Walkthrough legend of. Walkthrough The Legend of Zelda: Breath of the Wild - A beginner's guide or what to do first. Destroy the Forest Barrier

Receive Sword and Shield.

Exit Link's House, go down the stairs and talk to the girl named Saria. Stand with your back to the stairs, walk along the left wall and climb the slope to the meadow with fences. Follow the path through the fences to a small tunnel. Climb into the tunnel and crawl through it. Go along the passages, avoiding the rolling boulder, reach the large chest. Open it to get the Kokiri Sword. Return to the village, enter the Shop and buy a Deku Shield for 40 rupees.

Deku tree

Enter the Deku Tree

Turn your back on Link's House, follow the muddy path and turn right. Walk forward and cross the water to reach a large tunnel. After speaking with Mido, follow the path to reach the Big Deku Tree. Watch the video, then enter the open Deku Tree.

Get the Slingshot

After entering the Deku Tree, turn your back to the entrance and head through the cobwebs to the vines wall. Climb the vines to the ledge above. Follow the ledge to the door and enter it. Defeat the Deku Bush and talk to him to open the door. Enter the door, go to the end of the room and open the large chest to receive the Magic Slingshot.

Web

After you get the Magic Slingshot, use it to shoot the stairs and exit the room. Go through the next door, turn right and go along the ledge to a large chest. Climb up the vines located behind the large chest, then turn left and jump onto the ledge. Continue left towards the first Big Spider blocking the hole in the web, kill it, then jump into the hole to land in the center of the giant web on the floor. The web will break and Link will land on floor B1.

Defeat the Three Deku Bushes

After breaking through the web and landing on floor B1, climb the ledge with the only unlit brazier and step on the adjacent switch to light it. Touch the brazier with the Deku Stick to light it, quickly cross the shallow water and use a flame to burn the cobwebs blocking the door. Enter the door and from the Slingshot, shoot the eye switch to open the next door. Enter the room with the spiked moving platform. Jump into the water, dive down and tap the underwater switch to temporarily lower the water level. Quickly return to the ground near the entrance, jump onto the moving platform and use it until you exit the room.

Grab a large rock and push it towards the other end of the indentation in the floor, then climb up to reach the ledge. Enter the door and use the Deku Stick to light the two unlit braziers in the room to unlock the next door. Enter the door and use the burning Deku Stick to burn the cobwebs on the opposite side of the room from the brazier.

Enter the small tunnel and crawl through it to the ledge. Grab a large rock and slide it into the water. Walk down and light the Deku Stick from the lower brazier, then climb back up the rock to climb the ledge. Roll the burning stick on the cobweb on the floor to burn it and fall to floor B2 where you will find three Deku Bushes.

Stun the Deku Bushes in the following order (facing the door) from left to right: 2, 3, 1. Talk to the far left of the Deku Bushes for a clue and open the door.

Defeat Gohma

After defeating the Deku Bushes, enter the next room and look at the ceiling to begin the fight against the Boss - Gohma. When Gohma falls to the floor, Z-Aim at her. Wait until her eye turns red, then shoot it with the Slingshot to stun the Boss. When he is stunned, hit him as soon as possible with the Kokiri Sword. Gohma will return to the ceiling and drop two or three regular Gohmas. Kill them with any weapon.

When the big Gohma returns to the floor, repeat the attack: stun her, then hit with the Kokiri Sword. Repeat this process until you are victorious. Bushes grow around the edges of the room, with which you can replenish Link's energy or get Deku Seeds for the Slingshot. After defeating Gohme, step into the blue light to escape the dungeon and receive the first Spirit Stone - the Kokiri Emerald.

Get a Strange Egg

After receiving the Kokiri Emerald, Link will automatically return to the Kokiri Forest. Go to the other end of the village and enter the large tunnel. After receiving the Magic Ocarina from Saria, follow the passage to the Hyrule Field. Follow the dark path and cross the drawbridge to enter the Market. Walk to the center of the Market Square and talk to Malone.

Continue to the opposite side of the Market until the road to the castle. Follow the path, along the right wall, climb the vines to the ledge. Follow the ledge and cross the stone arch for Link to be caught and thrown out of the gate. Find Malon near the vines. Talk to her to receive the Strange Egg.

Enter the Castle Courtyard

After you get the Strange Egg, climb the vines and go down the stairs in the stone wall. Exit the room, follow the road and climb to the left shoulder in front of the next pair of guards. Follow the flowers and cross the field, go to the only guard on the steps of the castle. Climb up the small, uneven wall to the left of the guard, cross the ledge and jump onto the path that surrounds the castle. Drop into the moat, swim to the right and exit the water at the corner.

Turn left and walk towards the sleeping man, Talon. When the night ends and the day comes, the Strange Egg will become the Rooster. Use the Rooster to wake Talon and talk to him, then he will leave. Push all the ox-headed boxes into the moat to cross it. Climb the crates and walk quickly across them to make Link automatically jump over the water to the ledge on the other side of the moat. Enter the small hole to find yourself in the Castle Courtyard.

Learn Zelda's Lullaby

After entering the Castle Courtyard, follow the path hidden behind the bushes to avoid the guards on duty until you reach Princess Zelda. Talk to Zelda, answer yes to all her questions. She will give you Zelda's Letter. When you leave, Zelda's guard, Impa, will teach you how to play Zelda's Lullaby on the Okarina.

Learn the Song of Sariah

After exploring Zelda's Lullaby, you will automatically exit the castle. Return to Kokiri Forest. As soon as you enter the forest, immediately turn left and climb the adjacent ledge. Walk up to the wall, turn right and continue forward, then climb the wall along the vines. Follow the ascending path to the Lost Forest entrance. Go into the forest and enter the right tunnel, then left, right, left, straight, left, then right tunnel to reach the Sacred Meadow. Defeat the Wolves to open the fence, then follow the one-way maze to the opposite side and climb two flights of stairs to reach Saria. Talk to Sariya to learn Sariin Okarine's Song.

Receive Goron's Bracelet

After studying the first two songs for Okarina, return to Hyrule Field. Cross the bridge to the right of the Hiryuli Castle drawbridge, climb the stairs in the rock to reach Kakariko Village. Walk along the left side and go up the steps. Turn right, go through the next flight and show the soldier Zelda's Letter to open the gate of the Mortal Mountain Trail.

Follow the ascending path past the red flagpole, enter through the large doorway into Goron City, jump to the bottom of the city and stand in front of the doorway with the gray rug. Play Zelda's Lullaby to open the door and enter the room where the Goron King, Darunia, is. After speaking with him, play Saria's Song on the Okarin, and Darunia will give Link the Goron's Bracelet.

Dodongo cave

Enter Dodongo Cave

After obtaining the Goron Bracelet, leave the Goron City. Stand with your back to the entrance to the city and walk along the right wall to Goron, guarding the Bomb Flower. Take the Bomb, move a few steps away from the cliff, and then quickly run up to the cliff and throw the Bomb over the fence. Repeat until you detonate a large boulder blocking the cave entrance. Turn your back on Goron and walk to the T-intersection. Go right and continue down the trail. Enter the large hole to enter Dodongo Cave.

Create a Ladder

At the entrance to the Cave, take the Bomb and destroy the large stone door. Enter the door and continue forward to the end of the wooden bridge. At the end of the bridge, jump across the moving stone pillar to reach the central platform. Turn right and cross the next moving pillar, take the Bomb Flower and use it to destroy the right stone door. Enter the door and walk towards the two statues and the blue light switch in the floor.

Grab and move one of the statues to the blue switch to open the door. Go through two doors and defeat two Lizalfo to unlock the next door and enter it. Follow the path to appear in a blue cave with several Dodongos. Light the Deku Stick from the nearby brazier and quickly set the three unburning braziers on fire to unlock the door. Walk down the hallway and step on the switch to unlock the door on the opposite side of the room.

Cross the room, enter the door you unlocked, and continue forward towards the pillar surrounded by the Bomb Flowers. Go to the only door in the room, take the Bomb next to the door and place the bomb in the gap in the ring of bombs. If you place it correctly, the bombs around the wall, creating a chain reaction, will lower the large staircase.

Get a Bomb Bag

When you create the ladder, follow it up and enter the door at the top of the room. Move the statue blocking the staircase on the pillar in the center of the room and head up the stairs. Step on the switch in the floor to unlock the door, then enter the door between the two Bomb Flowers. Cross the wooden bridge and enter the next room. Walk to the opposite side of the room, avoiding the razors moving back and forth. Grab the gray rock under the stairs, pull it out and climb onto the rock to reach the stairs.

After climbing the stairs, turn around and jump onto the pillar with the chest and the Bomb Flower. Take the Bomb and throw it at the large stone door above the stairs to open it. Enter the hole you created and go to the pillar of fire. Use the Slingshot to shoot the eye-shaped switch above the door on the opposite side of the room to temporarily extinguish the fire. Jump quickly to another door and head down the hallway to the large door.

Enter the door and defeat the two Lizalfo to remove the grate from the next door. Enter the door and go up to two pillars of fire. Use the Slingshot to shoot the eye-shaped switch above the door on the opposite side of the room and jump onto the first pylon. Turn left and use the Slingshot to shoot the eye switch in the niche. Cross the room and follow the short corridor to the next room. Jump over the small gap, then turn right to find a large chest. Open it and get the Bomb Bag.

Find the Boss

After obtaining the Bomb Bag, enter the door next to the large chest and step on the switch in the floor. Enter the large cave, go right and step onto the wooden bridge. Drop a bomb into each of the holes in the bridge to illuminate both eyes of the large skull to open its mouth. Go down and enter the door in the mouth. Climb up to the opening on the right and head down the hallway to the next room.

Go down and follow the passage to several stones. Climb the rocks to reach the top of the stone wall, then head up, go down and enter the corridor. Follow it to the brown stone. Grab and push the stone into the room, then move it to the square hole in the middle of the room, revealing a large door. Enter the door and place the Bomb on the dark piece of floor to detonate it. Jump through the hole to reach the Boss, King Dodongo.

Defeat King Dodongo

First, throw the Bomb into King Dodongo's mouth to stun him. When he is stunned, hit him several times with the Kokiri Sword to wound him. When the Boss is rolling, curled up in a ball, run to the other end of the room to avoid him. When he turns around, stun him and keep wounding him until King Dodongo is defeated. After defeating the boss, enter the blue light in the center of the room that will teleport you out of the Dodongo Cave and receive the Spiritual Fire Stone: Goron Ruby.

Get a Spin Attack

After receiving the Rubin Goron as a child, walk up the path from the entrance to the Cave to the first turn. Climb the slope to several boulders. Use the Bombs to detonate the boulders and continue climbing the ledge (to detonate the boulder on the other side of the pit, timing your throw so that the Bomb detonates next to the boulder). Follow the path to reach the place where flaming rocks fall from the sky. Hiding from them with the Chilian Shield, walk to the high cliff. Climb up the cliff to the very top and use the Bomb near the far wall to make a hole. Enter the hole to reach the Big Fairy Fountain. Stand on the Triforce symbol and play Zelda's Lullaby to gain the magic of Round Attack.

Receive the Silver Scale

Exit Kakariko Village to Hyrule Field. Go down the steps, turn left and walk along the wall to the river. Enter the river and swim along the left wall to swim into the Zora River. After talking with the owl, go to the first bend of the river and jump over it where there is no grass. At the top of the slope, turn left and cross the river, then continue forward down the slope. Turn left at the top of the slope and go up the ramp into the river. After crossing the river, walk along the left wall and turn right. Walk along the wall to the ledge, then go down from it and go up the river, keeping to the left of the river. Climb a small ledge, turn right, cross the river and climb another small ledge. Walk forward, turn left and cross the river again. Climb the slope and continue to the end of the trail. Go down the trail and walk to the waterfall. Stand on the gray square tile in the ground and play Zelda's Lullaby on Okarin to temporarily open the waterfall passage.

Walk quickly to the waterfall and dash across the river to the passageway to enter Zora's Retreat. Walk along the right wall and go up the slope to reach King Zor. Stand in front of King Zora, go to the tunnel to the left and talk to Zora at the edge to play the Diving Game. Collect the Rupees that Zora will throw into the water in 50 seconds or less, then return to Zora on the cliff to receive the Silver Scale.

Receive an Empty Bottle

After obtaining the Silver Scale, go down to the waterfall and swim away from it to swim out into deep water. Turn towards the tunnel, dive into the water and enter the hole under the water to teleport to Lake Chilia. Turn your back to the underwater tunnel and swim from it to the second pillar standing in the water. Dive down to retrieve the Empty Letter Bottle.

Womb of Lord Jabu-Jabu

Enter the Womb of Lord Jabu-Jabu

After finding the Bottle, return to Zora's Retreat and use the Bottle on the ledge in front of King Zora. He will take the Bottle and move to the side, revealing the entrance to the Zora Fountain. Follow the passage from King Zor's room down to the pool. Stand in shallow water next to a fish floating in the water, use the Bottle to catch the fish. Return to King Zor's room and follow the aisle behind him to reach the Fountain Zor. Go right and climb the stairs to the whale, Lord Jabu-Jab. Approach Jabu-Jabu's mouth and use the Fish Bottle to feed Lord Jabu-Jabu. Linka will pull Jabu-Jaba into the Lord's Womb.

