Electronic didactic game for the formation of mathematical concepts in older preschoolers “Delicious ice cream. Mathematical games for preschool children: active, didactic, board games Collection of mathematical games

02.06.2016 Viktoria Soldatova

I greet all parents who care about the development of their children in an interactive way. Today we will discuss math games for preschoolers. At the same time, we will touch on their different options. It has been said more than once that all children are individual, which is why you, dear parents, need to choose the type of game that will interest your preschooler. After all, only passion for an activity will give an incentive to the development of mathematical abilities.

  1. Didactic
  2. Movable
  3. Tabletop

Let's remember what a game is and why it is so important for our children. It involves two or more players who use their wits, build strategies, while following the rules. The final result depends on the behavior and application of knowledge of all players in these areas. In addition to being entertaining, such games have a very serious educational function. In adult life, mathematical games are used in such professions as economist, politician, and lawyer. I highly recommend reading about game theory on Wikipedia.

By organizing children's lives through play, parents develop the multifaceted personality of the preschooler. In this way, children learn new things, learn to focus, develop memory, creativity, logical thinking, and imagination.

Didactic math games for preschoolers

Mathematical thinking can be developed from early childhood. There are many gaming ways to do this, one of which is educational games. They contain: the task, the action according to the rules, the result. The tasks become more difficult according to age. If at 2 years old you show a child a logical chain of 2 objects, then an older preschooler at 5 years old can build it from 4-5 objects. The conditions for such games are the fulfillment of an educational goal and their implementation in an interactive environment.

Didactic game – Geometric mosaic

It has been living with us for a very long time, but does not lose its relevance. You can prepare such material yourself; you will need to cut out many different geometric shapes from colored paper. Then prepare cards with objects recognizable to the child. Laminate both.

At first, the child simply copies what he sees in the finished drawing, while learning to compare details by shape and color, and training attentiveness. Then he begins to fantasize himself and can already create his own images without relying on a sample. Now imagination and visual-figurative thinking are turned on. In both cases, fine motor skills develop.


Photo source maam.ru

Our didactic geometric mosaic is purchased. It is stored in a convenient suitcase, all parts are wooden with a magnet on the back. Thus, my preschooler can collect stories not only on the walls of the suitcase, but also on a magnetic board hanging on the wall. Attached are cards with 50 images of different levels. This simple cup can be assembled at the beginner level.

Today my son is 5 years 7 months old and sometimes he still wants to work from a pattern using more complex models. But more often he can be found assembling his own drawing. The beauty of such a purchase is not only the compactness of storage and the confidence that parts will not be lost. But it’s also possible to bring what you’ve collected to your parents and show what you’ve done.

If the mother takes a direct part in the lessons, then in the process of unobtrusively naming the figures, the child will definitely learn them. Together you can create a fairy tale from the resulting characters. You can read more about it in a separate article. Over time, try playing “Guess what it is.” The preschooler assembles the drawing independently, and the parent must guess what is depicted on it. Create masterpieces one by one. It’s even more interesting if little guests come, then entertainment is guaranteed for everyone.

I purchased our set from Amazon, it was released by the company Imaginets. This is a really high quality product. But if you do not live outside of Russia, you can look at similar mosaics in online stores. Pay attention to the variety of geometric shapes and the presence of cards with samples.

Didactic game - What is wrong?

It can be played with both the previous magnetic figures and the three-dimensional ones. The teaching material can be any toys in the set, counting bears of different colors, natural materials - cones and acorns, for example. It’s better to play with several children so that there is a competitive effect, then it really turns out to be fun. The players turn away, the parent quickly places a logical chain in which the move is broken. This may be a figure of a different type, a different color, its absence in the logical chain, or, conversely, its excessive presence. On command, players turn and quickly pronounce the mistake they see. The one who identifies it more times wins.

It’s better to agree in advance to what score to play, we usually compete until 10, and then we want a repeat. Alexander competes with dad, and I establish logical chains. What does this children's didactic game develop:

  • Attentiveness;
  • fast response;
  • vocabulary (you need to accurately express your thoughts);
  • knowledge of the exact names of geometric shapes or colors (depending on the chosen option).

My blog has already described the most interesting mathematical games with didactic materials that I made with my own hands in the article.

Outdoor math games for preschoolers

Movement is important for all children, but it is vitally important for middle and older preschoolers. And if girls can sit quietly and assemble a mosaic within 15-30 minutes, then this is simply not given to boys by nature. Therefore, when planning mathematical games for preschoolers, I could not ignore such an important type of games as moving games. Observing children, I can say that such activities bring pleasure to both boys and girls.

My regular readers are already familiar with Estella, Alexander’s girlfriend, who comes to visit us on Mondays. I always try to organize leisure time for the guys and offer them my games when I see a break in theirs. Children gladly accept offers to play; I participate in these entertainments only as a commentator and referee.

Outdoor game – Collect the right item

We needed:

  • 4 chairs;
  • several types of geometric shapes;
  • 2 containers to put in.

