The surge passage of bosses. Boss battles in The Surge - strategies and tactics. Production Center B

We have just started playing the game, but right now we are ready to give you a couple of tips on how to defeat the first boss - P.A.X in The Surge, and also share the secrets of defeating the second boss - Lu-74 FireBug. Meet our first guide to The Surge!

How to beat the first boss in The Surge - P.A.X

P.A.X is the first boss in the game to defeat - always stay on the side of him and attack the leg to fill the orange bar on top. After it fills up, the P.A.X will fire missiles, at this point stand next to him and they will hit him. Then carry out an attack on his weak point (2 in front and 1 in the back).

This scheme must be repeated twice, there will be no more revelations from the boss. More details in this video:

How to defeat the bug - Lu-74 FireBug, the second boss in The Surge

This boss has 2 forms. The first is when he is in a crab-like state. To defeat him in this stance, you will need to attack his legs after he jumps and falls from the sky. After falling, run towards him, perform 1 attack (1 - no more!!).

After you loosen the legs, the boss will fall to the ground. Attack his fallen leg until it breaks. Keep repeating this pattern until you get a little explosion animation.

After this cutscene, the beetle will turn into a second form, flying around the combat zone. He will try to pull you towards him or rotate you with his hands, at these moments you need to stay as far as possible! Attack at the moment of his cooldown, make 1-2 hits and retreat. More details in this video:


Basic Features:

Base damage:57
Impact force: high
Attack Speed: Low

Energy Gain: +70%

How to receive:

Dropped by the first boss of P.A.X. only if the boss never hits himself with his own missiles during the battle. Just keep your distance during the missile salvo and dodge the missiles. To "drop" the boss, while trampling, hit on the leg on which he stands. But first you need to knock down the shields on his legs. They get knocked down from ordinary blows and relatively quickly.

Weapon feature:

Displayed force field on the blade and special attack when holding RMB.

"Throttle "Maybug" v.2.0

Basic Features:

Base damage: 24
Impact force: low
Attack Speed: High
Weapon Proficiency: High
Energy Gain: +5%

How to receive:

During the battle with the "Maybeetle" it is necessary to cut off all its limbs. The task is not difficult, just select the legs on the SCM and beat. It is very convenient to cut off those limbs with which the "beetle" gets stuck in the floor after a strong blow. By the way, at the end there should be an uncut off leg that is not allocated through the MMB, everything is fine, this is not a bug, you still get a weapon.

Weapon feature:

Added fire damage to all attacks with a chance to set the enemy on fire.

"Rod-firearm" v.2.0

Basic Features:

Base damage: 62
Impact force: medium
Attack Speed: Medium
Weapon Proficiency: High
Energy Gain: +25%

How to receive:

During the battle with the "Big SISTR" boss, it is necessary in the second phase of the battle to LEAVE MINIMUM 2 burners whole on the assembly platform and then immediately attack the core.
We simply destroy 2 burners on the left or right row and go to attack the core. The vacated space can be periodically used as a place to retreat.

Weapon feature:

Adds fire damage to all attacks with a chance to set the enemy on fire.

"MG Judge" v.2.0

Basic Features:

Base damage: 106
Impact force: high
Attack Speed: Low

Energy Gain: +55%

How to receive:

Chop off the right hand of the fourth boss of the Black Cerberus.

Weapon feature:

If you have 10 units of energy, you can release a force wave by holding RMB.

"Structural Claws" and "Chameleon"

Basic Features:

Base damage: 83
Impact force: medium
Attack Speed: High
Weapon Proficiency: Very High
Energy Gain: +20%

How to receive:

Chop off the right arm of the humanoid form of the final boss

Weapon Feature

By far the best weapon in the game in terms of damage per second.
Probably the best weapon in the game overall.
Combined combat mechanics for one-handed and dual-wielding weapons.

Besides that, I would like to mention the best one-handed weapon: "Chameleon"

Basic Features:

Base damage: 131
Impact force: medium
Attack Speed: High
Weapon Proficiency: Very High
Energy Gain: +20%

How to receive:

IMPORTANT: the main way to obtain this sword blocks the possibility of obtaining "Structural Claws".
1) Main way: kill the humanoid form of the final boss by chopping off his head or severing his torso.
2) Kill the final boss, get "Structural Claws" as described above. Start New Game+. In this mode, the player will meet special "zombies" in some places, you will recognize them by a variety of equipment (sometimes from different sets of armor) and weapons. As far as I understand, "Chameleon" can appear in them absolutely by accident. So it all depends on luck.
But there is a trick:
In the new game+, in the first chapter in the location "Main assembly line", there is one such "zombie". We find him and see what kind of weapon he has. If it's not "Chameleon", then let's kill our character and repeat this process until the enemy is equipped with "Chameleon". Theoretically, such a scheme should work with other similar opponents.
IMPORTANT: These zombies do not respawn after you kill them and are very strong, so you need to kill them by cutting off their right hand the first time.

Weapon Feature

Increased damage and attack speed of all one-handed weapons.

PAX is the first boss you will face in The Surge. In this article, I will show you how to defeat the first P.A.X boss in The Surge.

PAX Combat Tactics in The Surge

In general, defeating the first boss is not difficult. P.A.X is not agile and takes a long time to make decisions. In total, PAX has three types of attacks: a jerk strike, simple forward stepping strikes, and a stomp.

  1. When jerking the first boss robot, you need to retaliate straight at the legs, and attacking several times. After that, immediately move away from him, as PAX will begin to stomp his feet to crush you.
  2. For a simple attack, don't try to block, just move backwards or to the side.
  3. Attack the boss's leg until he leans in one of the corners of the map, then hit the head as quickly as possible. As a rule, you can land six powerful hits on P.A.X until he recovers.

Video of the battle with PAX in The Surge

This is how you attack the first boss. In general, the fight will take 2-3 minutes. To get acquainted, watch this video, it shows how you can defeat the P.A.X Imperator in The Surge easily and quickly. Good luck!

Did you miss the hardcore game mechanics of Dark Souls? Do you want to feel the sweet taste of victory again after the twentieth attempt to take down a particularly tricky boss? In this case, we advise you to definitely play the latest project of the Deck 13 studio, which almost completely copies the gameplay of Souls, but at the same time develops in a completely different setting - post-apocalyptic cyberpunk. Naturally, it will not be easy to pass this game, and in order to somehow help you in this difficult test, we decided to publish a detailed walkthrough of The Surge.

background

The game takes place in the distant future, where the Earth is mainly controlled not by the governments of different states, but by the boards of directors of large corporations. One of them is CREO Industries, which recently received an order from several countries to solve the problem of overpopulation and abrupt climate change on the planet.