Get Boomerang

Move away from Jabu-Jabu's mouth, walk forward, Z-aim at the white switch on the ceiling and shoot it with the Slingshot to open the door. Enter the door, turn left, walk along the left wall to the next door and enter it. Talk to Princess Ruto and she will fall through the hole in the floor. Go down through the same hole she will fall into and talk to her twice. After she sits down, grab her and enter the nearest door. Walk down the hallway and enter the next door to reach the water room. Jump into the water and throw Ruto onto the ledge on the other side, then step on the switch in the floor to raise the water level. Climb the ledge where Ruto is sitting, pick her up and enter the next door. Lower Ruto and use the Slingshot to fire the white switch on the ceiling to open the next door, then pick up Ruto and enter the door. Jump onto the moving stone, go upstairs and jump onto the ledge. Enter the door on the right, go to the opposite door and enter it. Walk along the right wall and step on the switch in the floor to open the door next to it. Enter the door, defeat the four Stings and open the large chest to receive the Boomerang.

Find Big Octo

Defeat Big Octo

Stand in one place until Big Octo appears nearby and stun him with the Boomerang. After he is stunned, he will either turn his back or continue to race towards Link. Continue stunning Big Octo until he looks away. When he looks away, stun him again and hit the green spot in his back with the sword. Repeat the sequence until you win.

Find the Boss

After defeating the Big Octo, go up to the platform in the center of the room and it will rise. At the top, enter the door and use the Boomerang to stun the red slimy platforms in the next room. When the platforms are stunned, jump on them and enter the next door. Walk quickly to the end of the platform to jump to the next platform, which will automatically drop down to the second dungeon room.

Take one of the boxes nearby, then follow the ledge to the left and place the box on the switch in the floor to open the door. Enter the door and climb the vines to the platform in the center of the room. Z-Aim at the white switch on the ceiling and shoot it with the Boomerang to unlock another door. Go through the door to get to the Boss, Barinaid.

Defeat Barinade

Z-Aim at the tentacles hanging from the ceiling and use the Boomerang to destroy all three. Once they are destroyed, use the Boomerang to stun the Boss's body. You will know it is stunned when it turns blue. Z-aim again and use the Boomerang to destroy all the large jellyfish surrounding the blob. When all the jellyfish are destroyed, use the Boomerang to stun the body and then hit it with the Sword to wound it. Repeat stunning and damaging Barinade until she is destroyed. Enter the blue light to exit the Womb of Jabu-Jabu and receive the third Spirit Stone, Zorah Sapphire.

Become an Adult

After obtaining the third Spirit Stone, return to Hyrule Castle. When you get close to the drawbridge, the video will automatically start. When the video ends, dive into the water to get the Ocarina of Time. At this point, another video will begin and Link will learn the Song of Time. Go to Hyrule Castle, enter the Market, and follow the path next to the Happy Mask Shop. Go left and enter the Temple of Time. Go to the far end of the temple, stand on the red carpet next to the altar and play the Song of Time. Enter the passage in the back wall, go to the platform in the center of the room and take the Main Sword. After the automatic video, Link will be given the Medallion of Light and become an adult.

Get the Shooting Hook

As an adult, exit the Temple of Time and go to the Hyrule Field. Walk through Kakariko Village and go to the Cemetery. Walk to the first row of tombstones and turn left. Walk down the small slope to another row of tombstones, then go to the far left tombstone with small flowers growing in front of it and pull it. Jump into the pit and talk to Dampe (the hovering man) to start the race. At the end of the race, talk to Dampe so that a large chest appears. Open it to get the Shooting Hook. Enter the only open door, play the Song of Time to remove the large stone, and climb the stairs to enter the Windmill. Go down and go through the door to appear in Kakariko Village.

Temple of the Forest

Enter the Temple of the Forest

After obtaining the Shooting Hook, exit Kakariko Village and go to Kokiri Forest. Enter the Lost Forest and go right, left and then right to find yourself at the pond. Play Sariah's Song to get the person to move away from the passage and enter that passage. Then go straight, left and then right to find yourself on the Sacred Meadow. Follow the path to the stairs.

Climb the stairs and either kill the big knight or avoid the attack. Climb the next stairs to reach the entrance to the Temple of the Forest. Sheikh will teach Link to play Minuet of the Forest on Ocarin. Use the Shooting Hook and aim at the branch in the tree. This will take Link to a ledge that is too high to jump. Go through the opening to enter the Temple of the Forest.

As you explore the Temple of the Forest, you will need five Small Keys. If you came to a locked door while following the directions for the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed.

First Small Key - At the entrance to the Temple, climb up the vines on the right and climb onto the tree branch. Shoot the Shooting Hook at the chest to teleport to another tree to the chest. Open the chest to receive the Key.

Second Small Key - From the Temple entrance, go through two doors to enter the main room with unlit braziers. Cross the room and go up to the ledge. Climb the stairs, go through the next two doors and defeat the two Knights of Stalfos for a chest to appear. Open it to get the Key.

Third Small Key - From the Temple entrance, go through two doors to enter the main room with unlit braziers. Walk along the left wall to a large stone. Play the Song of Time to remove the stone and enter the door in the corner to enter the courtyard with water and vines. Walk along the right wall, climb the vines in the corner and enter the door. Go through the next door to find yourself on a balcony in another part of the courtyard.

Use the Shooting Hook to get to the adjacent balcony and step on the red switch in the floor to lower the water level in the well. Stand in front of the switch, climb onto the railing on the right and jump down into the water. Exit the water and go to the niche to the left of the only door to reach the well. Go down the stairs to the well. Walk to the other end of the ledge and open the small chest to get the Key.

Fourth Small Key - In the room where you found the Bow, go through the only door that doesn't have a picture of a whirlpool above it. Use the Bow to injure Sister Po Joell's ghost while she is in the painting. Destroy all the paintings to make Joelle appear, then defeat her to get the Key.

Fifth Small Key - Go to the room where you found the Boss Key and fall into the hole. Defeat two enemies and exit through the door. Go right, enter the first door and defeat Master Paul. Open the chest that appears to receive the Key.

Get the Bow

From the Temple entrance, go through two doors to enter the main room with unlit braziers. Walk along the left wall, climb onto the first ledge and climb the stairs. Enter the locked door and go through the next door. Go to the very right corner, take the two stairs and go into the archway. Follow the golden triangles painted on the floor, then go to the wall, turn left and follow the path to the large blue stone. Grab it and push it forward to the end of the corridor. Approach the left side of the stone and move it away from the archway to the wall.

Stand with your back to the stone and walk along the right wall to get to the other side of the stone. Move it to the right against the wall so that it goes into the corner. You will hear a sound when the stone is in the correct position. Stand in front of the stone, go right and enter the doorway on the right to return to the place where the stone was. Climb the stairs and take the first two right-hand aisles to reach a large brown stone. Pull it forward completely.

Go back down the stairs and follow the triangles painted on the floor to the blue stone. Climb to the top of the rock, turn right and head towards the wall to make Link jump to the next ledge. Go right and slide the large brown stone all the way forward. You will hear a sound again if the stone is in the correct position. Climb the brown rock and head to the wall to make Link jump to the next ledge.

Walk around the corner, go right, go up the stairs to the next room, where there is a locked door. Enter the locked door to find yourself in a twisted corridor. Go through it, enter the next room, jump onto the pillar and go through the locked door on the right. Go down the two stairs and enter the door. Defeat three of Stalfos' enemies to create a large chest, then open it to obtain the Magic Bow.

Get the Boss Key

After obtaining the Bow, go through the door, above which there is no image of the whirlpool. Climb the two flights of stairs and go to the door. Jump onto the pillar and follow the curved corridor to the next room. Shoot the switch above the door with the Bow to straighten the hallway, then enter the door. Walk down the normal hallway and open the large chest with the Boss Key.

Defeat the First Two Po Sisters

After receiving the Boss Key, head up the stairs and head through the corridor. Enter the door and shoot an arrow at the eye-shaped switch above the door to twist the corridor. Walk down the curved corridor, jump onto the pillar and enter the next door. At the top of each flight of stairs is a painting by Sister Po, three paintings in total. Use the Bow to shoot the painting when the ghost is visible. After destroying all the paintings, defeat Sister Poe Joell, who is flying at the bottom of the stairs to light the orange torch in the main room.

Enter the door at the bottom of the stairs to appear in the room where the Bow was found and go through the next door. Use the Bow again to shoot the three Sister Po paintings. After destroying all three paintings, Sister Po Bet will appear at the bottom of the stairs. Defeat the ghost to light the blue torch in the main room.

Defeat the Last Two Po Sisters

After defeating the first two Po Sisters, climb the two flights of stairs and enter the locked door. Go down to the floor of the next room and go up the stairs to the right, enter the corridor.

Go through the locked door and jump onto one of the rotating pillars in the center of the room. Shoot your Bow through the flames at the frozen switch to twist the hallway. Exit the room and walk down the curved hallway, then jump into the hole in the next room to land on the floor in the cage.

Walk slowly across the room to the wooden door until the ceiling falls. When the ceiling rises, run and step on the switch in the floor to open the door. After the ceiling falls, go forward, stand on the white square to the left of the small chest and wait. After the ceiling falls, enter the door. When you enter the next room, shoot a Bow at the painting on the left wall to drop a few blocks.

Grab and connect four of the five blocks into a complete picture before the timer reaches zero. Defeat Sister Po Amy to light the green torch. Exit through the door on the ledge and go through the next door to reappear in the main hall. Walk to the center of the room and defeat the last Poe Mag to light the purple torch and activate the elevator.

Find the Boss

After turning on the elevator in the main room, go down on it to the lower floor. Stand to the right of one of the stone ledges and push the wall counterclockwise. Enter the open door and step on the switch in the floor. Exit the room, grab it again and move the wall counterclockwise. Enter the open door and step on the switch in the floor. Exit the room and move the wall counterclockwise twice. Enter the open doorway and step on the last switch in the floor to open the gate. Enter the opposite door, go through the corridor and enter the door to reach the Boss, Phantom Ganon.

Defeat Phantom Ganon

Walk over the Triforce symbol in the center of the room and try to exit to start the battle. When Phantom Ganon enters one of the paintings, stand on one of the Triforce symbols on the outer perimeter with Bow at the ready. When Phantom Ganon emerges from the painting, hit him with an arrow. Repeat two more times to make Ganon dismount.

When Phantom Ganon throws a ball of lightning, use the Sweep Attack or simply swing the Sword to reflect the ball of lightning at Phantom Ganon and make him descend. When he is on the ground, attack him with the Sword. After a short time, Phantom Ganon will take off again. Repeat the process of hitting back with fireball and using the Sword until it is defeated. After Ganon's defeat, step into the blue light to exit and receive the Medallion of the Forest.

Receive Goron's Tunic, enter Mortal Mountain Crater

Exit the Lost Forest and walk through Kokiri Forest to Hyrule Field. Pass Kakariko Village and climb Mortal Mountain to the Goron City. After entering the Goron City, go down to the next ledge. Use a bomb to stop the little Goron who is rolling around. Talk to the little Goron, ask him about the fire dragon and then ask him about the Gorons. Then Goron will give Link the Goron Tunic and open the doors to the Shop and the King's room. Go down to the very bottom of the city and enter the door next to the store to find yourself in the King's room. Go to the center of the far wall, grab the stone statue and pull it out. Enter the passage behind the statue to reach Mortal Mountain Crater.

Fire temple

Enter the Fire Temple

After entering Mortal Mountain Crater, go left to the edge of the cliff and stand on the broken bridge. Use the Shooting Hook on the dangling end of the broken bridge on the other side to get there. Keep walking forward and the Sheikh will appear to teach you how to play Bolero of Fire on Ocarin. Go forward, turn left, go all the way and go down the stairs. Move away from the stairs to enter the Fire Temple.

Small Key Instruction

As you explore the Fire Temple, you will need eight Small Keys. If you came to a locked door while following the directions for the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed.

First Small Key - From the Temple entrance, go up the stairs and enter the door on the left. In the next room, jump over the pillars to the ledge on the left side of the room. Step on the switch in the floor to free Goron, then open the chest behind him to get the Key.

Second Small Key - From the Temple entrance, go up the stairs and enter the door on the right to appear in a room with a broken bridge. Walk across the bridge to the gap, jump onto the moving platform on the right, ride it and jump to the next platform. Jump quickly onto the ledge until the platform is lowered into the lava. Turn right, go to the ledge and place the Bomb next to the bricks to open the door. Enter the door, step on the floor switch to free Goron, and open the chest with the Key.

Third Small Key - Turn your back on the door that leads to the Second Small Key and walk along the left wall to the door. Standing in front of the door, turn right and walk across the wooden platform. Walk along the left wall to the niche. Enter the niche, go through the door and step on the switch in the floor to free Goron and open the chest with the Key.

Fourth Small Key - From the Temple entrance, walk to the room with the rolling stones, then turn right and walk along the left wall until you reach the switch in the floor. Step on the switch to free Goron and open the chest with the Key.

Fifth Small Key - From the Temple entrance, walk to the room with the rolling stones, then turn left and walk along the right wall to the alcove. Go to the niche and enter the door. Step on the switch to free Goron and open the chest with the Key.

Sixth Small Key - In a room with a slatted floor, turn your back to the locked door and walk left to the ledge. Jump onto the ledge and enter the door to be on the ledges above the rolling stones. Jump to the next ledge and use the Bomb to blow up the crack in the floor. Go downstairs, step on the switch to free Goron, and open the chest with the Key.

Seventh Small Key - In a room with a slatted floor, turn your back to the locked door and walk left to the ledge. Jump onto the ledge and enter the door to be on the ledges above the rolling stones. Jump to the next ledge and turn right. Go to the other end of the room, staying on the tops of the ledges. Step on the switch to free Goron and open the chest with the Key.