I played this mathematical outdoor game on the terrace. I placed four chairs in pairs from each other at a decent distance. At one end she laid out geometric shapes, at the other she placed containers for the trophies she brought. Explained the rules of the game to the children:

Each person has geometric shapes on their chair, 8 of each. I took them in my hands and we named the species - this needs to be done to make sure that all the players know them. Children stand near the chairs with baskets, on the count of 3 they run to the chair with the figures and take only one of the given ones. They return to put it in the container and so on until they have collected all 8 pieces. The one who collects first wins.

So, I prepared: squares, circles, cylinders, triangles, rectangles, cubes. I chose all the objects from existing toys, trying to ensure that the geometric figure was immediately recognizable. Three types of figures were placed on each child’s chair. In the first round, it was proposed to move Alexander - a square and Estella - a triangle into the basket. In the second, a circle and a rectangle, and at the end the remaining cylinder and cube. At the end, players no longer need to choose the correct piece, but the excitement of active competition continues to be present.

If you are sure that your preschoolers are familiar with three-dimensional geometric shapes, then the game can be complicated by choosing only them. You can also select objects that are similar to a certain shape. For example, a spatula or a plastic tree resembling a triangle, a ball - a sphere, a flask for experiments - a cylinder. Look around and I'm sure you will find suitable items.

Outdoor game – Connect the dots with the numbers

In terms of style, it is similar to the previous one. But in this case, players need to place a card with a number on a card with the same number of dots. We still have the “Mathematics from the Diaper” set from the Umnitsa company, and that’s what I used. These cards are easy to make yourself, since you only need a small amount of them. The dots can be added by hand or by sticking sticky circles, like on discounted products.

Such active mathematical games for preschoolers develop knowledge of numbers, their comparison with quantities, attentiveness, competitiveness and the desire to win. Estella was prepared with a set of cards from 0 to 10, Alexander from 20 to 30. It immediately became clear that the girl had difficulty with zero, and the boy could not quickly identify a large number of points by eye. It was not difficult to explain the concept of zero, but for Alexander I had to replace cards from 11 to 21. The children played 4 times, the score was 2:2.

To place large dot cards, we moved into the apartment. By moving the dining table to the side, we managed to get a 4-meter run-up. The two mathematical games I described gave the children the opportunity not only to move around, but it was also clear that they perceived them as entertainment.

Math board games for preschoolers

I will describe just a few of the math board games that we have available and are worth checking out. What are they good for? Firstly, board games captivate all family members, which means they are more likely to spend time together. Secondly, they do not need to be prepared, like those I wrote about above. Thirdly, they are aimed at developing various aspects: knowledge of the composition of numbers, the ability to add numbers, and develop logic.

To complete the story about children’s games in our home, I’ll write right away about the floor game. Although if you have a long table, then it can also become a tabletop. Richard Scarry's Busytown- this is its name and of course it will be loved by children who are familiar with the books of this author: City of Good Deeds, A book about cars, A book about good behavior. The age category of players is 3+, I absolutely agree with this, but older preschool children also enjoy playing it. I purchased it from Amazon, if you enter the name into a Russian search engine, you will see this math game for children on the Russian market.

I would say that this is the first step in counting, since here players, after scrolling the arrow, need to take a certain number of steps towards the goal. The children develop the ability to play by the rules, take turns, and attentiveness - this is one of the main factors here; they become familiar with the hourglass. The bottom line is this:

Players choose characters from their favorite books, there are 4 of them in total. They take turns turning the arrow and, depending on when it stops, they take actions: they count steps, make decisions on choosing a road, and look for the indicated object. The characters move to the island on which the picnic with food is located. There are piglets on the island, which are known to be very voracious. If the arrow stops at the pig, then one of the dishes is “eaten” by the opponents. The goal is to arrive on the island before the piglets eat everything.

The unusual thing about the game is that there is no losing player here, since they are playing against piglets. It's a team win or lose. You have probably noticed, dear parents, that preschoolers find it difficult to lose. Many children cry and even refuse to participate. In this case, this does not happen. I will note one more plus: when the arrow falls on the Golden Beetle with a Magnifying Glass, you need to take one card from the deck, which depicts the search object. The hourglass turns over and the children begin to look for the indicated objects in the city. This is great for developing attentiveness, and if you are learning English, it will serve as excellent practice, since the pictures on the cards are signed in English.

Continuing the theme of kids who don’t like to lose, I’ll tell you about this wonderful board game. I bought it when the child was 4.5 years old. The recommendation of 6+ did not bother me, since Alexander had long ago mastered counting within ten. We had played several board games before and never had a similar situation with any of them. But this one develops not only addition within ten, to be precise up to 9, but also quick reaction and attentiveness. The child could not count as quickly as I did, and giving in does not make any educational sense. After several losses, he cried and began to refuse to participate. I had to pause, then explain that if something doesn’t work out as we would like, then it can only be improved through practice.