To accomplish the tasks set, the corporation launched several rockets into space as part of the Resolve project. These rockets sprayed special chemicals all over the earth, ostensibly aimed at stabilizing the environment. However, everything is much more complicated than we might think at the beginning. We will have to unwind this tangle of secrets and mysteries during the passage of the game.

The main character will be an honest hard worker named Warren, who, due to several failures in his life, had to get a job as a laborer in the above company. One of the conditions for such work is the use of a special eco-suit implanted in the body. However, something goes wrong during the operation, and therefore our protagonist is sent to the local landfill. A few hours later, he wakes up on a mountain of scrap metal and decides to find out at all costs what is happening here and why he was treated like ordinary garbage.

Abandoned workshop

First steps

We listen to information about new technologies, and then we leave the trailer in a wheelchair. Turn left and go down the tunnel. We turn right and see two rooms ahead. Here we will have to choose a class for the hero: a heavy or light equipment support operator. The second option assumes that we will mainly pump agility, speed, and so on, and the second - vitality, strength, and so on. However, there is no hard link here, so in the future we will be able to decide for ourselves which weapons and armor to use.

The very passage of The Surge will begin in ruins, and the main character will have only useless artisanal weapons in his hands. Get through the robots, attacking them with weak and strong blows, performing attacks in a different order to make simple combos. To place a block, press the "Q" key.

Any of your actions, aimed at attack or defense, will deplete stamina, so you should learn how to dodge the blows of enemies. If you spend all your stamina points, you will be defenseless for a period of time, so we advise you to keep an eye on this indicator during the battle.

Collect yellow pyramids along the way. These items are scattered throughout the game world and often drop from enemies. They contain materials, blueprints and items that are randomly generated. You should not try to collect them all, as they rarely contain valuable items.

Get to the destroyed ship, where you will find the terminal. During a short dialogue, you will receive some information about the world and open access to the Medical Bay (MedBay). Thanks to it, you can improve the characteristics of your character, save Scrap (similar to Souls) and heal the hero. If you die, then appear in this location.

Before entering the next building, you can find an implant - Medical Analysis (Medical Audit). Install it in a free slot on the Implants tab in the Medical Bay. It will give you the ability to see health bars on enemies.

Energy Core Repair

At first, you will not be able to take advantage of all the possibilities of the medical bay. You will be able to change only the implants. The fact is that your kernel is damaged and you need to find something with which to fix it. Exit the ship through the opened door and go downstairs. Then turn left. You will meet your first opponent. Note that his head is not protected - use auto-target and select the head by switching between limbs. Now your hero will try to attack only the selected limb. Since this part of the body does not have protection, you will inflict maximum damage on the enemy.

Keep going forward and deal with two more opponents. Your main goal is the last opponent who tries to get through the closed gate. It is equipped much better than past enemies. After defeating him, an item will drop from him. Take it and take it to the medbay to restore your exoskeleton.

From now on, you will be able to upgrade limbs, create items from blueprints, and upgrade your core (similar to the redistribution of experience points). More information can be found in the Tips section. After issuing a "coupon" from the panel, you will receive a mechanized leg and arm. Open your inventory and put them on - these are parts of your exoskeleton that will improve your parameters. You shouldn't try to collect materials for new items by any means possible, as most of them you can get by simply destroying enemies.

We go down the stairs and go through the shell of the rocket, standing in front. Next, we find a new audio recording. Now we return to the point at which we previously fought with a powerful cyborg (we took away the power unit we needed from him). On the left side of the gate we notice the terminal. We reboot his power chain by applying the charge of the energy block. If its level is less than 10, then we will not succeed, so do not forget to increase it at the medical station.

Main assembly line

We pass through the gate and face several more cyborgs. We pass to the opposite part of the location and open all the doors. Without fail, we open the doors that lead to the previous zones, since many of them open only on one side.

We see an exolift ahead. We sit in it and go upstairs, where we collect a couple of valuable things. Then we activate the elevator located near the medical station.

We head to the end of the assembly line on the first level and deal with a couple of cyborgs. After we scatter and jump onto the container in which the loot lies. We jump from the wreckage (by the way, for the jump it is worth pressing the Spacebar; besides, it is possible only when running). We climb onto the containers, jump even higher and climb the stairs to find another audio recording.

We get out and go through the large doors (it was about them that one of the opponents beat his head). On the right side, we reload the power chain. Open the door on the right, thus gaining access to the previous area. We pass through the shell of the rocket, located on the left. We find ourselves in a swamp with toxic air. Therefore, after the body of the first rocket, we find a turn leading right straight into the bushes. Behind them we see a simple drone and a huge robot.

We get close to the combat vehicle and start circling around it, trying not to get caught under its bucket. From time to time we hit the body of the robot, constantly maintaining enough stamina for a possible retreat. The fact is that sometimes the enemy will fall to the ground and create a dangerous wave.

After defeating the enemy, we pick up a shiny coin (if we collect 5 of these coins, we can exchange them for cool armor) and IRONMAUS #1 comic. We move forward, kill the enemy and climb the stairs. We get down from the opposite edge and go to the rocket assembly area.

Rocket assembly station

On the right side we notice the exolift. We rise on it and see that the magnetic line is in the off state due to the lack of power supply. We get down and go through the right door leading to the power plant.

In the new location, we continue to go down and deal with the new cyborg, which will be much faster and more agile than the previous ones. However, he also has unprotected parts of the body, on which we should aim our blows. We reboot the power chain and go upstairs.

Note: on the upper level, we advise you to go to the left side of the entrance and find the road leading to the medical station. We save our spare parts there, and then again we run to the rocket assembly station. Just in a few minutes we have a boss fight.

We carefully examine the location and look for a couple more audio recordings: one of them can be obtained during interaction with the console located on the left side of the magnetic road (we go up on the exolift to the place where the transition to the next zone is carried out); the second is found in the lower level of the power plant.

PAX Boss Battle

We have discussed in detail the battle with this enemy in the corresponding guide, so here we will give only a couple of recommendations that simplify the battle:

  1. We capture the target on one of the two legs of the enemy.
  2. Then we scatter and jump in such a way as to be between the two paws of the boss. We perform this trick every time the robot jumps away from us to keep us close to it.
  3. We try to constantly stand behind him. We actively use Space.
  4. We hit the legs of the robot no more than 1-2 times, since PAX from time to time will inflict stomping blows that can kill us with a couple of pokes.
  5. Over time, an orange stripe will accumulate on top. When it is full, the robot will jump back and launch rockets. We quickly run up to the car and hide under her belly.
  6. After stunning, we beat the boss on the shoulders and head. Then the robot will rise again and we will need to repeat the previous steps.

By destroying the boss, we will get a new weapon called "PAX Emperor".

Production Center B

We go upstairs, watch the video that is played on the screen, and then we get into the first area of ​​the new location.

