Where to find an extoplase in Oblivion? TES IV: Oblivion, Magic, Medicine from Vampirism (Vampire Cure) Storage of a lute in the bones

Azura.

To obtain a job, the hero must have a second level.

Azura's sanctuary is located in the northeast of Syrodial, strictly north of Lake Arryus. Speaking with followers, you will learn that for calling Azura must be sacrificed to her "glowing dust" at sunrise or at sunset (between 5 and 7 hours AM or PM). You can find it in the shops of alchemists or on the "corpses" of wandering lights. You can only kill the latter with magic or enchanted, silver, ebonite, daederic weapons.

Once all the conditions are fulfilled, Azura speaks. She will talk about his sick vampirism followers. You must interrupt their torment. They are in the mine not far from the sanctuary. Kill five vampires there and go beyond the award. Azura will give you a reusable stone shower "Azura Star".

Boeata.

The Sanctuary of Boethy is far east of the imperial city, in the mountains. Talk to the ministers. You will need a "heart of Dahedron" as a gift. You can find it in the remains or in alchemical shops.

Donate the heart and listen to Boeat. You will participate in the "Town Blood" tournament. The 9 best warriors of the siroil and your hero will meet in duels. Go through the gate in turn, kill the warriors and do not forget to search. In addition to good armor and weapons, you will find a lot of medicinal potions and potions of magic.

After the victory over everyone, go to the portal and speak with boat

The award is one of the best one-handed swords - the Golden Mark, enchanted on the fire damage.


Vermina.

The sanctuary of Vermina is located near Chandal, on the Popad Lake. Verminine donation is one of the rarest items - a black stone shower.

You can find it in the caves of necromancers, for example, a black break, as well as the passage of the tasks of the guild of magicians or to make himself. To do this, you need: a great stone shower, spell (or scroll) "Capture of the soul" and a dark altar of necromancers. The latter can be found near the cave black break. Once a week, when the mass meter and second, the beam of light falls on the altar, the time comes to make a black stone shower. To do this, put a great stone shower in the altar and impose a capture spell on the altar.

Bringing the forwarding of Vermina will tell you about the wizard, who stole the Ball of Vermina. It is located in the Tower of Arkwed. There you will fall into the nightmares of this wizard. Through through the hordes of the lower Daedron you will see a peacefully sleeping old man. Take the ball and leave.

Award - Shah Skull Porki (creates a copy of the opponent fighting on your side).


Ceyner Vial.

To get the task, you must have the 20th level.

The sanctuary of the Vial key is located to the southwest of the imperial city easier to find it, if you go from the Imerist city, through the bridge along the road along the Lake Rumar south. Parishioners will tell you that to offer a statue of 500 gold.

The blade is needed by a sword, with the soul of the soul of the Warrior Umbra. He also says to start searching in the settlement of Pella's gate. On the way there you suddenly hear another voice. This Barbas, Hound Vial. He does not want that the sword of Umbra returned to Vial, since he will destroy it. He will advise once again to talk to the statue and refuse to task. You can decide but you can refuse later.

In Pella gates, talk to the wilderness of the wild. His student Lenvin found this sword of Umbra and herself became Umbra. She was seen in Islands Hindasel. Umbra lives in the most recent room. On the way, you will complete on rats and crabs, as well as two traps, the falling floor and the output of the steam. How to get to Umbra Talk to her. She will offer either to leave the world, or a fight for death. To once again be Barbas and will suggest to refuse. If you choose the battle again, talk to Umbra and fight with it. From the corpse, remove the sword, the armor can also take themselves.

Upon returning to the sanctuary, talk to the statue. The keykite will ask for a sword. But you can not give it. If you give a reward to you will be the mask of the Vial key, increasing attractiveness, if not, this sword, on physical damage the best one-handed blade, and even enchanted to capture the soul when you hit.


Girqing.

The sanctuary of the Herzin hunter between the capital and Baville. It is a hunting trophy, a wolf or a bear. It is possible to shoot the animal near the sanctuary, they are abundant throughout the empire.

His task is to get a rogue of a unicorn. This animal is sitting in the grove nearby. BUT!! It is guarded by Minotaurs. Kill the guards, and then the unicorn itself. By the way, if it can be sized, you can use as a horse.

