the rules for passengers.

"Drivers"

Goals: Teach children traffic rules; develop thinking and spatial orientation.

Material: Several playing fields, a car, toys.

Progress of the game:

Several options for simple playing fields are prepared in advance. Each field is a drawing of an extensive road system with road signs. This will make it possible to change the road situation. For example: “You are a car driver, you need to take the bunny to the hospital, get gas and fix the car. The picture of the car represents the garage where you left and where you should return. Think and say in what order you need to visit all these points so as not to violate traffic rules. And then the two of us will see if you have chosen the right path.”

"Questions and answers"

Target: consolidate knowledge about traffic rules, road signs, behavior on the street;

develop thinking, memory, intelligence, speech.

Material: chips.

Progress of the game: The teacher divides the children into two teams, asks questions, children

answer, a chip is awarded for the correct answer. The team wins

who has collected the most chips.

1. What parts does the street consist of? (road, sidewalk)

2. Where can children go for walks? (in the courtyard)

3. How should you behave on the bus? (don't shout, be quiet)

4. Where do people wait for transport? (At the stop)

5. Where can you cross the road? (traffic light, pedestrian crossing)

6. What are the traffic lights? (red, yellow, green)

7. At what signal can you cross the road? (to green)

8. Who can you cross the road with? (with adults)

9. What do you call a person who drives a car? (driver)

10. What does the machine consist of? (body, cabin, wheels)

11. Where do cars drive and where do pedestrians walk? (on the road, on the sidewalk)

12. What are the types of road signs? (prohibiting, warning,

service signs, informational, indicative, prescriptive signs)

13. How should you get around the bus? (wait until he leaves)

14. What are the types of transport? (passenger, air, sea,

land, cargo, horse-drawn, special, etc.)

"Fulfill the assignment"

Target:

given sequence.

Material:

road signs, signs indicating “stations” (canteen, railway crossing, kindergarten, school, hospital, etc.), steering wheels.

Preparing for the game: Construction of the road and placement of studied signs.

Progress of the game: Children from the “dispatcher” (teacher) are given the task to go,

for example, to the hospital. The child goes and comes back. Next he receives

two tasks at once: “Go to the railway crossing, then eat at

dining room." The child must complete the tasks in the given sequence.

Gradually, the number of simultaneous orders increases.

"Where is my seat?"

Target:

attention, memory, speech.

Material: large building material (cubes, bricks, prisms,

cones, cylinders, etc.) for road construction, placement on the road

warnings (school, canteen, road repairs, etc.), appropriate

learned traffic signs.

Progress of the game: The players’ task is to replace verbal warnings with the necessary ones

signs. The game can be played in two versions.

1. One player places the signs, the rest evaluate the correctness.

2. Two players compete to see who can place the signs faster and more correctly.

"Talking Road Signs"

Target: Teach children to navigate by road signs, follow traffic rules, and be attentive to each other.

Material: Each playing field is a drawing of an extensive road system with road signs. Cars, game characters.

Progress of the game:

In front of each child is a field, each task: after driving across the field, following all the rules, without missing a single sign, get to the named point.

"Not really"

Target:

Progress of the game: The teacher asks questions, the children answer “yes” or “no” in unison.

Option I:

Driving fast in the mountains? - Yes.

Do you know the rules of movement? - Yes.

The traffic light is red

Can I go across the street? - No.

Well, the green light is on, then

Can I go across the street? - Yes.

I got on the tram, but didn't take a ticket.

Is this what you're supposed to do? - No.

Old lady, very advanced in years,

Will you give up your seat on the tram to her? - Yes.

I'm lazy, you gave me the answer,

Well, did you help him with this? - No.

Well done guys, let's remember

What is “no” and what is “yes”,

And always try to do what you need to do!

IIoption:

Are traffic lights familiar to all children?

Does everyone in the world know him?

Is he on duty by the road?

Does he have arms, legs?

There are flashlights - three eyes?!

Does he turn them all on at once?

He turned on the red light

Does this mean there is no move?

Which one should we go to?

Blue - can it be an obstacle?

Shall we go to yellow?

On green - binge drinking?

Well, probably then

We'll stand on green, right?

Is it possible to run on red?

Well, what if you're careful?

And then walk in single file,

Then, of course, it’s possible? Yes!

I believe my eyes and ears

The traffic light is familiar to all of you!

And, of course, I’m very happy

I am for literate guys!

"Road signs"

Goals: Strengthen children's knowledge about the rules of behavior on the street; remember famous road signs; introduce new concepts: “railway train without a barrier”, “safety island”.

Material: Road signs

"Road Lotto"

Target: Strengthen children's knowledge of traffic rules; learn to find the right road signs depending on the situation on the road; develop logical thinking, memory, attention, observation.

Material: Cards with situations on the road, road signs.

Progress of the game:

Each child is given a card that depicts a traffic situation, and children are asked to find the right sign that corresponds to the situation on the road.

"Road Test"

Target: teach traffic rules and behavior on the road; develop

thinking, memory, attention, speech.

Material: large building material (cubes, bricks, prisms,

cones, cylinders, etc.) for road construction, placement on the road

road signs.

Preparing for the game: Construction of the road and placement of signs.

Progress of the game: A child driver is a student taking a driving test. He “drives” along the road and, seeing this or that sign, explains what he must do. For example: there is a slippery road ahead. I slow down and drive carefully, not overtaking other cars.

"The Road to Grandma"

Goals: Develop attention, memory, observation in preschool children; contribute to increasing the level of road literacy.

Material: A field depicting the path to grandma with various road signs; chips; cube.

Progress of the game:

Two or three children are asked to race to get to their grandmother’s house, while observing traffic rules.

"Laws of streets and roads"

Tasks: improve knowledge about the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, and navigate independently on the street; cultivate interest in following traffic rules.

Rules: When participating in role-playing traffic situations, do not violate traffic rules. Tasks must be completed to the end.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the city plan, its buildings and inhabitants. You can give names to the city, river, streets, etc.