Our version of the box is above in the photo and it is absolutely identical to the Russian one. As a result, after 2-3 months Alexander reached a fantastic level of addition within 9 and began to beat me! The attached bell makes a fascinating impression on children, we began to use it in the Fructo 10 set, which will be described below. Definitely, speaking about mathematical games for preschoolers, Halli Gali is in the leading place in the practice of addition, bringing it to automatism.

Very similar to the previous one, but they are perceived completely differently. There can be from 2 to 5 players, the meaning comes down to the same: find the number 10 as quickly as possible by adding. Options for playing by color and type of fruit depicted are allowed. In Fructo 10 it is not possible to work as fast as in Halli Galli. The intense work of the mind in this game goes not only to finding numbers and adding them, but also to sorting fruits by type, and there are 4 of them in each picture. What my preschooler learned by playing this board game is to get 10 by adding several numbers. For example: 2+2+6 or 3+4+3. Such calculations need to be done faster than the opponent and my son beats me!

This set was released by the company “Gang of Smarties”. Having analyzed both mathematical addition games, I will advise starting with Halli Galli and introducing . Which, although recommended for children 7+, has many options, so it is ideal for older preschoolers.

Board game Kalah of the Mancala family

I confess that in our family they simply call her Mancala. This is a logic-mathematical game for two players, which is perfect for preschoolers and schoolchildren. I bought it because of the wooden box, imagining what educational activities I could organize with it. But when I came home and understood the rules, I realized that its use would be for its intended purpose. It develops logic, strategy building, and thinking ahead. There are no random winners in it; if you make a mistake with the calculation, you lose. Dad and Alexander get into it very often - they both liked it. The husband sees the potential and deep meaning of the game.

It somewhat reminds me of Backgammon, but you don’t need to roll dice here. Be sure to read about the history of Mancala; people could not have been mistaken for centuries. I don’t recommend purchasing 2-in-1 parodies; take the classic Kalah. If you don't find it in a wooden box, there is more cardboard version, it will be many times cheaper.

Well, dear friends, I hope that the mathematical games I described for preschoolers will be useful to you in the development of your children. And tabletop ones will help you spend time together with your family in a fun and useful way. Let me remind you that I have already described our games with . If you liked the article, share it with your friends on social media. networks. Please do not copy the entire text, it is better to use the buttons below.

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Lesson summary for the middle group of kindergarten


Target
: Creating conditions for the development of the creative orientation of the individual.

Tasks:
1. Expand children's knowledge about ice cream.
2. Encourage children to reason, make assumptions, and find a way out of a problematic situation.
3. Practice forming adjectives
4. To instill in children a good attitude towards the game character, to create a desire to help.
5. Get children interested in the new “Ice Cream Packaging” collection.

Equipment:
- Santa Claus toy
- ice cream packaging
-pictures: chocolate, strawberry, lemon, orange, cherry
- waffle cups with ice cream of different colors (silhouette pictures)
- napkins
- different types of ice cream

Preliminary work:
-collection of the collection “Santa Claus - red nose”
- watching the cartoon “Santa Claus and Summer”

Xod of classes
Children come in and greet the guests.

- Guys, we recently celebrated a holiday beloved not only by children, but also by adults. What holiday is this? (New Year)
- Who brings gifts for the New Year? (Father Frost)
-Show me where our Santa Clauses live in our group?
- What is this organized here? (collection of Santa Clauses)
- The guys from the preparatory group learned about our collection and decided to add to it. Who is this? (Father Frost)
- What is his mood? (sad)
- Why do you think? (the holiday is over, the Snow Maiden has left, he is melting hot).
- How can I help him? (feed ice cream)
- Where can I buy and treat myself to ice cream? (at the Ice Cream Cafe)
- Where in our city is there such a cafe?
- How can we organize an ice cream cafe in our group? (choose a place, decorate the tables beautifully)
Children, together with the teacher, choose a place, place tables and chairs
- What else do we need? (napkins, tablecloth)
- What else can you decorate the table with? (a vase of flowers, a small Christmas tree, twigs in a vase) Children sit down at the tables.
Conclusion:
- What did we organize? (cafe)
-For what? (treat Santa Claus with ice cream)
-Guys, who in the cafe takes and fulfills orders?
There is such a profession as a waiter - a person who takes orders from visitors.
- Lisa, offer Olga Vasilyevna to be a waiter.
Say: “Olga Vasilievna be our waiter.”
- Well, everything is ready, you can place your order.
Sasha, place an order and say: “Please bring us ice cream.”
Lisa, how did Sasha place the order? What did he say? (Please bring us some ice cream)
O.V. - Your order is accepted
Conclusion:
-Who took our order? (waiter)
-The waiter is...
- While we are waiting for our order, I suggest we play...
We approach the board, there is one ready-made cup of white ice cream on it
- Guys, the main ingredients of any ice cream are milk and sugar. It is white in color and is called milky. (I draw the children’s attention to the board)
But ice cream comes in different colors.
I offer a cup of brown ice cream
- What do you think is added to this ice cream? (chocolate)
-How did you guess? (chocolate is brown and ice cream is also brown)
- ..... choose what is added to this ice cream? (children select products to match the color of the ice cream and attach them next to the cups)
Conclusion:
- So what can we tell by the color of the ice cream? (what product is added to ice cream)
- Now our order is ready! What needs to be done before we sit down at the table? (Wash the hands)
- That's right, well done, we can't forget about this. Wash your hands and sit down at the table in our cafe.
A table is set for children with ice cream of different colors.
- Guys, look if everyone has the same ice cream?
- What's different about it? (color)
- Does it taste the same? (children's guess)
How can you find out about this? (eat it)
- Bon appetit.
During the meal, the teacher asks the children what kind of ice cream they like. (sweet, cold, tasty)
- What's added to your ice cream? (strawberry)
-What will your ice cream be called? (strawberry)
- Look, what’s Santa Claus’s mood like? (fun)
Conclusion:
- How did we help? (fed ice cream and it stopped melting)
O.V. – Guys, I heard that you are collecting different collections, and I decided to give you ice cream packages, let them become the beginning of another collection. If you look at them carefully, they will be able to tell you something...
- How interesting, guys, take one package at a time and try to guess what it wants to tell you about?
What is the name of the ice cream from this package? (cherry)
- How did you guess? (a cherry is drawn here)
- The ice cream carton told you about this.
Conclusion:
-What new have you learned? (you can tell what’s added to the ice cream by color and packaging, we got to know a new profession)
- What will you and I create from these packages? (collection)
- For what? (we will consider them, tell other children and parents about them)
-Where will we place them? (in an album, on a shelf)
-What will you do with the label when you eat ice cream at home? (we'll bring it to kindergarten)
-For what? (to complete the collection)
Assessment for children
- Well done, guys - you helped Santa Claus, organized such a wonderful cafe where you were able to feed Santa Claus ice cream.