Eighth Small Key - From where you found the Megaton Hammer, return to the room entrance. Stand on the adjacent block and hit it with the Hammer to fall to floor 4F. Hammer both sections of the statue in the corner of the room to reveal the door and enter it. Walk around the room and go to a small hole. Use the Hammer to hit the raised post to make a ladder appear, then grab one of the small boxes and head down the stairs.

Place the small box on the blue light switch in the floor. Enter the door, stand on the large square block on the right and hit it with the Hammer to drop 3F. Climb the next ledge, use the Hammer to hit the rusted switch in the floor and enter the door. Play the Song of Time to move the blue stone, then jump across the gap and use the Hammer to hit the rusted switch in the floor to free Goron below. Go down to 2F and open the chest with the Key.

Block the Flame Geyser

From the entrance to the Temple, go up the stairs and enter the door on the left. In the next room, the Goron King will tell you to save all the Gorons imprisoned in the temple. With your back to the door you came from, jump over the posts to the ledge on the left side of the room and step on the switch in the floor to free Goron. Open the chest behind it to get the First Small Key. Go back up the pillars and go into the door through which you entered. Walk forward and enter the locked door. Go through the bridge at intervals and enter the locked door. Climb up the fence, go right and go down to the platform. When the pillar of flame temporarily lowers, grab and push the stone onto the geyser.

Find the Rolling Stones

When the rock is on the geyser, jump on it to go up to floor 2F. Enter the locked door and climb onto the first ledge, turn left, then climb up the next ledge. Turn right, climb up the next ledge, walk to the wall and turn right. Jump to the next ledge and push the rock off the ledge. When it falls, go down and push the stone until it stops.

Climb onto the rock, turn right and jump onto the ledge. Climb up the wall to the top, approach the wall and turn left to inspect the ledge. Drop the bomb next to the shock switch. When the Bomb detonates, the fire on the grate will temporarily go out. Climb up the grate to floor 3F and enter the door to find yourself in a room with rolling stones.

Get to Floor 4F

As soon as you enter the room with rolling stones, walk to the wall, turn left, walk along the wall, reach the locked door and enter it. Go to the next locked door and go to the end of the ledge. Jump to the trellised floor and quickly run towards the center of the room. Stand in front of the locked door on a high ledge and go to the slatted floor on the right. Stand in front of the pillar closest to the door and run to the ledge where the locked door is for Link to jump and catch on the ledge.

Enter the locked door and go to the next door through the corridor. In the next room, go down to the ledge and go to the slatted floor. Turn left and go through the small maze of fiery walls to the locked door. Enter the door, go through the corridor and enter the next door to find yourself on the other side of the room with fiery obstacles. Holding the door to Link's left, walk forward to create a flame. Turn right and walk along the pillars until fire appears, then walk to the wall (past the fire-spewing pillar).

Turn left, walk forward for a flame to appear, and go around it on the left. Step on the floor switch to temporarily extinguish the large wall of fire. Stand with your back to the stone wall, walk between the first and second pillars on the left, turn right and quickly walk towards the ledge. Stand on the ledge and walk forward before the fire reappears. Enter the niche and use the Bomb to destroy the fake door. Enter the real door and defeat the Dancing Flash, then climb onto the platform in the center of the room that will take you to floor 4F.

Receive the Megaton Hammer

When you find yourself on floor 4F, enter the only door and you will notice an impact switch on the right. Go right, go around the corner and climb up the grate on the wall. Turn right, stand on the edge of the ledge and drop the bomb to activate the shock switch and temporarily extinguish the fire. Quickly climb up the wall where the fire was to reach floor 5F. Go through the only door, walk forward and climb the ledge. Step on the floor switch to temporarily extinguish the fire around the large chest, and quickly climb the narrow stairs around the large opening in the floor. At the top, open the large chest to receive the Megaton Hammer.

Get the Boss Key

From where you found the Megaton Hammer, return to the room entrance. Stand on the adjacent block and hit it with the Hammer to fall to floor 4F. Hammer both sections of the statue in the corner of the room to reveal the door and enter it. Walk around the room and go to a small hole. Use the Hammer to hit the raised post to make a ladder appear, then grab one of the small boxes and head down the stairs. Place the small box on the blue light switch in the floor. Enter the door, stand on the large square block on the right and hit it with the Hammer to drop 3F.

Climb the next ledge, use the Hammer to hit the rusted switch in the floor and enter the door. Play the Song of Time to move the blue stone, then jump across the gap and use the Hammer to hit the rusted switch in the floor to free Goron below. Go down to 2F and open the chest with the Key. Climb back to the ledge, go through the door and go forward to the next pillar. Stand on the center square and use the Hammer to knock it down to floor 1F. Exit through the door opposite the Boss Door, head down the stairs and use the Hammer to destroy the statue on the left. Enter the locked door that appears.

Defeat all enemies and enter the door. Use the Shield to protect Link from the flying tiles and enter the next door. Defeat Dancing Flash and enter the next door. Use the Hammer to hit the floor switch and open the large chest to get the Boss Key.

Find the Boss

From the entrance to the Temple, go up the stairs and enter the door on the left. Reach the Boss Door, enter it and walk across the platforms to locate the Boss, Volvagia.

Defeat Volvagia

Watch for holes in the floor until fire appears. When the fire shoots out of the hole, Volvagia will pop out of the same hole. When the Boss's head pops out of the hole, quickly Z-aim at Volvagia and hit her with the Hammer. Keep hitting the Boss with the Hammer until he disappears. Sometimes Volvagia will fly around the room, shoot fire from its mouth and throw burning stones from the ceiling. Move constantly to avoid damage from fire and stones. When Volvagia is defeated, enter the blue light to receive the Medallion of Fire.

Ice Cave

Enter the Ice Cave

Walk to the Zora River at the northeastern end of the Hyrule Field and walk up the river to the waterfall. Step on the gray square tile and play Zelda's Lullaby to temporarily open the waterfall passage. Enter the passage to find yourself in Zora's Retreat.

Once you are in the City of Zora, follow the path and go up the slope to reach the King's room. Walk along the right wall, go up the slope and enter the passage next to the King. Go through the corridor to find yourself in the Zora Fountain, then head up the stairs and reach the end of the ice slope. Jump off the slope onto the small iceberg and walk forward onto the large iceberg. Turn left and jump across the spinning icebergs to reach the ledge. Climb the ledge and enter the large passageway to reach the Ice Cave.

Get Iron Boots

From the Cave entrance, walk down the corridor and enter the next room. Defeat all Freezards and enter the opening that opens. Walk down the hallway to the next room, avoiding the falling ice. Walk along the right wall to the second door and enter it with five Silver Rupees. Walk down the hallway and enter the next room while avoiding the falling ice. Defeat the Freezards using the Bomb to kill the Freezard on the pillar. On the second pillar, use the empty Bottle to get some Blue Fire. Return through the hallway to the previous room.

Walk along the left wall to the second wall of red ice and use Blue Fire to melt it. Enter the new passage, follow the corridor and enter the next room. Move the large ice block around the room to collect all five Silver Rupees and reach the opening that opens. After entering the new door, walk down the hallway to the red ice and melt it with Blue Fire.

Walk all the way and enter the ice door in the center of the far wall (this door is very hard to see, so move slowly along the wall and look at the Action icon at the top of the screen. When Link is next to the door, the icon will say "Open"). Defeat the White Wolf and open the large chest to obtain the Iron Boots. The Sheikh will appear and teach you how to play a new song, Serenade of Water.

Receive Tunic Zora

Collect some Blue Fire from the Ice Cave and return to Zora City. Melt the red ice surrounding King Zor with Blue Fire to obtain the Tunic of Zor.

Temple of Water

Enter the Temple of Water

Play the Water Serenade to teleport to Lake Chilia, then head forward and jump off the ledge to land in deep water. Swim up and stop above the underwater door. Put on the Iron Boots to get down to the bottom, then use the Shooting Hook to hit the blue switch above the door. Enter the door to find yourself in the terrifying Temple of Water.

Small Key Instruction

As you explore the Temple of Water, you will need six Small Keys. If you came to a locked door while following the directions for the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed.

First Small Key - After finding the first Triforce symbol and completely lowering the water level, go down to the hole in the room. You will land in a room with two unlit braziers and one burning brazier (this is the same corridor where you spotted Ruto). Shoot your Bow through the flames to light up the other braziers, then go through the door and kill the three Carapace Blades enemies. Open the chest that appears to receive the Key.

Second Small Key - From the first Triforce symbol, go down to the bottom. Go through the corridor to return to the main room. Walk along the left wall to the second doorway and go down to the corridor to find a large stone. Push the rock all the way forward, jump into the water and put on the Iron Boots. Follow the corridor to the end, remove the Iron Boots and exit the water. Walk forward to the edge of the platform, hit the switch, and use the water column to reach the other side of the room.

Enter the door, jump into the water and put on the Iron Boots in the right corner of the room to go down in the gray ventilation shaft. Use the Shooting Hook on the switch in the mouth of the dragon statue to open the gate in the niche on the right. Use the Shooting Hook on the target in the alcove, quickly go to the other end of the alcove, then remove the Iron Boots and climb out to the ground. Open the chest with the Key.

Third Small Key - After raising the water to the middle level, exit the tower and put on the Iron Boots. Enter the lowest underwater corridor to the right of the entrance (corridor with two torches at the entrance). Go to the room at the end of the hallway, then stand in the center of the room, remove the Iron Boots and float to the surface. Blow up the broken wall, enter a new passage and open the chest with the Key.

Fourth Small Key - After raising the water to the middle level, put on the Iron Boots and go down to the first level of the tower. Go down the hole next to the door and fall to the bottom of the shaft. Walk down the aisle to a small room with a shock switch. Hit the switch to open the grate above it, then defeat the fallen enemies to open the second grate. Stand under the second aisle, remove the Iron Boots and swim to the surface. Exit the water and open the chest with the Key.

Fifth Small Key - In the room where you found the Long Shooting Hook, play the Song of Time to remove the blue stone and create a hole. Drop into the hole to land next to the river. Put on the Iron Boots and make your way downstream, avoiding the whirlpools. At the end, climb onto the last small ledge. Shoot the Bow at the eye-shaped switch on the wall, then use the Long Shooting Hook to pull towards the chest in the opening that opens. Open the chest to receive the Key.

Sixth Small Key - After obtaining the Long Shooting Hook, return to the main room. Walk along the left wall and enter the first corridor (the same one where you first saw Ruto). Climb to the surface and play Zelda's Lullaby at the Triforce symbol to completely lower the water level. Return to the main hall and enter the tower in the center. Use the Long Shooting Hook to get to the next floor and play Zelda's Lullaby at the Triforce symbol to raise the waters to the middle level. Exit the room and turn twice.

Fire your Bow at the yellow eye-shaped switch to temporarily open the gate to the hallway, and use the Long Shooting Hook to pull up to the target to enter the hallway. Go down the corridor to the stone and push it as far as possible. Walk to the end of the corridor, use the Long Shooting Hook to climb to the next floor and return to the main room. Jump into the water, climb the ledge, and go left to return to the yellow eye-shaped switch. Enter the corridor again and go to the stone. Move the stone to enter the room and open the chest with the Key.

Locate the First Symbol of the Triforce

From the entrance to the Temple, jump into the water and swim along the right wall to the ledge. Put on the Iron Boots to sink to the bottom and enter the underwater tunnel, in front of which there are two braziers. Walk to the end of the hallway to find Princess Ruto. After the video, follow her by removing the Iron Boots in the center of the room. Swim to the surface and out of the water, then stand next to the Triforce symbol on the wall and play Zelda's Lullaby to completely reduce the water level.

Locate the Second Symbol of the Triforce

After finding the first Triforce symbol and lowering the water level, lower yourself to the bottom. Walk down the hallway to return to the main room. Walk along the left wall to the second doorway, push the rock all the way forward and enter the passage to get the Small Key. Return to the main room and enter the locked door to enter the building in the center. Go to the far wall, face the door and look up to the right. Use the Shooting Hook to pull yourself onto the ledge, then stand next to the Triforce symbol on the wall and play Zelda's Lullaby to bring the water up to the middle level.

Locate the Third Symbol of the Triforce

After raising the water to the middle level, exit the central building through the door in the opposite wall. Turn your back to the door and turn right. Jump into the water, put on the Iron Boots and enter the tunnel between the two torches. Stop near the first brazier (the same place where Ruto was found), remove the Iron Boots and float to the surface. Blow up a crack in the wall and enter the room.

Open the chest with the Small Key, jump into the water, put on the Iron Boots and return to the main room. Remove the Iron Boots, surface and swim along the left wall. Enter the first locked door on the left and head left to a short water column. Go into the water column and shoot the bow at the shock switch. Climb the water column, enter the next door and stand next to the Triforce symbol on the wall. Play Zelda's Lullaby to get the water up to the highest level.

Find Link's Shadow

After the water rises to the highest level, jump into the water, swim along the left wall and enter the locked door. Jump onto the moving platform and, when it is in its lowest position, jump onto the stationary platform. Use the Shooting Hook to pull yourself onto the moving platforms and move up. Upstairs, enter the locked door. Hit the switch to raise the water level, then pull yourself up with the Shooting Hook to the nearest post. Hit the switch again to lower the water level, then go to the corner and use the Shooting Hook to pull up to the next ledge.