In exchange for Rog Gircin gives Kiraça from the skins of the Savior. The best light armor in the game.


Malacate.

The sanctuary of Malacata is located north and a little west of Anville. Sooting to him Fat Troll. The ingredient is quite rare, but you can find both on the corpses of the trolls themselves and in alchemical shops.

Sacrificing fat Malact and get a quest. Malacate is angry with the fact that Lord Drad uses his faces as slaves in the mine. Talk to Lord and his wife, if you need to fool them. Ograhs are in the mine nearby. We go to the mine and exempt poor beings. They are locked in cells with complex locks. The keys are from the guard. You can kill all the guard and get the keys, paint them or hack the castle. The main thing is to free the odds and do not kill any of them. They could fall from guard, but this is not taken into account.

The award is the Hammer of Wireland, enchanted to paralysis and extending health.

Finally, look at the estate of the Lord))


Mefhala.

To get the task, you must have the 15th level.

The sanctuary of Mefala is the capital and Brouma). It is necessary for offerings. Sale in almost all alchemical shops.

The gift is taken in deep at night, between 12 and 5 hours. The task of the spinners of networks is to embroil 2 families. To do this, you need to kill their leaders and dump the murder to another.

To begin with, the ceremonial dagger is a ceremonial dagger in Nivan's house, and in the house Khrol Ulfgar family ring. Then imperceptibly (more convenient during sleep) we kill them and throw in the inventory a relic of another family. That is, Dalvilo - Ring, and Ulfgar - Dagger. We dissolve the murder rumor, talking to any of the inhabitants, and look at the bloody intersection disassembly. But do not participate in it.

The award is a unique ebonite blade, enchanted to suck health and silence when hitting.


Meridium.

To get the task, you must have a 10th level.

The sanctuary of Meria is located to the west of Skingrad. Offering - the remains of the living dead: Etoplasma, bone flour or dead flesh. Get them easy. Meridium asks to kill five necromancers in the "Warning Cave". Just go there and clean the cave.

Award - Ring Hajita, giving an increase in speed and chameleon to the owner.


MOLAG BAL.

To get the task, you must have a 17th level.

Altar Molhag Bala is west of the imperial city. Offering - Puma Skura. You can find both on the corpses of the PUM and in stores.

You must change the fate of another resident of Syrodial. Melus Petalius refused violence. Prince Dahedron does not like it. He gives you a damn mace, with which Petylius should kill you. In the village, ask people about Melus. They will tell you his story and that he spends a lot of time on the grave of his wife. We go there, throw the mace on the grave, we persist, remove all the weapons and armor and beat the melus fist. He must grab the mace and start killing you. If not, then download the save and put the mace closer to it. As soon as your health approaches the zero to take you to the statue.

Awards - Molla Bala Bulaw, enchanted for sucking strength and magic when hitting.


Normary.

To get the task, you must have a 5th level.

The sanctuary of Normia is east of Bruma. She does not need a gift, but to get the task you need to lower the attractiveness. If your attractiveness is not very high (up to 60), there are enough four bottles of cheap wine. If it is higher, but you will have to welcome the potion with a decrease in attractiveness and some positive effect. But use only a mortar and pestle and calcinter, since the rest of the devices soften the negative effect.

Having lowered the attractiveness, talk to the statue. Her task is to save the forgotten followers living in the darkness, from the priests of Arkey, carrying them the light. To do this, she gives you a spell, which should mark the priests. Go to the ruins, stacking the potions of light or night eyes, is really very dark there. It is still useful to find life. Look for priests with torches, but do not kill them. Cast spells, and the rest enthusiasts. Do not kill anyone yourself. Killing everyone go to the statue.

Award - the Ring of Namira, enchanted on the reflection of physical damage and spells.

Nocturnal.

To get the task, you must have a 10th level.

The sanctuary of the knockturnal can be found by moving north on the road from Levyeine. Offer is not required.