Collection of mathematical games

(for preschool children)

Compiled by: Polubinskaya N.P.

    Explanatory note……………………………………………………………..3

    Games with numbers and numbers………………………………………………………4

    Games with geometric shapes…………………………………….11

    Games according to the size section………………………………………………18

    Logic games……………………………………………………….. 20

Explanatory note

“Children are always willing to do something. This is very useful, and therefore not only should it not be interfered with, but measures must be taken to ensure that they always have something to do.”
Komensky Ya.

Acquaintance with the wonderful world of mathematics begins in preschool age. Children with interest and desire get acquainted with numbers, learn to operate with them, compare objects by size, study geometric shapes and master the skill of orientation in space and time. Mathematics provides enormous opportunities for the development of thinking, logic and attention.

For successful mastery of knowledge in the sections of the formation of elementary mathematical concepts (FEMP), a large role is given to didactic games. Play is the leading type of activity for children; only through play does a child unobtrusively acquire and successfully consolidate knowledge.

Each of the FEMP games solves a specific problem of improving children’s mathematical (quantitative, spatial, temporal) concepts.

Didactic games are included directly in the content of FEMP classes as one of the means of implementing program tasks, as well as for individual work to consolidate children’s knowledge in the afternoon. Didactic games in the structure of the FEMP lesson are determined by the age of the children, the purpose, purpose, and content of the lesson.

Games with numbers and numbers

1. Didactic game “Collect flowers”

Age 5-6 years

Target: fix the composition of the numbers 5, 6, 7, 8, 9, 10.

Equipment: petals with examples of the composition of the numbers 5, 6, 7, 8, 9, 10, the middle with the numbers 5, 6, 7, 8, 9, 10.

Methodology:

The teacher invites the children to collect beautiful flowers. The centers of flowers are laid out on the tables, and petal cards are distributed to the children. At the signal, the children must find the right middle and collect the flower. The team that collects its daisy correctly and quickly wins.


2. Didactic game “Sleigh”

Age 5-6 years

Target: consolidate the ability to distinguish between neighbors of a number.

Equipment: cards - sleigh with numbers, cards with numbers.

Methodology:

The teacher suggests going on a winter sleigh ride. Children choose any cards they want: some with numbers, some with sleighs. After this, the teacher lines up the children in two lines: with the sleds in one, and with numbers in the other. Please note that in order for the sleigh to move: you need to find your rider. Children carefully look at their cards and look for their match: the child with the missing number card. Those who find each other form a sleigh and wait for all the children. As soon as everyone stands up in pairs, the group goes on a winter walk, making a circle, laying out the cards again on the table and the game continues

The game can be played up to three times.


3. Didactic game “Treat for the squirrel”

Age 5-6 years

Target: fixing forward and backward counting within 10.

Equipment: cards in the shape of nuts and mushrooms with numbers from 1 to 10, two multi-colored strings, a picture or toy squirrel.

Methodology:

The teacher asks a riddle about a squirrel:

From branch to branch

Can I fly?

Red tail

No one can catch it.

Once upon a time in summer

I should play in the forest

Need mushrooms

Collect for winter.