Step over the head of the statue, walk to the edge and hit the switch again to raise the water level. When the water level rises, pull up to the next post with the Shooting Hook and hit the switch again. When the water level drops, stand on the head of the statue and hit the switch one last time to rise. Enter the alcove, kill Like Like, then use the Shooting Hook to climb over the spikes. Enter the door and go to the other door. Walk across the room to the far door, then turn around to meet Shadow Link.

Defeat Link's Shadow, get Long Shooting Cru To

Link's Shadow copies many of Link's moves, so this is a very difficult fight. Hit him with Hammer without Z-aiming for a very effective attack. Other useful weapons are Spin Attack and Fire Din. Link will have to defeat several of Link's Shadows, so make sure you have one or two Fairies in the Bottle for extra energy. When Link's last Shadow is defeated, go through the door and open the large chest to get the Long Shooting Hook.

Reduce Water Level

In the room where you found the Long Shooting Hook, go behind the chest that contained the Hook and play the Song of Time to remove the blue stone and create a hole. Jump into the hole to land next to the river. Put on the Iron Boots and head downstream, avoiding the whirlpools. At the end, climb onto the last small ledge. Shoot your Bow at the eye-shaped switch and use the Long Shooting Hook to pull yourself up to the chest in the opening passage. Open the chest with the Small Key, then head to the end of the hall and jump into the pool. Exit the water, go through the door and use the Long Shooting Hook to reach the other side of the room.

Jump into the water and put on the Iron Boots, then make your way to the end of the underwater tunnel, remove the Iron Boots and make your way to the main room. Re-wear the Iron Boots, walk along any wall and enter the door between the two torches. Walk down the hallway to the room at the end, remove the Iron Boots and float to the surface. Climb to the ground, stand next to the Triforce symbol on the wall and play Zelda's Lullaby to completely reduce the water level.

Get the Boss Key

After the water level drops, go down again and follow the corridor to return to the main room. Walk along the right wall, enter the first passage and dive down into the next room. Make your way to dry land, use the long Shooting Hook to fly through the spikes and enter the locked door. Walk towards the water, then left to the middle of the second tile on the left. Jump into the water and swim across the room, avoiding eddies and boulders.

Get out to the ground on the other side and enter the door. Go down to the nearest ledge on the right and use the Bomb to blast the crack in the wall to create a hole. Swim to another platform in the room and blow up the colorless wall to create a second hole and enter it. Slide the large rock all the way forward, then exit the hallway and enter it through another hole. Push the stone as far as possible and enter the corridor from the opposite end.

Slide the rock into the gap and push the underwater switch to raise the water level, then swim to the niche and enter the door. Hit the switch, quickly cross the room along the three water pillars and enter the door. Avoiding the rolling stones, enter the deep water on the right and put on the Iron Boots. Walk to the end of the underwater corridor, remove the Iron Boots and enter the locked door. Open the large chest to receive the Boss Key.

Find the Boss

Exit the room where you found the Boss Key and return to the main room. Play Zelda's Lullaby near the second and third switches with the Triforce symbol to raise the water level to the end, then find the passage with the Shooting Hook Target inserted into the dragon statue and use the Long Shooting Hook to get to it. Enter the door, head up the slope avoiding the razors, and enter the door to find the Boss, Morph.

Defeat Morphu

Z-Aim at the small colored blob in the Morph and use the Long Shooting Hook to pull it out of the water. When the drop is on the ground, hit it with the Sword several times to wound. Repeat this process until you have destroyed Morph, then enter the blue light to receive the Medallion of Water.

Receive Fire Arrows

After obtaining the Medallion of Water, Link will be on the Triforce symbol in Lake Hilia. Turn right and stand in front of a pedestal in the ground, facing an island in the lake. When the sun rises, use the Bow to shoot the sun. Repeat until something hits the island. Swim to the island and touch the object to receive Fire Arrows.

Learn Nocturne of Shadows and Song of Storms

After receiving Fire Arrows, enter Kakariko Village from the Hyrule Field and you will find it on fire. After the automatic video, Sheikh will teach Link to play the Nocturne of Shadows. Then go to the Windmill, stand next to the man and show him Ocarina. He will teach you how to play the Song of Storms on the Ocarina.

Get the Lens of Truth

After studying the Song of Storms, play the Prelude of Light to return to the Temple of Time. Stand next to the support and insert the Main Sword into it to become a child again. Return to Kakariko Village and enter the Windmill, then play Song of Storms to lower the water level in the well. Go down the well and crawl into the small hole. Go down the stairs to enter the Bottom of the Well.

After you go to the bottom of the well, go to the far wall and go through it to the right of the skeleton. Walk on the water and go to the center of the far wall. Continue forward, go around the crossed wooden beams and head back through the center of the far wall. Stand on the Triforce symbol and play Zelda's Lullaby to lower the water level. Turn around and head back through the center of the next two walls. Jump into the hole and enter the small hole. Walk forward, climb up the vines and enter the door to find an enemy named Dead Hand. Defeat the Dead Hand, then open the large chest to obtain the Lens of Truth.

Get Fire Ding

As a child, return to Hyrule Castle and cross the drawbridge to enter the Market. Walk to the opposite side of the Market to the path to the castle. Climb up the vines on the right wall, then go down the stairs in the stone wall. Exit the room, move away from the gate and use the Bomb to blow up the boulder at the end of the path. Enter the hole to find the Fairy Fountain. Play Zelda's Lullaby while standing on the Triforce symbol to summon the Fairy, who will give Link the Dean Fire.

Temple of Shadows

Enter the Temple of Shadows

As an adult, play the Nocturne of Shadows, which takes you to the ledge above the Cemetery in Kakariko Village. Enter the hole in the wall to find yourself in a room with many unlit braziers. Stand on the pedestal in the center of the room and use Fire Dean to light up all the braziers. Enter the opened doorway to find yourself in the Temple of Shadows.

Small Key Instruction

As you explore the Temple of Shadows, you will need five Small Keys. If you came to a locked door while following the directions for the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed.

First Small Key - Stand in front of the locked door and enter the fake stone door on the left. Collect all five Silver Rupees to open the alcove, then go to the alcove and open the chest with the Key.

Second Small Key - From the locked door, return to the ledge with the revolving razors and the Beamos statue. Collect four Silver Rupees and blow up the Beemos Statue for the fifth Silver Rupee. Enter the opened door and go through the corridor to find yourself in a room on floor B4. Use the Lens of Truth to find the stone in the wall on the right. Grab and pull the rock out of the wall, then drag it under the falling spikes. Drag the rock all the way until it stops, then climb to the top of the block and walk over the spikes. Go to the ledge on the right and step on the switch in the floor for a chest to appear. Go through the spikes to another ledge and open the chest with the Key.

Third Small Key - In the room with the locked door, use the Lens of Truth to see the thorns on the floor. Avoiding the thorns, use the Long Shooting Hook to collect three Silver Rupees. Go to the other door in the room, use the Lens of Truth at the wall above the Silver Rupee in the corner to see the target for the Shooting Hook. Use the Long Shooting Hook to climb the invisible ledge and take the Silver Rupee. Put on the Floating Boots and take the last Silver Rupee to open the door. Climb the ledges to the top and kill Keyes' enemies to open the door. Take one of the Bombs and throw it at the large skull to get the Key.

Fourth Small Key - With your back to the locked door, Bomb the brown pile in the left corner of the room with a Bomb to reveal a chest that can only be seen through the Lens of Truth. Open the chest to receive the Key.

Fifth Small Key - After leaving the ship, enter the only door to find yourself in a room with invisible walls. Using the Lens of Truth to see the walls, step away from the door and take the first left. Take the first left again, go to the wall, then turn right and go to the door. Enter the door, use the Lens of Truth to see Master Paul, and kill him for a chest to appear. Open it to get the Key.

Get Floating Boots

After entering the Temple of Shadows, use the Long Shooting Hook to cross the pit and enter the fake door to enter the room with the bird statue. Turn left, go to the wall and go through the fake door on the left. Enter the door and walk forward through the fake wall. Turn left, walk to the corner, then turn right and walk to the corner again.

Turn right, walk to the middle of the third section of the wall and go through it. Walk through the next fake wall, then turn right, walk to the corner and turn left. Walk forward to the end to go through the fake wall, then enter the door and destroy the Dead Hand so that a large chest appears. Open it to get Floating Boots.

Get to the Blowing Fans

After obtaining the Floating Shoes, return to the room with the bird statue. Use the Lens of Truth to see the real skull on the pillar, then grab and rotate the statue so that its beak is pointing towards the skull. Put on the Floating Shoes and enter the newly opened door. Head down the slope and use the Bomb to open the center stone door and enter the locked door (First Small Key). Walk down the slope to the end and down the ledge to floor B3.

Carefully walk past the blades falling from the ceiling to reach the large room. Put on the Floating Boots and cross the chasms, avoiding the blades, and get to the last platform. Turn to the moving platform and ride it to the top, then jump off the platform and go down to the ledge with the rotating razors. Turn right, follow the right edge and follow the narrow ledge to reach the blade.

Use the Lens of Truth to see the floating platform, then put on the Floating Shoes and carefully walk under the blade onto the floating platform. Follow it, then go left on the moving platform and go to a small ledge with a locked door. Look over the locked door to see the target for the Shooting Hook and use it to get to the locked door. Enter the door to find yourself in a corridor with blowing fans.

Ride the Ship

After reaching the blowing fans on floor B4, follow the corridor to the pit. When the fan is not blowing, go down the corridor to another pit. Aim the Long Shooting Hook at the wooden beam to cross the hole and go down into the next hole to land on the platform. Carefully walk along the platform to the other side to the door. Turn around, put on the Floating Boots and wait for the nearest fan to blow.

When the fan blows out, go into the air stream and walk to the fake wall on the opposite side of the fan. Enter the door and go through the locked door, then drag the large stone under the broken staircase. Climb up the stone and go up the stairs. Head left onto the ship and stand on the Triforce symbol. Play Zelda's Lullaby to make the ship move and defeat the two enemies that appear, Stalfos.

Get the Boss Key

After the defeat of Stalfos, the ship will begin to sink. Jump out of the ship onto the ledge on the side of the ship (if you are facing the bow of the ship, then the ledge to the left). Enter the only door to find yourself in a room with invisible walls. Using the Lens of Truth to see the walls, walk away from the door and take the first left turn. Go through and take the first right bend, then walk forward to the wall and turn right. Go to the door and enter it. Use Fire Dean to destroy the wooden thorns and open the large chest with the Boss Key.

Find the Boss

After receiving the Boss Key, exit the room. Use the Lens of Truth to see the walls. Take the first left, turn left again and walk towards the wall. Turn right, walk forward and enter the door. Walk to the wall and turn right. Shoot the Bombs at the Flowers with a Bow from the other side of the chasm to create a bridge. Walk across the bridge and enter the locked door. Use the Lens of Truth to see the small platforms and go to the first platform. Turn left, jump onto the platform and turn right. Put on the Floating Shoes, enter the platform, turn right and walk to the edge of the platform. Turn left, then go to the platform with the Boss Door. Enter the door and jump through the hole to find the Boss, Bongo Bongo.

Defeat Bongo Bongo

Z-Aim at the hand and shoot it with a Bow to injure. Do the same with the other hand, then use the Lens of Truth to see the red eye. Use the Bow to stun him, then hit the eye with any Sword to injure him. Stick to this method until Bongo is defeated by Bongo, then step into the blue light to get out and get the Medallion of Shadows.

Fortress Gerudo

Enter the Gerudo Fortress

At Hyrule Field, stand in front of the entrance to Lon Loni Ranch and follow the right wall to reach the stone wall. Go down the hill to the only tree and follow the muddy path to the left. Take the first right-hand corner, climb the slope and go under the stone archway to reach Gerudo Valley. Use the Long Shooting Hook to cross the broken bridge and head forward to Gerudo Fortress.

Get a Gerudo Card

After reaching the Gerudo Fortress, walk around until Link is spotted and thrown into a room with no doors. Use the Shooting Hook to latch onto the wooden plank on the window to climb. Jump off the window, turn left and enter the door on the first floor. Talk to the carpenter and beat the Jail Guard Gerudo that appears to receive the Small Key. Use the Small Key to open the grate and free the carpenter. Face the grate and go through the right door to go outside. Go through the next door, take the first right bend and climb the ramp to go outside. After reaching the second floor, move away from the door and go around the corner.

Use the Bow to stun Gerudo, enter the door and head up the ramp. Talk to the carpenter and defeat Prison Guard Gerudo to receive the Small Key. Use the Small Key to free the carpenter, stand in front of the grate and go through the door on the left to find yourself on the third floor. Move away from the door, go down from the ledge and enter the door. Go down the ramp, talk to the carpenter and defeat Prison Guard Gerudo to get the Small Key. Use the Small Key to free the carpenter, stand in front of the grate and return through the door on the left to reappear on the second floor. Move away from the door, climb the green vines to the third floor and enter the first door. Go down the ramp and stop on a flat area of ​​the floor on the ramp.

Use the Bow to stun Gerudo, cross the room and climb the ramp to go outside. Stand in front of the door from which Link appeared, go down to the ledge on the left and enter the door. Once Link is inside, keep the Bow ready. Wait for one Gerudo to stun her with an arrow. Once she is stunned, take the first right turn and then the first left. Walk down the hallway to find a carpenter. Talk to the carpenter, defeat Gerudo to get the Small Key, and use it to free the carpenter. After freeing all four carpenters, Gerudo will automatically talk to you. You will be given a Gerudo Map with which you can freely walk around the Gerudo Fortress.

