Walkthrough of the game avencast the sorcerer's apprentice. Walkthrough of the game Avencast. The feats of arms of the blockade sorcerers

1. Class Awakening

AVENCAST starts with a story in Layered Water Pastel. After a short ‘embarrassing’ dialog, Xivarious sends you to your mentor Malvaren. Pick up the manual from the table next to you and your Staff before leaving the room. Malvaren requires you to collect 3 seals. (Received Parchment of 3 seals, Map of Seminar Rooms)

Horatio's Seal Quest

Killing the 1st and 2nd sets of mob gains you (100 exp). You will have to kill the 3rd and 4th
sets of monsters gains you (120 exp) and Horatio's Seal. The 5th set will gain you 100 exp and Horatio's Bracers Def+4, M.Armor+4, Blood+2, HP+4)

Subquest – Beating up the bully

Rufus who stands near Horatio at the Arena will challenge you to duel for 5 guilders given to
the winner. Winning 1st round earns you 5 exp and a Bread Roll (restores 400 HP). You will
get 5 guilders if you accept a rematch. Winning again earns you 5 exp and 5 more guilders. If
you extort him for 10 guilders, he will call Horatio and get away with it.

Subquest – Severin's Imp Outbreak

Kill all the imps in the library and clear the rats and spiders in the corridors and rooms. Quest reward: 20 Guilders.

Subquest – Georgius gone Invisible

His room is located opposite Della Gusta’s History Lecture Hall. Go to the Spinning Globe
get the quest. Go to Xivarious to get the Visibility Potion in the Alchemy Hall. Quest rewards: 40 Guilders and 80 Exp.

Subquest – Dolcina's Pink Imp Ran Away

She stand near some red sofas at the Center Courtyard"s left side. Go to south-east School wing near Kelios' Lab. In the right room of this block you will see many tables, a cage and 2 more smaller rooms. Pulling all the levers in all 3 rooms, will make a route for the imp to the cage. Chase it to its cage and shut it. Dolcina will reward you (150 exp, Dolcina's Cord of Quick Wit – M.Armor+1, Soul+5, Max.Mana+10, M.Regen+1)

Subquest – Steal book for Gorlin the Merchant

Gorlin is located north section of the Center Courtyard. He wants you to get a book: "The Black
Sparkling Tiger" from the library. Go to the Library at the south-west wing of the Great
Halls. Avoid the librarian while searching the book in all the shelves (It is located
randomly). Give it to Gorlin, you will gain 100 experience, Gorlin's Magic Trading Scroll and Gorlin Rainbow Ring Def+1 M.Armor+1 Max.M+5 HP+3 Speed+1%.

Subquest – Hubertus" Lost Bag of Crystals

Hubertus is one of the students in Archibald's Class. Find his Crystals bag in the Garden, near the entrance to Crystal Cave. Hubertus reward: a Sparkling Crystal (100 Guilders price) and 50 exp.

Subquest – Swiftlina's Big Boast

Swiftlina is near a Lily Pond in the Garden. She will challenge you to a speed ranged targeting. Shoot all the moving targets within 10 seconds, you"ll earn 10 guilders. She then challenges you to do it in 5 seconds for another 10 guilders.

Archibald's Seal

Talk to Archibald in his Class room South West of the Academy. He instructs you to get a potion for Kalios to tame the 2 trees. Go to Kelios's Lab and he will ask you to pick up the Ice Spray in the near storage room. Return to the lab and use the Spray on the Fire Dwarfs. Killing them all you gain 50 exp and the Fertilizer.

Taking on the 2nd quest (Pot Cooling quest) requires you to use the Ice Spray on the pots to prevent them from eruption. It"s possible, just takes lots of patience and calm. You'll just need to keep cooling the pots with the ice spray for approximately 2-3 minutes. After lots of cursing and swearing, you"ll gain 100 exp for the trouble . (the game's most annoying mini-quest!)

Go to the Garden with the Fertilizer. Avoid killing the Killer Branches and use the Fertilizer on
both Trees by pressing ‘E’ near them. Then kill all the remaining Killer Branches. Return to Archibald to get the seal. You"ll gain 150 exp.

Della Gustera's Seal (The Crypt)

He is in his Class Room, North West of the Academy. He wants you to restore peace in the Academy's Crypt, located at the Garden's right side.

Upon entering the Crypt, you will find a Stone Platform and a lever. Pull the lever to move the
Platform. Proceed to the next room. Kill every monster you find in the Crypt. Talk to Istaros ghost to get Clues on his "Treasure". Pull the northern Lever to move the Platform forward. Proceed to the left room. At the south of this room you will find a wall plate that says "Here Lies Dagrius. He died trying to walk through a wall." Pass through this wall and you"ll find the FIRE RESIST potion . Go back to the Center Courtyard and enter the North West Gate.

You can"t pass the ILLUSION BRIDGE, walk into the chasm to cross it. Here you will find the History Book of Uldret and Pagain . (Clue for the Candle Stand) Use the FIRE RESIST potion to pass the Fire Wall. Rush in, grab everything in the Grave and run out. Use the ICE SPRAY to freeze the water blocking the path to a room. Return to Center Courtyard after killing everything and scavenging. You gain 100 exp for crossing each hurdle.

Clear the mobs and scavenge everything in the room on the right. Proceed through the north east Gate. Here you will find a Candle stand. Enter the 2nd Code you see in the History Book of Uldret and Pagain. (kinda looked like "qP", " ^ ", "rb", " ^ ", "J", and "/") You gain 100 exp for breaking the code.

In the room with the floor alphabet, step on the tiles spelling "M A R U G A R M A G I C U S" (100 exp.) Walk the reverse way when leaving the room to avoid the Lightning trap.

In one room at the Wall Plate saying "Here Lies Marcus, the Hidden One", walk through the wall to get items.

One Skeleton has the Missing Lever here. At the end of the corridor there is a locked gate, open it with the lever nearby. Return to the center courtyard, clear the newly spawned Skeletons. Use the Missing Lever at the Lever Switch. (160 exp) Pull it to move the Platform to the last room.

Here you will find Taertius – Your First Mob Boss. Kill him (80 exp) and all the others. Access their Coffins for goodies ( Taertius Spaulders Def.+8 M.Armor.+6 Blood+2 Soul+2 Max.M+4 HP+3). Pick up his Dead Carcass and place it on the Stone Platform. Move to platform by pulling the respective Levers to the place where you see 2 Dragon Statues. When the platform arrives, Pull the lever behind the Dragon Statue to Cremate Tertius. (500 exp)

Della Gusta in the Academy Seminar Rooms will give you your final Seal.
Return to your Mentor Malvaren for the Final Trial in the Crystal Cave.

You will be brought to the Cave entrance. Inside it you"ll see a Lightning Barrier. It will Kill everything that passes through it, including you. If you find killing the monsters too tedious, you can always lure them to the lightning barrier.

At the map"s left side you"ll find a green area with dead bandits around it. Pick up the Old Wooden Planks (Quest Item) and the Crystal (Quest Item) from the Dead Bandit.

At the map"s right side you"ll come across a round opening on the right side of the map. Here you"ll fight a Mini Boss: The SPIDER QUEEN. Her Poison is very lethal, so keep you distance. Spawn a Minion and only attack her when she is distracted. Then leave the cave area to recharge mana or restore Hit Points. Repeat until she"s dead. There is a chance she might Heal herself so don’t worry. Probably a Bug or not, I take it as one of her skills. She will drop the Spider Queen Staff (Dmg +36, Poison +20/s, Recoil 20) and Spider Gland (Quest item).

At the Cave"s Center you will come across a Broken Bridge. Use the Spider Gland and Old Wooden Planks on it to get across. You will find Shandra, who will give you a GOLDEN LEVER and 250 exp. Now you can use the GOLDEN LEVER to open the LOCKED COFFIN at the North West side of the Cave. There are equipment inside (random stats?).