Shows a picture or toy of a squirrel, asks to help the squirrel: collect nuts and mushrooms. Gives the task to collect nuts from one to ten, strung on a string, and mushrooms from 10 to one. Checks the completion, asks the child to name the numbers in forward and reverse order.

Complications:

You can collect even and odd numbers in forward and reverse order.


4. Didactic game “Let’s Harvest”

Age 5-6 years

Target: consolidate the composition of numbers 6,7,8.

Equipment: three baskets with cells, carrot and cabbage cards with examples of the composition of the numbers 6,7 and 8.

Methodology:

The teacher asks a riddle about autumn:

I bring in the harvests, I re-sow the fields,

I send the birds south, I strip the trees,

But I don’t touch the pines and fir trees, I.

Conducts a conversation about the concerns of collective farmers in the fields in the fall.

Offers to help collect carrots and cabbage, properly placing them in baskets.


Checks the completion of the task (you can offer counting sticks to check).

Complications:

You can offer children a competition: who can harvest the crops faster and correctly?

5. Didactic game “Help Baba Fedora”

Age 5-6 years

Target: consolidate the ability to compare numbers using greater than, less than and equal signs, and distinguish numbers from 1 to 12.

Equipment: a picture of Baba Fedora, cards with pictures of dishes, small white leaves, paper clips, simple pencils.

Methodology:

The teacher reads an excerpt from K. And Chukovsky’s fairy tale “Fedorino’s Grief”:

"And the pan is running

She shouted to the iron:

"I'm running, running, running,

I can't resist! "

So the kettle runs after the coffee pot,

Chatting, chattering, rattling. "

Guys, what fairy tale are the dishes from? What happened to her? Who hurt her? How can we help Fedora?

To return the dishes, you need to place the signs correctly: greater than, less than or equal to!

Invites children to carefully examine the card and complete the task.

6. Didactic game “Fishing”

Age 5-6 years

Target: introduce and consolidate the composition of the numbers 6, 7 and 8.

Equipment: fish cards with examples of the composition of the numbers 6,7 and 8; 3 buckets with cells.

Methodology:

The teacher invites the children to put the fisherman's catch into buckets.

Guys, we need your help - we urgently need to feed the inhabitants of the water park: a polar bear eats only 8 kg of fish, a seal - 6 kg, and a dolphin - 7 kg. You can't make a mistake, be careful.

Children choose a fish card and place it in the correct bucket.

The teacher checks the correctness of execution. You can choose a captain who will check all the fish in the bucket.

7. Didactic game “Big Laundry”

Age 5-6 years

Target: introduce and consolidate the composition of the numbers 8, 9 and 10.

Equipment: cards of things with examples of the composition of the numbers 8,9 and 10; three washing machines with cells.

Methodology:

Invite children to place their laundry in automatic washing machines.

Guys, the holiday of March 8th is approaching, so let’s give mom a gift, let’s help her wash her clothes.


8. Didactic game “Help the bees get home”

Age 5-6 years

Target: introduce and consolidate the composition of the numbers 5,6,7 and 8.

Equipment: bee cards with examples of the composition of the numbers 5,6,7 and 8; three pieces of evidence with cells.

Methodology:

The teacher draws attention to the houses attached to the board and clarifies whose they are.

Creates a problematic situation:

The bees need to get home, but they cannot do this because they do not know what their house is.

The children agree to help, choose a bee card and place it in the correct clue.

As soon as all the children complete the task, the teacher checks the correctness of the task and thanks the children for their help.

Complications:

You can offer the children a competition to see who can help the bees get home faster.

You can play individually and in subgroups.

The test can be performed by a child who has mastered the composition of numbers well.


9. Didactic game “Sea Voyage”

Age 5-6 years

Target: consolidate the ability to solve examples with + and – within 6 - 11.

Equipment: boat cards with examples of + and – ranging from 6-11; four berths with cells.

Methodology:

The teacher invites the children to go on a sea voyage, choose a boat for themselves, and disperse into groups. Children choose a boat card, walk around the group, look at it carefully, and count their example. At the teacher’s signal “Moor!”: the children choose the desired pier and moor their boat.



The teacher checks the correctness of the task.

Games with geometric shapes

1. Didactic game "Portrait"

Age 4-5 years

Goals:

* Teach children to see familiar images in schematic representations of objects.

* Strengthen the ability to distinguish between the concepts of size: large, slightly smaller and smallest.

* Exercise the ability to distinguish geometric shapes.

* Develop the skill of orientation on a sheet.

Equipment:“magic box” with toys or pictures: bunny, cat, bird, snowman; frames, sets of geometric shapes: circle, oval, triangle of different sizes: large, slightly smaller and the smallest.

Methodology:

The teacher draws attention to the “magic box”.

Today guests came to us, but in order to see them, we need to make their portrait from geometric shapes.

Place the frame in front of you and listen carefully:

Place a large circle in the middle of the bottom edge of the frame, a slightly smaller circle on top of it, two small ovals on top of it, and to the right of the large circle place the smallest circle.

Who got it?

Well done guys, you guessed correctly - it's a bunny!