2. It is necessary to help city residents choose a safe route and get to the right place: for a professor - to the Optics store to buy new glasses, to a kiosk - for a fresh newspaper, to the post office - to send a telegram, to a watch workshop, etc. For a housewife - for shopping at a bakery, grocery store, sending a parcel, picking up a granddaughter from school, etc. For a person - at the road or train station, at a football match, at a hotel, restaurant, etc. For a schoolgirl - before school, at the library, circus...

3. You can introduce road signs, traffic lights, a traffic controller, transport into the game: ambulance, fire truck, police, taxi, bus, food truck. Give the task to solve various problem situations, while observing traffic rules. For example, a “Products” truck can be loaded into a bakery and deliver fresh bread to a kindergarten, school, restaurant, or bakery store.

4. The teacher conducts the game in the form of a road quiz, asking the children questions.

Where can you go rollerblading in the city?

Show us the most dangerous places in the city.

What will change on the road with the arrival of winter?

What is road marking and why is it needed?

At the same time, the teacher models the situation - at night a strong hurricane tore down all the signs in the city, in the morning there were riots on the roads - and gives the task to correct it.

“Know and follow traffic rules”

Target: Reinforce traffic rules with children; repeat the traffic light values.

Material: Illustrations of city streets.

Progress of the game:

Children are given a riddle about a traffic light, a discussion is held about the meaning of the colors of the traffic light, an analysis of situations on the road and the correct behavior of the characters.

"Word Game"

1. Clap your hands when you hear a word related to a traffic light. Explain

choice of each word.

Vocabulary: three eyes, standing on the street, crossroads, blue light, one leg,

yellow light, red light, crossing the street, pedestrian assistant,

green light, standing at home.

2. Clap your hands when you hear a word that refers to a passenger. Explain each word choice.

Vocabulary: bus, route, stop, road, swimming, reading, sleep, ticket,

conductor, plane flight, pedestrian, seat, cabin, bed.

3. Make up a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, intersection, overpass, traffic light, kindergarten.

"Ball Game"

Target: consolidate children's knowledge about traffic rules, road

Material: ball.

Progress of the game: The teacher with the ball stands in the center of the circle and throws the ball to the child, while asking a question. He answers and throws the ball to the teacher. The game is played with all children in turn.

Educator: Who is walking along the road?

Child: Pedestrian.

Educator: Who is driving the car?

Child: Driver.

Educator: How many “eyes” does a traffic light have?

Child: Three eyes.

Educator: If the red “eye” is on, what is it talking about?

Child: Stop and wait.

Educator: If the yellow “eye” is on, what is it talking about?

Child: Wait.

Educator: If the green “eye” is on, what is it talking about?

Child: You can go.

Educator: Our feet are walking along the pedestrian path...

Child: Path.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: On the playground.

“Play and be brave!”

Tasks: develop mental abilities and visual perception; learn to correlate the verbal form of description of road signs with their graphic representation; cultivate independence, speed of reaction, and ingenuity.

Rules: The image of the road sign is closed only after listening to information about it. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.

The game involves 4-6 children, in front of whom are laid out tables with images of road signs and blank cards. The principle of the game is lotto. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards.

Hey driver, be careful!

It's impossible to go fast.

People know everything in the world -

Children go to this place.

(Children sign.)

There are road works here -

Neither pass nor pass.

This is a place for pedestrians

It's better to just bypass.

(Road works sign.)

Will never let you down

Us underground passage:

Pedestrian road

It's always free.

(Underpass sign.)

It has two wheels and a saddle on a frame,

There are two pedals at the bottom, you turn them with your feet.

He stands in the red circle,

He talks about the ban.

(Sign “No bicycles allowed.”)

This zebra on the road

I'm not at all afraid.

If everything around is okay,

I'm setting off along the stripes.

(Pedestrian crossing sign.)

Red circle, rectangle

Even a preschooler must know.

This is a very strict sign.

And wherever you are in a hurry

With dad in a car -

You won't get through!

(No entry sign.)

I didn't wash my hands on the road,

Ate fruits and vegetables.

I'm sick and I see a point

Medical assistance. (First aid station sign.)

This sign at the crossing -

In a difficult place, we note.

There is no barrier here,

The locomotive is smoking full blast.

He's already picked up speed.

So be on your guard. (Railway crossing sign

without a barrier.")

"Red and Green"

Target: Teach children to establish connections between objects and phenomena and act on signals.

Materials for the game: Two mugs (green and red), a typewriter.

Progress of the game: The game is played with one child. The teacher takes two mugs - red and green - invites the child to take a toy: a car and says:

You, Vasya, the driver, will drive the car yourself. When I show the green circle, the car can drive. Like this (shows). When you see the red circle, the car should stop.

"How can I get to?"

Target: consolidate traffic rules, develop orientation in

space, attention, thinking, memory, ability to carry out commands in

given sequence.

Material: large building material (cubes, bricks, etc.), signs “Move straight”, “Move right”, “Move left.

Preparing for the game: Designing a road using signs

“Move straight”, “Move right”, “Move left”. Marked

points of departure and destination.

Progress of the game: Children (one to three) must drive correctly to the point

appointments. The winner is the one who did it faster without breaking the rules.

traffic.

“Who can name more road signs?”

Target: to train children in recognizing and correctly naming road signs,

develop attention, thinking, memory, speech.

Material: road signs.

Progress of the game: the leader shows the signs, the children answer, observing the order

“Who is the excellent pedestrian?”

Goals: Strengthen children's knowledge of traffic rules (traffic signals, pedestrian crossings); cultivate perseverance and attention.

Materials: 2 chips and a die with the numbers 1,2,3,4,5,6. Playing field.