At the Cave"s Northern part, you will come across a pair of Lightning Barriers and a GIANT CRYSTAL CRAB. Firstly, place the missing Crystals into both Barrier Generators. Then go to the place where the Crab emerges from the fuming ground. Press ' E' at the POTS on the right side to spill the OIL onto the fuming ground, then you could set it on fire with a ranged soul magic. The Crab will emerge again and won't burrow anymore, and will chase you. Quickly run pass the LIGHTNING BARRIER and turn it ON. The Great Giant Crab will be fried. You get a Crab Mask (Def+26, M.Armor+12,Blood+4, HP+8). Proceed North to next map.

Deep in the Crystal Cave

The cave"s left side have many Crystal Golems. They have very high attack and defense power. Always send out a Minion as you proceed. Nuke them as your minion distracts them. At the Top right of this cave you will find your SOUL STONE . You can access the fenced area at the center left through the North West side of the Cave. Here you will see a Wrecked Gate with a dead Crab under it. Use the Red Crystal to revive it. The gate will crumble to pieces. Kill the Crab and proceed. The Treasure box will give you a Sash and a decent pair of Boots .

Proceed to the center top of the cave. You will meet a scary Golem – He Anrail. Luckily we don't
need to fight him. Choose Left Exit= pursue Soul Magic, or Right Exit= pursue Blood Magic.

Kill the Scorpions along the way. You will see a Lever behind a Stone Dragon. Pulling it will
reveal a hidden Treasure room. Take the Goodies and proceed.

You will soon come across 2 Elementals locked behind bars. Lure the Ice Elemental to the
North Chamber and Lock in it. Go to the left Pipes set at the top of the room. Turn the Crank
Wheel and set the levers to this manner: @ / / \ (@ = Crank Wheel) The Heat will Kill the
Ice Element. Pick up the Ice Flower Crystal.

Now Lure the Fire Elemental into the same chamber and Lock in it. Go to the right Pipes set at the top of the room, turn the Crank Wheel and set the levers to \ / / @, killing the Fire Elemental. Pick up the Fire Pearl.

At the Right Chamber of this room, place both Elemental Crystals on the Stands. The door will open. Pick up the crystals and enter the room. At the Center you will see a stand with 3 slots. Place your Soul Stone, the Ice Flower and the Fire Pearl on it. Turn on Both Crank Wheels and set the levers in this order. @ / \ / / \ / @ . Return to the chamber and collect your Magic Embedded Soul Stone. Upon taking it the New Chapter will begin.
– END OF CHAPTER –

Kill all the Golems you find in this maze. There are some Poorly Erected Barriers which will
crumble with a simple hit. Break all of them. Make your way to the Top of the Maze. There you will have to Defeat the Giant Crystal Golem. The Spider Queen's Poison Staff works
excellently here. Upon Killing the Golem the New Chapter will begin.
– END OF CHAPTER –

2. The Fall of Avencast

You return to Avencast but the place is no longer the same. Monsters have over-run Avencast. In the magic barricaded room, Theodosius asks you to find an item from a monster for him. Kill the monsters outside and return to Theodosius with the Demon Battle Staff (100 exp). Then proceed to the planetarium to send a SOS message.

You will need to get the Key to the Planetarium from Stellarius. Proceed to the Blood Mage Wing. At the Center Bottom of the Wing is a room with 5 Statues, 3 of which have missing limbs. Use the Marbles Limbs on them to Open the Lock Chest. Marble hand (Top Left room in the Blood Mage Wing). Marble Leg (Bottom Left Room in the Blood Mage Wing). Marble Head (Center Left Room in the Blood Mage Wing).

At the Top right of the Wing, Murius and his 2 friends are hiding in a room. He would like to go to the Stronghold with you. Tell him that you will take him later. Leave the room and close the door. The open the door again to start a new dialog and agree to take them now. They will follow you. Then run pass the door and close it before they pass it, locking them in. This will protect them from being killed by the Newly Spawned Possessed Mages right outside the corridor. Go to the corridor and clear the infestation. Then return to the room and release Murius and his friend. They will be safe from running into Monsters along the Exodus to safety. Escort them back to the Stronghold through the route you came from. Your will get a total of 300 exp (100 exp for each surviving Adept.). Pick up the Planetarium Key and the Planetarium Instruction Manual in a Wooden Chest in Stellarius’ room. (100 exp).

Proceed to the Planetarium Here, there are 4 Mirror rooms and a Telescope on a Turntable in the Center Room. After Killing all the monsters, Go the Telescope and use it. Press on the switches to move the Telescope in the desired direction. Move it till you see a Bright Blue Star in a Blue Nebula. Center the Crosshair on the Blue Star. A Blue beam of light will appear at the base of the platform. Pull the levers next to the chair to rotate the beam. Pull the lever again to stop the rotation. Point the beam to the South Mirror and keep it there. Then go to the south Mirror Tower and move the Mirror till it points to the Glass Mirror to on the left. Now, go to the Left Mirror Tower and use the mirror to point the Blue Beam to the center of the L shaped Generator. Then go to the Generator and press ‘E’ to send the message. (200 exp). Now Return to Theodosius in the Stronghold.
- END OF CHAPTER -

Subquest – Agitatius's Lost Staff

To activate this quest, you need to find a Letter to Agitatius From Scorpius. Open and read that
letter. Then talk to Agitatius. He will ask you to look for Icarius in the Library at the Soul Mage
Wing. You will find a stone status there. Press ‘E’ at the statue and a hidden door will open.
Talk to Icarius in the Hidden Room and he will return the stolen staff. Return to Agitatius and
you will get 250 exp for returning the staff.

3. Source of the Demons

Meganteolis wakes up and Tells a story. After that, he wants you to find an item called Destructorus. Go through the Soul Mage Wing and Locate the Destructorus in a room South of Soul Mage Wing. Return to Meganteolis. (200 exp.) He ask you to recharge it at the Planetarium. Go there and adjust the mirror in the Left Mirror room to point the Blue Beam to the North Tower. Go to the North Tower and use the mirror to reflect the Blue Beam to the Generator Core room with a Charge Unit (looks like a Peeled Orange) and close it. Pull the lever next to it to initiate the Charging Process.

Half way through the Charging Process, a Huge Ghoulish monster resets the Telescope. Return to the Telescope Room to kill it. INDRAGUL has a Invincibility Shield which can only be removed by with a Blue or Red Beam. Run to the Telescope, Target either the Blue or the Red Star. Let the Beam Rotate around the room and start attacking Indragul once the Shield is removed. After Killing Indragul, take the Key from his ashes. Re-align the Telescope to the Blue Star for the Blue Beam and channel it through the South Mirror. Return to the North Tower to Continue Charging the Destructorus. Take the Charged Destructorus from the Charge Unit (200 exp.)

Meganteolis will give you a Disenchanting Spell Scroll (100 exp.) Go into the Small Meeting Room of the Archmages. At the back there are some Statues in the middle. Stand at the Bottom Wall and Use the Disenchantment Spell Scroll from Inventory. (Press "I", click on "Quest Item" Tab, then Double Click on Scroll.) The wall will vanish. Enter the Secret Wing. You will find a bunch of tough sword wielding monsters. In this area there are: a Locked Room, The Sealed Necromantic, A Mushroom Bomb Lab, and KulKurazz Torture Room.

In one of the Rooms, you will find a Restrained KulKurazz. He will ask to form a Pack. Accept it (No other option.) He will give you the magic word ‘Syrah’ to communicate with Crazy Anitalis.

There’s a Labyrinth to the right of this map. At its end you'll find a prison where Crazy Anitalis is. He won"t listen to you if you don"t say "Syrah". At the bottom of the Labyrinth, Kill the RAGAs and the Dark Leader. Take the ENERGY CRYSTAL (quest item) from him.

Talk to Anitalis. Say ‘Syrah’, he’ll give you a key to the locked room. Use it to open the Locked Door. Inside this Room will find 5 Pictures on the wall depicting the progress of a story. Press 'E' at the pictures to Activate the sequence in this order: (1 – Portrait of a Man, 2 – Man in Court, 3 – Man in Cell, 4 – Man in Chains, 5 – Man Sucked into a Frame.) and you will be teleported to the Avencast Past where you will meet Gyron.