Drone Registration

We are not in a hurry to go down. On the right side we find the console and activate it. After we talk with the assistant drone. We ask him about the state of affairs at the plant, and then we move the drone to inventory. From now on, we can use it if necessary. True, at the moment he has only one attacking module, when using which he shoots an electric charge at the enemy.

To the left of the stairs we notice a pile of scrap metal. Next, we call the elevator and go into it, thereby going down to the next area of ​​​​the Production Center.

We turn right and see how the passage opens on the side (not far from the other door and console). So we can get to the operations center. For now, we'll only be able to use the medical station. To use the communication terminal, workbench and other devices, you will need to supply electricity to them. We leave from the left door and pass into the next room.

Material storage

We head forward and kill one enemy. On the left side we see the energy chain of the 10th level. We reboot it in order to supply electricity to the operations center. We return to this location and examine the terminal. We get another audio recording. If necessary, activate the workbench. Do not forget to also talk to the girl through a holographic connection.

Again we go to the storage of materials. We deal with the first opponent and notice the screen in front, behind which there is a passage. It is protected by two powerful company robots. It will be almost impossible to deal with them, besides, it makes no sense, since we still won’t be able to use the terminal. In front of the screen on the left side is a broken exolift. We jump down behind the boxes.

Next, we reboot the kernel from a stranger who is in front near the terminal. We speak with Dean Hobbs - he will advise us to go to the operations center. We study the side terminal to get a new audio recording. Near the opposite wall we find the implant Aggression Enhancer v.1. However, we should already be wearing one.

We jump down and deal with the enemy. On the left side we come across a couple more enemies. There is a ladder leading to the operations center - on the way there we kill another cyborg with a hammer, standing right in front of a screen with two security robots.

We stand with our backs to the ladder, without going up, and behind the box located in the right corner, we look for the door. Reload the chain and open it. Here we find Davey. We talk with him and send him to the operations center. As soon as we have time, we also return to a safe location. We speak with Dean and Davey. The latter will ask us to find a cure - a unique implant. We note right away that you can find it in the next area, in the Decision biolab.

Again we head to the previous ladder. Standing with your back to her, turn right and not far from the wall we find an audio recording. Again we stand with our backs to the stairs and look to the left. In the far left corner we see containers. Behind them we notice an exolift and rise to the upper level. However, this area ends in a dead end.

At the bottom we find a small box that opens only at the 75th level of the core. Inside it we can find 2 nanonuclei.

Important: with the help of nanonuclei, we will be able to improve our weapons and equipment from level 4 to level 5, so we advise you to carefully consider collecting them.

Recycled protective equipment

It is a secret location, at the end of which we can find the Mechanized Counterweight v.2 implant, which temporarily increases weapon damage. However, to obtain it, we will have to fight several opponents at once.

conveyor shop

We go down, stand facing the stairs and go into the left corridor. Behind the boxes we find a passage leading to a new location area - a conveyor shop. We immediately repel the attack of the enemy, and then we deal with another enemy a little ahead. Then we go down the ladder and kill everyone in our path. Then we pass to the right and meet a new enemy, a huge robot moving on 3 legs. We beat the hind leg, as it is the most vulnerable.

After the destruction of the fur, we go up and turn to the left wall in front of the passage. We head along the old path and find the Implant Wellness v.1. We go into a room with a mass of containers at the top.

Inside one of the boxes we look for an implant Energy Cell v.1. Then we will meet 3-4 enemies equipped with new equipment - Scarab. By the way, by collecting all the parts of one armor, you can get a good bonus. Here we find another container containing 2 nanocores (you can reload with a level 70 core). Next we find a door and an inaccessible terminal.

We go back and turn left from the stairs or go into the room in front. In the second option, we deal with another fur on 3 legs. On the right side of the stairs we find an exolift that leads to a technical tunnel, but we will not go there yet.

We turn left, we reach the tree, and then we go down the stairs. The ladder is on the left side. Here we speak with Irina and offer her our services in search of a pole. We can go down and thus be near the Central Station, but for now it will be blocked.

Climb again and turn left. If we go through the pipes that lead to the opposite station, then we can go to the location of Support Line 2. However, let's not rush and go along the ravine to look for stairs with several flights. On the way down, we find a box with 2 nanocores (a level 60 core is required to open).

Even lower, among the loot on the ladder, we select a module for a drone called "Impact module". When using it, your robotic assistant will accelerate and crash into the enemy at full speed. In the lower part we can find another implant and a door with a closed terminal. We pass to the place where we talked with Irina, but now we don’t go down to the girl, but turn to the right. In the corridor we kill several opponents and we pass along the bridge to the left side. Here we will meet with a whole group of enemies. We do not attack them, but we begin to lure out one at a time. After we find ourselves in the processing department.

Processing department

In the niche on the left side we find a pile of scrap metal, and in the right room, where the cyborg stands, we look for a workstation with another audio recording. We destroy all opponents in the room and in the far corner, in the upper part of the ladder we take the implant Universal tactile amplifier v.1, which increases the skill of wielding weapons.

We get out of the room and turn right. As a result, we get to a fork. On the right side we notice the exolift. Use it and go up. Here we find two doors: the left one will lead us to the “Support Line 2” (we will go here from the conveyor shop, and therefore we just open the door, go inside, take the audio recording and immediately leave), and the right one will go to the control room. In the far corner of the second room we select an audio recording, and on the right we see a broken terminal for controlling the robot. Even further we approach the console that controls the bridge. We use it to deploy bridges. On the left side is a medical station, thanks to which we can restore the number of injections.

In the middle of the room on the left side is the door control panel. We apply it, and then press the "E" key and see how the doors open on the lower level. We find an elevator here and go down. We destroy two large robots with buckets to get two shiny coins.

Exit the elevator and turn right. Behind the bridge we notice several enemies, among them there will be both robots and cyborgs. On the right side, near the wall between the shelves, we select an audio recording. On the left at the end of the shelves we can find weapons "Bloodhound".

We go down the stairs and find an implant under it. Increasing stamina v.1. Reboot the power circuit and open the door leading to the Toxic Waste Removal area. However, we are not going there yet.

We go back, climb the stairs and jump from it to the pipe. We find a hole in the floor and jump into it. As a result, we find ourselves on the other side of the fence. We kill the enemy, destroy the grate and boxes in order to be in a technical tunnel. Here we stumble upon an exolift that can lead us to the Health Improver v.1 implant. We go back the old route.

Support line 2

We pass here from the processing department or the conveyor shop. When choosing the second option, we go through the pipes to the other side and turn right, and then go upstairs. We break the box and look for the audio recording.

After the pipes, we break the lattice grid in front and enter the tunnel. Next, we rise on the exolift, open the door with the console and destroy another grate, thereby returning to the arrival zone.

Here we go down a little lower and look for a new implant. As a result, we will have a new passage that allows us to quickly move from the processing department or assembly line to the medical station through the support line. Then we go to the Department of Toxic Waste Disposal.

