Night Void Crypt on the map. Awakening (Dawnguard). Description of the further path

Early in the morning, after sleeping in the fresh frosty air, Lydia and I went to the Crypt of the Night Emptiness. She was very close to our camp. And the walk in the fresh air to get there was wonderful, albeit short. We approached the cave at dawn, and the sun, with a slightly pink light, illuminated the gray stones of the entrance to the cave... At the entrance, at the very beginning, the Crypt of the Night Emptiness resembles an icy cave with a beautifully falling waterfall, there is a thin crust of snow around, and a barely noticeable frosty freshness , relentlessly accompanies you to the ancient Nordic ruins...

Going out into the hall with the waterfall, I noticed a vampire and a master vampire talking to each other. Later, in this location I also came across one bloody vampire. In addition to various vampires, I met skeletons and draugs here.

Taking aim with my bow and pulling the bowstring tighter, I felled one of them with one arrow. With the other, as with the hounds of death, we had to tinker. It’s good that Lydia and I didn’t catch anything from vampires or death hounds. Next to their bodies, I found the body of Stendarr's Watcher named Tolan. Also, thanks to the enchanted elven bow, I filled a couple of soul stones, and I always like this action - it’s beautiful! =) There were several damaged books in the wooden cart. And also, it is here, in an icy cave, that a snowberry bush grows, the fruits of which were carefully collected by me for alchemy. But I met a snowberry bush only once, at the very beginning. Then, although rarely, I only encountered glowing mushrooms.

Throughout the long journey, several chests were found, a lot of potions (although not a single one that was new to me), coins, precious stones and jewelry were hidden in urns... Well, and, of course, there was both armor and weapons. In terms of weapons, there was one interesting find... In the open sarcophagus lay an enchanted Ebony Sword of Despair (creatures and people of level 13 and below take flight for 30 seconds). Oh, I need, when I finish the work I started, I need to deal with all my enchanted weapons, which are kept at my home in Whiterun. In one of the chamber caves, we came across old stone ancient Nordic tombstones. By the way, there was also a Pentagram of Souls here - a special table on which you can both disassemble enchanted objects and enchant new ones. But since I didn’t want to waste any time at all, and there is such a table in Whiterun, in Dragon’s Reach, I simply took the soul stones: Great and Large and grabbed a potion of magic standing nearby on the same table.

Having passed into the next round hall, we met a draugr executioner; skeletons lay in the niches. With a vampire - a guide of shadows, I discovered as many as 2 precious stones: a flawless amethyst and a flawless ruby, and this was the first time I had seen this.

Further, through the opening bars we found ourselves, as it were, in cells. Treasure seekers should wander around here very carefully. For example, I found the chest on the 2nd attempt. But I found a couple of potions: healing poisons and a weak potion of magic. In a small labyrinth in which a couple of frosty spiders live, there was a flask with a potion in a corner. Still, when you walk around and look out for everything carefully, you can find something rare and interesting, not to mention the necessity of the found thing. In the chest, by the way, in addition to 99 coins, there was a black soul stone.

Having passed another corridor near the inner river, opening the grate and wounding the frost spider, we reached a wooden door. Lydia and I needed to catch our breath. We sat down on some stones, a waterfall gurgled nearby, growing into a small river, and mushrooms grew.

Behind the next door we met a master vampire. Everything here was overgrown with cobwebs and I found spider nests with eggs. There was also a wooden door leading to the Cave of the Night Emptiness...

Behind the door, on a pedestal, lay "Scroll: Firestorm". Two gargoyle statues decorated this room. Walking further, we found ourselves in a very huge hall, where vampires were talking below in a round open room... We quietly made our way further, along the way opening a chest in which we found an iron battle ax of fear (creatures and people of level 5 and below take flight for 30 seconds ), 108 coins, 12 steel arrows and elven armor of true health (increases health by 50 units). On the way down, they found the body of the Watcher Adalvald, with nothing special on him, but next to him lay the book “Notes on the Crypt of the Night Emptiness, Volume 3.”

From afar, in a round open room, I defeated several vampires and entered his territory. Several vampires turned out to be: a vampire thrall, a vampire who is a guide of shadows, and they also found the bodies of a certain Lokil. Nothing special was found on them...