Progress of the game:

The first pedestrian leaves from house No. 1, the second from house No. 2. They throw the dice one by one until the first dice shows the number 1, the second the number 2. And they roll the dice again. In this case, you need to look carefully at the multi-colored pictures. In the first picture, the traffic light is red. This means that a pedestrian cannot jump to the circle after the traffic light. He stands patiently in place. The second picture shows a car. You can't cross the road, you have to wait. On the third, the traffic light is green. You can move the chip as many circles as the die shows. In the fourth picture there is a motorcyclist. We need to let him pass, stop. In the sixth picture, the traffic light is yellow. And the pedestrian can stop right at the picture itself. The seventh picture shows a traffic controller. It’s safe with him, you can go straight to grandma’s house. Whoever is the first to come to grandma without violating traffic rules wins.

"Cars"

Purpose of the game: develop the ability to put together an image from the details of a geometric mosaic constructor, combining various figures, changing their position on the table plane;

develop children’s memory and speech, cultivate their creative activity;

develop logical thinking, the ability to make a whole from parts.

Material: an envelope for each player, which contains a logical table of machines made of geometric shapes with one empty cell; geometric shapes of different colors.

Progress of the game: The teacher, together with the children, sorts out which cars are shown in the logical table. Example of reasoning: Look, every car consists of a cabin, a body and wheels. First, let's select a cabin. Tell me, do the cars in the first line have the same cabins? And in the second line? And in the first column? This means that in the third line, all cars must have different cabins. But in the third line there are already cars with a rectangular cabin and with a cabin in the form of an irregular quadrangle. What kind of cabin should our car have? That's right, triangular. Now let's find out what the body should be like? Reasoning in a similar way, children find a suitable triangular body. The teacher asks the children to explain their choice, helping them construct statements such as reasoning.

"We are passengers"

Goals: Clarify children's knowledge that we are all passengers; establish the rules for boarding and disembarking from transport.

Material: Pictures of traffic situations.

Progress of the game:

Children take one picture at a time and tell what is drawn on them, explaining what to do in a given situation.

"We are drivers"

Tasks: to help learn to understand road symbols and its specifics (using the example of road signs), to see its main qualities - imagery, brevity, generality; to form and develop the ability to independently invent graphic symbols, see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign receives a chip - a green circle. The one who collects the most circles wins.

Materials:

cards with road signs by series: the road goes to the first aid station (service point, canteen, gas station, etc. - 6 options); meetings along the way (people, animals, modes of transport - 6 options); difficulties along the way, possible dangers (6 options); prohibition signs (6 options);

a piece of chalk, if a branched road is being drawn, or strips of paper depicting such roads;

small car or bus;

green mugs - 30 pcs.

Children sit around moved tables, on which a branched paper road is laid out.

The teacher places the car at the beginning of the road, calls the game and discusses the driver’s responsibilities with the children.

Educator. Every driver of a car must know how it works, how to start it, repair it, and how to drive it. The driver's job is very difficult. It is necessary not only to quickly transport people and cargo. It is very important that no accidents happen along the way. There can be different surprises: either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump onto the road, or suddenly the passenger who is riding next to the driver feels unwell and his You need to be taken to the hospital urgently, or something in your car suddenly breaks down, or you run out of gas. What should a driver do? Maybe ask passers-by where the hospital is, where you can get your car repaired or refueled? What if the road is deserted and there are no passers-by? Or passers-by cannot answer the driver’s question? What should I do?

Children's answers.

Of course, special signs need to be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what it warns or informs about. Therefore, drivers must know all the signs found on the roads. When you become an adult, you can also learn to drive a car, but today we will get acquainted with road signs and find out what this or that sign means.

The car rushes quickly down the road and suddenly...

The following describes a situation when, while driving, you urgently need to find a telephone, a canteen, a first-aid post, a car service center, a gas station, etc. The car stops, and the children must guess what the sign looks like near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows a road sign and places it where the car stops, and the children, together with the teacher, evaluate all the options for signs, awarding the most successful one with a green circle. Game continues. The teacher focuses his story on the road signs he has.

Today we learned some road signs that help drivers in their work. And when you walk down the street or ride in a vehicle, pay attention to the road signs placed along the road, tell adults what they mean.

And now we must sum up the results of our game and find out the winner.

Children count their green circles. The teacher congratulates the winners, notes the most active children, and encourages the timid and shy ones.

"On the Island"

Target: consolidate children's knowledge of how to navigate different types of

transport; introduce the most typical road transport

situations and corresponding rules of behavior for pedestrians.

Material: pictures depicting various situations involving

pedestrians, road signs, traffic lights.

Progress of the game: Children must consider and explain the situation depicted in the picture, evaluate the behavior of pedestrians, passengers, and drivers; explain the need to install the required road sign.

"Find a Safe Path"

Preparing for the game: Depending on the age of the children, the teacher tells

or asks the children:

Is it possible to cross the street everywhere?

What signs indicate that it is legal to cross the street in this area?

Where and why should you look at the beginning of a street crossing?

Where and why should you look in the middle of the street along which cars are driving at two

What does a pedestrian crossing sign look like and what does it warn about?

Why was a zebra drawn on the road?

Target: establish the rules of the road and behavior on the road; develop

thinking, memory, attention, expand vocabulary.

Material: layout of the street (road part), road signs, traffic lights,

transport (passenger cars, trucks).

Progress of the game: children act out various situations on the model.

"Find the right sign"

Goals: Strengthen children's knowledge of the road alphabet; learn to recognize traffic signs necessary for pedestrian safety on the road.

Material: A cardboard sheet with a car in one corner and a person in the other; Velcro road signs.

Progress of the game:

The child is offered a field on which cars are depicted in the corners, and a person in the other; The child must choose from the proposed signs the ones needed for the driver and the person.

“Let’s teach Dunno the traffic rules”

Tasks: consolidate previously acquired knowledge about traffic rules; systematize knowledge on safe behavior on the roads; cultivate discipline and respect for traffic rules. Develop the ability to formulate your thoughts and listen to each other.

Rules: clearly explain the rules of the road without repeating or interrupting each other.

The teacher tells the children about Dunno - a boy who does not know how to behave on the street and constantly finds himself in various unpleasant situations.

Educator. Soon Dunno will go to school for 1st grade and if he doesn’t learn the traffic rules, he will end up in these ridiculous stories every day, be late for classes, or may even end up in the hospital. What to do?