The teacher takes it out of the box and shows the bunny.

Children remove the pieces and the game continues.

The teacher gives instructions to the children, they lay out the figures.


"Bird" "Cat"

The game can be used for individual work, as part of a lesson for working in subgroups.

2. Didactic game “The Adventures of Kolobok”

Age 4-5 years

Goals:

* Strengthen the ability to distinguish round shapes in vegetables, fruits and berries.

* Exercise the ability to name and distinguish primary colors.

* Develop logical thinking.

Equipment: pictures - bun and rainbow, pictures of vegetables, fruits and berries according to the colors of the rainbow in a round shape.

Methodology:

Educator:

Today a fairy-tale hero came to visit us: he is round, he left his grandmother. Who is this?

That's right, bun!

Displays a picture of a kolobok on the board.

Kolobok invites you on a journey. The bun was rolling through the forest and suddenly I saw a cloud descend into a clearing, and a magical multi-colored path appeared from it. What kind of path is this?

That's right, it's a rainbow!

Places a picture on the board: a cloud with a rainbow.

Our little boy wanted to take a walk on the rainbow. He jumped onto the red stripe of the rainbow and suddenly turned...

What do you think our bun could become on the red carpet? What vegetables, fruits or berries are round and red?

Tomato apple radish raspberry

Well done boys. And our bun rolled further onto the orange stripe.

Orange persimmon pumpkin tangerine

What vegetables, fruits or berries could our bun turn into?

Tomato apple apricot turnip

That's right, on the green.

The game continues in the same way.

Green rainbow stripe

Green apple peas watermelon cabbage grapes gooseberries

Blue rainbow stripe

Blueberry

Rainbow blue stripe

Blue grapes

purple rainbow stripe

Plum cabbage potatoes

Educator:

So the adventures of our little bun are over!

3. Didactic game “Fix the dress”

Age 5-6 years

Target:

Equipment: silhouettes of dresses with “holes” and details for repairing dresses.

Methodology:

The teacher offers to help Cinderella mend dresses for her sisters. It is necessary to put every detail correctly in its place. The child must name what geometric shapes he used to repair the dress.

Complication. You can divide the parts in half and offer to cut out the patches yourself.

4. Didactic game “Mend your boots”

Age 4-5 years

Target: be able to correlate geometric shapes with “holes”.

Equipment: silhouettes of boots with “holes” and geometric shapes: circle, square, oval, triangle, rectangle.

Methodology:

The teacher draws the children's attention to the boots: the shoemaker needs help, the boots are leaky, they need to be repaired: find the right patch and put it on the corresponding hole.

The child takes a geometric figure, names it, selects where it fits. The teacher checks the correctness of execution.

5. Didactic game “Settle the guests”

Age 4-5 years

Target: consolidate the ability to distinguish geometric shapes (circle, oval, triangle, rectangle, square)

Equipment: card diagram and a set of small toys.

Methodology:

The teacher offers to move the guests to a new home. Children, as directed by the teacher, place toys on the corresponding figures.

For example, a frog lives in a room with square windows, the child must put the frog toy on a circle, etc.

6. Didactic game “Tell what is shown in the picture”

Age 4-5 years

Target: consolidate the ability to see geometric shapes (circle, oval, triangle, rectangle, square) in the image of objects of the surrounding reality and name them.

Equipment: picture with images of objects made from geometric shapes.

Methodology:

The teacher invites the child to look at the picture and tell him what he sees in the picture and what geometric shapes the object consists of.

For example, a yellow sun is round, clouds are oval, etc.

7. Didactic game “Pick a pair of mittens”

Age 4-5 years

Target: consolidate the ability to distinguish geometric shapes (circle, oval, triangle, rectangle, square) and name them.

Equipment: mitten cards, with an image of an ornament of geometric shapes on them.

Methodology:

The teacher invites the child to help him choose a pair of mittens and tell him what patterns they are decorated with.

8. Didactic game “Hide and Seek”

Age 4-5 years

Goals:

*

* Develop logical thinking and analytical skills.

Equipment: card with an image; set of geometric shapes: circle, square, rectangle, triangle.

Methodology:

The teacher invites the child to look at the card and name which figures are depicted on the card. Notice that the geometric shapes are arranged in rows, some are hidden. The teacher suggests putting geometric shapes in place.

9. Didactic game “Decorate the napkin”

Age 4-5 years

Goals:

* Strengthen the ability to distinguish geometric shapes (circle, triangle, rectangle, square) and name them.

* Develop logical thinking and imagination.

Equipment: card 15x15; set of geometric shapes: circles, squares, rectangles, triangles and ovals.

Methodology:

The teacher invites the children to decorate napkins for their mothers with geometric shapes: whatever they want. Having completed the task, the child must tell what shapes he decorated the napkin with and where he placed them.

Games by size

1. Didactic game “Assemble a pyramid”

Age 4-5 years

Goals:

* Strengthen the ability to create an image of a pyramid of ovals of different sizes in descending order.

* Clarify the names of the colors.