In the middle of the hall there is a button that I pressed quite painfully for myself - after pressing, a huge spike pierced my palm right through. It’s good that Lydia was nearby, who immediately began to calm me down and treat me with potions. There was a skeleton lying nearby... 5 coins from which Lydia took out herself. I honestly didn’t know what to do next and only my ingenuity helped me with this... There are beautiful things here that resemble large vases, but in fact they are braziers. They had to be moved somehow. The guess was that by moving them in a certain order, something should open. Moving the braziers, I realized that at a certain level a torch ignites in them. I decided to move them so that the torch burned in all of them. After this, the transformation of the hall in which we were located began... While the transformation was taking place, I even managed to learn, which I found a little earlier, “Spell Tome: Stone Flesh.”

A stone monolith appeared in the middle of the hall, after activation of which it opened and the Mysterious Woman appeared in it. I talked to her... It turned out that she is a vampire, the girl’s name is Serana. She was locked here many, many years ago and all this time she stayed in this sarcophagus. And now she wants to go home and asked to be escorted home, to a castle off the northern coast of Skyrim. Of course, I agreed.

Having walked further through the location, the three of us already defeated a couple of gargoyles, with which we found iron ore and precious stones, found another treasure chest and the body of a novice sorcerer, with whom a new recipe for the atronach forge was found. My elven gaze also noticed a bag of coins. Having examined the distant halls, we found the “Tome of Spells: Necromantic Treatment” and another chest. The chest, among other things, contained an ebony two-handed sword.

Wandering, we came out into the last huge hall... Everything was in desolation, and even poisonous bells grew. After killing a couple of draugr, including the warlord, we examined the hall in search of objects. Found a chest. The most interesting thing was that the Lamellar Helmet of True Restoration was found in it (restoration spells consume 20% less magic). Burnt bodies were also found...

And at the end of the path I had traveled, the Wall of Words was waiting for me, near which I learned the Word of Power: “Reserve of strength, Sucking of vital energy.”

The gifts are nearby, they also made me happy! In addition to bags of specie, there were also: Steel Greatsword of Decay and Glass Dagger of Horror. A pair of malachite veins were also found here. In one of the chests, in addition to small change, I found a Large Soul Stone.

We went outside to get some air, but then we went back to walk around the location looking for things we hadn’t seen. By the way, we found another malachite vein and a couple of valuable things. We walked there and back.

We left the Crypt of the Night Emptiness only in the evening. The air was so fresh that you wanted to drink it! And the Deer running past reminded us that we are alive and there is beautiful nature around us.

We went to spend the night again in the camp that was set up at the Lord’s stone...

Written by Adalwald

May the Gods be praised! This is finally what I was looking for. The dangers I've avoided, the traps I've avoided, and the vile draugr I've miraculously sneaked past have all been worth it.

In the previous volume, I presented my observations and shared my thoughts on the possible connection of the Night Hollow crypt with the ancient vampire clans mentioned in the history of Skyrim. There I also wrote about a huge hall, much larger than the rest of the crypt.

Unfortunately, several draugr wandered in and forced me to retreat back into the corridors closer to the entrance, thereby depriving me of the opportunity to better explore the giant cave.

But, thank Stendarr, by that time I had spent almost the whole day in the cave and examined it.

Yes, I took a risk, but the risk was completely worth it, because what I found there is almost indescribable.

In the center of this huge cave is a stone island in the middle of an underground lake. And on that island there is what I can only describe as an intricate ceremonial structure surrounded by stone columns connected by arched spans.

Without a doubt, this architectural design is strikingly different from the rest, it is not the work of the ancient Nords. There I also discovered statues of gargoyles, which I first came across not far from the entrance to the crypt.

There are no draugr burials with such statues anywhere in Skyrim - except for the Night Hollow Crypt.

Yes, now I am sure that the strange structure in the central hall was erected much later than the crypt itself and by completely different craftsmen. The same builders must have placed gargoyles throughout the crypt, probably to scare away the curious.

All signs indicate that the stonemasons who built these unusual arches were under the command of some ancient master who paid tribute to necromancy or vampirism.

Stone carving not only differs in design, but, obviously, speaks of a completely different culture than the culture of the ancient Nords, and of a different working technique.

Thus, cutting and processing of stone indicate the use of more advanced tools than those that were available to the craftsmen who built the crypt.