Disposal of toxic waste

We pass along the corridor and find ourselves in a new area called Recycling of toxic waste. We deal with the enemy and listen to the audio recording. We look into the glass and see our next boss.

We go down, and then we go up the stairs in front of the room. In the little room on the left side, right behind the box, we find a robot and an implant Mechanized counterweight v.1. At the top right of the stairs we find a new audio recording.

Climb up using another ladder. In this room, on the left side, right behind the lockers, we look for the weapon "Reinforced pipe", which is a pole. Just him and trying to find Irina Beckett. We return to the girl and talk to her. In the same room we find an audio recording. On the right we see a door, but only personnel can use it.

We go down and notice the exolift. Use it and go to the top level. There we select the implant Blue cable X.

We return back and go down towards the sanitation zone, but halfway there we turn left. Here we reboot the power chain to activate the elevator. On it we get to the storage of materials. From now on, we have another bypass route.

We go along the corridor and turn left. By the way, the road from above, which we can get to using the exolift, leads to the same area. We continue to move forward, overload the chain and get into the arena, where the second boss has already been waiting for us.

Battle with the "May Beetle"

We covered the battle with this enemy in detail in another guide, so only a brief description of the battle with him will be given here. Our main task in the battle with this enemy is the destruction of all six of his legs. With each lost limb, he will become more and more aggressive.

Initially, the Maybug will use two main strikes. The first is applied to one of its legs, provided that the character is next to it. The second is a quick twist of the paws, with the boss trying to get closer to the main character.

The first attack is quite easy to recognize. With it, we just need to dodge to the side. For example, if we see that the boss began to raise one of his limbs, then we immediately jump back. When he performs one of his attacks, we run up to him and hit him a couple of times. After four successful attacks, the Maybug's leg will fall off, causing it to topple over to the ground. At this point, you need to hit him in his weak spots.

As soon as we destroy the three paws of the enemy, the second stage of the battle starts. After that, the robot will begin to apply much more tricks. In addition, his aggression will increase and he will begin to attack us even from afar. In addition to the previous attacks, the boss will have two new attacks.

We see that the boss began to retreat into a corner and is preparing to strike? Then we immediately jump to the side when he starts moving in our direction. In addition, the enemy will begin to use a flamethrower, however, when performing this technique, he will mostly stand still.

We continue to dodge and beat the Beetle one or two times. By the way, it is not at all necessary to destroy all the legs of the enemy - you can simply hit his body when he falls to the ground. If we were able to destroy all the paws, and the boss is still alive, then we stand right under him, and then we immediately run away so that he falls sharply to the floor and is stunned. We use this for our own purposes, attacking the enemy with impunity at any point.

After the destruction of the boss, we rise on the exolift. We can go down the stairs and rummage in a pile of rare scrap. At the top level we find the door. We unlock it to find a shortcut to the recycling department.

We rise even higher and go into the room. We take the weapon "Biomaster Seru HSS" and find an audio recording on the left side. We add that Beckett may not like the pole, but she will definitely take the Biomaster. Then we go down to Support Line 1 and head to a new location on a magnetic train.

Biolaboratory "Solution"

Blue Sky Station

We arrive at the station, and then immediately turn left and go up the stairs. We pick up a pile of rare llama along the way and go along the platform to the right side. We find a broken exolift and go to the upper level. Opposite the train we find the operations center.

We enter it and activate the terminal on the right to receive the audio recording. We can sit in a workbench or use a medical station. We will not be able to use the communication system now. Immediately we find the implant Plasma regenerator v.3. We get out of the operations center and go along the only path past the locked door. After we go down the slope.

External sewerage

We deal with the robot and break the boxes on the right side to find the implant Vanadium cell v.1. In another part of the corridor we select a couple more useful things. We turn around the nearest corner and go to the right side. On the left we find the energy chain and overload it. We break a couple of boxes and a little further we find a pile of scrap.

We go back and go down. We go around the hole on the bridge and use the console to unlock the door to pick up the implant Autohelp v.2. We return, but now we rise along the corridor to the upper level. We pass even higher and at the top of the cage we notice prey, which cannot be reached from here. Turn right and go down the stairs. We come across a closed door with an inaccessible control panel.

We pass to the elevator and on the left side around the corner we reboot the electrical circuit, having first dealt with several enemies. We find another door on the left, but you can open it only if you have a certain pass. We do not currently have it. Thanks to the exolift, we are at the top. We go a little further and deal with a couple of opponents.

Biolaboratory

We go down as low as possible and pick up a useful little thing near the left wall - a pile of scrap metal. After the ladder we go through the passage and turn the corner to the right. At the end of the path, we deal with two cyborgs and break a wooden box with another scrap metal. On the container we look for the implant Energy cell v.2. To do this, we climb one flight of stairs and jump onto the yellow container. Then we jump to the red one, where the object we need lies. Near the entrance to the location on the stage, right under the CREO monitor, we find another implant - the Energy Generator v.2.

We go back and head in a straight line past the yellow tanks. Ahead we see a greenhouse - not far from the doors we notice a selector.

Dr. Chavez will get in touch with us using the selector. We talk with her. She will ask you to help her get out of the trap. To do this, we will need to get to the largest greenhouse, find the main control panel and open the building. On the right side, in a puddle of acid, there is an implant Healer v.1. If we go to the left of the door, then in the wreckage in a small niche we can find another of the same item.

To find the shortest path to the operations center to the left of the selector, we find a container with an energy chain. We reload it and go forward a little in the opposite direction, being on the other side of the tanks. We open the door using the console (if we cannot restart the chain, the terminal will be blocked). Behind the door we find an audio recording and pay attention to the exolift leading to the Blue Sky station.

We return and head to the left, to the area where we have not yet been. Near the wall on the right side we look for weapons Fenris A-7.

A little ahead we notice a large assembly machine equipped with a ladle. We've seen these before. To destroy it, we need to run around it in a circle without falling under the bucket and hitting the robot from time to time. If we see that the enemy is planning to fall, then we immediately roll back. Sometimes hatches will open on the sides of the vehicle, behind which enemy weak points are located. Be sure to hit them as much as possible. The whole difficulty of the battle with this robot will be the presence of poisonous gas, which you can easily get into. Having defeated the iron opponent, we select a shiny coin and a weapon "Rusty Butterflies".

We go to the selector in order to leave this area, and turn left. Under the wall we find a hole in the floor - we jump into it.

External sewerage

We move along the corridor and, after passing through the stairs, turn around in the other direction. On the right side of the steps we find an audio recording.

Laboratories

To the left of the screen, the enemy is hiding around the corner. On the ground we find Aggression Booster v.2. We head to the opposite part of the corridor, but first we go up and on the platform we find the implant Energy Capacitor v.2. A very valuable item, because thanks to it we will be able to save energy, that is, it will not fall below a certain threshold.