Here Gyron will be executed by the Evil Taertius by extracting his mental powers. Talk to Chaired in the next cell to get the Passwords for the Necromantic Chamber. (50 exp.) Go there. You will need to pass those Pesky LASAs. You can either dodge them, or Kill them sniping or Sneaking up behind them and Smack it. 30 exp each. Once you reach the Necromantic chamber, go to Southern Docking Station for Suction and swap the Codes (h L N -> p ^ @ ^) to:

And Click Activate.

Then go to the Northern Docking Station for Supply and Swap the codes (p ^ @ ^ -> h L N) to:

and press Activate.

In a cut scene Tertius will die. Kill the remaining Guards. (500 exp.) Return to the Prison and Kill the TORTURE MASTER. Follow Gyron to his cell and he will send you to the Present. (500 exp and Avencast Robe of Honor) Make 3 Mushroom Bombs in the Lab with the Explosive Fungus Machine. Place 1 each of Crystalline Dragon Fire, Dried Sulfurous, and Voldarian Morel (ingredients in lab), then Activate to Make the Mushroom Bomb.

Go to get Anitalis and bring him to the Necromantic Chamber. Use the Mushroom Bombs on the Walls to the North, South and West to Open the way to the Docking Stations. Now enter (p ^ @ ^) for the Northern Docking Station and (h L N) for the Southern Docking Station and (P J N h /) for the Suction Force Control. Active all of them and then active the main control at the center of the Necromantic. If you did everything right, Anitalis will finally regain his sanity and will give you a Demon Liberation Spell and 500 exp.

Now proceed to the Torture Room where KulKurazz is Restrained, replace the Ruined Energy Crystal with the Energy Crystal you found earlier. (200 exp). While at the KulKurazz Restraining Barrier, press ‘I’ and press the quest item tab and Click on the Demon Liberation Spell Scroll to release KulKurazz. He will open the Door for you. Kill Harrassies. (375 exp, and Ornulf of Elthenor’s Staff). Now enter the room of the Portal of Dimensions. Run directly into the Portal.
- End of Chapter -

Subquest – Revive Kelios

Pancratius will give you this quest. Go the to Summoning Master's Quarters located North of
the Great Halls. At the Northern Right side of this Hall, you will find Kelios Petrified and a
Hastily Written Note on the floor next to him. Take the not and return to Pancratius. He will give you a scroll with the Unpetrifying Spell and 50 exp. Return to Kelios and use the Counter
Spell on him. (100 exp.)

Subquest – Golden Cage for Gorlin

You will have to get the Key from Quallus’ Room in the Eastern Guest Wing which is accessed
through the South East Exit of the Great Halls. Once you got the Key, return to the Eastern
Lounge and Pick up the cage. Return to Gorlin. You get 150 exp and A boots of Equilibrium
from Gorlin.

Subquest – Chimakoos for Gorlin

Gorlin wants you to Catch some Chimakoos in the Fairy land. If you accept the quest, he will
give you the Golden Cage and a Small Fairies Coin. Now proceed to the Western Guest Wing
through the South West Exit of the Great Central Halls. Go to the Guest Wing Garden and toll
the coin into the Pool to Open the Portal to Fairy Land. In it avoid the Plants and run to pick up a
fruit at the North West of the Fairy Field. Then Go to North East and place the Fruit and the
Golden Cage on the Floor. Wait for the Chimakoos to enter the cage, then pick up the Cage and
Return to the Portal. Return to Gorlin and he will give you Adept’s Robe Of Mana and 200 exp.

Subquest – Dolcina's Imp Run Away again

Dolcina will ask you to capture her Imp. You can find it at the same place where the Fairy Land
Portal is located at the center of the Garden. Hit it till it Falls down unconscious. Pick up the
Imp and return to Dolcina. She will give you Adept's Cap of Mana and 100 exp.

4. Meganteolis' Betrayal

You return to the Stronghold just in time to battle FRAAZZZ. Killing him will grant you 450 exp. The
Protection Sphere failed and Theodosius asks you to recharge it at the Planetarium just like you did for the Destructorus. Return to the Stronghold with the Recharged Protection Artifact and place it back on the stand. Theodosius wants to go with you to see the Portal. Return to the Secret Wing (via small Meeting Room). A cut scene will commence.
- END OF CHAPTER -

5. Kyranian Wastelands

Enter the Portal of Dimension and will arrive at a strange floating large piece of Alien Land known as Kyranian Wasteland. Make your way to the End of this Crescent piece of land. There you will meet Gaian in front of the Kyranian Stronghold.

Fight you way through to the North and around South. You will soon come to a Kyranian Teleport
Machine to the Gardhun Vault of Kings (see [site] & [site] below) and the entrance to the Kyranian Fortress. Use the front entrance to Gardhun Vault of Kings (after activation) to enter Interior Fortification of the Main Gate. Again Fight you way through while avoiding those traps. At the Northern West side, you will come across a PSION who will help you to activate the portal. He will give you the Key to the Generator Rooms. Proceed to Generator Room Portal which is located behind the Locked Door on the Northern East side to retrieve the Energy Cells. Use the Key to open the door and use the Portal inside to get to the Generator Rooms. Run pass the Gatling Energy Traps, and pass the Laser Grid when they turns of intermittently till you get to the other side. There's a Lever there, and pulling it turns-off the Laser Barriers. As for the Fire Wall Waves, well, it just like crossing a busy Highway. Have fun!!! Once you get to the last room, Kill the defending Evil Poisons and retrieve the Kyranian Energy Cell. And Return to PSION. Give PSION the Energy cell and he will active the Teleport unit. (800 exp) Proceed into the Teleport to reach the Kyranian Quarters.

Upon Arriving at Kyranian Quarters, you will see Gorlin who will tell you a family story and leaves.

In one of the rooms at the Right side of the Kyranian Quarters you will find a room with 2
COGWHEELs on, or near, a table (you may have to use [F] key to see them). Take these
COGWHEELs, and the Key in a Small Stone Chest nearby. Then use the key to open the locked door there. Inside this room you will see a White Sphinx Statue holding 2 cups, and a White Chest nearby. Place the Cogwheels and the pins correctly and click on the Crank to open the Chest. Inside you will find 2 Eye of Sphinx. Place the Eyes on the Sphinx's cups. You will have to battle Continues Spawns of Killer Flies for 1 minute. You will need to Spawn a Crystal Golem as a Tank, and you will need at least 10 – 20 mana potion to keep spamming your Area of ​​Effect magic to Kill the Flies. You will need to respawn your Crystal Golem every 10 seconds. After this Test of Endurance, the Sphinx will Self Destruct and you can take the Tar El Ak's Sash (the Best Sash so far) from the Rubble. Proceed to explore the Quarters. Eventually you will come across Meganteolis.
- END OF CHAPTER -

Subquest - Purifying Gaian's Spring

Gaian wants you to purify his Spring. Enter the Kyranian Fortress using your Amulet. And
Pick up the Crystal Chalice Inside the Fortress of Dimension – Main Gate, go the center and
pick up the Crystal Chalice from the Small Stone Chest and find it with water from the Magic
Spring next to it. There’s a lever which will activate a PORTAL. Pull it to activate the Portal.
Take the Crystal Chalice of Elemental Water to the Gaian’s Corrupted Spring and purify it there
with the Elemental Water. Talk to Gaian and he will give you 300 exp and Gaian's Miracle
Potion
(Max.Mana+20 and Max.HP+25).

Special Area * Gardhun - Vault of Kings

The PORTAL you activated is found near Gaian on a large Stone Column. Enter it and you will
reach Gardhun – Vault of Kings. Make your way to the end of the Corridor. Beware of the
Super Tough Wolgath. At the end of this Spiral Corridor, you will find a Precious Coffin with
some great equipment in them. Enter the Portal Nearby to return to Kyranian Wasteland.
Return to the Fortress Main Gate.