Two thieves stole the eye of the Nokturnal, which must be returned. Go to the city and talk cordially. They will tell about two argonians, which they say recently "lucky." Go to the house to argonians, talk to them, but they will not say anything. Log in to the house once again, or process to, or use the potion or invisibility spell. They will talk about the cave in which the eyes hid. Go to the cave, the eye is close to the entrance. Take it and come back to the statue.

The award is the eternal lock, which also gives the Bonus +40 to the skill "hacking" and does not break.


Perit.

To get the task, you must have a 10th level.

The sanctuary is on the banks of the river Silver Fish, between the bridge over the river and the lake of Canulus. Offer is not required.

Minitors tried to call him, but they did not succeed. Instead, their souls are pulled out of bodies and sent to Oblivion. You only need to find them. The statue teleports you to Oblivion. Find all souls on markers, in parallel will have to make the local inhabitants, and return to our world. Everything.

The award is a heavy shield of climbing destroyer, enchanted by 30% reflection of magic. Very well combined in a pair with a ring of Namira.


Sanguin.

To get the task, you must have an 8th level.

Sanger's sanctuary north of Skingradka Skingrad. Offering is a bottle of Syrodial Brandy. You can find it in the shops of the Imperial City.

Prince Daedron Sanguine is dissatisfied with the fact that the Countess Leehlorius, Alesia Karo arranges a boring dinner dinner that you have to do cheerful. To do this, he gives you a spell that you must impose on the countess and her guests. But first you should penetrate the dining room. The guard passes only at a certain hour and in expensive clothing or armor. Penetrating for dinner, you can immediately cool the spell, but take care of the retreat. After all, with the Countess and guests under the action of the spell, all the clothes will disappear, and with you too. And now running from here to the statue. If you are a good rustle or own the invisibility spell, this is not a problem, but if not, you have to sit out in prison. Or constantly resist arrest and run away. Do not worry, all things are safe and preservation in the chest in the statue. Do not forget to pay a fine for your "atrocity"

Award - Staff Rosa Sangvina, enchanted to call the highest Daedron.


Shigorat.

To get the task, you must have a 2nd level.

Shigorant's sanctuary is located between Baville and Levyin. Offering - Latuke Salad, tiny stone shower and yarn. All this is easy to find both in "garbage" chests and barrels, and buy in stores.

And why are all the princes of Daedra so love to interfere in the affairs of people ?? You have to fulfill the prophecy, known as the prophecy to "Sharora. Go to the village, located nearby and talk to Shaman about the prophecy and about the city.

And so, the first 2 points of the prophecy of the invasion of rats and the death of sheep. From the conversation with Shaman, we learned that there is an excellent cheer in the village - the hostess of the hotel. Go there. On the shelf lies the same smelly cheese. The problem is that the key from her in the pocket of the hostess. Get cheese or hacking the castle, or spoiling the key. Now go outside and throw cheese to the bowler over the fire. From all over the districts, the rat will escape, and the shaman will begin to scatter the poison. Pick it up. Now goes to the pen for sheep and put the poison to them in the feeder. Everything. We wait. When the sheep die you will hear the Shigorant, which asks to come down to the city center for the final chord. The sky was tightened with red clouds and rained. Fiery rain. Fire rain from dogs. All are moving, and we return for a reward

The reward is the staff of Vabbajak.


Hermus Mora.

To get the task, you must pass the quests of all the Daedra princes, reach the plot to the quest "Daendre's Blood", and get the 21st level. After sleeping you will appear Castlav Flavus and says that Hermus Mora wants to see you. The sanctuary is high in the mountains, so it is better to go there from Bruma or Sanner Tor. It is not necessary to offer, because he himself caused you.

Hermus need a soul of 10 representatives of the ravion. For this, he gives you my stone shower and spell seizure of the sea. Just find 10 people from different races, impose spell on them and kill. Everything. Tip, as the victims you can use the ministers in the sanctuary. Daehedra will not be offended.

Returning with a full stone souls Hermus will give you the Book of OGMA Infinium. Not a simple book. When it can be read only 1 time, but in different ways. You can choose the path of steel, the path of the shadow or the path of the Spirit. Accordingly, the first for warriors increases strength, speed, swords, crushing weapons, heavy armor for 10 units, second for thieves increases speed, dexterity, secrecy, hacking, light armor to the same 10 units, and the third for the magician increases the intellect, destruction, Witchcraft, recovery, too, at 10. If some of the skills was the main thing, then your level will rise by the number of these skills.