We go down and notice a room with a couple of glazed greenhouses.

Behind the boxes on the left side we find a pile of scrap metal. We pass a little forward and on the same side we come across a pile of rusty scrap metal. Here we also reload the chain to activate the elevator. We deal with the drone and the three-legged robot, and then we find an audio recording on the table. On the left side, without getting to the tables, we find a container (80th level of protection), in which 2 nanocores are stored.

We go up the stairs and find ourselves near the door of the security service. At this stage, we will not be able to unlock it, and therefore we just go to the elevator and go to the upper level.

Greenhouse

We go down and look for a pile of scrap behind the curtain. Then we pass through the passage on the right side and find ourselves in a new area of ​​the location - the Savannah Climate Zone. Here we deal with two opponents and turn left.

Then we find ourselves in the Eurasia Climatic Zone. We destroy several boxes in the right passage, deal with one enemy and pick up the Implant Improving Injection v.3 from the ground. Nearby we look for a door with a disabled console. In the far left corner of the room we find a mail terminal, from which we download a new audio recording. Near the wall we come across the insulation control panel. Interact with her to unlock most of the doors in the area.

We get out of here through another door. As a result, we find ourselves in a familiar location - the Biolaboratory. We kill all the opponents and go into the room where the selector and Dr. Chavez herself are located.

Climatic zone "Tropics"

We deal with the opponent and next to the right wall we find the weapon "Biomaster SERU HSS". It can be a great replacement for the weapon we decided to give earlier to Irina Beckett. On the left side of the passage we see a closed door with a disabled console. We eliminate the opponents, climb the ladder and reload the chain (22nd level of the core).

If we managed to restart the circuit, then we head to the first floor, where the door was opened leading to the room in which we lie the Extractor v.2 implant. This augmentation increases the size of parts received from slain enemies by 20%. Then we go down the road to the right of the stairs.

supply tunnels

We continue to move down. We crush the boxes, destroy the robot and take the Implant Endurance. We go even deeper.

Pumping station

We are in a new zone. We deal with two cyborgs that are breaking through the door, and then we go into the room where Chavez is located. We speak with her and agree to perform one more task for her - to give the chip to Fox or Bonham.

On the table we find the BOTEX Power Unit (module for the drone). Thanks to him, we will be able to reset the circuits at a great distance. In the corner of the room we look for an audio recording.

Note: Note that the electrical circuits that our drone is reloading have a slightly different appearance. Instead of a green plate, we will see a red sign with a picture of a drone. We can find a similar chain, for example, in the common room of the pumping station right above the door. We approach it, aim and hold down the "1" key.

Having received a new ability, we continue to follow the same route that we followed earlier.

External sewerage

After leaving the corridor in which we had to reload the chain, we go up the stairs, and then turn right. There is a long staircase that leads to the lower level. We go down only a couple of flights and find an energy circuit on the wall, designed for the drone. Reboot it and keep going down. There we find a previously blocked door. We go inside and look for the implant Medi-electrochemical injection v.3.

Davy side quest walkthrough

To find the Implant Modaxional Injection, we return to the main area of ​​​​the Biolab "Decision" and go to the greenhouse on the right side, where we turned on the isolation control panel. There is another locked door, over which hangs an energy chain. We reboot it with the help of a drone and go inside. Here lies the item we need.

We return to the previous location by train.

How to get to the new location from Production Center B

We head to the operations center and give Davy the implant he needs to complete the side quest. As a result, we get the implant Improving injection v.3 in the form of a reward. We talk with Sally through the terminal, standing on the right side of the medical station, and find out how to get to the administrative center, in which the leadership turned out to be closed.

Having a new method of opening doors, we return to the initial zone.

Abandoned workshop

Coming back, we go down to the power plant. In the corridor right in front of the descent leading to the place of the chain reloading, we look for a closed door, above which there is an energy chain, which is reloaded only with the help of a drone. We use our iron assistant and go inside. There we deal with two opponents and download a new audio recording from the computer.

We go to the previous corridor and look to the right. The last time we visited this area, we did not pass through this passage. We head there and go down to the lower level on the exolift. We remember the door located here, which is opened only by security personnel.

We go along the corridor and interact with the terminal to get another audio recording. We search all the premises and climb the second ladder leading to the main assembly line.

However, to find the Forgotten Ghost weapon, we will need to go even lower. Here we will see a lot of corridors that are filled with poisonous gases. We quickly run through them, pick up weapons and go back, not forgetting, if necessary, to inject injections to restore health.

We go to the beginning of the area to search for a locked box (level 55 protection). We reboot it and we get 2 nanokernels.

Nearby we find a closed door, which we could not open earlier. We pass to the left and look for the exolift. We rise and reload the energy chain, located a little further. We open the above door and find inside the audio recording and implant Support Matrix v.1.

Administration Tower

We go to the previous location and head to the train on which we went to the biolab. Next to it is a bridge leading to a blocked gate. On the left side of them is a chain, to reload which we use our drone.

To get the Plasma Generator v.3 implant and a shiny coin, we deal with a huge picker robot. We rise and turn into a cage, standing on the left side. There we select an implant. Increasing endurance v.3. In the corridor with the energy chain, we go to the left corridor and see a large crowd of opponents. We lure them out one by one with the help of a drone and destroy them. At one of them we look for an implant Extractor v.2 and an audio recording.

During the entrance to the new room, we select another audio recording.

Cleaning shop "Solution"

We go down the stairs and look for a module for the drone near the first opponents Emergency cooler. With this item, the drone will be able to release liquid gas to slow down enemies. Here we also come across a closed door. Near it in the corridor you can find an energy chain. Reboot it and open the door. Inside we take an audio recording and an implant Implanted electrodes v.2.

We pass along the corridor and reach the door of the air tower. We unlock it and understand that we are again in the conveyor shop. Thus, we managed to find another workaround.

We go back to the room with moving mechanisms and find a ladder that leads up.

We deal with the enemy, standing on the right side of the passage, and select the implant Healing injection v.3. We turn right from the boxes and notice the car on three legs and with a tail. We deal with the robot, jump into the hole in the floor and select the Support Matrix implant, which lies on the pipeline.

We reach the door, but we are in no hurry to go through it - there is a terminal opposite. We approach it and download the audio recording. On the left side of the door we find the Auto-Help implant. Now we are trying to open the door. We will not be able to do this, as we will need security clearance. We go through another passage and climb the stairs.

air tower

Once at the top, we meet Irina Beckett, whom we previously presented with a pole (or maybe not).

We pass through the passage not far from her, not forgetting to first talk with the girl (she will not give us a task), and deal with the enemy. We turn right and notice the door with the console. We open it, thereby returning to one of the areas of the conveyor shop. We kill three enemies and break the glass stand, from where we can pick up the prototype exosuit CREO ex-2. We can install it at the medical station.