6. The Last Kyranian's Legacy

Fight POSSESSED MEGANTEOLIS and defeat him. (900exp , Meganteolis Staff) Soon you will
come across your Late Parent's Chambers. Pick up the Kyranian Key and the Elixir of Transcendence from the Small Stone Chest next to the Holographic Unit. And use the key to the next room. Proceed with caution. Kill all the Monsters and go to the room on the right and you will see a Teleport Unit. Use it to get to the Defensive Fortification Side Gate. You will be rudely greeted upon arrival but you’re no Jelly, so kill them all and proceed. Make your way to the South of the Fortress and you will eventually reach a small part of the Kyranian Wastelands. There you will find Pajaou and this 3 other Madavas companions.

See [site] below

Now return to the Kyranian Quarters and make your way to the North. The last room here you will
find a Teleport Unit. Use it to move to the Kyranian Security Gate. Upon Arrival, you will find that
KULKURAZZZ arrived and sealed both Teleport Units, and leaves you stranded. Have no fear, Gorlin to the rescue. Simply summon his Doppleganger and shout his name for help. Then step away for the Doppleganger to leave. Gorlin will arrive in a short while to unlock the Teleport for you and wants you to bring him to the Kyranian Museum. You'll have to agree.

At the Museum, you will come across Enrael.

See [site] below

Proceeded into the Museum pass Gorlin. Kill all the monsters along the way till you’ve gone a circle,
you will then find that Gorlin is in a room being chase by Mutated Chimakoos. Kill the Chimakoos.
Gorlin will tell you his sad story.
- END OF CHAPTER -

Subquest - Remedy to the Black Scourge

Pajaou will ask you to find the remedy for Anjaou’s BLACK SCOURGE Curse. Search the
Map for the Kyranian Crystals which is located in a small stone chest on the left side of this
land. Enter the Fortress again and go to the Lab which is located on the North East side. Use
the Crystal Chalice you still have with you and scoop up some Elemental water from the
Fountain in the Concourse south of this fortress. When you find the Lab, get the instructions
from the Manual on the stand and then use the Mixer. (300 exp , Kyranian Remedy) Return to
Pajaou and give him the remedy. Anjaou will recover and will give you Anjaou’s Ring and 400
exp.

Subquest - Redemption of a Thief

Enrael wants you to help liberate him from his Punishment. Take the Royal Diamond from him
and place it back on the Display Case in the Museum just south of the Museum Door. (250 exp)

7. Finale: Destruction of the Crystalline Heart

Gorlin will Open the locked Door and leaves. (600 exp) Proceed North to enter the Kyranian Palace and Sanctuary.

On the left side of the Sanctuary you will come across a room that requires you to recognize a Piece of Art in order to Open the door. Arrange the Art in the order from Left to right starting with the Snake head pointing to the left.

When you have completed the Jigsaw Puzzle and press activate, the door will open. Kill all the
PSIONs are in here and take the Key to the Chamber of Sphere Horns and the Sphere Horn Stone Tablets. Return to the center hall of the Palace. Gorlin will bid you farewell. You the key to open the Locked Doors and enter both the Sphere Horn Chambers and enter the respective codes to activate the Ky’Ral (Bird, Snake, Labyrinth, Mushroom) and Erend’Ur (Bag, Mushroom, Butterfly, Man) Horns. The codes are found on the Stone Tablets. (100 exp + 600 exp).

The Way to the north will Open leading to the Large Meeting Halls of the Kyranians. Proceeding North. Along the way at the Large Meeting Halls, you will come across Symbolic Platforms much like the ones you saw at the Academy’s Crypt leading to Marugar’s Coffin. Step on the symbols according to the Symbols on the elevated sides in the order starting Left and then right and left and right from bottom up. I'll list the order here. (Butterfly, Man, FloppyDisc, Labyrinth, Snake, Mushroom, Snail, SquareHead, Bird, FloppyDisc, Witch, EagleLabyrinth, Bag, Bird). Do it slowly, as just a single miss will kill you.

Upon successfully crossing the platform, you will enter the Great Meeting Hall. Now is the time to use up every unused Skill Points and Stock up on Health and Mana Potions. You should be Level 38 by now if you did every quest and killed all the monsters there are to kill. You will get non-stop action until the End of the Game.

Go down into the arena, summon your Crystal Golem, and Kill all the Tentacles. Then Kill
MORGATH. Then Destroy the Crystal Heart.

The strategic use of potions will help you Defeat the Morgath.

Good Luck and Play the game again even if you completed it. Then tell all your friends to play it too. Cheers to Clockstone for wonderful piece of work and we look forward to more game titles coming our way!!!
ENDGAME

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It so happened that in the crowd of greedy people, envious people and selfish people, there is no, no, and there is at least one righteous person. For example, evil parents decided to get rid of their newborn offspring, leaving the child to the mercy of fate by a forest stream. Hungry wolves would definitely have tasted the baby if it weren’t for the old hermit who noticed a suspicious ball of diapers in time.

As befits a fairy-tale old man, the grandfather turned out to be not only a harmless good-natured man, but also a self-taught wizard who was skilled in his craft. When the boy grew up, the old man began to teach him the wisdom of witchcraft. And, to his great surprise, he discovered phenomenal abilities in the child, and most importantly, a keen interest in sorcery. A few years later, the gray-haired sage realizes that he himself is no longer able to satisfy the curiosity of his pupil, and sends the young man to a magic academy.

Today there will be a holiday at school!

The “student” didn’t even have time to look back when it was time for final exams. To receive a certificate, the future sorcerer must pass a test in a gloomy dungeon, filled to capacity with dangerous creatures. And when the hero successfully completes the task (with the help of the player), a very unpleasant thing happens: the gates to hell swing open and the academy is flooded with horned, winged and hoofed guests. Let's figure it out - don't spend your prom in the same company!

The simple plot is presented in a suitably modest title sequence, stylized as a pastel drawing - simple but expressive. On the one hand, such a production obviously deprives us of the chance to play the role of a warrior, archer or other non-magical character. However, even with sorcerers Avencast not everything is as simple as it might seem at first. The whole problem is in the trivial division of magic into “black” and “white”. Or more precisely - on “blood magic” and “soul magic”. If the first category contains mainly melee spells, then the second successfully replaces bows, crossbows and other “artillery”. In addition to this, there is also a third, neutral branch with enchantments for summoning all sorts of otherworldly allies. For example, a golem with a strong build, which will help out more than once in difficult times. The player is free to decide for himself exactly how to develop the hero - almost at the very beginning of the adventure, he will choose a crystal that determines his specialization. As for infernal conscripts, adherents of both orientations can turn to them for help.

With all this, pumping deviates somewhat from the usual scheme. At first glance, everything is as usual: we crush enemies, increase the level and, finally, distribute the newly received stat points across four parameters (health, mana and two types of magic). Everything about survivability is clear, but the rest of the indicators require explanation. The fact is that the supply of astral energy and the strength of each magical branch depend on different parameters. It should be remembered that balance is the key to success. Don’t forget about learning new spells, because the same conventional units are spent on them as on “ordinary” parameters. Moreover, repeatedly increase the level of “ripe”, as in the same Diablo, it won’t work - you can only learn the next skill of a higher rank.

The feats of arms of the blockade sorcerers

Alas, the virtual world of Avencast is very limited in size - for a good half of the game we don’t even leave the walls of the magic academy. And if you happen to get out “to freedom”, then willy-nilly you will be surprised at the size of these places. Let's take the magic forest - a room, it's a room in Africa, even if it's a big one. But the locations look neat, and some are even pleasing to the eye. Here rays of light fall through the window, there smoke billows... Babble.

Despite the small size of the world, you still won’t be able to complete the game in one sitting. The main obstacle to this is the monsters that landed in the academy. With their thick skin and aggressiveness, they more than compensate for the small size of the game universe. At first, encounters with enemies are torture, since there are no good weapons or powerful spells at hand. But the annoying interventionists are every moment ready to scratch, bite or slash the unwary wizard with a saber. It becomes difficult to play already at the average difficulty level - there are only three of them. Particularly impatient gamers may be stunned from the very beginning, so train your perseverance. It is worth noting that the enemies are of the same type – a couple of types of extras, plus a rare handful of “elites” for the sake of appearances.