Equipment: ovals of different colors and sizes.

Methodology:

The teacher asks the child to name the size of the ovals laid out on the table and their color, and make a pyramid.

2. Didactic game “Collect apples”

Age 4-5 years

Goals:

* Practice the ability to correlate objects with the desired size.

Equipment: a picture of an apple tree, apples of different sizes: large, smaller and the smallest, 3 baskets of different sizes.

Methodology:

The teacher asks a riddle:

Look into the autumn garden
Miracle - the balls are hanging.
Reddish, ripe side
Good for the kids.

On the table in front of the child he lays out a picture of an apple tree with apples of different sizes, and clarifies whether the apples on the apple tree are the same size.

Shows the child the baskets, clarifies what size they are, and offers to collect the apples in the right baskets.

3. Didactic game “Clean up the kitchen”

Age 4-5 years

Goals:

* Strengthen the ability to distinguish the size of objects: large, smaller, smallest.

* Practice the ability to arrange objects from left to right in ascending and descending order.

Equipment: cards with images of dishes of different sizes: large, smaller and the smallest.

Methodology:

The teacher invites the children to look at the dishes that lie in front of them on the table, specifies the names, color and size.

He suggests putting things in order in the kitchen by arranging the dishes in descending and ascending order from left to right.

Children arrange the dishes and name them in descending and ascending order.

Logic games

1. Didactic game “Tale by Cell”

Age 5-6 years

Goals:

* Strengthen the ability to navigate on a sheet of paper by cells.

Equipment: card with cells, chips - pictures depicting objects.

Methodology:

The teacher invites the child to look at the card, clarifies the location of the numbers on it, and chips with images of objects, asking them to name who is depicted on them. The teacher explains the task; in order to get a fairy tale, you need to listen carefully and put the chips on the correct square.

The teacher begins to tell a fairy tale: “Once upon a time there was a girl Masha (4.3), she went for a walk in the forest (4.2). A bird was flying high in the sky (1,2). The sun was shining tenderly (1.4). In the clearing, Masha saw beautiful flowers (3.5). Soon Masha saw a beautiful butterfly (2.1). It’s nice in the forest in the summer.”

If the child completed the task correctly, then the result will be a fairy tale based on the cells.


There can be a lot of options for fairy tales, it all depends on you!

2. Didactic game “Dreamers”

Age 5-6 years

Goals:

* Strengthen the ability to build according to a scheme from the details of the game.

Equipment: schemes, game "Columbus Egg".

Methodology:

1 game option.

The teacher invites the children to go on a sea voyage, but to do this they need to build ships according to diagrams from game parts. Children build ships according to diagrams.




2 version of the game.

The teacher invites the children to go to the magical forest and build animals and birds that can live in this forest from the details of the game.

Children come up with images of animals and birds.

3. Didactic game “Let’s grow flowers” ​​(Dyenish Blocks)

Age 5-6 years

Goals:

* Consolidate knowledge about geometric shapes.

* Develop imaginative thinking and imagination.

Equipment: card-scheme - “Meadow with stems”, sets of geometric shapes: circles, squares, triangles, 5 pcs. red, blue and yellow; diagrams for the centers and petals of flowers, ready-made sample.

Methodology:

The teacher shows a diagram of the clearing:
- Guys, look, a disaster happened in the flower meadow: an evil sorceress bewitched the flowers and made them invisible. The magical land urgently needs your help, we need to disenchant the flowers.

Carefully examine the diagrams for the middles and place the correct geometric shapes. Now look at the patterns for the petals, be very careful, and lay out the petals in the desired geometric shapes.

The teacher offers a ready-made sample for testing. Evaluates children's activities in the game and praises those who have completed the task correctly. With those who find it difficult, the game is played individually again.

Schemes for petals.

Finished sample:

4. Didactic game “Riddles and guesses”

Age 5-6 years

Goals:

* Develop imaginative thinking and imagination.

* Practice the ability to lay out items from counting sticks according to a diagram.

Equipment: counting sticks for each child and chart cards.

Methodology:

The teacher reads the riddle and invites the children to use counting sticks to construct a solution based on a sketch map or a personal plan.


The palace floats on the waves, I’ll spin it around, spin it around, and fly into the heavens.
People are lucky on themselves. (helicopter)
(ship)

Glistening in a clean river

The back is silver.

5. Didactic game “Solve the problem”

Age 5-6 years

Goals:

* Develop imaginative thinking and imagination.

* Practice the ability to lay out numbers from beans.

Equipment: beans in a plate for each child.

Methodology:

The teacher suggests solving a poetry problem and posting the answer on the bean table.

One night, under a bush, Five crows sat on the roof,

The mushrooms have grown again. And they even flew to them.