Although I am happy that my theories have finally found visible confirmation, at the same time I am sad that so many blank spots remain. When were these new buildings erected? Who built them? And for what?

One thing, however, is certain. I need to go to the Watch Hall and tell my brothers and sisters about my findings. When they see them with their own eyes, they will no longer laugh at my research and theoretical constructions.

And after that I will return to my work. The crypt of the Night Empty may now be full of secrets, but by the will of Stendarr I will see the veil of secrecy lifted.

Preface

All personal computer users were looking forward to the release of the first full-fledged addition for Skyrim called Dawnguard. In this article I will describe the passage of the storyline for the Dawnguard faction.

To better understand how the storyline diverges into the light and dark sides, here is a small diagram:

Requirements to start the storyline: level 10 or higher.
Requirements for completing the storyline: the presence of an ancient scroll (obtained from the main passage of Skyrim)

Dawnguard

ID: DLC1VQ01MiscObjective

The first question after installing the DLC is how to see all the additional content in all its glory? The answer is simple, after your character reaches level 10, any guard in Skyrim will have access to a dialogue about recruiting for the Dawnguard, but if you are in the city, an orc named Durak will approach you and talk to you. We choose the answer with the desire to join the vampire slayers (Killind vampires? Where do I sign up?).

Following the marker (the best way to get there is from Riften) we come to a cleft in the mountain. Let's jump boldly. Walking along the path we get to the entrance to the castle. Next we observe a scripted dialogue between two NPCs:

We speak with a character named Isran and express a desire to join the Dawnguard. This is followed by a scene of conversation between Isran and Tolan, after which the Dawnguard quest ends.

Awakening

We follow to the cave, which is located not far from the sanctuary of Mehrun Dagon and kill a bunch of vampires in it (attention! To follow the Dawnguard storyline, do not accidentally become infected with vampirism). Arriving at a certain altar:

press the button under the marker and a purple glow appears. Next, you need to move the braziers (Brazier) that are standing around so that they become engulfed in flames.

When everything is ready, a stone monolith will open. When activated, a lady of beautiful appearance and... long fangs will fall out of it. After talking with her, the task is completed.

Bloodline

As it turned out, the girl’s name is Serana and she asks to take her home. Well, we won’t refuse. We get out of the crypt and learn a new cry along the way.

We move north and take a boat to Castle Volkihar and go to the main gate. When they see Serana, they will immediately open the gate.

Lord Harkon awaits us in the castle and will invite you to become a vampire. We choose to refuse to accept this curse (I don't want to become a vampire. I refuse your gift), because we want to slaughter vampires! Not very happy about this development of events, Harkon expels us from the castle (well, he doesn’t kill us, thanks for that) On the approach to the castle of the Guardians of the Dawn we observe an attack on the castle by a detachment of vampires, in the amount of 3! Having killed them, we talk with Isran and this is where the task ends.

A New Order

ID: DLC1HunterBaseIntro

We are required to recruit two new Van Helsings to the castle. Let's begin. The first one, named Gunmar, will not come to the castle until you kill the she-bear who is in the cave before our eyes. The difficulty here can only be caused by a troll who has settled near the bear. We talk with Gumnar and he goes to the castle.

The second recruit will be a girl named Sorine Jurard. She flatly refuses to go to the castle if you don’t have a pumped-up conviction or if she doesn’t have a “Dwemer Gyro”. Fortunately, Serana’s lost bag with gyroscopes lies near the river.

We give her one piece and she is already a member of the order.

Returning from the mission, we find ourselves locked in a castle where we are tested for vampirism. If you are not infected, the gate will lower, after which we go to Isran (turn left and up the stairs). End of task.

Prophet

ID: DLC1VQ03Hunter

We are required to follow Isran, who will lead us to Serana (I was already thinking we would have to kill her) and after talking with them they will send us to find out about a certain priest. We go to the College of Winterhold to the librarian Urag gro-Shub and find out where to find the priest (I need to find a Moth Priest), he will send us to the Dragon Bridge. Arriving there, we lose the quest marker, but any city resident or guard quickly helps us out. We ask if they saw the priest here (Know anything about a Moth Priest visiting Dragon Bridge?) and they answer that he was here, but had already crossed the bridge to the south.

We take out the note from the vampire and, after reading it, follow the marker to the cave. Let's clean it up. We take out the quest stone from the marked corpse and insert it into the hole on the parapet.