Construction service entrance

Then we rise to the upper level and pass over the bridge to the other side. We destroy the ventilation grate and get to the exolift in the storage of materials for its restoration. We head to the medical station and install ourselves a new exoskeleton. However, with the help of it, we still will not be able to unlock the doors of the security service - this requires other equipment.

We go back and rise on the exolift. We jump to the platform, on which we notice a huge car. Getting ready for the boss fight.

Battle with Big SISTR 1/3

This fight takes place in three stages. At the first stage, the main threat to the hero is represented by two large claws. However, the robot will beat with only one "hand". Use the block and target key to focus your attention on one claw. Occasionally, the enemy will attack us with a laser, so be sure to keep an eye on his remaining limbs.

With the help of claws, the boss will perform various attacks, many of which are flat blows or lunges towards the protagonist. In both situations, we dodge, so as not to receive damage. After each attack, the robot's hand freezes for a while. Then we should beat her. Repeat this process until both claws are destroyed. After that, the second stage starts.

We move forward to the next platform, where there will be a lot of tentacles with lasers. The rays don't do much damage, but 4 of them can hit us at once, which can be fatal. Therefore, we choose one of the sides and stay near it.

This stage will be quite hectic. We attack the tentacles as soon as we have such an opportunity and constantly monitor the main blow of the boss. We dodge all blows and destroy all the hands of the machine. Then we go to the core of Big SISTR.

This will begin the third stage, in which you need to beat the central control panel to destroy the boss's eye. The core of the enemy will be protected by several paws that are able to grab us and beat us to the ground. Therefore, we try to evade their captures and occasionally strike.

We hit the core a couple of times, jump back, wait until the enemy calms down, and then hit the console again 2-3 times. We repeat this in a circle until Big SISTR 1/3 turns off. As a result, we get the weapon Rod-firearm v.2.0.

Service shaft to CREO 1

After the destruction of the boss, we find a platform on the left in the lower part, in the wall of which there is a ventilation grill. We break it and go through the tunnel to the next area of ​​the location.

We go up on the exolift, destroy another grate and move forward until we get into a new zone.

Research Department

We climb the ladder to the very top, passing by the door for security personnel. We pass through the lattice on the last flight to get to the pressure control compartment.

Pressure control

When we get into a new room, the alarm will immediately begin to “yell”. We use our drone to reload the chain located at the top. Next, we interact with the terminal. We pass into the room on the left side and pick up sunglasses from the table. We can use them instead of the standard helmet.

We go back and climb even higher until we get to the exhibition hall.

Exhibition floor

We go along the upper level and behind the exhibition stands on the right side we look for the implant Mechanized counterweight. We pass forward and at the end of the corridor in a dark corner we come across a pile of spare parts. We head to the common room and go to the operations center, located right in the middle of the room. Inside we pick up the audio recording and talk with Alec Norris. We agree to help him find his daughter. He will give us a key card. Next, we speak with Sally through the terminal.

Applied Nanorobotics

There will be only one road from here - we go up the stairs located in the opposite part of the room and get into a new area. First of all, we deal with the drone, which gives other opponents a shield, and then we destroy the cyborg. We go to another through the door and listen to the message from Gene Barett. In the corner next to the locked door we find a box. We break it and select the implant Ampoule with adrenaline v.1.

Forbidden Zone: Project Utopia

We pass through the left door and deal with all the enemies in the room, standing near the laboratory tables. Here we find a workstation and listen to a new audio recording. On a small hill on the right side, we reboot the electrical circuit to open the door on the opposite side of the hall. We pass through the opened passage, deal with one enemy and select the Plasma Regenerator v.3 implant. We return to the hall and try to find a container with the 65th level of protection. It contains 2 nanonuclei.

Climb up the stairs and deal with the enemy. We destroy the glass chamber on the right and under the table we select the implant Vanadium cell. We break the ventilation grate and go forward. We get to the exolift located on the left and go up to the next floor. We continue to walk, having overcome the maintenance tunnel, and jump down. We get into the corridor. We go forward and see the door on the right side, which requires a pass to open, and therefore we move to the end of the corridor and go through another door.

Biological Impact Study

We deal with all the enemies, go out to the balcony, located on the left side of the room, and reload the chain.

We return to the room and break the ventilation grate, behind which the enemy will immediately appear. Here we will have two paths: to the right or forward, however, no matter what we choose, we can still use the exolift. If we go to it from the front, then after a while we will get into the nanorobot building workshop, and if we go to it on the right, we will go down and find the Health Improver v.3 implant. Ahead of us is a passage that leads to the exhibition floor with the operations center.

However, for now, we should not go to the nanorobot workshop, since we previously rebooted the chain, which opened access to the console near the door next to the balcony. We pass through the door and destroy the ventilation grate on the right side. At the end of the tunnel we go down on the exolift and jump into the department of applied nanorobotics.

We have not been in this room yet. We examine the control panel on the left and download the audio recording. Next, we return to the room where the balcony with the electrical circuit was located. After that, we again head into the tunnel and go forward to the exolift, which will lead us to the workshop.

Nanorobotic shop

We turn into the left tunnel, use the exolift and deal with the enemy. Interact with the console nearby to open the door. Inside we find two assembler robots and a couple of boxes in which the Healing Injection implant is hidden.

We go down and go through the door on the left side. Above we notice the energy chain. With a run, we jump towards this object in order to reach it. Thus, we will be able to unlock the room on the right.

We go inside this room and find an implant here. There is also a console in which we can download the audio recording. In the left corner behind the container is a box. We break it and find the Energy Cell v.3. We go forward along the corridor and notice an energy chain for our drone on the wall. Reboot it to open the right door. However, we are not in a hurry to go there, as we can find a workaround to the operations center. On the left side of the wall with the chain there is a well-camouflaged passage. We go through it and thus find ourselves in a new location.

Hall "Future of the Earth"

We deal with all opponents and open the door at the end of the corridor. As a result, we again find ourselves on the exhibition floor.

We go back, with the help of the drone we reload the chain and go through the door on the right side. We provide in a spacious room. Turn left and use the ladder. We kill all cyborgs and load the audio recording from the console. In the lower part of the area we find the door, the terminal to which will be closed. We rise higher and find a chain. We reboot it and interact with the control panel to open the door below.

Utopia's loading bay

We destroy opponents on the upper tier and take the implant Exosuit Capacitor XL in the left corner. We break the bars and go through the tunnel. Next, we sit in the exolift. We leave from the opposite side of the workshop in which we saw the doctor.

Once in a room with another machine with a human face, we destroy the robot and get out through the window.