Bosses are no kinder than their quarrelsome little brothers. These thugs are able to “sweep away” anyone thanks to their fantastic strength and armor. It would seem that it couldn’t be simpler: run in circles and occasionally shoot fireballs - you’ll see, you’ll get it done in half an hour. That’s how it is, but it’s too long and tedious - you want to jump up close and hit the adversary with your staff once or twice. And the enemy is just waiting for the puny magician to close the distance, so that he can immediately catch him with his paws and launch some kind of magical projectile after him. It is easy to guess that the force of our action is much less than the response. Often such an exchange of pleasantries is fatal for the hero, so one has to be careful. In addition, several story battles cannot be saved, so be patient. Regeneration comes in handy here. Both mana and health are restored quickly - at first you even forget about the healing elixirs accumulated in your inventory.

However, during battles, there is a feeling of complete “toy-likeness” of what is happening: a blow with a staff feels like a light slap, an explosion of a fiery clot is like being hit by a ping-pong ball. The reason for this is not only sluggish animation, but also mediocre sound. There is no sound of breaking bones or screams of horror - only strange popping and quacking sounds. The musical accompaniment is also inconspicuous - after the game it is already difficult to remember the melodies. However, while wandering around the dungeons, the minute-by-minute change of the “peaceful” theme to the “combat” one when monsters appear manages to tire you. But the dialogues are voiced very well, and the volume of text in them is comparable to a small book.

It’s nice that the equipped equipment is visible not only in the inventory, but also on the hero himself. However, this does not add to his attractiveness - the model of the sorcerer (and even more so the other characters) has obviously undergone merciless cutting. But you can always look at what is happening from a greater height and contemplate “Pinocchio” in a relatively decent, reduced form. Most likely, this is exactly what you will have to do - the close-up camera invariably “looks” at the hero’s feet, which cannot be called convenient.

The controls in Avencast are quite non-standard for an RPG, albeit with some Action mixed in. The banal point’n’click has been replaced by another, but also well-known, scheme - we move with the WASD keys, and look around with the mouse. The similarities with action movies don’t end there – at times it seems that the academy isn’t training magicians at all, but real special forces soldiers. How do you like the sorcerer’s ability to roll by pressing the “arrow” twice? But it wouldn’t be possible without a spoonful of fish oil. The main problem is this: dragging spells from one button to another can only be done in the settings. In the heat of battle, you have to grind your teeth and poke at the previously assigned keys. You can easily miss - the hero has a lot of skills. There is also an alternative way to cast spells, which consists of quickly pressing a certain sequence of keys. However, this is not always convenient - if there are a lot of enemies crowded around, you shouldn’t even try. You won't have time anyway.

The spiritualism session is in full swing.

The age-old “run there, bring that” wanders from game to game, like the soul of a sick old man in a young and cheerful “shell” according to the Hindu tradition. In its next incarnation, the “bearded” procedure was overgrown with puzzles (often quite complex) and mini-games. So, at the very beginning, a certain lady asks to return her lost imp. The lost imp hid in the utility room and is shying away from everyone - try and catch it. Well, we close the escape routes with trolleys and treacherously drive the Hymenoptera naughty into a cage - let him think about his behavior.

Avencast turned out to be a smooth, harmonious and smart game. There are some annoying flaws, but they are not able to completely ruin the impression. Of course, you can complain about the high complexity, inconvenient controls at first, and other little things. But isn’t that why we play to fight and, if possible, not give up?

Preface

I would like to tell you about a young magician whom I found on the banks of a river when he was still a baby. The child grew, and his strength grew with him. Therefore, when my ward came of age, I sent him to study at the Avencast magical academy, not knowing that I would never see him again.

Three seals

From afar I could hear someone's angry voice - someone was calling me. I yawned and was about to turn over when I realized that I was not in the hostel. The explosion and acrid smoke creeping into the nose made one emerge from the sweet embrace of sleep and look around in surprise in search of its source - it was the alchemy teacher Kivarius who was “having fun”. Humbly bowing my head, I tried to pretend to be guilty, but this old man was not so easy to fool, so I had to listen to his long lecture about my shortcomings and head to the curator Malvaren. I feel... mmm, that almost the same lecture is waiting for me in his office, which did not improve my mood. I would like the distance from the alchemy room to Master Malvaren to be much longer, but, alas, nothing could be done to make the hopes come true. Now I understand what the expression “heavy heart” means.

Tip: Don't forget to collect things from the dead, and also use F to check each room to find things that you can use or take.

When the door closed with a creak behind me, Malvaren stood up from his chair and frowned menacingly - well, I got it. The master treaded water for a bit, then sighed heavily and said that since I was no longer interested in theory, I should take up practice in order to prepare for the final exam in the caves of the Crystals of Souls. I listened with bated breath to his task: to obtain seals from teachers Horatio, Archibald and Dell Guster. Well, it will be more fun than wiping your pants on a bench in the classroom, listening to monotonous lectures and memorizing the formulas of new spells - go ahead in search of adventure, at least entertainment.
First of all, following Malvaren’s advice, I went to Master Horace in the Arena, which I was very happy about - I love fighting. It is impossible to compare with anything the feeling when shards of ice fly in different directions, then a fiery whip appears in your hand, cutting the air next to the enemy with a crash. Ah... I hope someday I will become a great magician - an archmage - and my name will be remembered for centuries. Shaking my head, I set myself up for a good warm-up and I was right: four battles awaited me, and one bonus, for which Horace gave me good bracers. When I was leaving the Arena, I saw an excited student and decided to ask him about the reason for his bad mood - in case I could help. Instead of thanking me for my sympathy, he began calling me unflattering names. I, of course, am not vindictive, but I am angry and I have a good memory - it is necessary to respond to kindness so rudely. My “naive” heart begged for revenge, and I was unable to refuse it - such a noble one. The duel took place in the Arena, and I won, which was doubly pleasant, since this student was stupid enough to bet five gold on my loss. He did not agree to part with them so easily, so he had to practice magic on him again, so that, in the end, he agreed to finally give up.

Note: You can demand ten gold pieces, but if more - twenty, the student will call the master.

Screenshots

I decided to postpone the meeting with Dell Guster until later - I don’t like history, for some reason it puts me to sleep, and besides, there are very few who received the seal from the teacher the first time. Master Archibald was much kinder, and the recognition of one “goofball” like me that he received a seal for bringing the master documents forgotten in another classroom made me believe in a miracle. Probably, at that moment my lucky star was shining for me, because instead of boring lectures, the teacher gave me the task of pacifying two Nujao trees, which did not allow me to calmly study crystals. Noticing me, Hubertus asked me to bring him a bag that he had forgotten in the garden. For a calming fertilizer, the teacher advised to contact Kalios, an inventor who lived in the North Tower in the southeast. A rather unexpected reception awaited me there - the owner himself was running around a small room, Kalios’s laboratory, asking me to deal with the fire gnomes. They seemed harmless and funny to me compared to other monsters, but not to the inventor. The only thing that affected them was ice, and it’s good that in the next room, the key to which Kalios gave me, I found an artifact that releases a stream of ice. We had to tinker with these “kids” for a long time - they scattered in different directions when they saw the magic stick pointed at them. Kalios thanked eightdisknet for their help and asked for one more favor: to help him with his research. It was necessary to cool the cauldrons as soon as they turned orange, because if they turned red, the fire gnomes would burst out of them again.

Note: Make sure that you see your character from above, then almost all the boilers will fall into your field of vision, which will help to cool them in time.

Screenshots and footage from the walkthrough of the game Avencast The Sorcerer's Apprentice - Avencast Rise of the Mage:

Screenshots

Taking the fertilizer, I hurried to the garden, where I used it to calm the trees. I also had to destroy all their branches, but this is nothing - the most important thing is that the second stamp will soon appear on my account sheet. Before going to Master Archibald, I ran to the entrance to the cave of the Crystals of Souls and took the bag of crystals forgotten by Hubertus, and also shot at targets at speed.
By handing over the crystals, I received a reward from this forgetful guy, and by reporting to the teacher, I earned a seal.

Note: If you agree to listen to Archibald's lecture about crystals, you will receive a reward from him.