The children offer to help Dunno learn road safety rules.

Dunno. I left the house today and decided to play football, but there was no one in the yard, so I went outside, threw the ball, and it rolled onto the road. Passers-by started scolding me, but I didn’t do anything like that...

Together with the children, Dunno sorts out the traffic situation. Children explain safety rules to Dunno.

Then I wanted to cross the street, but the car brakes squealed and the drivers started shouting at me. Why they shouted - I don’t know...

Children explain how to cross the street correctly.

And when I got on the bus, I was completely punished and sat next to the conductor. For what - I don’t know. I didn’t do anything, I just stood up on the seat and stuck my head out the window to look at the cars.

Children explain to Dunno the rules of conduct on public transport. The teacher gives several more situations that the children help solve. At the end of the game, Dunno thanks the guys for their help and promises not to break any more traffic rules.

The teacher sees Dunno off with the words: “If you have any problems, then come in, the guys will help you.”

"Our friend the guard"

Target: consolidate ideas about the profession of a traffic controller and his functions;

designations of gestures (which gesture corresponds to which traffic light signal),

develop attention and a friendly attitude towards peers.

Material: cap, traffic controller's baton.

Look: guard

Stood on our pavement

He quickly extended his hand,

He deftly waved his wand.

Have you seen it? Have you seen it?

All the cars stopped immediately.

Together we stood in three rows

And they don't go anywhere.

People don't worry

It goes across the street.

And stands on the pavement,

Like a guard wizard.

All cars to one

Submit to him.

(Ya. Pishumov)

Progress of the game: Leading guard. Children players are divided into pedestrians and drivers.

At the traffic controller’s gesture, drivers and pedestrians walk (ride) or

stop. Initially, the teacher takes on the role of guard. Then,

When children master the gestures of a traffic controller, they can perform this role according to

"Our street"

Target: expand children's knowledge about the rules of behavior for pedestrians and drivers in

street conditions; consolidate children’s ideas about the purpose of a traffic light; teach children to distinguish road signs (warning, prohibiting,

prescriptive, informational and indicative), intended for

drivers and pedestrians.

Material: street layout with houses, intersection; cars (toys); dolls - pedestrians; driver dolls; traffic light (toy); road signs, trees (layouts). The game is played on a layout.

Progress of the game: With the help of dolls, children, on instructions from the teacher, act out various road situations.

“What does the traffic controller signal about?”

Goals: Develop children's powers of observation (using the example of observing the work of a traffic controller); learn to find the right traffic light signal depending on the position of the traffic controller; develop children's memory and attention.

Material: Three cards with different images of a traffic controller that correspond to traffic lights; on the back of each card there is a traffic light without signals.

Progress of the game:

The child needs to match each card with the position of the traffic controller with a traffic light signal from memory.

"Repair the traffic light"

Target: consolidate children's knowledge about traffic lights.

Material: traffic light template, circles of red, yellow, green.

Progress of the game: The teacher explains to the children that the traffic light is broken, the traffic light needs to be repaired (assembled correctly by color). Children put circles on a ready-made traffic light template.

"Pass the rod"

Target: consolidate children’s ideas about road signs, traffic rules, practice

correct naming of road signs, wording of traffic regulations, developing

logical thinking, attention, intelligence, activate speech.

Material: traffic controller's baton.

Progress of the game: The players line up in a circle. The traffic controller's baton is passed to the player on the left. Mandatory condition: take the baton with your right hand, transfer it to your left and pass it to another participant. The program is accompanied by music. As soon as the music stops, the one who has the baton raises it up and calls any traffic rule (or road sign).

Anyone who hesitates or names a road sign incorrectly is eliminated from the game.

The last player remaining wins.

"Pedestrians and Drivers"

Target: teach traffic rules, behavior on the roads, reinforce

children's ideas about the purpose of a traffic light, instilling sustainable

motivation to comply with traffic rules, develop attention, thinking, orientation

in space.

Material: road signs, traffic lights, steering wheels, bags with toys, table, coupons,

sign “Toy Store”, toys, strollers, dolls, certificates –

green cardboard circle. Children in the uniform of traffic police inspectors (cap, cape with the letters traffic police inspector or traffic police badge), children - pedestrians, children - drivers, child - toy seller.

Progress of the game: Some of the guys pretend to be pedestrians, and some of them are drivers. Drivers must pass a driver's license test and receive a vehicle. Guys - drivers go to the table where the “traffic police commission” is located and take the exam. Pedestrians head to a toy store for shopping. Then they go to the crossroads with dolls and strollers. The commission asks questions to drivers:

At what light can cars move?

What light should you not move towards?

What is a roadway?

What is a sidewalk?

Name the signs (“pedestrian crossing”, “children”, etc.)

Those who pass the exam receive certificates (green circle) and coupons;

members of the commission congratulate them. Drivers heading to the parking lot

cars, get into them and drive to a controlled intersection. Pedestrians

from the store they also go to this intersection. At the crossroads:

Attention! Now the movement will begin on the streets. Watch the traffic light

(traffic light turns on, cars are driving, pedestrians are walking. Change of signals.)

The game continues until all children have mastered the rules of movement.

"On the way to"

Goals: Strengthen knowledge about various types of transport; train attention and memory.

Material: Pictures of cargo, passenger transport, chips.

Progress of the game:

Before the trip, agree with the children who will collect what type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized transport: police, firefighters, ambulance, etc.). On the way, children pay attention to the cars, naming them and receiving chips for this. Whoever collects the most wins.

"Turns"

Target: develop coordination of hand movements (right, left), visual

attention, thinking, ability to follow a command, according to the sign in the hands

teacher

Material: signs: “Move straight”, “Move right”, “Move

to the left", steering wheels.

Preparing for the game: Children line up facing the teacher. If the game

is carried out by a subgroup of 6 people, then the children are given steering wheels. The teacher has signs: “Move straight”, “Move right”, “Move left”.