Learn the Requiem of the Spirit

Stand in front of the Gerudo Fortress and head left until you reach the large gate. Go up the stairs and talk to Gerudo upstairs to open the gate. Go through the gate and go to the sand to enter the Terrifying Desert. In the distance are two flagpoles and three boxes. Go to the nearest crate, put on the Floating Boots and aim the Long Shooting Hook at one of the crates to reach them. Walk from flagpole to flagpole until Link reaches a small stone house. Climb the ramp to the roof of the house and use the Lens of Truth to see the friendly ghost. Follow the ghost until Link reaches the Desert Colossus. Walk forward on a slight slope to see a large stone structure. Enter the door to enter the Temple of the Spirit. Exit the Temple of the Spirit to find the Sheikh and learn the Requiem of the Spirit.

Temple of the Spirit

Enter the Temple of the Spirit

After learning the Requiem of the Spirit, return to the Temple of Time and insert the Master Sword of the Owner back into the support to become a child. Play the Spirit's Requiem to teleport to the Desert Colossus, then enter the Spirit Temple.

Small Key Instruction

As you explore the Temple of the Spirit, you will need five Small Keys. If you came to a locked door while following the directions for the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed.

First Small Key - As a child, go through the small hole near the entrance and enter the left door. Defeat Stalfos and hit the switch on the other side of the pit with the Boomerang. Cross the leaning bridge and enter the next room. Defeat Anubis with Dean's Fire to unlock the doors, then enter the other door. Collect all five Silver Rupees to create a bridge to the other side of the room. Cross the bridge, light the two unlit braziers and open the chest that appears to receive the Key.

Second Small Key - From the locked door on Floor 3F, head back down the stairs to the previous room. Destroy all of the Beamos statues. Use the supports that the statues were on to climb the ledges in the room and collect all five Silver Rupees to light the brazier. Light all three unlit braziers with the burning Deku Stick to make a chest appear and open it to obtain the Key.

Third Small Key - After obtaining the Silver Gauntlets, become an adult and enter the Temple of the Spirit. Climb the stairs and go right, then move the large gray rock until it falls into the hole. Enter the new room with three doors. Hit the switch on the ceiling and enter the right door to find yourself in a room with rolling boulders. Collect five Silver Rupees to unlock the next door, then enter the door and open the chest with the Key.

4th Small Key - In the room with the large statue, stand in front of the statue, turn right and walk forward to the wall with the symbols. Turn right and look up at the target for the Shooting Hook. Attach to the target with the Long Shooting Hook, then head upstairs. Put on the Floating Boots and step off the ledge to land on the statue's left arm. Stand on the Triforce symbol and play Zelda's Lullaby to make a chest appear on the other hand. Pull the Long Shooting Hook to the chest and open it to get the Key.

Fifth Small Key - After obtaining the Mirror Shield, return to the Spirit Temple and go through the next two doors. Stand in the sunlight, take the Mirror Shield and bounce the light onto the light switch. Enter the door next to the switch and open the chest with the Key.

Receive Silver Gauntlets

As a child, enter the Temple and go up the stairs, then head left to find Gerudo Nabura. Talk to Naburu and she will offer you three options. Tell Nabur that you have nothing to do and she will ask you to get the Silver Gauntlets. Agree to help and enter the small hole. Enter the next room with two doors and a small opening. Enter the small hole, go through the locked door and climb up the brick wall to reach Floor 2F.

Find a section of rocky wall where light is leaking through, then use a Bombcha or throw a Bomb to detonate that section of the wall and direct the stream of light to the light switch. Enter the opened door to find yourself in a room with a large statue. Grab the statue and slide it off the ledge so that it lands on the floor switch. Walk up the stairs, enter the door on the left and go through the next door. Go to the stones, grab the stone with the light switch and move it to the light to open the door.

Enter the unlocked door, then go up the stairs and enter the locked door. Go left and punch the enemy, the Iron Joint, to start the battle. Kill the enemy and enter the next door, then climb the ramp to find yourself outside and open the large chest with Silver Gauntlets.

Get Mirror Shield

After obtaining the Silver Gauntlets, become an adult and enter the Temple of the Spirit. Climb the stairs and go right, then grab and move the large gray rock until it falls into the hole. Enter the new room with three doors. Open the center door, then head to the other side of the room and climb up the brick wall to reach floor 2F. Turn the cobra statue by the side bar so that the light hits the light switch, the door will open.

Enter the door to find yourself in a room with a large statue. Climb up the stairs and enter the locked door, then go through the next door, defeat all the enemies in the room and enter the door near the switch in the floor. Hit the Armos statues to make them come to their senses, and draw one of them to the blue switch in the floor. When the statue is on the switch, enter the opened door. Climb the stairs and enter the door, then go right and defeat the Iron Joint enemy to open the next door. Enter the door, climb the ramp to be outside, and open the large chest with the Mirror Shield.

Get the Boss Key

After obtaining the Mirror Shield, return to the Spirit Temple and go through the next two doors. Go through the door on the left and enter the locked door. Aim the Long Shooting Hook at the highest section of bricks to reach the top of the wall, then enter the door, stand on the Triforce symbol and play Zelda's Lullaby to open the door. Enter the door and blow up the fake door to the left of the fire to reveal an eye-shaped switch. Use the Bow to activate the switch that will reveal a floating block. Pull with the Long Shooting Hook to the target to climb the block and step on the switch in the floor. The fire around the large chest will be temporarily extinguished, allowing you to obtain the Boss Key.

Find the Boss

Exit the room where the Boss Key was found, go right and enter the door. Hit the switch and enter the next door, then go into the passage on the left and stand in front of the cobra statue. Bomb the wall on the left to create a passage. Grab one of the bars on the cobra statue and turn it to the left so that the light hits the new passage. Enter the new room with another cobra statue. Move the second statue of the cobra so that the light goes through the grate.

Go around the grate and go down into the pit. Stand in the light and use the Mirror Shield to bounce the light onto the light switch, and a section of the floor will drop down into the room with the large statue. While staying in the light, use the Mirror Shield to reflect the light onto the face of the statue. Shine on the face until it falls apart until a passage appears. Use the Long Shooting Hook to grasp the grate in the passage. Enter the Boss Door, then defeat the Iron Joint and enter the next door. Go through the next door and climb up the bricks to the platform to fight the Boss, Twinrova.

Defeat Twinrow

Z-Aim at one of the witches with your shield at the ready and wait for the other witch to attack. When the witch attacks, the energy will be reflected from the Mirror Shield to the witch that Link has aimed at. When the witches connect, keep the Mirror Shield ready and, after repelling three identical attacks in a row, quickly Z-aim. Mirror Shield will automatically grant absorbed attacks. If it hits the united witch, the Boss will be stunned. When Twinrova is stunned, hit her with any Sword. Keep stunning and attacking Twinrova until she is defeated, then step into the blue light to receive the Spirit Medallion.

Receive an Arrow of Light. Enter Ganon's Castle

After the defeat of Twinrova, return to the Temple of Time to receive an Arrow of Light. Exit the Temple and head towards Ganon's Castle. Follow the left side of the path to find the steps, then go to the edge of the pit and the Sages will create a bridge to Ganon's Castle. Cross the bridge and enter the Castle.

Ganon's castle

Receive the Golden Gauntlets

From the Castle entrance, go down the stairs and enter the door to find yourself in the main room. From the entrance to the main room, go right, down the stairs and up the next steps. Enter the purple door and light the unlit brazier with Fire Arrow to create some temporary floating blocks. Quickly run over the blocks to the second platform. If necessary, light the brazier again, go down the floating blocks to the right, and step on the switch in the floor for a large chest to appear. Use the Long Shooting Hook to reach the large chest on the platform and open it to obtain the Golden Gauntlets.

Destroy the Barrier of Shadows

After obtaining the Golden Gauntlets, use the Lens of Truth to see the bridge and cross the bridge to a small ledge with a rusted switch in the floor. Hit the switch in the floor with the Hammer and walk across the invisible bridge to the door. Enter the door and use the Arrow of Light to destroy the Shadow Barrier (object in purple light). The link will automatically return to the main room.

Destroy the Forest Barrier

From the Castle entrance, go down the stairs and enter the door to find yourself in the main room. Walk along the right wall and enter the green door. Using Fire Dean and Fire Arrows, light up all the braziers in the room, including the brazier above the door, and enter the door. Collect all five Silver Rupees and enter the next door. Use the Arrow of Light to destroy the Forest Barrier (object in green light). Link will automatically return to the main room.

Destroy the Spirit Barrier

From the Castle entrance, go down the stairs and enter the door to find yourself in the main room. From the main room entrance, walk along the left wall and enter the orange door. Collect five Silver Rupees and enter the next door. Use the Bombcha to activate the long-range percussion strike switch on the other side of the grate. Enter the open door and follow the archway to the next room. Use the Fire Arrow to burn the cobwebs on the ceiling, then use the Mirror Shield to reflect the light onto the light switch to the right of the locked door. Enter the door and use the Arrow of Light to destroy the Spirit Barrier (object in orange light). Link will automatically return to the main room.

Destroy the Water Barrier

From the Castle entrance, go down the stairs and enter the door to find yourself in the main room. From the entrance to the main room, walk along the right wall, walk past the green door and go down the stairs. Enter the blue door and defeat the Freezards. Use the Bottle to grab some Blue Fire from the center of the room and melt the red ice. Take some more Blue Fire and enter the doorway. Move the blocks so that Link can climb the red ice ledge and melt the ice with Blue Fire. To do this, move the second block to the hole, then use the first block to get to the red ice ledge. Use the Hammer to hit the floor switch and enter the next door. Use the Arrow of Light to destroy the Water Barrier (object in blue light). Link will automatically return to the main room.

Destroy the Fire Barrier

From the Castle entrance, go down the stairs and enter the door to find yourself in the main room. From the entrance to the main room, walk along the right wall around the room to the red door. Enter the door and collect all five Silver Rupees to open the next door. Use the Long Shooting Hook to reach the next door and enter it. Use the Arrow of Light to destroy the Fire Barrier (object in red light). Link will automatically return to the main room.

Destroy the Barrier of Light

From the Castle entrance, go down the stairs and enter the door to find yourself in the main room. From the entrance to the main room, go left, go down the stairs and remove the large gray pillar. Enter the yellow door, use the Lens of Truth and kill all enemies. Open the chest that appears to receive the Small Key and enter the locked door. Stand on the Triforce symbol and play Zelda's Lullaby for a chest to appear. Open the chest to receive the Small Key and enter the locked door. Collect all five Silver Rupees and enter the next door. Use the Lens of Truth to see the door, go through it and use the Arrow of Light to destroy the Barrier of Light (object in yellow light). Link will automatically return to the main room.

Find the Boss

When all six barriers are destroyed, return to the main room entrance, cross the small bridge and enter the central tower. Climb the stairs and enter the door. Defeat Dinalfo's enemies and enter the next door. Climb the stairs, enter the door and defeat the enemies of Stalfos. Open the large chest with the Boss Key and enter the door. Climb the stairs, enter the door and defeat the two Knights of the Iron Joints. Enter the door, go up the stairs and enter the Boss Door. Go right, enter the door and go up the stairs, then enter the next door to find the Boss, Ganondorf.

Defeat Ganondorf

Use any sword to deflect the fireball at Ganondorf. Stay close to the walls of the room to avoid being hit by Ganondorf. If Ganondorf reflects ball lightning at you, deflect it with his sword again. When Ganondorf is struck by his own fireball, shoot a Bolt of Light at him to stun him. When he is stunned by a Bolt of Light, attack him with the Sword. Repeat this process until he is defeated.

The rescue

After defeating Ganondorf, quickly exit the castle, following Zelda. When Zelda is on fire, defeat the two enemies of Stalfos to free her. When you leave the castle, it will turn into ruins.

Defeat Ganon

After Ganon's Castle collapses, go to the ruins to start a battle with Ganon. Z-Aim at Ganon's tail or head and attack with Deku Nuts, Bombs, Bow (regular arrows) or Biggon's Sword to injure. To avoid his sword, run clockwise around Genon. When Ganon falls, take the Main Sword and hit him in the tail. You can also stun Ganon by shooting an Arrow of Light at his head. Keep attacking to defeat Ganon and save Hyrule!

The final part of the passage of the first disc. What awaits our heroes in this chapter?

  • Travel to a godforsaken tomb, inspired by the adventures of Indiana Jones.
  • Rescue the protagonist's fighting girlfriend from poison.
  • Participation in the tournament for the title of the strongest in the world.
  • Date with a girl in an amusement park.
  • Return to a place where you would not want to return.
  • The end of the war.

Commercial Town of Lohan

Stardust Amount: 4 (14/50)

Alas and ah, but the doctor was powerless, and only Dragon plant... Irony, of course, irony, but we still have to run around this bazaar city in search of this herb, and a couple more things that are more interesting to us. At the same doctor, you can fully restore HP at an appointment for 20 coins. To do this, go to the right room (absolutely empty).

You remember how to navigate the city: the yellow cursor is the hotel (if you need to restore HP), and the blue cursor is the shops. Go through the green door opposite the doctor. Inside, immediately turn left into another room and take 200 coins from the box. Go back outside. Now you need to go into the green door to the left of the hotel. There you need to climb the stairs to the second floor and find a lever that opens the middle passage, somewhere in the central cabinet. As soon as the passage opens, go downstairs to the man in green clothes. Next to him is a stove in which lies star dust... Exit this part of the building the old way and run south to the next part of the city.