According to the plot, we need to get to the exolift on the left side. However, we are currently walking across the bridges to the second broken window. We accelerate and jump into it, and then we destroy the drone and the cyborg. We go along the corridor and open the left door. Here we find Norris' daughter. The girl will be a machine. We speak with her and carry out the task of Alec. We get out through the window and sit in the exolift.

In the tunnel we look for a new audio recording. Then we turn right and reach the room with the Improving Endurance v.5 implant. After we head to the opposite part of the tunnel, not far from which the audio recording was located. Here we break the ventilation grate and go inside.

Again we find ourselves on the exhibition floor, but now on the upper level. We go forward and deal with one enemy. We pass through the door and find the boxes. We destroy them and find a medical station where you can replenish injections. After we use the exolift and go down.

Unregistered site

We exit the exolift and load the audio recording from the console. We deal with several enemies. The door standing nearby cannot be opened, as it requires a special pass. We break the ventilation grid and go forward. We go into the exolift and head up. Breaks another grate. Do not forget to open the glass door using the control panel.

classified objects

On the left side is a door leading to the exhibition floor. Unlock it to get a new shortcut. We pass through the far right passage. We fall into the trap of Jin. There are laboratories on the right and left sides at the 1st and 2nd levels. Consoles make it possible to unlock / block them both from the outside and from the inside. In the laboratory at number 12, located on the upper tier, there is a control panel from which you can download an audio recording.

We rise even higher and go on the left side. Next to the glass, behind which we notice the doctor, there is a console for controlling the laboratory at number 01. We use it and open the door. We go down, deal with opponents and reboot the energy chain inside the room.

We get out into the common room and find an open door at the bottom. We pass through it, deal with the opponent and use the exolift. We enter the room with Jin and break the boxes on the right side to get an audio recording.

We speak with the doctor and go back to the first level. We pass into the lab 01 and turn left, where the ventilation is located. Next, turn right and take the elevator to another laboratory. Here we go out to the balcony and select the implant Improving injection v.3. We leave the room through the ventilation tunnel and immediately go upstairs on the exolift. Here we find the audio recording.

We return to the exhibition floor, on which a large door was opened. We deal with the security and interact with the terminal to return to the production center B through the gate.

administration hall

Arriving in the previous area, we run to the large door behind the screen and guarded by two members of the security service. Currently, it will be open, and next to it there will be a Legionnaire MG weapon.

Secure access to CREO 1

We pass into the elevator, located on the right side and wait for the start of loading. We rise even higher and go into the operations center. We speak using the console with Sally. If necessary, we use a medical station and a workbench. We break the grate on the left side and see that the further path is blocked. To open the door, use the control panel located on the opposite side. Therefore, we go through the passage nearby.

All-seeing eye

Once in this location, we are in no hurry to run up the stairs ahead. To the right of them there is a descent. We head there, break the grid and climb into the tunnel. We destroy the boxes on the right side and look for an audio recording in the niche. Here we will stumble upon a dead end, and therefore we step onto another path. We rise on the exolift and deal with a couple of enemies. It turns out that we managed to bypass the stairs. Next, we head to the grate, break it and go through the second tunnel. After we go down, using the elevator. We find ourselves on the lower level, in which the Black Cerberus gave orders to his associates.

At first it seems that the Black Cerberus is a simple soldier. However, you should not relax ahead of time, as he will remain so only in the first half of the battle. We approach him closer to start the battle. During the first phase, it is worth using weapons with quick strikes, so that we can quickly dodge and quickly retaliate.

Dodging his powerful blows shouldn't be much of a problem for us. As soon as he fulfills them, we immediately counterattack him. When Black Cerberus hits 25% life bar, he will knock us back and run away.

Out of the major passage will come the PAX we fought earlier. We have to deal with this clumsy robot again, and then resume the battle with the main boss. We focus our attacks on the “paws of Pax” and perform the same trick that we described at the beginning of The Surge.

After the destruction of the machine, we finish off Cerberus. We carry out the same attacks as before. Having dealt with this boss, we get the Black Cerberus equipment blueprint and the MG Judge 2.0 weapon.

We pass into the new room and go up the stairs. We select the loot and load another audio recording from the console. We climb into the ventilation shaft and reboot the energy chain. We do not skip this action, because it is thanks to it that we will be able to get the exosuit of the security service. We return to the operations center and break the left glass panel. We take a prototype security suit and install it in the medical station. From now on, we will be able to easily unlock all the doors that required a certain pass.

Note: before continuing with the main story, we decided to go back to the same passages and pick up new implants and audio recordings.

Abandoned workshop

We go to this location and go down to the power plant. We turn left and head to the basement connecting the main assembly line and the power plant. Here is a previously blocked door. We unlock it and look for the implant Health Improver v.5.

Production Center B

In this area near the operations center we find an elevator and go down to the lower level. Next, turn right and look for a ladder. We rise and see the cherished door on the left. Let's unlock it. Here we find the same implant as in the previous room, and from the console we load a new audio recording.

We go to the train that leads to the Abandoned Workshop. Near it we find a dead body and an audio recording. We rise to the air tower. Here, too, there is one closed door that requires a pass. We open it and find the MG Negotiator weapon and the Vanadium Cell v.3 implant in the room.

Biolaboratory "Solution"

Here we can find 3 locked doors at once, but they all lead us to the same corridor. We deal with several opponents in it and look for a couple of useful implants: Red Cable X and Pneumatic Calibrator.

Research Department

Here, too, there are doors for which security clearance is required, and they again lead to the same corridor. We get to here from the air tower. We go to the exolift, where we previously fought with Big SISTR. As a result, we will reach the pit - we jump into it and thereby go to the biolaboratory. The required door is in front.

We open and go inside. Here for the first time we will meet enemies with the "Cocoon" equipment. We chop their limbs to get blueprints. There will also be two consoles from which you can download a couple of audio recordings. We pass to the left and deal with another enemy. After we find the third workstation with another audio recording.

How to get a secret weapon: on the left side of the last console, where strange particles are hovering, we find an energy chain. We crack it and get a message that new exhibits have appeared in the foyer. We head to the operations center and notice a steel case near it. We break the glass panel and take the weapon - the pole "Code name: Fireplace".

All-seeing eye

We go to the area in which we fought with the Black Cerberus boss. Above, near the exolift, there is a security service door. We open it and find an audio recording lying next to the lockers. We call the elevator, deal with the enemy and rise higher. Here we find another audio recording.

After killing all the cyborgs, we pick up the implant Healing injection v.5 behind the boxes on the right side. We pass through a couple of doors and get into the administration hall.

CREO Administration Hall

We move along the only path. Behind the door in front we notice a mesh grille. We crush it and go through the tunnel to a new room. We destroy the boxes and get the Plasma Regenerator implant v.5. We use the exolift, standing nearby, and go down the tunnel. We break the bars and select the implant. The nearby elevator is able to take us to the very beginning of the area. We approach it to save this short passage.