Extoplasma is the resource that is quite difficult to find in Oblivion. In general, it can be obtained from any kind of "essential" undead, to which you can attribute ghosts, ghosts, ancient ghosts, foggy ghosts and dark ghosts.

This evil will be able to find in all sorts of dungeons, although individual quests are preparing you meetings with them and not quite familiar to their habitat.

On some locations, an exceptionally essential undead is generated, so you can extract the ectoplasm, knowing where it is worth going to search. We will help you with this information.

On the location of the sanrine, you will find from twenty-six to thirty ghosts to open it (location), you need to start the quest of the main storyline called "Blood Deities".

At the location of the Isleid ruins, the Riel lives six ghosts, but they will not always be met. However, to achieve your six-level character, the likelihood of such a meeting increases significantly.

Seven ghosts dwells on Locations. Like the previous location, this will not be available immediately - you need to start the quest guild under the title "Tychna Secret".

Total eight ghosts can be found on Isleid ruins: in Vendire - four, on Malad - also four.

In addition, there is an option with crypts of many urban chapels, where it often lives a special kind of ghosts, regularly restored. Due to this, it is practically infinitely producing an extoplasma if access to the crypt is free.

To access, you will need to pass the quest "Pilgrimage", which is only in the addition of Knights of the Nine. Passing it, you will open almost all the crypts in the chapels, with rare exceptions. Next, we offer you a list of chapels where you can find ghosts.

The Great Chapel of Talos in Broome - Five Ghosts, the Great Chapel of Zenitar in Leiavin - also five ghosts, the Great Chapel of Mary in Braville - Four Ghosts, the Great Chapel Dibella in Anville - Four Ghosts, the Great Chapel of Julianosa in Skingrad - three ghosts.

We have already said above that you can meet the unqualiers you need directly in the passage of certain quests. We will highlight these three.

Quest "Where the spirits dwell" will give our hero to a meeting with immediately eleven ghosts in the mansion of Benirus in Anville, if you buy this mansion and try to sleep in it.

Quest "Anvilsk ship of ghosts" will provide a meeting with five gifting sailors living on the ship "Snake trail". Ship will be found in the harbor of Anvil.

Well, the last, the third quest, providing a meeting with the necessary ghosts, is called a "lonely sentient". Undead I will meet on the ship "Emma May", a wreck in the area of \u200b\u200bthe Nibenoe bay.

As for the finished extoplase, it is only two available free sample in the game - one is found in the store "All for Alchemist", which is in Skingrad, and the other in the sanctuary of Meria.

The latter can not be noticed, as it is behind the bench, it is distinguished by the fact that the translucent, and even partially swallowed into the ground. So focus on the hand icon in the Oblivion game interface, which appears if the item can be chosen.

But a fee will not be paid for an extoplase of labor - reaching only the fourth level, you will get a chance to find it on sale by Alchemists, it will also begin to appear in the level chests that are protected by necromancers or vampires.

Oblivion.ini - detailed setting

Each time the Oblivion game is loaded, reads a variety of data in the file. Oblivion.ini.which is in the folder \\ Documents and Settings \\\\ My Documents \\ My Games \\ Oblivion Where - Login under which you log in.

If you want to know the default value of some parameter, you can find it in the file Oblivion_Default.ini.which is in the root folder of the game.

If you want to return the initial oblim.ini, just erase the existing and run the game - it will automatically create a new file with default values. This is useful if after the twiggy game stopped run, but keep in mind that you lose all tweaks and in-game settings.

The effectiveness of these tweaks varies from the system to the system, but usually they give at least some improvement. I tested all the variables in oblim.ini and chosen those that can increase the performance of the game

Below are variables that can help you optimize the game, they are divided into groups.

Main:

ballowscreenshot \u003d 1 - if worth 1, then you can screenshots in the game by pressing the button PRINT SCREEN.. Screenshots are placed in the root folder of the BMP format. You can also use external screenshot removal programs, such as FrapsBut it's already as someone like more.