Progress of the game: If the teacher shows the “Go straight” sign, then the children

take one step forward if the sign “Move to the right” - children, imitating

turn the steering wheel, turn right if the sign “Move to the left” - children,

imitating turning the steering wheel, turn left.

"Pick up a sign"

Goals: Teach children to compare road signs by meaning; develop children's powers of observation.

Material: Cards showing samples of signs that differ in shape and color; road signs of various meanings and types.

Progress of the game:

In front of each child there is a card on which a sample sign is depicted; the child needs to match the sample with other signs that match in shape and color, then it is necessary to explain the meaning of the signs on the card.

"Think - Guess"

Target: clarify ideas about transport and traffic rules;

activate the processes of thinking, attention and speech of children; bring up

intelligence and resourcefulness.

Material: chips.

Progress of the game: The teacher asks questions to the children. Which child knows the correct one?

answer, raises his hand. Whoever answers correctly first gets a chip.

The one who gets more chips for correct answers wins.

How many wheels does a car have? (4)

How many people can ride on one bike? (1)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the place where two roads intersect? (Crossroads)

What is the roadway for? (For traffic)

On which side of the roadway is traffic moving? (Right)

What can happen if a pedestrian or driver violates traffic rules?

movements? (Accident or accident)

What is the top light at a traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does the crosswalk look like? (to the zebra)

Which cars are equipped with special sound and light

signals? ("Ambulance", fire and police cars)

What is the traffic police inspector holding in his hand? (Wand)

Where should you play so as not to be in danger? (In the yard, on the playground).

"Put up a road sign"

Target: teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, (warning); “Entry is prohibited”, “Passage is closed” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path” (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid station”, “Gas station”, “Telephone”, “Food station” (information and signposting); develop attention and spatial orientation skills.

Material: road signs; street layout with images of roads, pedestrians

passages, buildings, intersections, cars.

Progress of the game: playing out various traffic situations.

"Traffic Laws"

Goals: Strengthen the basics of road literacy; introduce the main road signs, their classification, purpose; promote the development of attention, memory, thinking.

Progress of the game:

The teacher takes on the role of a traffic police inspector. Participants move around the playing field using a cube. If the color is green - movement is allowed, yellow - attention, red - stop - the player misses a move. If the chip lands on a field with a picture of a road sign, the participant needs to find a sign from this group in the “common bank”. The one who scores the most points wins. 1 card – one point.

"Behavior rules"

Goals: Reinforce rules of behavior with children; discuss various dangerous situations that may arise when playing in the courtyard or on the street; teach necessary precautions.

Material: Cut pictures.

Progress of the game:

On the board are pictures depicting people in various situations. The teacher invites the children to look at them. Children look at these pictures, choose any one and tell them, remembering the rules of the road, what not to do and how to act.

"Confusion"

Target: consolidate knowledge of traffic signs, develop thinking,

attention, memory, speech.

Material: building material (cubes, bricks, prisms, etc.),

road signs, magic hats.

Preparing for the game: The teacher designs the road in advance and places

signs are incorrect (near the Zebra there is a sign for Slippery Road, etc.) Then

tells the children a story about how evil “spirits” decided to visit the city

a mess and asks for help to fix the situation.

Progress of the game: Children, having turned into good wizards, place signs

Right. They explain what they are doing.

"Travel by Car"

Target: Reinforce with children knowledge of road signs and rules of conduct on the streets.

Material: Playing field, chips.

Progress of the game:

The children begin to play on the playing field. When passing road signs, they stop and talk about each of them. The one who reaches the sea first wins.

"Cut marks"

Goals: Develop the ability to distinguish road signs; fix the name of road signs; develop logical thinking and eye in children.

Material: Split signs; samples of signs.

Progress of the game:

The child is first asked to remember which traffic signs he knows, and then he is asked to assemble cut signs using a model. If the child copes easily, then he is asked to collect the signs from memory.

"Traffic Light and Traffic Controller"

Goals: Clarify children’s knowledge about the work of traffic police officers (traffic police officers); explain the meaning of his gestures; teach children to correlate the traffic controller’s gestures with the color of the traffic light.

Material: Traffic controller, traffic controller stick, traffic light signs.

Progress of the game:

After the teacher’s explanation, the children take turns acting as a traffic controller, showing his gestures; the rest, depending on the position of the “traffic controller,” show the required traffic light signal.

"Traffic light"

Target: consolidate children’s ideas about the purpose of a traffic light, its signals,

develop attention and visual perception; develop independence

speed of reaction, ingenuity.

Material: circles of red, yellow, green, traffic light.

Progress of the game: The presenter, having distributed green, yellow, red mugs to the children,

sequentially switches the traffic light, and the children show the corresponding

circles and explain what each of them means.

"Listen - remember"

Target: establish rules of the road and pedestrian behavior

street, develop coherent speech, thinking, memory, attention.

Material: rod for regulating traffic.

Progress of the game: The leader with a rod in his hand approaches one of the participants in the game,

hands him the baton and asks about the rules of behavior for pedestrians on the street.

“Name one of the rules of behavior for a pedestrian on the street.” - “you can’t cross

street in front of nearby traffic." If the answer is correct, the presenter

passes the baton to another participant in the game, etc. it is necessary that the answers are not

repeated, so everyone should pay attention.

"Collect traffic situations"

Tasks: practice design, the ability to compose a whole image from individual elements; consolidate the understanding of the rules of safe behavior on the roads; develop perception, thinking; cultivate independence, the ability to complete the work started.

Rules: As quickly as possible, correctly assemble a whole picture from the parts, and tell the traffic situation more fully from it.

Materials: two (or more) sets of cubes with pasted pictures reflecting traffic situations. The number of drawings corresponds to the number of sides of the cube.

The teacher reminds the children what traffic situations they considered.

Educator. We cut the pictures with traffic situations into pieces and pasted them onto cubes. And now we need to put these situations together from parts into a whole picture and tell as fully as possible about it - what is depicted there, who is doing the right thing and who is not and why?

Children take turns collecting road situations from cubes and telling stories about them. The winner is the one who put the picture together faster and spoke more fully about it.