Again we pass through the upper tunnel and head to the opposite part of the room. We go down to the lower level and select the audio recording. We destroy the grid and unlock the door leading to a new room. We load a new sound message from the console.

The door ahead can lead us to a new vent, and the door on the left side into the hall, which we have already been to, but in a different part of it. We choose the second option and turn to the boxes, near which we find the Copper-electrochemical injection v.5.

Climb up the ladder at the opposite end. We turn right and deal with a couple of opponents in front of the door. Behind the tree opposite the passage we find the Mechanized counterweight, and in the office we load the sound recording.

A new voice message can be found next to the ladder that we climbed here earlier. We stand with our backs to it and see a small fence on the left, and on the right - the steps leading to the office. We go around the fence and behind it we select the record.

Here we see a large staircase that leads to a huge passage. We deal with all opponents, but we are in no hurry to go through the door. On the right side, we notice a smaller door - we make our way there and get into the server room. We stand with our backs to the small door and head to the front passage.

We kill all the enemies in the corridor and find two doors. We go first to the one on the right and see the corpse of Hackett. We watch the video he recorded, and under the body we look for an audio message. We find the console in the room and interact with it to open a small room on the right side of the corpse. There we select the Pneumatic Calibrator v.4.

The next door can lead us to the exolift leading to the Refresher Camp. However, first of all, we will try to open a large door located in the last hall, but we will not succeed. We pass through the right door and go into the server room.

Server

In the console nearby, download the sound recording. Another message lies next to the corpse, lying near the stairs that lead down. We pass along the ladder and find a container with protection of the 85th level, in which there are 2 nanocores. Here we also find an energy chain that removes insulation. We reboot it and head to the big door. Next, we enter the meeting room and watch the video. After that, we will hear that the launch of Utopia is being prepared.

We go outside and head to a new location.

Retraining camp

We get down and go into the room through the ventilation. Behind the stove on the right side we find a new sound message. To open the door, we reboot the drone chain located on the wall. We return to the beginning of the region. Next, we go to the negotiation room and from it we go along the right path to a power barrier with many enemies. We kill Cerberus and get the SNS Disinhibitor v.4.

We make our way into the elevator to go to another zone.

Nucleus

launch pad 01

Once in a new area, we immediately take an audio message, and then head to the left side. On the wall in front of the corridor leading down we find a chain. Were you able to reload it? Great, in this case we pass through the door, located right around the corner. We go down and not far from the ladder we select the Wellness injection v.5.

If we failed to break the chain, then we simply go through the second door, located next to the previous one.

1st floor - loading bay

If we go down the right ladder, we can break the boxes that contain the Plasma Regenerator v.5. We pass further along the only path and call the elevator on the platform. It is in it that we will be able to find the next operational center. There is also a workstation from which we can download a new sound recording.

We continue to move forward. We deal with opponents in the "Cocoon" and unlock the door. We rise above. The first door will be locked - it will be possible to open it only with the help of the console located on the opposite side. On the next floor is the second door through which we will be able to go right now. We go through it and get to the technical tunnel leading to the roof of the elevator. Here we find the SNS Disinhibitor v.4. We return and rise to the very top, where the sound message is located. Then we pass through the door located here.

Second floor - refueling compartment

We go around the structure on the right side and look for a control panel to call the freight elevator, that is, the operation center will drive up right to you. We go to the beginning of the level and turn around in order to explore it more carefully. We deal with the enemy, turn behind the containers and face two more enemies. There is also a new sound recording and Wellness Injection v.5 here. On the right side we find a ventilation grid. We break it and end up against a glass door, to open which you need to use the control panel on the other side.

We return to the main hall of the second level and continue to go forward. Turn left again and deal with two cyborgs. If we go down, we can find a pile of scrap. After opening the door, we find ourselves in the corridor, but it will immediately be blocked and we will have to fight the enemy in the Cocoon. You can get out of here by using the exolift. At the third level, we look for a container with level 50 protection, in which 2 nanocores are hidden. Then call the elevator and jump onto it.

Nitrogen supply station

We get down and break the boxes on the left side, in which lies the Vanadium cell v.5. We continue to walk along the corridors, go upstairs using the exolift, and in the far corner of the room we reload the chain. We go forward and open the door of the security service.

Preparation of "Utopia": classified

Download the sound recording from the workstation. We find another one near the dead body. We rise even higher and find a new sound message from Anna. We destroy the ventilation grid and go through the tunnel until we find the energy chain. Reboot it and go down. Next, we head down the aisle on the left side. On the way, we can interact with the console to download the virus and get one of two endings.

launch pad 02

During the transition to this area, loading will occur. Here we find a sound message and a weapon "Code name Death of the Gods".

We go back and in the corridor into which we fell, we turn into a turn, where there is a ladder leading down. Around the corner on the right is an exolift. We rise on it into the technical tunnel and find a sound message.

Next, we head to the lower level and deal with a strange creature. We unlock the door of the security service and find a workstation in the corridor. Download from it a sound recording. When going to the other side, we look for a glass door, which we were unable to unlock earlier. In the place where the monster appeared, there is an elevator. We enter it and get to the top floor. We deal with enemies and rise even higher.

Departure station

With the help of this train, we can go to the first location - production center B. However, we do not pay attention to it and jump into the hole. As a result, we get to the desired room. To unlock the door, you must restart the chain. We enter the room and go upstairs. We reach the console and reboot it.

We go back to the first level in the loading bay. There will be a passage through which we can go. We continue to move to the location where we have to fight the last boss - Unauthorized access.

The Battle of Unauthorized Access - How to kill?

After we try to reset the power circuit, "Unauthorized access" will immediately appear in the room, which has received a material embodiment. It will be significantly different from what we saw earlier. We advise you to pick up the fastest weapon in your hands in order to inflict a large number of attacks on the enemy at the right moments.

We capture a point on the body of the enemy and begin to beat him, not forgetting to dodge his powerful blows. Having successfully dodged, we immediately attack the boss, inflicting 2-3 attacks on him. Then again we try not to fall under his combo.

When the enemy has about 25 percent health left, he will freeze for a few seconds. At this time, we run up to the power circuit and finish the reboot. Now we will be able to carry out this procedure, but the battle is still completed.

In the second phase, the enemy will take the form of a man, however, despite the seeming harmlessness, the enemy will become stronger. We stand as far as possible from the boss and try not to fall under his three consecutive attacks. Then he will freeze for a second - then we should start hitting him. We make 1-2 hits, and then immediately retreat.

The drone at this stage will provide us with considerable support. To do this, simply use a module that knocks the enemy down. So we will be able to win ourselves a few seconds to restore health or stamina.

As soon as the "Unauthorized Access" is destroyed, we will be given the weapon "Chameleon" and show one of the finals. Congratulations, The Surge is complete.

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