SSCREENSHOTBASENAME \u003d Screenshot - Indicates what the name to give the screenshot. After the name there will be a digit (for example, screenshot12.bmp). The parameter that will be described below.

iscreenshotIndex \u003d 7. - Determines the number that will be given the following screenshot.

iDEBUGTEXT \u003d 12. - Sets the level of detailing debug information caused by the console team TDT. (You can rewind this information with the SCROLL Lock button while it is actively). The minimum number of useful information gives IDEBUGTEXT \u003d 2.

fDEFAULTFOV \u003d 75.0000. - Specifies the default viewing radius when starting Oblivion. It may be caused by image glitches, so it is recommended to use the console team instead of this variable Fov..

fGLOBALTimeMultiplier \u003d 1.0000 - Time flow rate in Oblivion. If you increase this value above 1, then the time will accelerate if lowering below 1 is set. This option is interesting, for example, to watch the dawn / sunset at an accelerated pace.

bBORDERREGIONSEnabled \u003d 1. - If zero is installed, then invisible barriers around the world will disappear, however, do not hope, you will not see anything interesting there.

iMAXDECALSPERFRAME \u003d 10. - Determines the maximum number of bloody traces. Be careful, since this parameter can affect performance in battles (too many bloody traces simultaneously).

fdecallifetime \u003d 10.0000 - Determines how much time bloody traces will not disappear (in seconds). Again, be careful because this parameter can affect performance in battles (too many bloody traces simultaneously).

fminblooddamage \u003d 1.0000 - Determines how much you or you should cause damage before the appearance of bloody traces.

buse JoyStick \u003d 0 - Put 0 if you are not connected to the joystick. Some people argue that it raises performance.

binstantlevelup \u003d 0. - Makes it possible to raise the level of the character without resting in bed.

bsaveonInteriorexteriorsWitch \u003d 1. - Controls whether the game will be automatically saved at the entrance / outlet of the buildings. If you put 0, then the download time between the input / output from the buildings should be reduced.

bprecipitation \u003d 1. - If you put zero - turns off the rain effect.

Graphic:

bFULL SCREEN \u003d 1 - responsible for launching Oblivion in window / full-screen modes, can be useful, for example, when problems with the launcher.

iSIZE W \u003d 1280

iSIZE H \u003d 1024

These two commands determine the width (width) and height (Height) in the pixels of the permission of your monitor when playing. Can be used to exhibit your own permissions (only in window mode).

fGAMMAMAX \u003d 0.6000.

fGAMMAMIN \u003d 1.4000

These options will be useful to the owners of old monitors. They regulate brightness, but, unlike the BRIGHTNESS in-game slider, in a wider range.

ishadowmapreSolution \u003d 1024. - The size of the textures used in the shadows. You can reduce them to increase productivity in the area with large quantities of dynamic shadows (multiplier 8 is always used to increase).

ballow30Shaders \u003d 0. - If you put 1 allows the video card to use Shader Model 3.0 (relevant only for NVIDIA GeForce 6600 video cards or new, ATI X1000 or new). For more information on using shaders on your system, see the RENDERINFO.TXT file in \\ Documents and Settings \\ User \\ Documents \\ My Games \\ Oblivion.

iACTORSHADOWINTMAX \u003d 10.

iACTORSHADOWEXTMAX \u003d 10.

These two parameters increase the maximum values \u200b\u200bof the Interior and Exterior Shadows slider (by default 10). Obviously, the increase in these parameters leads to loss of performance.

fspecualrstartmax \u003d 1000.0000 - Determines the maximum distance of the SPECULAR LIGHTING slider. If you enhance the parameter, you can see reflections on distant objects (of course due to performance).

fShadowfadetime \u003d 1.0000 - Determines how much time in seconds is leaving for the appearance / occurrence of shadows on items / characters.

ballowpartialPrecision \u003d 1. - Determines which shader effects are running in Partial Precision DX9 mode. Disabling this option leads to improved picture quality but instead of several FPS.