Already, the best armor in terms of magical protection in the game is being sold in the weapons store (the one on the second floor) - Legend Casque for 10,000 coins. Of course, you can go to the map of the world and start tormenting yourself and instilling aversion to the game, earning this amount, but I'll tell you this: we will return to this place on disc 3, and by that time you have money, unless of course you you will spend them on all sorts of nonsense like healing potions, such a mountain will accumulate that will immediately be enough for the best armor. So swallow your saliva and leave the store, after selling the countless copies that the inhabitants of the Swamps have sketched for you.

Wait ... we visited a merchant, but did not go to an old friend who is also a merchant Dabasu? Correct this mistake: his door is blue, located in the very right corner of the southern part of the city (though not marked with a blue cursor). Take from the box near the store Angel Robe... Dabas cannot help us with anything (neither in the plot, nor in the assortment), but in his armor she was clearly lying around star dust(for this you really have to go to the store again and go up to the third floor). It's also a gift. Although no, the good merchant gave you information: in the north of the poisoned forest there is a place where the rarest herbs grow. Abandoned temple. So, well, to get to this temple, you need to bypass the mutant plant that blocked the road. In general, now you just need to find a bottle.

Try to get out of the city, and the barker will call out to you. He can sell what we need Water Bottle for an extortionate price. Bargain (second answer) until he drops the price to at least 100 Gold. If the feelings of the pixelated people mean something to you, then buy. If not, then bargain again and get a bottle for free. Now it's time to collect just a couple of things.

Run right to the square in front of the arena. Don't go to the arena yet. Take from the chest 100 coins and search the baskets in front of this box - in one of them there was star dust... Now to the exit from the city: search the area between the Basilian soldier and the bottles, for there is definitely a star dust... Having picked it up, you can return to the Dragon's Lair.

Nest of Dragoon

Go down to the underground source (down to the pit and south all the time) and fill the bottle Life Water... Climb up and go around the pit (for this you have to jump to the right). Run down and turn left as soon as possible - to the place where Shana ran away when she felt signs of poisoning. See the vibrating cocoon? Pour some water on it and it will wither. The path is now clear.

P.S. Now that the whole trio have the Spirit of the Dragon, it has become possible to use the Special skill. (Spell). It can be activated only when the Dragoon scales are full for all three. Its essence lies in the fact that all three are transformed on command, however, it is to the one who carried out the transformation that all the goodies turn out to be: D-Attacks are performed automatically, they and his magic are stronger, etc. Convenient enough. Well the battlefield is replaced accordingly.

P.P.S. Although this contradicts the rule that I wrote in the very first article of the walkthrough, forget about pumping a series of Lavitz attacks and enjoy all those new ones that you have: Typhoon and Gust of Wind Dance. If the last episode is not yet available to you, it will very soon become (upon reaching level 11).

Shrine of Shirley

A funny location where you should remember two rules:

  1. The person leaving the chests here is a real joke - they are all empty, except for a mocking note.
  2. There may be traps in the chests that will send you to the beginning of the location, so do not waste time on them at all and walk by.

Run forward to the screen with the rails. Pay attention to the left, slightly luminous wall - resonance with it restores all HP to our heroes. Now to the left aisle slightly ahead. Turn the steering wheel. Do not pay attention to the chest below either.

The door opened with the help of the steering wheel will deprive you of the pleasure of restoring HP for free, but a new passage will open. Behind it is a golden statue with the inscription "Forward". Now, from the room with the rails, take the right passage: there you need a silver statue with the words "Left" in it. Let's remember.

Back out and head straight through the upper passage. Soon you will stumble upon an old number apparatus with rotating plates. Climb the only stairs available here up to the chest: yes, this is a trap, and if you do not want to do everything yourself, then see the solution in the next paragraph. And so open the chest and use the trolley to roll to the beginning of the tomb. On the way you will be told three numbers: 3, 5, 2. Let's remember.

Return to the disc with platters. Rotate them in this order: 3-5-2. The ladder will fold back. Climb it to the next puzzle (it's the last one): the ladder does not want to be flexible, and therefore always folds, thereby throwing you down, at the very top. It's all about the statues: choose Forward for the Gold option, and Left for the Silver option. Go upstairs.

Save the game and run forward. The guardian of the tomb is not very happy with the guests, that is, you.

Boss 9

Drake the Bandit

Element:

1200 (Drake), 70 (Bomb), 150 (Wire)

Trophy:

Bandit Ring- random

Tactics

The first half of the fight with Drake is best done in the form of people, because in the second half he will start throwing out some tricks, which can really give you huge inconveniences. Drake has not only the most HP of all opponents that you have met all this time, but also, perhaps, the most powerful physical attacks, so it is better to keep a couple of bottles of Healing Potion or even Breeze with you. As soon as Drake's lives fall into the yellow mark, he decides to start using certain tricks. The first of them is three bombs, which will roll towards you with each move, in order to then explode, inflicting truly terrible damage (4 moves roll). Immediately turn into Dragoons and apply massive spells, because bombs have not so much HP. Exactly the same tactics will apply to Drake's wire (while he is behind it, he is invulnerable), but it is better to use all the same single magic.

Drake is defeated, but here will appear the real inhabitant and guardian of the tomb - Shirley. She knows a way to save Shana, but in order to do this she will have to defeat her first.

Boss 10

Shirley

Element:

Trophy:

Silver Stone

Tactics

First, forget about the "Attack" option for this fight and remember the "Defense" option. You still won't be able to beat Shirley (when her life reaches the yellow mark, they will recover to blue after the next dialogue window), but in response, she can beat it not only painfully, but unpleasantly. During the battle, Shirley decides to test the hearts of Darth and Lawitz by asking them questions about their lives. You need to answer as conscientiously as possible, namely:

Darth and Lawitz:

  • To protect our loved ones
  • I was chasing the Black Monster
  • Of course I will have my revenge!
  • This is not like you!
  • Shane needs me!

There is no correct answer to the last questions, so don't worry. In case you answer incorrectly at least once or bring the image of Shana or Albert to the red lives, they will turn back into Shirley and through the course the questions will be poured again from the very beginning.

The stone of the silver dragon, which will save Shane's life, is now with you, but do not rush to leave. Look into the temple, for there are all those treasures that Drake guarded. Here is a list of them:

  • 140 coins(20 pieces in 7 chests)
  • Healing breeze
  • Demon Stiletto- new weapon for Rose.

Well, riders, it's time to ride to Rohan ... that is, Lohan!

Commercial Town of Lohan

Stardust Amount: 0 (14/50)

Return to the doctor (if you forgot, this is the door with a yellow cursor on the second floor of the city) and return Shana to your ranks (besides, now in the form of the Silver Dragoon). The doctor will inform you that the tournament of the strongest will begin soon in the local entertainment center. Why not get involved?

However, you will have to do this even against your will. Head to where you found Stardust and 100 Coins and head inside. Talk to the cashier (opposite side from the entrance) and sign up Dart to participate. The battles will take place one on one. Here are a couple of rules to know.

  • You will not be able to use the Dragoon form so as not to scare anyone.
  • You will not receive experience points and money for any of the battles.
  • A series of attacks will still be pumping, so this is a great chance to pump Dart.
  • It is not necessary to win fights, since Dart, for one reason or another, will still reach the final. Only your pride will suffer. Although in case of defeat, you can not only find out what lucky chance brought our hero further up the tournament ladder, but also listen to the comments of Lavitz, Shana and Rosa about the opponent.

Tournament



There will be five fights in total. After each fight, Darth will be given a break to change their equipment or anything else in the Waiting Room. Whenever you want to enter the arena, just talk to your assistant and get ready for a fight.

Gorgaga

Before the battle, put on the Guardian of Poison, since during the battle this berserker will definitely use a dastardly poisoning attack, which will take off HP much more than his own attacks. The rest is a simple fight.

Serfius

The first half of the fight is extremely simple. In the second half of the battle, Serfius will use the favorite technique of the Sandor commanders - he will attack with two attacks, and the defense will be increased by 2 times. So he will also have to be healed (for this, Defense will do just fine).

Danton

The fight is more defensive, since Danton spends most of the battle in a defensive stance. It can be recognized by his phrase "Let's float!". In it, he will stand 4-5 turns, so during this time restore the lost health with the help of "Protection". He will recover if he uses his special attack, which removes all your HP to 1. When he himself is standing up, don't even think about attacking. The Kongol principle, that is, counterattack, will work here.

Atlow

But before this fight, you should put on the Amulet of Courage, because Atlow, like your first rival, will also cheat.

Lloyd

It is impossible to win this fight, because Lloyd will be stronger and faster than you. You won't even be able to hit it. You can only pull off the battle, standing in a deep defense. Sooner or later, the gray-haired man will get tired of it, and he will end the tournament with one blow.

After the tournament, Dart will introduce his friends to his old (in both senses) acquaintance who took third place in the tournament (your place is second) - Hashel, the martial arts master of the Rouge school. Lavitz continues to play the role of Cupid and, having presented you and Shana with 3 tickets, will offer you to walk around the fair and take part in various attractions.

First, go to the ticket collector and look at the prizes that you will receive by exchanging for the required number of tickets.

  • Spirit Potion - 20 Tickets
  • Destruction - 40 tickets
  • Healing Rain - 60 Tickets

But the same tickets can be bought from the ticket issuer:

  • 1 ticket - 15 coins
  • 5 tickets - 60 coins
  • 10 tickets - 100 coins

Now think about the Legendary helmet for 10,000 and think about whether it is worth spending your hard-earned money on such nonsense? Try playing a couple of rides with current tickets and you're good. For winning the contests, you will still be given tickets (otherwise how else to collect them without money) and if you have enough, you will exchange them for the prize you need. If not, then not destiny. At the end of the day, the prizes are not that significant.

Well, now let's start describing the attractions themselves (clockwise from the entrance). The price for one attraction is 1 ticket.

Defeat the monster

Flayer game. You have to throw a ball (or balls, it all depends on how quickly you press the button) at creatures that look like monkeys. Monkeys are divided into two types: healthy (you need to hit about 10 times and for them you get 10 points) and small (1-2 times and only 1 point). Usually one healthy one walks on the field, and three small ones run. The task of the three small ones is to raise the local three decorations, behind which they can take cover and fire gray balls at you. One hit and you lose. However, there is nothing to win here (the owner of the attraction warned in advance), and the number of balls flying at you at the same time will increase with every hundred points (200 points - 2 balls, 300 points - 3 balls, etc.)

Obstacle course


Well, here the name speaks for itself. You need to have time in 40 seconds (displayed on the left timer) to run the entire obstacle course, where one of the blows with a swinging piece of wood on the head is tantamount to losing. You only have legs and patience. Remember - there is no need to rush, because the slightest mistake and the ticket is lost irretrievably. Wait and only then walk / run (which will be more convenient in this circumstance). There is also a squat button (), but I don’t understand why it’s really needed, because it’s more profitable to wait, and wasting time on squats can be fraught. If you manage it earlier than 20 seconds, then you will be given 5 tickets, but if in 20 seconds and then up to 40 - 3 tickets.

All this is actually quite boring, so when you play enough, talk to Lavitz. After the conversation, try to leave the city, but here you will be interrupted. It turns out that King Albert is captured and is now imprisoned in the familiar prison of Helene. Hashel volunteered to accompany us. I guess it's clear where our path lies?

Now the situation is not very simple. You have a new warrior, so it is obvious that he needs to be replaced by Rose and start pumping his Double Punch. And by the way, you probably have some weapons in your inventory. Fang (Beast Fang)(dropped from one of the enemies in the Dragon's Lair), so replace Hashel's original weapon with this. But you also have a lagging behind in both physical and dragoon level, Shana, whose healing magic can help you in further battles. Take your pick, I bet on Hashel.

Dart has probably already studied to the maximum all the series available for him at this moment. I suggest not changing the Burning Reed streak and continuing to fight with it, since holding it brings the guy 102 SP, while the rest of the streak (not only from him) is only 30-35. Do you feel what I'm getting at? Using this streak further, Dart will be able to pump faster as a Dragoon. Much faster than your allies.

Helena Prison

Stardust Amount: 0 (14/50)

Darth and Lavitz are irreplaceable explorers of this place. They offer to take the third. I took Shana, as her levels haunted me, but I do not advise those who are unprepared to do this - she is now very frail as a fighter, and even as a doctor she is no longer a cake.

The guards will also fight you not in random battles, but only if they notice you. Travel to the places of your former glory. You need to do this for exactly a couple of moments: beat all the guards on the way and increase the numbers you need, and also learn from one of the prisoners that Frugel's pet animal loves to sleep very much.

Having learned this, return to the prison entrance and use the western passage. On the first visit to Helena, this elevator was broken, and now it has been repaired. Go upstairs to the anthill floor, along which a heap of treasures is scattered. Exit the elevator and immediately go along the right aisle (you have to jump). Inside this passage lies the Hat (a really useless thing) and, at the very end, Therapy Ring Is a truly valuable item that restores some of your HP every turn.

From the elevator now you need to go to the left: through the central passage and the elevator standing there, go up to the chest with Lightning (Thunderbolt). Now use the small black rope on the right and go down to the chicken paw-like arch with the chest on it. In the chest lies Silver Outfit (Silver Embroidered Vest)... With the help of another rope just below, jump down again to the elevator. Well, the leftmost passage will lead you to a chest with Leather armor- another outdated thing.