Before going to Master Dell Guster, I decided to wander around the Academy and almost at the entrance to the garden I met Dolcina, obsessed with her demon. This time the conversation again did not avoid this topic. It turns out that her imp escaped and is now in the room opposite Kalios’s laboratory. Eh, I admit my weakness - I like to feel like a hero in front of the grateful glances of observers, especially women, so my legs carried me in the direction of the North Tower. The room in which the demon was hiding consisted of three smaller rooms: in the central one, lined with tables, there was a cage - this monster had to be driven into it. Why does Dolcina treat him so tenderly? In the room on the left, the culprit of the girl’s tears was located - he tried to merge with the wall, but nothing worked for him. With a cart, I blocked his path on one side and drove him to the other. Once in the central room, I drove him into the right corner and with the second cart closed the passage to the third room, and with the last one I moved it to the far corner so that it came close to the table next to the cage, after which I drove the demon into a trap along the resulting corridor. The next person to play the role of savior was Severin, whom he found in front of Malvaren’s office. He admitted that he had been secretly training in summoning demons. Now the archive is filled with demons that he cannot kill. Well, the goal was clear to me, and I prepared to fulfill it with the dignity of a real magician. It's a shame the fight wasn't as impressive as I wanted. Sighing a little over my unfortunate fate, I hurried to get out of this dungeon - I don’t like rats and spiders. As they say, remember..., here it is: right in front of me, as if out of the ground, a lot of rats appeared. I had to use my staff - it was a pity to waste energy on them. In the end, I managed to get to the exit, where Severin was waiting with the reward. My soul felt so warm and pleasant that I smiled. The smile did not disappear even when he left the room.
Finally, I got to the classroom where history was taught, but my thoughts were interrupted by a rustle from the reading room. I slowly walked to the door and looked inside - there was no one there. M-hmm, strange. The rustling sound was repeated again, and then a voice was heard asking him to approach the globe. Ghost? Here? But, alas, everything was much simpler - teacher Georgius created an invisibility potion and drank it, forgetting to first prepare an antidote that would neutralize the effect of the first. He asked to contact Civarius for an antidote, without revealing who needed it. I didn’t even have to tell me the most important thing - the alchemist, in the end, understood everything himself. I no longer wanted to go to Master Dell Guster, and I went to Gorlin.

Note: Gorlin is the only merchant throughout the entire game. It is imperative to complete the gnome's task - the scroll he gives will be needed at the end of the game.

He also needed my help: he needed to get the book “Capture, Keeping and Caring for a Black Sparkling Tiger” from the library. I had to crawl through all the shelves while running away from our crazy librarian until I found it. In gratitude, the dwarf gave me a scroll that allowed me to summon his double for trade.
Having no longer met anyone I knew and realizing that I couldn’t put off visiting the historian any longer, I boldly stepped into his classroom. I shouldn’t have been so scared - he, like Archibald, asked to carry out one task: to restore calm in the Academy’s crypt. I have a feeling it will be hot there.
As always, I was right. Having pressed the lever so that the platform began to move, he followed and along the road, into a room with two statues, he met a ghost who told him that the source of evil was the founder of the Tertius Academy. Here's the news, here's the news - wow, the old man got noisy, but I'll help him calm down. Pressing the lever again, I moved on, stopping only in front of the door leading to Tertius’s “bedchamber” and that was because someone had stolen the lever. I was faced with a choice of where to go - right or left. Like a real man, I went left and did not regret it. I had to combine my strength, dexterity and brains. The path to the first burial was blocked by water, which I froze with the help of an artifact received from Kalios - there I found a book and bracers. The path to the second is a broken bridge. Here we had to take risks. Calling myself the last words, I walked to the side of the bridge, and a grate immediately appeared under my feet - hurray, I’m alive!!! From the fear he experienced, his heart beat painfully in his chest when he moved the lid of the coffin to the side in order to “borrow” artifacts from the deceased master. Having received what I wanted, I hurried to the third burial - the passage to it was blocked by a wall of fire. Remembering the ghost’s words that there was a potion of invulnerability to fire in his coffin, he quickly ran through the wall. The fire spread to my shoulders and hair - it was very painful, the pain burned through my consciousness. I barely managed to reach my goal and drink the potion. It became easier, the burns healed, the pain disappeared, but the clothes were completely ruined.
There were also three burials in the northeast. The key to one was in the book that was found - it told about the love of Pagan and Uldreth - it was necessary to enter the name of the one who killed the girl. It turned out to be Pagan himself. In the next tomb there were no traps, everything was quiet, but in the other one the entire floor was laid out with slabs with letters. No, of course, I’m not a fool, but by the time I figured out where to step, I was struck by lightning a couple of times - that’s what the desire to practice magic led to.

Note: You must step on the letters in the same order as in the name of the master (MARUGAR) buried here, and at the end - MAGICUS.

Then everything was quiet, except for a few zombies, who, by the way, had the lever I needed. Everyone now needs to run to the platform, which is what they did. Having sighed a couple of times to stop the treacherous trembling in my knees, I inserted the lever and pressed it. The platform moved, the door opened, and Tertius himself appeared in front of me. He turned out to be not as strong as he thought. But the zombies running around him made it difficult to deal with him quickly. Hurray - I did it! For what I did, I not only need a seal, but also a medal. Now, so that Tertius would not rise again, it was necessary to burn his bones - to do this, I put Tertius on the platform and stopped him between the statues, then pressed the lever behind them. Fire escaped from the jaws of the stone monsters and ignited the relics; soon only ashes remained from them. After talking with the ghost, he went to Dell Guster for a seal.
After talking with the historian, I went to Master Malvaren, and he allowed me to take the final test - to find my own Soul Stone.

Avencast Walkthrough
Exam

It was quiet, dark and... scary. No, of course, after skeletons, zombies - it was just flowers, but the fear did not disappear. It’s a pity that I don’t have anything intoxicating for courage, so I’ll have to fight the fear myself. Once again I was faced with a choice: left or right. I decided to diversify my life and went to the right, that is, to the southeast. The green crystals gave an ominous atmosphere to the cave in which I found myself. And again there was a feeling that I was in danger. Just at that moment, a huge carcass fell on top of me - the uterus of a spider. A-a-a-a... Why didn't anyone warn me about her? Running in circles from the spider, I thought about how to get rid of it, but nothing worthwhile came to mind. Until I flew the same head into the wall - it helped. I immediately remembered the “Wave” spell, which did not please the spider’s queen, who immediately died of a heart attack.
Taking the web and the blue crystal from her, he went to explore the caves in the southwest. There I came across more spiders, but compared to their mother, they barely reached the level of babies. After searching the corpses of the treasure hunters, I found another crystal, and firewood next to the chests. Well, the good stuff shouldn’t go to waste, right? Why do the dead need all these things when they can still help the living? My conscience didn’t bother me, I was tormented by the question of where to go - I decided to head east, where I discovered a broken bridge. So the boards and a skein of cobweb came in handy for me. On the other side I met a girl who had been robbed by the “researchers.” In gratitude, she gave me a strange lever. I have no idea what to do with it... although the area in the north-west remains unexplored. That’s where I found a grave that could be opened with a lever. Everything can go straight. On the bridge I met a “cute” crab the size of a cow, no magic affected it. The only opportunity to destroy him was connected with two found crystals, which had to be inserted into special containers or something else, then lure him to them and press the lever - hurray, another victory for me!
And again the caves - how they got me. I wanted to sit down and not go anywhere, but instead I went to the southwest, where I found the corpse of a magician and a strange crab with bright red eyes. Having destroyed it, I read the diary of a “loser” who wanted to revive dead creatures with the help of his own Soul Crystal. Eh, clearly he disliked theory as much and thirsted for practice as I did, and this is what it led to. It was worth thinking about. I used the found Crystal in the northwest to revive another crab and clear the passage to the treasure chest. And finally, in the northeast I found my stone and headed to the Guardian, who gave me a choice: Soul Magic or Blood Magic. The difference between them was that the adherents of Blood Magic took their power from hatred and anger (they focus on melee spells), and the adherents of Soul Magic took their power from themselves (they focus on ranged spells). I didn’t want to be dependent on my mood, so I chose Soul Magic.
A narrow corridor led me into the next caves, but already ennobled, and they led me to two chambers. Two elementals languished in them: water and fire. Behind the cells there was a room filled with many pipes, and strange generators were also located there. Hmm... I read about this somewhere. Exactly! If I remember correctly, you first need to free the fire elemental, drive it into the room with the pipes, turn on the ice generator and turn the extreme lever from the valve. Fire will come out of the pipes and melt the “clump of ice.” The same should be done with the ice elemental, only you need to use a fire generator.
I took the Soul Crystals, inserted them into the niches in front of the closed door, after which I took them and inserted them in the center of the room, along with my Crystal, turned on both generators and turned the levers in the middle. My Crystal filled with power and glowed brighter. Passed the exam, hooray! Now I will be initiated into magic.