Two mushrooms, three mushrooms. Answer quickly and boldly

How much will? Exactly...(five) How many of them arrived? (seven)

Lyubov Afanasyeva
Electronic didactic game for the formation of mathematical concepts in older preschoolers “Delicious Ice Cream”

Didactic game for the formation of mathematical concepts in older preschoolers« Yummy ice-cream»

Target: quantity ratio items with the corresponding number Tasks: - consolidate knowledge of the first ten numbers; recount items within 10; understanding that you can count in different directions and this will not change the counting result - correlate the quantity items with numbers

How play:

An adult explains the rules games: “We need to count how many ice cream shown on the slide and find the corresponding number. If children choose the correct answer, then the number "dancing dance", if is an incorrect answer, then the number rotates

The children are shown slides (sequentially or selectively, the children count items, name how many there are, show the desired number on the slide. Teacher (or a child who can do it) The mouse cursor clicks on the answer chosen by the children. Everyone watches to see if the answer is correct.

Additionally, you can click on the sound icons at the bottom of the slides. If the answer is correct, there is an icon in the lower right corner of the slide (a sound is heard "applause", if the answer is incorrect - an icon in the lower left corner of the slide (a sound is heard "disappointment")

At the end of the game, a slide appears with a cheerful smiley face and the inscription "Great let's play, which can be read by a reading child.

Publications on the topic:

Didactic game “Find whose shadow” Purpose: To learn to find given silhouettes. Objectives: Consolidate children's knowledge about animals and birds. Development.

Didactic game for the formation of elementary mathematical abilities “Catch a Bug” This didactic game created by me is.

Formation of elementary mathematical concepts in older preschoolers using playful and entertaining material Modern society needs competent, educated specialists who are able to navigate the modern world and have knowledge of information technology.

Presentation game on the formation of elementary mathematical concepts for the second early group We live in the modern world, where universal computerization determines the increasing role of mathematical training of the younger generation.

Summary of a game lesson on the formation of elementary mathematical concepts for preschoolers with mental retardation Topic: “Acquaintance with figures using fairy-tale characters” Age: younger group (4-5 years). Type: complex lesson. Kind of activity:.

Mathematical games “Theatrical play as a means of developing mathematical concepts in preschoolers” Theatrical play as a means of developing mathematical concepts in preschoolers A person is formed in activity, the more diverse it is.

Project on cognitive development “Formation of elementary mathematical concepts in older preschoolers” Municipal budgetary preschool educational institution kindergarten No. 13 “Spikelet” COGNITIVE DEVELOPMENT PROJECT.

One of the most important tasks of education in preschool age is the development of the mind, the formation of such thinking skills and abilities that make it easy to learn new things. Methods of preparing the thinking of preschoolers for school education should also be aimed at solving this problem.

A preschool child has enormous developmental potential and cognitive abilities.

Description of work: The didactic game “Mathematical Glade” is intended for use in direct educational activities in the implementation of the educational areas “Cognition”, “Communication”, “Socialization”. It can be used in individual work with children, for working with a subgroup and for independent activities. This manual will be useful for children of primary preschool age, teachers and parents.

The didactic game “Mathematical Glade” is made of fabric of different textures and colors.

The benefit includes: playing field, flat figures of animals (bunnies), flowers, butterflies, geometric figures made of fabric, with Velcro attached to the back side.

Stages of work completion

We create a panel background from fabric of different textures

We make parts for our panel from fabric

We sew Velcro on the back side of the panel parts

Look, in the clearing,

The bunnies are having fun and jumping.

The sun is shining, butterflies are flying.

Miracle - the tree stands, very strange in appearance.

Target: consolidation and systematization of children’s knowledge about geometric shapes and the world around them.

Tasks:

Educational:

1. consolidate children’s knowledge about geometric shapes;

2. form the concept of “big”, “small”;

3. correlate items by quantity;

4. consolidate the ability to compare, find similarities and differences.

Educational:

1. develop coherent speech in children;

2. develop logical thinking and attention;

3.develop mathematical counting skills.

4. develop fine motor skills of the fingers.

Educational:

1. educate children to respect nature;

2. cultivate the ability to work together, amicably.

The tasks posed by the game require concentration, active activity of analyzers, processes of discrimination, comparison, and generalization.
During the didactic game, various mental processes are activated and take on a voluntary character.

Methodological methods of work:

Children are invited to play the game “Math Glade”. They arrange the bunny figures by size (“biggest”, “big and small”);

butterflies and flowers in accordance with the adult’s instructions “the same,” “more,” “less”).

Having guessed riddles about geometric shapes, children place them on the panel.

PUZZLES:

It looks like a wheel

And also with the letter O.

Rolling along the road

And hides in the chamomile.

His temper is not cool at all.

Did you guess it? This is (circle)

We build a house from it.

And the window in that house.

We sit down for lunch with him,

In our leisure time we have fun.

Everyone in the house is happy about him

Who is he? Our friend - (square)

Three peaks are visible here,

Three corners, three sides, -

Well, perhaps that’s enough! -

What do you see? - (triangle)

This manual can be used in accordance with children’s own plans, the plot of the game, which contributes to the development of mathematical concepts, thinking, and imagination.

P.S. Children grow, change and their age-related capabilities therefore I plan to supplement the “Mathematical Clearing” with other plane figures

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