With children, you can make similar cubes for the didactic game “Collect road signs” (cars, etc.).

"Collect a sign"

Target: consolidate children's knowledge of road signs and traffic rules; develop logical

thinking, mindfulness; foster a culture of safe behavior for children

on the road and in public places.

Material: in the envelopes there are puzzles - road signs, chips.

Progress of the game: The teacher seats the children in crews and, at the general command (whistle signal), the children open the envelopes and put together their signs from the pieces (puzzles). After 5 - 7 minutes the game stops. How many signs are collected correctly, the team gets so many points. You can also earn

extra points if players correctly answer the name of the sign and

what does it matter? For the correct answer, the teacher gives the crew a chip.

"Follow the traffic rules"

Goals: Teach children to navigate by road signs, follow traffic rules, and develop the ability to be polite and attentive to each other.

Material: Game canvas, road signs, cars, human figures.

Progress of the game:

Children choose their own cars and figures of people, guided by the situation drawn, and guide their characters around the playing field.

"Arrow, arrow, circle..."

Target: Teach children to distinguish and correctly name road signs, their

appointment; develop attention and memory; cultivate moral qualities:

consistency and cooperation.

Material: maps depicting road signs, yellow circles.

Progress of the game: From 2 to 10 children can participate in the game. Children sit around

table, everyone receives cards with road signs. The teacher explains

children that they will spin the disk in turn and for the correctly named

the traffic sign and its purpose will receive a yellow circle from the cashier and cover the same sign on your card, if any. A cashier is appointed and yellow circles are given to him. The teacher distributes cards to the sitting children. The game begins. The presenter rotates the disk and says the words together with the children:

Arrow, arrow, spin around,

Show yourself to everyone,

Show us quickly

Which sign do you prefer?

The arrow stops, the presenter names the road sign and its purpose.

If the child named the sign correctly, the cashier gives him a yellow circle,

The child closes the same one on the card for them. If there is no such sign on his card, he asks: “Who has the same sign?” And the cashier gives the circle to the person who has this sign on the card (provided that the sign and its purpose are named correctly). Then the disk is passed to the neighbor and the game continues. In case of difficulty or error, the child does not receive a yellow circle, and the disc is passed on to the next child in turn. The winner is the one who is the first to cover his signs with yellow circles. The game ends when all the children's cards are closed with yellow circles.

"Teremok"

Purpose of the game: 1. Teach children to distinguish road signs for drivers (cyclists and drivers).

2. To consolidate children’s knowledge about warning signs: “Railway crossing”, “Children”, “Dangerous turn”; prohibitory signs: “Entry is prohibited” (cyclist, driver), “Bicycles are prohibited”, “Passage is closed”; mandatory signs: “Compulsory direction of movement”, “Straight”, “Right”, “Left”, “Circular traffic”, “Bicycle path”; information signs: “Parking area”, “Pedestrian crossing”; service signs: “First aid station”, “Telephone”, “Food point”, “Gas station”, “Car maintenance”.

3. To develop attention and skills of conscious use of knowledge of traffic rules in everyday life.

Material: cardboard circles with the image of road signs, a paper envelope with a window cut out in it, a stick.

Progress of the game: The presenter inserts a circle with several signs drawn on it into the envelope and secures it with a stick. Then he moves the circle so that different signs appear in the window. Children name the signs and explain their meaning/

"Transport"

Purpose of the game: generalize and systematize children’s ideas about the methods and characteristics of human movement in different environments;

developing the ability to navigate according to a plan;

development of logical thinking.

Rules of the game: The game can be played by children aged 4 years and older. It can be played by 2 to 4 players.

Material: a cardboard canvas on which transport is depicted: air, land, water, the game indicates the starting and final destinations, a cube with a different number of dots on the sides, “Chips” with the image of a person.

Progress of the game: At the beginning of the game, all participants place their chips on the “start of game” circle, then determine the order of moves by throwing the dice. The player with the most dots on the top side of the die goes first. Having received the right to move, the player rolls the die, after which he moves the chip a number of circles equal to the number of dots on the top side of the die. When a player lands on a circle with a picture, he must follow the direction of the arrow (green arrow - forward, red arrow - back), and the turn passes to the next player. When a player lands on a red circle, he must miss one turn. The first one to reach the “end of the game” circle wins.

“You are big, I am small”

Target: consolidate ideas about the rules of conduct on the street and road;

instill sustainable motivation to comply with traffic rules.

Progress of the game: A preschooler's morning begins with the road. Going to kindergarten or

home, he crosses streets with moving traffic. Can he do it?

Right? Can the safe path be chosen? The main causes of unhappiness

cases with children - this is careless behavior on the street and roadway

roads, ignorance of the basic requirements of the Rules of the Road.

There is no need to wait until your child learns the rules of the road.

own experience. Sometimes such experience is very expensive. It's better if

adults will tactfully, unobtrusively instill in the child the habit of consciously

obey the rules.

When you go for a walk, invite your child to play “big and

little ones." Let him be “big” and lead you across the road.

Control his actions. Do this several times and the results will not be the same.

will slow down to affect.

"Guess the transport"

Tasks: to consolidate children’s ideas about transport, the ability to describe (riddle) and recognize objects; develop ingenuity, quick thinking and speech activity.

Rules: You can name the transport only after the riddle about it is told. The one who gives the most correct answers wins, that is, the one who received the most pictures with transport. Children sit in a semicircle.

Educator. We talked about transport, watched it move along the road, and today we will play a game called “Guess the Transport”. Listen to the rules of the game. I will ask riddles about transport, and you must think and guess them correctly. Whoever is the first to correctly guess what type of transport is being discussed in the riddle receives a picture with its image. Whoever has the most pictures at the end of the game will win.

Home is a wonderful runner

On your own eight legs.

Runs along the alley

Along two steel snakes.

(Tram.)

What a miracle bright house?

There are a lot of passengers in it.

Wears rubber shoes

And it runs on gasoline.

(Bus.)

Guess what it is:

Neither bus nor tram.