The energy barrier falls and you need to beat up the old man! After talking with him, after his sides were dented by our sword/mace/axe/fireball/(insert as appropriate), we send him to the castle, and then we ourselves move there. After the dialogue in the castle, the old man reads the ancient scroll and the Prophet quest ends.

Chasing Echoes

You need to talk with Serana and from the dialogue we learn that the entrance to one of the Oblivion planes is hidden where she would not look. We offer her the option of Castle Volkihar (In Castle Volkihar?) and hit the road.

You shouldn't go into the main entrance of the castle; we'll go left.

In the castle we go through the corridors, unlock the doors, lower the bridges with levers and in the end, going out into the fresh air, we come across a lunar clock (it’s like a sun clock, only lunar). They look like this.

For them to work you need to find the missing sections:


After repairing the mechanism, we go down to the basement. We pass along the way, taking all opponents into Oblivion.

The mechanism from the bars behind the gargoyle.

Let's activate it.

How unexpected!

When passing by a room with a bunch of gargoyles, don’t forget to take a beautiful vampire armor.

Find a couple of differences:


Arriving at this location with circles in the middle of the room:

I advise you not to touch anything until it is indicated in the task (there are bugs with the task) and save just in case.

After Serana's long speech, she asks us to find her mother's diary.

We read, take it, give it to Serana (I "ve found your mother"s notes). After which she asks to find three things in the room to open the portal.


Next, we put it all in a marked cup and say to Serana. She drips her blood there, the portal opens, but we cannot enter there. Serana tells us that either a vampire or someone who leaves part of their soul in this world can enter there.

Eh, since we, the Guardians of the Dawn, in a conversation with Serana choose the option of dividing the soul (Soul trap me. I won't feel right as a vampire), and then say that we are ready (I'm ready). The separation is painless:

and we can go through the portal. End of task.

Beyond Death

Having passed through the portal, we find ourselves in one of the planes of Oblivion, where those souls that are absorbed into stones are stored. The peculiarity of this area is its own unique landscape. There are cracks in the ground that, when activated, fill one of the soul stones in the player's inventory.

First of all, we go to the marker, along the way meeting wandering souls and local undead.

Arriving at the place we will meet Serana's mother Valerica.

Based on her tip, we go to kill three guardians. There is nothing complicated with this, the markers will indicate where they are.

Returning to Valerika, we discover that the barrier separating us has disappeared and she takes us outside the gate.

Where a dragon appears that must be defeated.

And then we set off to complete the next task.

Seeking Disclosure

One of the scrolls for this task is obtained through the previous task, and the other during the passage of the main storyline.

Having obtained both scrolls, we talk with the monk.

This completes the task.

Unseen Visions

Important: in this task you will need an ancient scroll (Elder Scroll Dragon), which is obtained according to the main plot of the game (see the task “Beyond the Ordinary”)

The monk who was supposed to read our scrolls is blind! Now you need to perform the moth ritual.

To do this, we go to the cave under the sign, where we take a scraper, use it on a tree and start running after the moths. You don't need to catch them, you just need them to fly after you. To do this, we run around the cave in search of 7 groups of moths.

When they are collected, go to the light and read the scroll.

We speak with the companion and the task is completed.

Touching the Sky

So, we stock up on everything we need for a long journey and set off on a mission that will take a long time to climb through dark caves.

So in the first cave we need to jump into the water and swim with the current, it will lead to the right place. In general, the cave is quite straightforward, we look at the location map and go where we have not been before. After a long journey, we meet a snow elf named Gelebor! The only representative in his right mind and with seeing eyes.

Talking with him, we learn that he is not the last snow elf, but he really wants to become one and gives the task to kill his own brother. Well, it’s not possible to continue the family line, so it doesn’t matter if there’s one more member of a dying race or one less.

A representative of the Red Book opens a portal for us and we receive the task of collecting 5 water samples from different sources.


There is a lot of running around, there are a lot of Falmer, there is more than one dragon, but there shouldn’t be any difficulties in finding locations.

In the end we come to a huge castle, into the bowl of which we need to pour the collected water. We go to the opened location and meet our brother sitting on the throne.