Walkthrough Avencast The Sorcerer's Apprentice
Academy after the demon invasion

I expected celebrations, but instead I found only destruction and a gloomy silence that made my heart clench in fear. What happened here? Where is everyone? Why doesn't anyone meet me? It began to rain, it seemed that nature was angry with people for their atrocities. What should I do? It's a joke? No, no one can joke like that. To my right there was a growl, a whistle, and many pairs of eyes flashed in the darkness. I ran, realizing who visited the Academy - death in the face of many demons. A light shone ahead, and several human figures stepped out of it - salvation!
Master Theodosius, who led a group of surviving adepts, explained to me that the attack happened by accident and they miraculously managed to escape, thanks to the archmage Megantolis, who was now in a trance due to a wound received in the battle with the demons. The only way for all of us to survive is to send a signal to the other Academies.
They chose me to play the role of savior! No, I like to seem like a noble person, a brave man, but just seem like it! Now they are asking me to become a real suicide, because going out alone against dozens of monsters is suicide, but nothing can be changed, because it is unlikely that I will be able to live for several months with the supply of provisions that we have. Gritting my teeth, I walked out into the corridor from the protected room and immediately found myself under fire from demons - I barely managed to survive.
I took the staff of the killed monster to the master and learned that the Academy was attacked by the demons of Morgath. This didn’t make it any easier or simpler for me. Before going to look for my friend Theodosius Stellarius, who might have the key to the Planetarium, I decided to run around.
First of all, of course, I visited the eastern guest rooms, where I found the corpse of an adept with a note and the key to the cage, which I had already seen somewhere, but where? Yes, I remembered in the eastern living rooms.
Now you should go to the rooms of the adepts of Blood Magic, where, it seems, Stellarius should be located.
I feel that after everything that happened, I can be awarded the title of demon fighter - so many of them died at my hands. Here we also had to fight our way to Stallarius’s room, but, alas, the master was dead. It was good that the key and the book about the structure of the Planetarium were still in his chest. Since I took everything I wanted, I decided to wander around. In the northeast, I found adherents who miraculously remained alive in this chaos. Having escorted them to a safe place, I returned back because I was interested in a chest in the south, which, no matter how hard I tried, I could not open. Maybe the sculptures located in the same room are the answer? Just three of them were missing some parts of their body: heads, arms and legs, which I found in the northwest, southwest and southeast. It is worth admitting that the treasures were not worth such efforts.
Taking the cage out of my backpack again, I immediately remembered Gorlin - he likes such things. Yes, and you need to buy new things. I was right - Gorlin paid me good money for the cage, and also gave me a task: to get to the Fairyland through the pond in the western guest rooms and steal the chimaccha from there. I wonder what this strange animal is? Well, I'll think about that later.
A “warm” welcome awaited me in the Western guest rooms - there were tons of demons. There is nothing to be done, once you have accepted the task, you have to carry it out. I found a pond in a small garden, threw a coin there, as Gorlin said, and ended up in the world of Fairies. There, on a hillock, he took a berry, which is a favorite delicacy of the chimachka, and went to the tree where these animals were frolicking. He put the cage on the ground, put the berry and began to wait: one of the chimacchus immediately jumped inside - everything was ready. To be honest, it was unpleasant to feel like a hunter, especially if the victim is such a cute creature. On the way back, in the center of the garden I found Dolcina’s demon - I must give it to her if necessary.
Gorlin paid me for the chimakcha, but did not want to tell me why he needed it - it’s unlikely that he was just looking at it. Well, okay, that’s his business, but I need to go to the Planetarium.
There was also chaos on the upper floors, although if we all got together, we could destroy the demons, but it’s unlikely that the magicians will dare to leave a safe place, so I’ll have to act alone. Having destroyed all the monsters, I got to the large telescope. According to the book, it should be pointed at the blue star, which is what I did. An equally blue beam burst out of the emitter and pierced the wall. Using the lever, I aimed it at the yellow window, then ran back, went into the room located near the control room, and turned the mirror so that the beam again hit the yellow window. In the control room itself, I directed it to the generator. All that remains is to pull the lever.

Avencast

When I returned back, I witnessed how the archmage came out of his trance. He told me that the magicians were conducting an experiment to create a portal capable of transporting to other worlds. The result of their work is clearly visible - the Academy was filled with demons who escaped from the ill-fated “door”. Megantolis barely managed to put up a defense to hold back the flow of demons and break through the door to get out of the laboratory, but he was seriously wounded. The only way to destroy the portal is to charge an artifact of enormous power, which is stored in Kivarius’s bedroom in the building for adherents of Soul Magic. Having quickly reached the place marked on the map, he took the artifact and ran to the top floor of the Planetarium. In the operator's room, I redirected the beam to the window, ran into the recharging room, where I turned it on the generator. When the artifact began to charge, some green demon burst into the room with the telescope. He quickly ran to the car and moved it from its place. Reptile! Eh, I thought I killed them all. I really want to rest at least a little, otherwise I get the impression that someone else is pushing ahead, wanting to see how long I can last.
The demon herder was protected by a magical shield and seemed immune to spells. It’s good that I previously read a book about the Planetarium - the red star is used to destroy magical protections. He quickly ran up to the telescope, pointed it at the red star and waited for the moment when the emitter pierced the demon, and then attacked. My trick was a success: the monster’s lifeless body lay on the floor, presenting an unpleasant picture. Having stopped “admiring” the corpse, I reloaded the artifact and returned back to Theodosius, where I reported everything that happened to me to Megantolis. He thanked me for my help and asked me for one more favor - to destroy the portal in the secret laboratory. I had no choice but to agree. The archmage gave me a scroll with a spell and said that the entrance was in the warehouse and hidden by an illusion. I was about to leave when my old acquaintance Severin jumped up to me and asked me to help find my friend Kalios. Having grunted, snorted and finally frowned, I agreed. Having reached Kalios’s room, he found him in the form of a statue, and on the floor was a scroll with an unfinished spell. I returned to Severin for help. He quickly completed the spell, and it helped revive Kalios. Having finished my good deeds, I headed to the warehouse. I read a spell in front of the wall and it disappeared.
As soon as I entered the secret laboratory, the Dark Leader hid in the room with the portal and blocked the entrance with a protective field. Having destroyed all the dark creatures in the area, I began to look for a way to open the door, but nothing worked. What to do? After marking time, he went south and ended up in the room in which the demon Kurkuaaz was locked. He offered a deal: I free him, and he helps me remove the protective field. Alas, I had to agree, although the cats scratched at my soul, but what to do - there was no other choice. Kurkuaaz advised me to talk to the crazy magician locked in one of the prison cells in the northeast. I agreed - the magician gave me the key to the room in the northwest - but before going to the locked door, I went to the alchemical office located next to Kurkuaaz. There I made three bombs to destroy the walls in a room with three generators - for some reason it seemed that I would need them. Having done everything he wanted, he headed into a strange room, the walls of which were hung with paintings. Eh, I haven’t been to the gallery for a long time, but I should have, otherwise I’m gradually turning into some kind of barbarian. Surprisingly, when I touched the paintings in a certain order, my body was pulled into the past!