Doesn't need gasoline

Although the wheels are on rubber.

(Trolleybus.)

You can see them everywhere, you can see them from the windows,

They are moving along the street in a fast stream.

They transport various cargoes -

Brick and iron, grain and watermelons.

(Trucks.)

This horse doesn't eat oats

Instead of legs there are two wheels.

Sit on horseback and ride it!

Just drive better!

(Bike.)

I'll turn my long neck,

I will pick up a heavy load.

Where they order, I will put it,

I serve man!

(Crane.)

A “mole” got into our yard,

Digging the ground at the gate.

He replaces hundreds of hands,

He digs without a shovel.

(Excavator.)

What an iron!

Oh, how huge!

He passed - the road suddenly

It became smooth and even!

rushes like a fiery arrow,

A car rushes into the distance.

And any fire will flood

Brave squad.

(Fire engine.)

A canvas, not a path,

The horse is not a horse - a centipede.

It crawls along that path,

The whole convoy is carried by one.

They don't feed me oats,

They don't drive with a whip,

And how it plows -

Pulling five plows.

(Tractor.)

This is a strong machine

Rides on huge tires.

Removed half a mountain at once

Seven-ton…

(dump truck).

So that he can take you

He won't ask for oats.

Feed him gasoline

Give me some rubber for my hooves.

And then, raising dust,

Will run...

(automobile).

"City Street"

Purpose of the game: Clarify and consolidate children's knowledge about the rules of behavior on the street, traffic rules, and various types of vehicles.

Material: street layout; trees; cars; pedestrian dolls; traffic light; road signs.

Progress of the game: The teacher examines the street layout with the children and asks a number of questions. Children accompany their answers by showing them on a model. Questions for children:

What houses are on our street?

What kind of traffic on our street is one-way or two-way?

Where should pedestrians walk? Where should cars drive?

What is a crossroads? Where and how should you cross the street?

How is a pedestrian crossing designated?

How is traffic regulated on the street?

What traffic lights do you know?

What road signs are there on our street? What are they for?

Why is passenger transport needed? Where are people waiting for him?

How should you behave on the bus?

Is it possible to play outside?

Next, the teacher invites the children to “drive” along the street, observing the traffic rules. Then one of the children plays the role of a pedestrian. The winner is the one who copes well (without mistakes) with the role of driver or pedestrian.

"Learning road signs"

Target: Continue to strengthen children's knowledge about road signs and traffic lights.

Material: Cards large and small with signs.

Progress of the game:

Large cards are divided equally between the players. The presenter takes turns showing cards with road signs, the one to whom it suits takes the sign, puts it in the upper right corner and tells what the sign is called and in what situations it is used. The winner will be the one who correctly selects the signs for the situations and can explain it.

"Road ABC"

Target: To consolidate knowledge of road signs, the ability to navigate them correctly, classify them by type: prohibitory, prescriptive, warning, informational.

Material: Cards with traffic situations, road signs.

Progress of the game:

Children choose cards for themselves, the leader gives road signs, he shows the signs one by one, the one who has the right card takes the sign and justifies his choice.

"Learn to be a pedestrian"

Goals: Continue to introduce children to the rules of safe behavior on the street.

Strengthen knowledge of road signs necessary for pedestrians.

Materials for the game: The cards are large, with various situations on the roads (according to the rules of behavior for children on the road, on the street and in transport). There are six situations on each card.

Small cards with road signs and traffic rules on the back and white cards with diagonals crossed out.

Progress of the game:

The teacher distributes large cards to the children (one card to one child). Shows a card with a road sign and reads the rules of conduct on the road or in transport. The child looks at the card, finds the appropriate situation and puts a small card with a road sign or a white card on it (if the situation indicates the child’s incorrect behavior on the road or in transport).

The first one to cover all six situations on his card wins.

"Colored Cars"

Target: to train children in the ability to respond to color, develop attention, and reinforce traffic rules.

Material: colored steering wheels, signals (cardboard circles) that match the color of the steering wheels.

Progress of the game: Children are placed along the wall or along the edge of the playground. They are cars. Each person is given a different color steering wheel. The leader stands facing the players with signals of the same color as the steering wheels. The presenter raises a signal of a certain color. Children whose steering wheels are the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children walk while playing, imitating cars, observing traffic rules. The host then raises a flag of a different color and the game resumes. The presenter can raise one, two or three signals at the same time, and then all the cars leave their garages. If the children do not notice that the signal is omitted, the visual signal can be supplemented with a verbal signal: “Cars (names the color), stopped.” The presenter can get by with one verbal signal: “Blue cars are leaving,” “Blue cars are returning home.”

"Peak hour"

Tasks: help you understand the basic rules of the road on city streets; clarify knowledge about professions; develop intelligence; develop friendly understanding and the ability to get along with each other.

Rules: get from start to finish without violating traffic rules. Take all passengers to the desired stop. Solve all traffic situations.

Materials: playing field, cube, chips, 32 cards (12 blue - “workers”, 12 yellow - “visitors”, 7 pink - “situations”).

The game has several options with different difficulty levels.

1. It is carried out like a lotto. The teacher introduces children to the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, store, stadium, new building, church, theater. Then together they figure out which “visitors” and “workers” should be there. Children place blue and yellow cards on the objects depicting those who work there and who visit them.

For example, “Theater” - a ballerina and theater spectators, “Stadium” - an athlete and a fan, “Barbershop” - a hairdresser and a client, “Hospital” - a doctor and a patient, etc.

2. Blue and yellow cards are mixed and distributed equally to all participants in the game. Players take turns rolling the dice and moving across the field in the desired direction, picking up passengers from the starting stop. The driver must take his passengers to the required stops as soon as possible and, having finished his work, return to the final stop. The one who completes his task first wins.

3. Yellow and blue cards are arranged according to objects. Drivers must collect all visitors, then workers and take them to the final stop. The one who scores the most points (i.e. passengers) wins.