He doesn’t want to give up just like that, so he revives the frozen Falmer and Corus that we have to kill. Next, the fight takes place with the snow elf himself:

after defeating which, Gelebor will give us Auriel’s Bow.

End of task.

Kindred Judgment

The final mission of the Dawnguard! We talk with Serana, and then with Isran in the castle, where he, delighted at our discovery of the bow, will gather all the warriors and make a fiery speech.

Having dealt with them, we run to the castle, where a battle is raging, in which it would be good not to hurt our own.

And the last one will have to fight with Harkon. There is no need to give him the bow, because the battle will take place in any case.

He is a nimble enemy, summons skeletons and gargoyles, and sometimes pupates, becoming invulnerable to everything except Auriel’s bow.

By killing him we receive... honor and respect from all the Dawnguard. Congratulations.

Early in the morning, after sleeping in the fresh frosty air, Lydia and I went to the Crypt of the Night Emptiness. She was very close to our camp. And the walk in the fresh air to get there was wonderful, albeit short. We approached the cave at dawn, and the sun, with a slightly pink light, illuminated the gray stones of the entrance to the cave... At the entrance, at the very beginning, the Crypt of the Night Emptiness resembles an icy cave with a beautifully falling waterfall, there is a thin crust of snow around, and a barely noticeable frosty freshness , relentlessly accompanies you to the ancient Nordic ruins...

Going out into the hall with the waterfall, I noticed a vampire and a master vampire talking to each other. Later, in this location I also came across one bloody vampire. In addition to various vampires, I met skeletons and draugs here.

Taking aim with my bow and pulling the bowstring tighter, I felled one of them with one arrow. With the other, as with the hounds of death, we had to tinker. It’s good that Lydia and I didn’t catch anything from vampires or death hounds. Next to their bodies, I found the body of Stendarr's Watcher named Tolan. Also, thanks to the enchanted elven bow, I filled a couple of soul stones, and I always like this action - it’s beautiful! =) There were several damaged books in the wooden cart. And also, it is here, in an icy cave, that a snowberry bush grows, the fruits of which were carefully collected by me for alchemy. But I met a snowberry bush only once, at the very beginning. Then, although rarely, I only encountered glowing mushrooms.

Throughout the long journey, several chests were found, a lot of potions (although not a single one that was new to me), coins, precious stones and jewelry were hidden in urns... Well, and, of course, there was both armor and weapons. In terms of weapons, there was one interesting find... In the open sarcophagus lay an enchanted Ebony Sword of Despair (creatures and people of level 13 and below take flight for 30 seconds). Oh, I need, when I finish the work I started, I need to deal with all my enchanted weapons, which are kept at my home in Whiterun. In one of the chamber caves, we came across old stone ancient Nordic tombstones. By the way, there was also a Pentagram of Souls here - a special table on which you can both disassemble enchanted objects and enchant new ones. But since I didn’t want to waste any time at all, and there is such a table in Whiterun, in Dragon’s Reach, I simply took the soul stones: Great and Large and grabbed a potion of magic standing nearby on the same table.

Having passed into the next round hall, we met a draugr executioner; skeletons lay in the niches. With a vampire - a guide of shadows, I discovered as many as 2 precious stones: a flawless amethyst and a flawless ruby, and this was the first time I had seen this.

Further, through the opening bars we found ourselves, as it were, in cells. Treasure seekers should wander around here very carefully. For example, I found the chest on the 2nd attempt. But I found a couple of potions: healing poisons and a weak potion of magic. In a small labyrinth in which a couple of frosty spiders live, there was a flask with a potion in a corner. Still, when you walk around and look out for everything carefully, you can find something rare and interesting, not to mention the necessity of the found thing. In the chest, by the way, in addition to 99 coins, there was a black soul stone.

Having passed another corridor near the inner river, opening the grate and wounding the frost spider, we reached a wooden door. Lydia and I needed to catch our breath. We sat down on some stones, a waterfall gurgled nearby, growing into a small river, and mushrooms grew.

Behind the next door we met a master vampire. Everything here was overgrown with cobwebs and I found spider nests with eggs. There was also a wooden door leading to the Cave of the Night Emptiness...