Now take the elevator to the very top. Take from the chest Healing potion and go downstairs. The guards will cunningly throw you down. You will find yourself in some kind of underground cave, from which there is no exit. Take from the chest Package (Sachet) and then examine the wall near Shana. Do you hear the sound? Well, all guys, get ready to repeat Luke Skyoker's feat from Episode 6.

Boss 11

Django (Jiango)

Element:

Trophy:

Tactics

The prisoner told you a trick with this little animal, but if he didn't, then Dart will tell you anyway. Use the found Package, and the beast will fall asleep in deep sleep for 5 moves. During this time, you need to act. Physical attacks against him are weak, so it is better to use your magical dragoons. As soon as he wakes up, immediately apply Lavica's Rose Storm to everyone in order to ease the damage from his attacks. For the rest, continue to attack him with magical attacks and try to end this fight as soon as possible, before he starts spitting (in addition to damage, it imposes the Confusion status, which is expressed not only in disorderly actions, but also in the attacks of your own allies).

Then there will be an ascent up the stairs, with the destruction of all the guards present on it. Check out the Healing Potion. Reaching the room where you were thrown down, defeat the guards and follow on. You will soon reach the top of the prison. Collect three chests from the save point with Broad sword, Spear(it seems to me or is this game mocking?) and 20 coins... Save the game, restore health and move on to save the king.

Boss 12

Fruegel, Guftas, Rodriguez

Element:

(Frugel), (Guftas),
(Rodriguez)

1120 (Frugel), 560 (Guftas), 400 (Rodriguez)

Trophy:

Tactics

First, we get rid of Frugel's animals, since these creatures, at his command, are capable of imposing very nasty status effects on you. Dart's Final Burst (3rd level magic) will help you with this. After that, take on the old foe, who clearly improved his skills and even empathetic, modernized them, but still remained the same not the strongest fat man.

A couple of dramatic scenes and King Albert is a new member of your team, to whom all the skills and abilities of Lavitz have been transferred. So you can continue to pump the series of hits in the order you want.

Seles / Seles

Stardust Amount: 0 (14/50)

A couple of scenes after which the team decides to pay Emperor Doel a personal visit.

Black Castle at Kazas

Stardust Amount: 6 (20/50)

Welcome to the enemy's lair. To get here, you need to head back to Lohan, but there you will notice a path to a new location.

Go to the lower right door. There is a reception room where the mercenaries are registered. Talk to what is being recorded and agree with what is being recorded. A scene will follow, after which Sandora's soldier will give you 100 coins... Take Attack Ball from the chest on the second floor, and also find Stardust, among the piles of rubbish in the same place. Go to the opposite house to the left: search the two barrels to the right of the entrance for an item Stardust... Go to the next house on the right and take a new spear from the chest for Albert - Sword of Evil (Twister Glaive)... Record the game at the hotel opposite. Now go to the gun store (blue cursor) to watch a funny scene. After that, update the assortment for the rest of the team. Be sure to look to the left of the counter: there is star dust.

Now to the north, to more remote areas (in the castle itself, of course, we cannot get there so easily). Get down to the first house: reclining star dust on the bookshelf below we need. Go down the left aisle. So, now look carefully: the right door leads to the store (although see for yourself, because the grandpa's assortment itself is not very large), and the left one leads to the boy.

In stores, you should be more interested in the local barrels: those below and those in front. And here and there it lurked on a pebble Stardust... Well, now to the boy. This boy is the head of the secret movement of Serdio, who will ask you a couple of questions. Here are the answers:

  • I don't know (3)
  • Stay at home (3)
  • To protect (2)

The boy will say his name, Popo, and lead him to his hideout. According to him, there is one secret path to the castle. Where is he, Popo will show. Well, run through this nest, remembering to capture 20 coins from the chest. Climb the stairs up to the castle.

Black Castle

Stardust Amount: 0 (20/50)

As in the Helena prison, there are no random battles in this location. All guards will be visible in advance. Run along the wall to the chest with By the network... Get down, defeat two guards and go down to the bridge. Immediately head right and take from the chest Ball... Go upstairs and take from the distant chest Burning out.

Follow straight to the castle hallway. So, the elevators are not working yet. Go through the only open door on the right. There will be two scientists who will tell you about their work: their white flame can heal you (freebie, come!), And their dark flame can supply energy in the castle in the places you need. Especially for this purpose, they will give you Magic Oil... Activate the right elevator and go downstairs on it. Take the left lift there. Now your task is to get over to the other side of the bridge, from which garbage is thrown into the trash can. This must be done so that the garbage man does not notice (in general, hide behind the garbage bags when the button is pressed). On the back side you need to take from the chest Red Stone... But still it is worth hurrying, since the garbage man will not wait for you for a long time. But even if you do not fall into the trash can, then it is worth going down, since there are two things left in the chests: Dark Mist and Trance Light.

Return to the hallway and take the left elevator upstairs. From there, go to the room in which a scientist is blocking the path to the chest. After the scene, the path will be clear. Take from the chest Blue Stone... Return to the lobby and take the central elevator. Now is the time to explore the most confusing part of the castle.

Go to the right passage. Now explore the room just above the merchant - there is a chest with By the fang of the monster(weapon for Hashel if you didn't have one yet). Go to the next screen on the right and take the elevator upstairs. Three knights conduct training, but immediately decide to try their skills on you (three fights). Now go up the right elevator to the room of the Commander-in-Chief - the man who kidnapped Shanu. He will give you Yellow Stone... After going downstairs, follow all the time to the right (along the way you will have to deal with the guard and the elite ninja) to the lift that will take you to the wall. There are two chests with Spirit Ring and Freezing spear... Climb back up and take the elevator down to the chest with Hurricane (Spinning Gale).

Return to the place where the three knights trained and use the left elevator - you only need to go to the 4th floor. You will find yourself in a room with a statue of Lady Karin - the wife of Emperor Doel. Climb to the save point and use the panel with three holes: Dart will automatically insert the found stones in the correct order. Save the game and go through the opened door.

It's time for revenge from an old acquaintance.

Boss 13

Kongol

Element:

Trophy:

Wargod Calling

Tactics

Kongol's armor can protect him from magical attacks (though only since he casts "Barrier", until then he is still vulnerable) and strengthen his attacks + the giant has not lost his habit of intercepting your unsuccessful series of attacks. So I think the strategy is clear - try to do perfect streaks, and when transforming into a dragoon, use their attacks, not magic. Albert's attacks will be very good.

The giant is defeated. Now forever. Return to the white flame and restore HP (note that all enemies will return to their posts). Now replace Albert in the team with Rose, since her magical defense is much better than Albert's (he has a limp in both legs). Return to Kongol and follow the steps further to the emperor's room. Don't miss the chest with Material Shield- this thing will protect you from all physical attacks for 3 turns.

The audience with the emperor begins.

Boss 14

Emperor Doel

Element:

Trophy:

Tactics

A very weak but fast opponent. Will walk after each turn of your warrior and often twice. In any case, all his attacks are single, and his defense is weak. So do not transform into Dragoons and just kill the military.

Dragoon Doel

Element:

Trophy:

Tactics

But this is already, without any fools, the strongest opponent on the first disc. All his attacks are massive and, moreover, are based on the lightning element (an element that has no weaknesses and has nothing to oppose). Doyle still walks around the same often. All his attacks, moreover, began to be of a magical nature, so that for such warriors as Albert, the damage can be over 647 HP. In general, accumulate SP on the Dragoons' form as soon as possible (excellent protection against his magic attacks) and do not hesitate to attack him with all your magic and special attacks (especially good here will be the magic attack of Darth 3rd level). Somewhere in the middle of the fight, Doyle will put on a shield that will block him from all attacks (he himself will continue to walk). Heal during this time (and stay in Defense), and after the shield goes down, continue at the old pace. He won't put it on again.

The Emperor showed you the way. He said the name of the main culprit. There are still many mysteries left, although the war is over. Hashel received his dragon spirit, which means our adventures continue.

When you decide to play this game, then you need to make serious preparations - you will not do without stocks - after all, the next exit from the house will take place no earlier than in a couple of weeks. In this game, you will find excellent graphics and decent sound, as well as a wonderful storyline that will ensure you enjoy your time for the near future. The number of special minigames added to the game is impressive, no less pleasant is that the developers have created a new system for using magic, so now it will be very pleasant to fight, you will go into battle willingly.

Magic system
Mastering new spells
In order to get new spells, you will have to spend a lot of time. You will most likely have to fight the enemy several times before you manage to get their magic on your spell list. One of the main facts is that when you want to get a spell, you will have to finish off the enemy manually, no magic can be used anymore, so the battle becomes more difficult, albeit more exciting.
Improving your spells
The game rewards you handsomely for learning and using magic, even if you have to wait a long time. If you use this or that spell many times, then it will become a higher level. There are only nine gradations in the game for each spell, it will not grow further. As your spells gain levels over time, they will produce more and more new effects. So, for example, when you use the spell of light - Faith, then it begins to acquire new effects - heals health, but not only, more than that. It begins to free you from the spells of silence and deafness and from all the poisons with which they poison you. Note that other, more attack-oriented spells can act in a similar way. Yet this lesson is very difficult, it should be done only when you are not in too much of a hurry to meet the result of the game. Try to do this in areas where you can rest for free, such as the stream west of Rome Elma.

Combination system
Top / Bottom kicks

Please note that the blows that you will inflict on the enemy can be programmed, and this should be done wisely, each enemy needs an individual approach. The enemies you come across sometimes have some kind of weak point - for example, hits to the lower or upper part of their body do them more damage. Some enemies will fly or float, so any blows you land on the bottom of the hull will certainly miss the mark. Look at each enemy, study their combat performance and then you can plan your attacks accordingly.
Researching new techniques
The best way to find new tricks is to experiment. The game has a huge number of different techniques, and for each character they are different, so you will have a lot of work - try to find the most effective of them. If you want to get all combinations immediately, you can refer to the list of attacks available here. Remember that using this or that
weapons with a character can change the way you use commands.

Main characters

Vahn
Main element: Fire
This hero is good in combat, he is quite fast and strong. This is a versatile character that can be used and
as a warrior and as a healer.
Combinations
Special Vanov combination
Command: -> Down<- Вверх <- Вверх ->Way down<-
Number of hits: 90
Rotation combination
Command: Up Down -><- <- Вниз Вверх Вверх <-
Number of hits: 66
Triple somersault
Command: Up Down Up Up Up Down Up
Number of hits: 60
Maximum hit
Command: Down -> Up Down<- <-Вниз
Number of hits: 54
Fire Slide Command: <- -> <- <- Вниз ->Up
Number of hits: 54
A strong beat
Command: Down -> Up Down Up Down<-
Number of hits: 54
Burning Torch
Command: -> Down<- Вниз <-
Number of hits: 40
Fiery blow
Command: -> -> Down<-
Number of hits: 32
Tornado flame
Command: -> -> <-
Number of hits: 24
Cyclone
Command: Down Up Up Up Up
Number of hits: 24
Hurricane
Command: Up Up Down Down
Number of hits: 24
Supercombination
Command: Down Up Up<-
Number of hits: 24
Spinner combination
Command: Up Down -><-
Number of hits: 24
Top kick
Command: <- ->Up<-
Number of hits: 24
Super kick
Command: Down Down Down Up
Number of hits: 24
Punch
Command: <- <- Вниз
Number of hits: 18
Slashing leg kick
Command: Up down<-
Number of hits: 18
Somersault
Command: Up Down Up
Number of hits: 18
A strong beat
Command: Down -> Up
Number of hits: 18
Elbow blow
Command: <- -> <-
Number of hits: 18

Noa
Main element: Air
This is a barbarian woman, but she has a good heart. She is the fastest, can perform very long combinations of blows and inflict maximum damage on the enemy.
Combinations
Noah's special combination
Command: <- Вверх ->Down up<- Вверх Вниз ->
Number of hits: 90
I love you
Command: -> -> Up Up Down Up Down<- ->
Number of hits: 72
Superstorm
Command: -> -> <- -> -> <- Вверх Вверх Вверх
Number of hits: 60
Triple lizard
Command: Down Down Down Up Up Up Down Up
Number of hits: 66
Fangs of the dragon
Command: Up Down Up Up Up Down Down
Number of hits: 54
Super spear
Command: Up Up<- Вниз ->Down ->
Number of hits: 48
Hurricane Strike
Command: <- Вверх Вверх Вверх Вверх Вниз
Number of hits: 56
Vulture Blade
Command: <- <- -> <- ->
Number of hits: 40
Frosty breath
Command: <- <- -> ->
Number of hits: 32
Storm Break
Command: -> -> <-Вверх Вверх Вверх
Number of hits: 32
Fast attack
Command: Up Up<- Вниз ->
Number of hits: 30
Love is not easy
Command: Down Up Down<- ->
Number of hits: 30
Swan dive
Command: Down Up Up Up
Number of hits: 24
Bird step
Command: Down Down Down Up
Number of hits: 24
Dolphin attack
COMMAND: -> -> <- ->
Number of hits: 24
Mirage Spear
COMMAND: -> -> Up Up
Number of hits: 24
Gust
Command: -> <- Вниз
Number of hits: 18
Sonic Spear
Command: -> Down ->
Number of hits: 18
Fangs of the Beast
Command: Up Down Down
Number of hits: 18
Lizard Tail
Command: Up Down Up
Number of hits: 18

Gala
Main element: Thunder

This is a former monk of Byron. At the very beginning of the game, he will be a rather weak fighter, but in fact, in the end he will become a very strong fighter if you use him often enough.