"Watch"

Target: Learn to recognize road signs; consolidate children's knowledge of warning and prohibition signs; to cultivate attention and skills of conscious use of knowledge of traffic rules in everyday life.

Material: a clock model showing warning and prohibition signs; cards with an explanatory note of the signs that are depicted on the layout.

Progress of the game: The presenter turns the clock hand and points to one or another sign. Children name and explain the meaning of road signs. For pinning, a card with a road sign is shown and its meaning is explained.

"The Fourth Wheel"

1. Name the extra road user:

 Truck

 "Ambulance"

 Snow blower

2. Name an extra means of transport:

 Passenger car

 Truck

 Bus

 Baby stroller

3. Name a means of transport that is not public

transport:

 Bus

 Tram

 Truck

 Trolleybus

4. Name the extra “eye” of the traffic light:

 Red

 Yellow

 Green

"What happens if…"

Tasks: find out why traffic rules are needed, why it is important for both drivers and pedestrians to follow them; learn to establish simple cause-and-effect relationships and relationships; develop logical thinking.

Rules: do not interfere with each other, listen and respond. If necessary, supplement the answers.

The teacher reads O. Bedarev’s poem “If ...” to the children.

Educator:

Walking down the street alone

Quite a strange citizen.

He is given good advice:

“The traffic light is red.

There is no path for a pedestrian.

There’s no way we can go now!”

“I don’t care about red lights!” -

The citizen said in response.

He's walking across the street

Not where the “Transition” sign is

Throwing roughly on the go:

“Wherever I want, I’ll go there!”

The driver looks wide-eyed:

The gap is ahead!

Press the brakes quickly -

I'll give you mercy!..

What if the driver said:

“I don’t care about traffic lights!”

And just like that, I started driving.

The guard would leave his post.

The tram would go as it wanted.

Everyone would walk as best they could.

Yes... where the street was,

Where are you used to walking?

Incredible things

It would happen in an instant!

Signals, screams and you know:

Car straight to the tram

The tram hit a car

The car crashed into a window...

But no: it’s standing on the pavement

Traffic controller.

Three-eyed traffic light hanging

And the driver knows the rules.

The teacher asks you to think and answer why traffic rules are needed, why it is important for all road users to comply with them?

Children's answers.

Now let's play the game "What will happen if...". I will ask you questions, and you will answer them. Just don’t answer in unison and interrupt each other. You can add more answers. So here I go.

What will happen if pedestrians start crossing the street wherever they want?

Children. The driver will not have time to brake, and the pedestrian may get run over.

Educator. What happens if all the road signs are removed from the road?

Children. The driver will not know what awaits him ahead and may lose control.

Educator. What happens if the driver does not know the traffic lights?

Children. The driver runs a red light and hits a pedestrian.

Educator. What happens if the driver drives on the left side of the roadway?

Children. His car will collide with another car that is driving correctly - on the right side.

Educator. Now come up with the situations “What will happen if...” and give the answer yourself.

Children ask questions one by one, others find the answer.

At the end of the game, the teacher sums it up.

We have found out why traffic rules are needed and why it is so important to comply with them. And also what happens if a driver or pedestrian violates traffic rules.

“It’s me, it’s me, it’s all my friends!”

Target: consolidate the rules of the road and behavior in transport.

Progress of the game: The teacher asks questions, if the children agree, then they answer in unison:

“This is me, this is me, these are all my friends!”, and if they don’t agree, they are silent.

Which of you, when in a hurry,

Runs in front of transport?

Which one of you is going forward?

Only where the transition is? (it's me, it's me...)

Does anyone know that a red light means no movement? (it's me, it's me...)

Who flies forward so quickly

What does the traffic light not see?

Who knows that the light is green

Does this mean the way is open? (it's me, it's me...)

Who, tell me, is from the tram

Runs out onto the road?

Which one of you, on your way home,

Is it on the pavement? (it's me, it's me...)

Which one of you is in a cramped tram?

Does it give way to adults? (it's me, it's me...).

“I am a competent pedestrian”

Goals: Teach children to analyze situations on the road; strengthen children's skills of safe behavior on city streets; develop thinking, attention, observation.

Material: Two sets of cards with situations, road signs.

Progress of the game:

The child is asked to first consider dangerous situations that may happen on the road; If the child answers correctly, then he is asked to independently find the right sign in accordance with the situation on the card.

    "Automulti"

    "Driving school"

    "Safe City"

    "Big Walk"

    "True False"

    "Jolly Rod"

    "Drivers"

    "Questions and answers"

    "Fulfill the assignment"

    "Where is my seat?"

    "Talking Road Signs"

    "Not really"

    "Road Lotto"

    "Road Test"

    "The Road to Grandma"

    "Road ABC"

    "Laws of streets and roads"

    "Ball Game"

    "Word Game"

    “Play and be brave!”

    "How can I get to?"

    "Red Green"

    “Who can name more road signs?”

    “Who is the excellent pedestrian?”

    "Cars"

    "We are passengers"

    "On the Island"

    "Find a Safe Path"

    "Find the right sign"

    “Let’s teach Dunno the traffic rules”

    "Our friend the guard"

    "Our street"

    “What does the traffic controller signal about?”

    "Repair the traffic light"

    "Pass the rod"

    "Pedestrians and Drivers"

    "On the way to"

    "Turns"

    "Pick up a sign"

    "Think - Guess"

    "Put up a road sign"

    "Traffic Laws"

    "Behavior rules"

    "Confusion"

    "Travel by Car"

    "Cut marks"

    "Traffic Light and Traffic Controller"

    "Traffic light"

    "Listen - remember"

    "Collect traffic situations"

    "Collect a sign"

    "Follow the traffic rules"

    "Arrow, arrow, circle..."

    "Teremok"

    "Transport"

    “You are big, I am small”

    "Guess the transport"

    "City Street"

    "Learning road signs"

    "Learn to be a pedestrian"

    "Colored Cars"

    "Peak hour"

  1. "The Fourth Wheel"

    "What happens if…"

    “It’s me, it’s me, it’s all my friends!”

    “I am a competent pedestrian”

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