Behind the door, on a pedestal, lay "Scroll: Firestorm". Two gargoyle statues decorated this room. Walking further, we found ourselves in a very huge hall, where vampires were talking below in a round open room... We quietly made our way further, along the way opening a chest in which we found an iron battle ax of fear (creatures and people of level 5 and below take flight for 30 seconds ), 108 coins, 12 steel arrows and elven armor of true health (increases health by 50 units). On the way down, they found the body of the Watcher Adalvald, with nothing special on him, but next to him lay the book “Notes on the Crypt of the Night Emptiness, Volume 3.”

From afar, in a round open room, I defeated several vampires and entered his territory. Several vampires turned out to be: a vampire thrall, a vampire who is a guide of shadows, and they also found the bodies of a certain Lokil. Nothing special was found on them...

In the middle of the hall there is a button that I pressed quite painfully for myself - after pressing, a huge spike pierced my palm right through. It’s good that Lydia was nearby, who immediately began to calm me down and treat me with potions. There was a skeleton lying nearby... 5 coins from which Lydia took out herself. I honestly didn’t know what to do next and only my ingenuity helped me with this... There are beautiful things here that resemble large vases, but in fact they are braziers. They had to be moved somehow. The guess was that by moving them in a certain order, something should open. Moving the braziers, I realized that at a certain level a torch ignites in them. I decided to move them so that the torch burned in all of them. After this, the transformation of the hall in which we were located began... While the transformation was taking place, I even managed to learn, which I found a little earlier, “Spell Tome: Stone Flesh.”

A stone monolith appeared in the middle of the hall, after activation of which it opened and the Mysterious Woman appeared in it. I talked to her... It turned out that she is a vampire, the girl’s name is Serana. She was locked here many, many years ago and all this time she stayed in this sarcophagus. And now she wants to go home and asked to be escorted home, to a castle off the northern coast of Skyrim. Of course, I agreed.

Having walked further through the location, the three of us already defeated a couple of gargoyles, with which we found iron ore and precious stones, found another treasure chest and the body of a novice sorcerer, with whom a new recipe for the atronach forge was found. My elven gaze also noticed a bag of coins. Having examined the distant halls, we found the “Tome of Spells: Necromantic Treatment” and another chest. The chest, among other things, contained an ebony two-handed sword.

Wandering, we came out into the last huge hall... Everything was in desolation, and even poisonous bells grew. After killing a couple of draugr, including the warlord, we examined the hall in search of objects. Found a chest. The most interesting thing was that the Lamellar Helmet of True Restoration was found in it (restoration spells consume 20% less magic). Burnt bodies were also found...

And at the end of the path I had traveled, the Wall of Words was waiting for me, near which I learned the Word of Power: “Reserve of strength, Sucking of vital energy.”

The gifts are nearby, they also made me happy! In addition to bags of specie, there were also: Steel Greatsword of Decay and Glass Dagger of Horror. A pair of malachite veins were also found here. In one of the chests, in addition to small change, I found a Large Soul Stone.

We went outside to get some air, but then we went back to walk around the location looking for things we hadn’t seen. By the way, we found another malachite vein and a couple of valuable things. We walked there and back.

We left the Crypt of the Night Emptiness only in the evening. The air was so fresh that you wanted to drink it! And the Deer running past reminded us that we are alive and there is beautiful nature around us.

We went to spend the night again in the camp that was set up at the Lord’s stone...

Entrance to the Night Void Crypt.

An icy cave at the entrance.

Ebony Sword of Despair.

Urn and chest.

Crypt decoration.

Ancient Nordic graves.

Pentagram of souls.

Draugr executioner.

Lattices in the crypt.

Potions on a pedestal.

Wounded frost spider.

Lydia against the backdrop of the door to the cave and spider nests.

Pedestal with a scroll.

The body of the Watchman Adalvald.

Cave decoration.

The main open hall of the cave.

Brazier.

A button piercing my hand.

Starting the fryer.

Moving the fryers in the right direction.

Transformation of the hall.

Stone monolith.

Walled up stranger.

A vampire named Serana.

Living stone gargoyles.

Chest and Spell Tome: Necromantic Healing.

Main hall of the location.

Wall of Words and Word of Power: "Strength Reserve, Life Energy Drain."

Steel greatsword of waning and Glass dagger of horror and pouches of coins.

Frosty evening on the way to our overnight stay.