Note: Portrait of a magician, his trial, he is in a chamber, in the decks, and his body is being pulled into the canvas.

Walkthrough

An overgrown, thin man stood next to me. You could tell by his face that he was as surprised by my appearance here as I was. All the colors of the surrounding world seemed to have faded, but the room was still recognizable - a prison where a madman was hiding. The stranger's name was Giron. He said that Tertius accused him of various atrocities only because he wanted to drain his magical energy. Listening to him, I understood that this story would be followed by a plea for help, which, alas, I could not refuse, because Giron is the only one who can send me back to the present. The magician asked me to destroy the sucking device and its creator had to help me with this. The memory of a room with generators immediately flashed into my consciousness - I can bet that they are that machine. Having quickly made my way through the labyrinth with robots, I got to the generators and changed the codes in the terminals - I barely had time to hide so as not to catch the eye of Tertius and his guards. The idea was a success: Giron remained alive, and Tertius died. It was strange to realize that I myself was the culprit in his death. In order to go back I still had to kill the executioner, which I did. As a token of gratitude, Giron gave me a book in which all the codes for the generators were written.
Once in our time, I breathed in the air and smiled - it was nice to realize that I was still alive and could enjoy life. Well, stop relaxing, I need to go to the magician, I got an idea on how to help him remember the spell that is so necessary to free the demon.
I brought the madman to the generators, changed the codes and turned on the device - hurray, it helped!

Note: There should be a green light on the left, a red light on the right, and enter the partial suction code in the middle.

Quickly, I reached the demon, replaced the damaged one with a new crystal and cast a spell. Surprisingly, he fulfilled his part of the agreement: he removed the protective field from the door.
The dark leader wasn't as strong as he thought, or did I just get stronger? Probably the second one.
Finally, a portal appeared in front of me. With a light heart, I activated the artifact, but it destroyed not the portal, but the protective field that prevented monsters from entering our world. I was numb, not knowing what to do, what happened. Things must be different. There was an ominous laugh behind me, I turned around and saw Megantolis. So he set it all up, but for what? Why? It seemed as if the earth had opened up under my feet. Archmage traitor? How can this be?
I stood for a long time and looked at the portal in which Megantolis had disappeared, and then ran to Theodosius, hoping that everything was okay with him.
He barely managed to come to the rescue in time and destroy the tailed monster so similar to Kurkuaaz. Theodosius thanked me for my help and asked me to recharge the protective sphere. Having run to the Planetarium and back, I told Theodosius about everything that Megantolis had told me. After the conversation, I decided to jump into the portal after Megantolis and take revenge on him for everything he did.
Dolcin finally remembered about her demon and it’s good, otherwise I’m tired of running around with him in my backpack.
In a secret laboratory, Theodosius found the body of Civarius and revived him. The ghost told us that Megantolis was to blame for everything that happened, that he tried to stop him, but nothing worked, because the dark god Morgat took possession of the traitor’s heart. Hmmm, the point of all that was said was that I should under no circumstances trust the archmage.

Avencast walkthrough
Kyranian Wastes

Everything that happened after I found myself in the Kyranian Wastes was a blur. I only remember how I activated a portal in the outer fortifications of the Kyranian fortress in order to get into the inner chambers, then how I helped Psion, who called me the Kyranian, to repair another portal, and then this carousel of events suddenly stopped, and Gorlin’s voice entered my consciousness. He told me that Megantolis and I are brothers, that we are Kyranians and our parents died in the battle with Morgath. Gorlin gave me to a hermit, and his brother to the Academy. Megantolis is my brother? How did it happen that he became evil? Why? I dreamed so much about a brother and here he is. How evilly fate laughed at me, what else has in store for me? No, that’s enough - Megantolis is a traitor and the fact that he is my brother doesn’t change anything... shouldn’t change anything. I had to fight my way to my parents’ rooms, where I met my brother. He invited me to join him in order to destroy Morgat, take his heart for myself and become the rulers of the world. The hope that he would repent crumbled to dust. Sorry brother...
I killed him, now all that remains is to destroy Morgath so that he doesn’t kill anyone else. Enough death, enough pain, it's time to end everything once and for all. I didn’t want anyone else to experience what I did, for which I would do everything possible. On the way, in one of the rooms, I found notes about the plans of the Kyranians. They consisted in the fact that a Warrior, pitted against a god, before the battle must drink a potion that would separate his body from his soul, so that the souls of the rest of the Kyranians would merge with him and make him like a god. But what will happen to me after I kill Morgath? Will I be able to return back to my body? What if not? Shaking my head, I decided to think about it later, but for now I jumped into the portal in the northeast, which led to the young fortifications, and from there to the wasteland, where I met several people bending over a deathly pale old man. A magician's apprentice asked me to help rid his master of a curse. It’s good that on the way I dropped into an alchemical office in the northeast and found a book there on the treatment of seriously ill patients: it was necessary to mix crystal clear water with quartz, and then smear the forehead of the unfortunate person with the resulting potion.
In gratitude for saving me, they gave me bracers and wished me good luck in the fight against Morgath.
Returning back to the Kyranian dormitory, I ran to the portal in the north. He led me to a closed room. Suddenly the light went out and Kurkuaaz appeared in front of me. His evil laugh made even the ankles on my legs shake, but I tried to maintain a heroic appearance. He said that I would never get out of here, and then disappeared. Trying not to panic, I called Gorlin's double and asked for help - I hope the dwarf at least sometimes checks the messages left for him. Gorlin appeared a few minutes later. In gratitude for the rescue, he asked to help him get into the museum. Well, it’s not difficult for me - I agreed.
In the museum, I met the ghost of a thief who once stole a diamond, and the Kyranians cursed him for it. He asked me to put the diamond back in its place. Well, I'm on my way. Having made his way to the place where Gorlin wanted to go, he saw him running around the pedestal from the crazy chimakchu. When I saved him, he quickly jumped up to the pedestal and was about to grab the magic wand, but I got ahead of him and began interrogating him with passion. Gorlin resisted a little, and then admitted that he used to live in the land of Fairies, but the queen kicked him out. Then Gorlin was picked up by the Kyranians. When he was traveling through the fortress, he came across a magic wand, but he was unable to steal it because of the black tiger. Just like now, he ran around the pedestal from him, until my father entered the museum and saved him. Gorlin hoped that the queen would forgive him if she brought her wand. After thinking, I decided to give the magic item to the gnome, but only in exchange for information on how to get to the Council Hall, where Morgat was locked up.
The dwarf led me to the palace and said goodbye, wishing me good luck. Inside it, I first went to the art gallery, placing the snake in the correct order on the terminal, and found a book that told how to get into the Council chamber: I had to lay out the password Kar'Url and Edr'Ul on the boards near the snakes, located along sides of a closed door. Having reached the right place, I did everything as described there and finally found myself in the corridor leading to the Hall of the Soviets. Its floor was paved with slabs, on which various designs were engraved. I had to suffer for a long time to pass it, but I succeeded.

Note:
The slabs must be stepped on in the order indicated in the table.

As soon as I went down, the exit was blocked with stones. The heart froze in fear, and then began to beat again - there were no more ways to escape. Now either I will emerge victorious from the battle with God or I will die. Green tentacles crawled out from under my feet - I barely had time to jump away so as not to be pierced by them. Using all the spells I learned, I managed to destroy them and make Morgath appear from the hole in the floor. Now I realized that I couldn’t cope without the help of the Kyranians, so I took out the potion of Disconnection and drank it. My body became so light that it seemed like I could fly a little longer, but maybe it was my soul that left it? There was no pain, there was nothing that surprised and a little scared - I didn’t want to die, but no magician, even the most powerful, could turn everything back. Morgat growled, raising his head, no muzzle, upward. Poisonous splashes flew from it in different directions, and acrid green smoke came out of its nostrils. The fear disappeared, a strange calm came over me - I must win, because I have nothing more to lose except myself...

Thus ended the story of the last Kyranian. How do I know this? Gorlin told me about this before going to Fairyland. The name of my student, as he wanted, was remembered for centuries - a monument to him still stands in the garden of Avencast.

To be continued...

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