Combinations
Combination Gall
Command: -> -> Down Up Down Up Down<- <-
Hits: 90
Neo Rises
Command: <- -> <- Вверх <- <- ->Up<-
Hits: 66
Heavens Falling
Command: Down up<- Вверх Вверх <- Вниз Вниз
Hits: 60
Double kick back
Command: Up Down Down Up<- -> <-
Hits: 54
Super Iron Head
Command: Down up<- Вверх Вверх Вниз Вниз
Hits: 54
Running strike
Command: <- ->Down up<- Вверх Вверх
Hits: 54
Explosive Fist
Command: -> -> <- <- <-
Hits: 40
Lightning
Command: -> -> Up<-
Hits: 32
Thunderclap
Teams -> -> <-
Hits: 24
Bull Horns
Command: <- Вверх ->Way down<-
Hits: 30
Fangs on the hands
Command: Up <- Вниз -> <-
Hits: 30
Neo Rises
Command: <- <- ->Up<-
Hits: 30
Black Rain
Command: Up<- Вниз Вниз
Hits: 24
Side kick
Command: Down Down Up Up
Hits: 24
Broken head
Command: <- Вверх Вверх
Hits: 18
Guillotine
Command: <- Вверх <-
Hits: 18
Kick back
Command: <- -> <-
Hits: 18
Iron Head
Command: Up Down Down
Hits: 18
Battle Ram
Command: <- ->Way down
Hits: 18
Flying Knee Attack
Command: Down up<-
Hits: 18

Passing levels

World map

Rome Elm
This is where your adventure begins. There isn't much to do here, so you can just walk around and chat with everyone. Remember to talk to Tetsu at the South Beach. He will guide you through the basics of martial arts and show you a few first hits and combos.
1. As soon as you start resting after your workout, you will be awakened by the sound of a punch coming from behind the outer wall. Before you begin to examine what is happening behind the gate in this wall, you will need to use the statue of memory and save the game. On the way out, you will have to fight several times and although your opponents will be rather weak, for a start it may seem too difficult a task - you may have to reboot. When the fight begins, you will need to very quickly go home to Mei. Take her to your home, and then go to the tree of Being in the very center of the town. Touch the tree, and then take Ra-Sulfur from there. Then, head back to Wang's house and talk to your father.

Fresh Streams
2. This is a great place to relax, here you can improve your health and stock up on completely free magic. You will need to use this place as often as possible, especially at the very beginning of the game, in order to get a high level and make your heroes dangerous warriors.

Drake Kingdom
All the people in this kingdom have locked themselves in cages to prevent Sulfur who controls them from doing much damage to this wonderful world.

3. You will need to find the keys to all the doors that you find here. The keys to these doors will always lie nearby, you will not have to make long trips behind them. Your final destination is Mount Rikorouku. Do not be afraid to travel back to fresh streams in order to recover lost health and spent magic.

Western / Eastern Forest
The forest itself will not be a very dangerous place, the three of you will not disappear there, your squad will be able to resist all opponents that you may meet there, grab only more healing leaves and then you will have practically nothing to worry about. You will definitely need to find the Herb Hammer in order to get all the treasures and get to the very end of this forest. You can find the hammer in the treasure chest that lies on the eastern side of the Eastern Forest. At the very end of this forest, you will have to fight a couple of Bosses. They will not turn out to be too dangerous opponents, you can easily stun them with the help of the magic of the Night.

Mount rikuroa
After you go through the last steps in the Drake Kingdom, you will need to switch to Noah. Use her early training battles to master her abilities and abilities. She will prove to be your fastest fighter, so you can rely on her in so many cases when no one else can complete the task.
4. After we are shown a small video clip, moms will need to climb a little in the mountains. If you want to spend your time here with benefit, then I strongly recommend that we climb every nook and cranny, every crevice in order to collect all the medicinal plants that are scattered along the side of the mountain. In addition, in the early stages of the game, you will need to use the she-wolf as much as possible. Even if you are defeated in battle, then with a she-wolf you can feel relatively safe, since she will revive you and you can continue to play - moreover, all this is done completely free of charge. As soon as you get to the very top, you will need to switch back to Van, he will help you run upstairs. Save yourself before you get to the very top, because a fairly serious battle awaits you there.

Byron monastery
5. It is from this monastery that all Byronist monks come. Here you can learn several new techniques - one for each character and meet your future opponent. In order to reach the next Genesis tree, you will need to speak with Zupo, the High Monk Abbot. He will grant you access
to the Eastern Forest, and also entrust your cares to the monk Gala, the next member of your squad. Gala will seem like a very weak fighter at first, so you will have to guard him as you go through the forest.

After a short introductory cutscene, go to the blue control panel, which is located in the same room where Link woke up. A dialogue will begin near the panel, during which the young hero will receive the "Shiik Stone". After that, the door in front will open, so it's time to get out. There will be chests with the first equipment in the corridor, so look in them and get the following things: "Old Pants" and "Old Shirt". Get dressed, walk to the next panel a little further ahead, wait for the end of the screensaver and go out into the fresh air.

: When you crouch down, you move more slowly, but it will be much more difficult to notice you that way.

Well, now the main character is on the territory of the "Great Plateau". What to do? First of all, carefully look around, because there is a branch nearby that needs to be lifted so that there is at least something to defend against enemies. In any case, turn to the right and go downstairs to the unknown character, who was presented in a small cutscene. You can also collect various items along the way.

: On the way down, Link will come across a red-orange mushroom called "Khayrulovik", so I recommend picking such mushrooms, as they are quite edible and will regenerate half a heart at a time. In addition, such mushrooms grow, as a rule, near trees.

When you come closer to the unknown old man, pick apples and talk to him. After the conversation, be sure to take the torch (you can light it from the fire, but if you put it in the bag, the fire will go out), which is located behind it.

Quest: "On the road with the Shyika Stone"

When you move a little forward from the old man, the voice of an unknown girl will again turn to Link, who will order him to go to the key point on the map. However, first of all, turn your attention to the stump - a lumberjack's ax will be stuck into it. Although the weapon will be slow and ineffective, but it will still be much better than a wooden stick, so take it and go to the marked point on the map.

Along the way, Link will encounter the Bokoblin for the first time. The first battle will be easy, so after the kill, collect all the dropped items and move on. On the way, you can also see on the left side of the road two huge stones that can be pushed onto two bokoblin. After the murder, you can collect all sorts of ingredients and weapons called "Bokopalitsa", which may come in handy in further adventures.

: Keep an eye on the strength of the protagonist, because if he gets tired, he will not be able not only to run, but also to swim, climb and perform many other actions.

: There will be other bokoblin right next to the key point. However, now it will be possible to get "Bokoluk" from them, which at first will play the role of a bow, and from a lonely standing bokoblin it will be possible to take away "Camping sword" and "Bokoschit". Moreover, all this equipment will come in handy at the initial stages of the game.

In general, there will be many more bokoblin in the area, so when you get to the desired place, go to a small gorge between the hills. So you will find the panel into which you will need to insert the Shiika Stone. After that the splash screen will start.

Quest: "Abandoned Plateau"

“As soon as I came down from the tower, an old man appeared. He revealed that Hyrule was destroyed by the Calamity Ganon a hundred years ago. To get to the castle, where the voice came from, I need to descend from the plateau, and for this I need a glider, like an old man's. He agrees to give it up in exchange for some kind of treasure ... "

So, at the request of the Old Man, you will have to go in search of the treasure. The desired place with the treasure is called the "Sanctuary of Oman-Au" and the white-bearded grandpa will show you where this place is, so go there. On arrival at the control panel, use the Shyik Stone. As a result, not only the doors will open, but also the first point of movement. In any case, go inside and go downstairs. The download will start.

: Not sure how to extinguish a burning shield? In fact, everything is quite simple, because if a shield or even a weapon caught fire, then it is enough to put the equipment in the bag and the fire will go out.

Sanctuary "Oman-Au"- Test: "Magnetism"

Well, inside the sanctuary, first of all, as usual, go to the control panel (which will have orange ornaments) to get unique abilities for the Shiik Link Stone. As a result, the main character will receive a skill / ability (as it is more convenient) called "Magnesis", which will allow moving metal objects: having caught a metal object in a magnetic field, you can pick it up and move it freely.

Now it's time to use Magnesis, but first of all, pay attention to the large two slabs that lie on the floor in the center of the hall - they are metal, so they can be lifted and removed to the side, thereby opening your way further. After that, jump down and go along the linear corridor, where at the end go up the stairs. Now Link is blocked by a wall of metal cubes, so remove one of them, then use it to move the rest of the cubes, or build a kind of staircase or even disassemble the passage completely - it's up to you to decide what to do.

In any case, a battle with an ancient mechanism awaits on the other side of the hero, but nothing complicated: a couple of accurate blows with a sword or ax will quickly disable him. By the way, the robot can even be killed with a metal cube. Pick up the dropped items and move on. When you find yourself near a small abyss, then take a huge iron plate from behind and move it to another place in front. As a result, a kind of bridge will turn out. Now open the metal gate and go to the pedestal with the statue. After a short final speech, Link will receive a unique award called Spirit Orb. After receiving the reward, a cutscene will begin, during which the hero will be outside. A dialogue with the Old Man will begin.

: Before you go to the statue and get the "Orb of the Spirit", you can also get a chest, inside of which there will be a "Camping Bow". This chest is located on the left side in front of the gate that leads to the talking statue. To get this chest, you need to go as close as possible to the edge of the road and use a magnet, with which you can pull the chest to you and open it.

“When I left the sanctuary, the old man appeared again. He said that there are three more shrines on the plateau and he will give a glider only if I get a Spirit Orb in each of them. He also advised to move to the tower with the help of the Shyik Stone and look for shrines from there. "

The quest continues and now you have to get three more orbs, so move to the tower using fast travel (teleportation). At the top, use the visor to mark the next three temples. One temple will be located in the southern part of the map with mountains in the background. The second is located on the left side of the cathedral. And the last sanctuary will be located on the left side of the tower in ruins.

: Remember that each weapon has its own safety margin. Therefore, in order not to lose an important weapon, always try to monitor its condition.

First of all, I propose to go to the Sanctuary called "Jah-Baizh", which is located on the left side of the tower in ruins. However, be aware that there are dangerous machines in the ruins that can quickly deal with the young hero without any problems, so to get to the sanctuary, you should bypass them.

Sanctuary "Ja-Baizh"- Test: "Explosive Power"

As usual, approach the control panel with an orange ornament, after which the splash screen will begin. So now Link has got the Telebomb. With this skill, you can create an explosion at a distance. The explosion will destroy objects and deal a lot of damage to monsters. In addition, bombs can be either cubic or round - the choice should be based on the situation.

A massive Japanese RPG game that will be released very soon on the Nintendo Switch. Before its release, the company decided to release a small themed quest for The Legend of Zelda: Breath of the Wild, which will reward players with a new free set of armor.

After downloading the latest patch for the Wii U and Nintendo Switch versions of Breath of the Wild, a new quest called Xenoblade Chronicles 2 will appear in the Quest Log. It is divided into three parts. Your goal is to find three red stars that can trace the path in the sky to the coveted reward, new armor. The location of the stars can be discovered by completing three simple puzzle conditions.

  • Take a look at the sky in the south from the middle of the largest bridge;
  • Look at the sky in the east from the left "eye" of the skull;
  • Take a look at the sky to the southeast from the summit of the tallest snow mountain.

In addition to finding the correct location, you must also observe the time frame. You can only see red stars at night between 22:00 and 04:00 game time. If you are in the right place, you will hear a characteristic noise, and a red star will appear in the sky. She will have to fall nearby. The treasured chest will await you in the crater found, with a piece of Xenoblade 2 armor in it. A full set will give you a big bonus to swimming speed, which is extremely useful in some parts of Hyrule.

First red star: look at the sky in the south from the middle of the largest bridge

The simplest riddle. There is only one really huge bridge in the game that crosses Lake Hailia. It may be known to players by Twilight Princess and Super Smash Bros. In Breath of the Wild, the bridge you need is located south of Hyrule's Field. It's hard not to notice him given the nearby teleporter tower. Take a look at the location on the map:

Use the teleport to the Lake Tower or Ya Naga Temple, which are shown in the screenshot above. When you get to the middle of the bridge, you will be greeted by a bunch of enemies. After a little battle, wait for the right time and look south. When the star falls, you will only have to pick up the chest with the first piece of armor.

Second red star: look at the sky in the east from the left "eye" of the skull

The solution to the next puzzle should lead you to Skull Lake, located far in the northeastern region of Hyrule. Just take a look at the rights from the Death Caldera. The lake you need, as the name suggests, looks like a skull. Take a look at the location on the map:

Getting to this place is pretty easy. If you have already opened the Zuna-Kai shrine, then simply teleport to it. Stand at the entrance to the temple and look east. Again you hear the sound of a shooting star. Another piece of armor is yours.

Third Star: Gaze at the sky in the southeast from the summit of the tallest snow mountain

It's time to finish what we started. The final meeting place with the red star is the hardest to find. When you think of a snowy mountain, you are most likely thinking of Mount Girula to the east. But this is the wrong place! You will need Mount Gebra, in the northwest of Hyrule. Take a look at the map screenshot if you want to know the exact location. If you do not want to die of cold on the highest mountain of the game, then do not forget to bring warm clothes with you.

As seen on the map, the Shrine of Goma Asaah is the closest teleporter. However, after moving up the mountain, you still have to spend time climbing. Once you reach the top of the mountain, look at the main castle of Hyrule to the southeast.

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