The Night Void Crypt is a vast location in the worldwide popular game Skyrim. This role-playing project is famous for its huge world where you can move freely. Among most similar caves, this one has some features, information about which will be presented in this article.

general description

To get to the Night Void Crypt, you first need to find it on the map. Since the territory appeared only with the Dawnguard add-on, without it the location will not be on the map at all. To find the cave, you need to go from Dawnstar in a southwestern direction all the way to the mountains. If you go up past the Watch Hall destroyed by vampires, the player will go straight to the place he needs. There is only one path up from this location, so you won’t be able to get lost even if you really want to. The main feature is that the appearance of the cave changes depending on whether the user came there with the “Awakening” task or simply found it on his travels.

Free entrance

If you look into the Night Void Crypt without a mission associated with this place, it will have a slightly different appearance. Most corners of the location will be inhabited by a variety of animals that call the cave their home. These will mainly be saber teeth, as well as wolves.

After a few brief skirmishes, you should head to the southern corner, where there is an ancient Nordic tower that can be explored. You can enter it and walk along the first two floors. The entrance will continue to be closed until the player takes on the “Awakening” quest.

On the first floor you can find a useful sword for your character - its characteristics depend on the hero’s level. The same applies to the chest located a little higher in the tower. The contents of this container also directly depend on the level of pumping of the central character. Otherwise, in the Skyrim game, the Night Void Crypt is no different from other similar locations. The center is cut by a small stream, there are many stone pillars and ledges.

Starting a quest at a location

Many players are wondering how to open the Night Void Crypt without having the quest “Awakening” in the quest log. This is impossible to do, because the passage to the towers and the far corners will be blocked with stones - no amount of magic will be able to dismantle it.

If you come here during the above-mentioned quest from the Dawnguard, the cave will change a little. Firstly, almost immediately at the entrance there is a grate that will have to be opened. Secondly, the inhabitants of this place will be much more dangerous. This list includes frost spiders, draugr, skeletons, and even death hounds. You will have to deal with such a company on your own.

Already in the first hall you can find two vampires talking near the corpse of sentinel Tolan. To go further, you need to open that same grate, and to do this you will have to step into the turret on the other edge of the territory. There will be a special chain there. If you interact with it, the passage further will instantly open.

Description of the further path

Passing the Crypt of the Night Emptiness on the task “Awakening” after opening the grate involves moving along a small corridor. Initially, the player will observe the architecture of the Nords, which will quickly give way to niches with the graves of vampires. There is a chest on the right near the exit, but you can miss it - you won’t be able to pick up any useful things from the meager loot.

The corridor will lead the player to a new location - a vast hall with four passages. Each of them is closed by bars, and in the center one of the vampires is fighting a high-level draugr. It is not recommended to interfere in a fight, because you can become an object of anger for two enemies. It is better to wait for the winner and then finish him off with several well-aimed attacks.

It is recommended to initially open the first two passages. They will contain a Master level chest with some good loot and a pedestal with potions in the next tunnel. It is better to skip the third passage, as there is another draugr living there. The fourth option will allow us to move further in the research.

Progress through the cave

The Nightvoid Crypt is quite vast, and the player begins to understand this only after looking at the flooded vampire cemetery. This will be the next area you enter from the hall with four passages. Here you will have to fight several vampires in order to go further into the tomb of the Nords.

The user is immediately recommended to go to the outermost alcove so as not to miss the chest. After this, you can see the vampire fighting behind bars and go to the next area. It will be a huge and beautiful hall with various decorations, including gargoyles. There is a stone circle in the center, and on the right there is a staircase down. If you go down it, you can find the corpse of another patrolman and a chest with useful items.

Completion of the hike

In the game Skyrim, the Crypt of the Night Void closes after pressing the button in the center of that same stone circle. This must be done on the “Awakening” task, which involves finding out the plans of the vampires. The grate at the beginning of the location lowers, leaving only the road ahead. Along with pressing a key, the player will have to move the braziers to free a mysterious woman named Serana. She slept here for a long time and will be able to tell you information about the task.

Advancing further will allow you to explore the Nordic ruins. You can move freely along them until the moment when the passage is again closed by the grate. The lever for moving the barrier is in the center of the hall. After the next passage, the player will see an interesting sight - inside the cave there is an amphitheater with a circle of fire inside, and on the pedestal there is a draugr throne, behind which there is a chest. There is also a path to the exit here, but initially you will have to pass a test.

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