busereFractionShader \u003d 1. - controls the effect of the luminescence / invisibility. If you put 0, it significantly increases the productivity in the area with such effects (especially the wiring gate, as well as near invisible characters)

bDOTEXTUREPASS \u003d 1. - If you put 0 removes textures from almost all objects in the game. It may increase FPS, but for obvious reasons is not recommended.

bDOSPECULARPASS \u003d 1. - If you put 0, turn off the shine effect on all the surfaces using it (see Specular Distance in the in-game menu). On some systems, it may noticeably increase productivity.

bDODiffUSEPASS \u003d 1. - If you put 0 remove all dynamic lighting from the game. Not recommended.

bdocanopyshadowpass \u003d 1. - If you put 0 removes all the shadows from the trees. It can increase productivity in places with many trees.

Audio:

bDSOUNDHWACCEleration \u003d 1. - If you put 0, turn off the hardware support for sound (Ie, your sound card will not be used for playback). You can turn off if you often play the game, or throws out of it.

bMusicEnabled \u003d 1. - If you put 0 to turn off the music in the game. Negatively affects the atmosphere of the game, but it can give a decent performance increase on some systems (due to the fact that the music is gradually loaded during the game).

bSOUNDENABLED \u003d 1. - at 0 removes all sound effects other than music. Not recommended in any cases (only if the game crashes all the time).

fMainMenumusicVolume \u003d 0.6000 - Regulates the volume of music in the game.

imaximpactsoundcount \u003d 32. - Determines the maximum number of channels used when performing sounds. You can change on 24 or 16 to increase productivity, but can lead to frequent system departures (especially when hardware support for sound).

Memory, download and multipotype optimization:

Memory:

uINTERIOR CELL BUFFER \u003d 3

uEEXERIOR CELL BUFFER \u003d 36

These parameters determine how many internal and external territories will be buffered in the RAM "e. Note the size of the Uexterior Cell Buffer the game determines itself, based on the variable ugridstoLoad.Than this value is greater the more value. For those who have 1 GB of RAM, it is recommended to double the values \u200b\u200b(6 and 72, respectively), for those who can have more accurately with large numbers. In any case, you also need to raise the parameter iPRELOADSIZELIMIT..

iPRELOADSIZELIMIT \u003d 26214400. - Determines the maximum number of RAM used to load the territories (in bytes). For those who have 1 GB RAM can advise this value (up to 52428800), those who have 2 GB RAM can deliver 104857600.

bPreemptivelyUnloadcells \u003d 0. - If you put 1, the game will automatically unload the data that in its opinion you will not be needed. Although I have 2 GB RAM even at home I have achieved some improvements so try.

bselectivePurgeUnusedonFastTravel \u003d 0. - With 1, unnecessary data will not be loaded when using Fast Travel "a. Help reduce memory load so that 1 is recommended.

Loading:

buseharDrivecache \u003d 1. - Since Windows will still use a hard disk cache automatically, this parameter does not matter, but still, just in case, put 1 may decrease the brackets.

bBackGroundLoadlipFiles \u003d 1.

bloadBackGroundFacegen \u003d 1.

bBackGroundCellLoads \u003d 1.

bloadhelmetsinbackGround \u003d 1.

bBackGroundPathing \u003d 1.

These options relate to the surroundings. It is recommended to put everything on 1, although the load time at the entrance / output will increase, but it will slow down in the process itself.

buseEBackGroundFileLoader \u003d 0. - This option increases performance on some systems, but I noticed that sometimes it makes departures from the game. Therefore, it is recommended to leave 0 for the balance.

Multiple:

buseThreadedBlood \u003d 1.

buseThreadedMorpher \u003d 1.

buseThreadEdtempeffects \u003d 1.

buseThreadedParticlesystem \u003d 1.

busemultithreadedTrees \u003d 1.

busemultithReadedFacegen \u003d 1.

iNUMHAVOKTHREADS \u003d 5.

iTHREADS \u003d 9.

iOpenMpleVel \u003d 10.

All these options are suitable for duid and hyperthreading (virtual 2 kernels) processors, allows you to separate some processes in a few pairral game. Note that if you put in the InumhavokThreads parameters, ITHREADS and IOpenMpleVel, it does not mean that they are actually so much because the system itself determines the maximum number of such processes depending on the already running.

- Increasing this parameter (always odd, Ie 5,7,9,11) leads to an increase in the radius of a detailed drawing from the character. The increase in the parameter strongly affects the time / loading time of the territories and also affects performance. The default is 5 optimal between quality / performance ratio.

uGRidDistantTreeRange \u003d 15.

uGRidDistantCount \u003d 25.

Both options in combination give an increase in the visibility of trees. The increase in the UGRidDistantTreeRange parameter in itself does not give a visible effect, but if you simultaneously increase the ugriddistantcount, then you will see the trees further. A strong increase in these parameters leads to dramatic consequences, terrible brakes and very large location load time.

uGRidDistantTreeRerangeCity \u003d 4.

ugriddistantcountcity \u003d 4.

They also work as two previous parameters but with one difference - they increase the visibility of the trees in the cities.

flandTextURETILINGMULT \u003d 2.0000. - The decrease in this value can reduce obvious tiled tracks that are manifested in the texture of the Earth, but unfortunately also distorts textures that are nearby player.

Grass and trees:

iMINGRASSIZE \u003d 120. - The value is responsible for the "luxury" herbs. The smaller the number will be the more rare the grass in dense herbaceous regions. It improves productivity well, but the territories will seem more deserted. The number 120 is the optimal choice between the performance and the grass to be quite visually.

fgrassenddistance \u003d 8000.0000

fgrassStartFadedistance \u003d 7000.0000

The upper two options adjust the distance when the grass will disappear and the distance on which it starts gradually to retare before disappearance. You can increase productivity by lowing these values, as well as reducing the difference between them.

bGRASSPOINTLIGHTING \u003d 0. - If you put 1 Grass with more beautiful lighting, and of course it will reduce performance.

bDRAWShaderGrass \u003d 1. - If you put 0 removes all the grass. Obviously, it will increase productivity but in the substitutional substitution.

iTreeClonesallowed \u003d 1. - If it costs 1, then all models of trees will be unique that it will reduce productivity in places with a lot of trees.

icanopyshadowscale \u003d 512. - Specifies the size of the trees shade textures, the less they are less beautiful, but the performance increases. You need to change with a multiplier x8 (try putting 128, for example).

benabletrees \u003d 1. - If you put 0 removes all trees from the game that is very ugly and unrealistic, especially in external territories.

bforefulllod \u003d 0. - Makes loading LOD completely, which increases the quality of the trees due to a small loss of performance.

Water:

buseWaterReflectionSmisc \u003d 1.

buseWaterReflectionSstatics \u003d 1.

buseWaterReflectionStrees \u003d 1b.

USEWATERREFLECTIONSACTORS \u003d 1.

Parameters for switching on (put 1) additional reflections on the water. When you turn on nearby trees, objects and characters will be reflected in the water. It can especially reduce performance in rich trees / objects / terrain characteristics.

uDepthRange \u003d 125. - regulates how deeply you can see something in water from above. If you increase, some bugs may occur, and the performance will be reduced.

Fans of the Universe The Elder Scrolls are known that, starting with Morrowind, produced in the Games of the Lut has binding to the level. This applies to both equipment of equipment and potions, various ingredients, including stones of shower. Therefore, in order to find the great stones of the souls in the "Oblivion", where the same system works, some gaming nuances should be taken into account.

Why do you need shower stones?

Soul Stones are solid crystal formations used to capture souls of various creations and subsequent use in improving items and magical charging already improved. The seizure of the soul into the stone is made using the spell of the School School of Mystery "Trap Shower", using the corresponding scroll, as well as with the help of a weapon stitched with this Spell.

The stones in the game are abuse, the search for them is an integral part of the gameplay and special problems does not deliver, but one of the species capable of containing the souls of the largest and strong creatures, like Dormar and Minotaurov Lords, is considered the most effective, respectively, and the search for the Great Soul Stones in "Oblivion" is more complicated than the search for junior stones.

How to find the great stones of the souls?

Oblivion uses a level system of distribution of trophies: the best stones make sense to look only when the 12th character is reached, otherwise a large shower stone will be able to get only in battles (and then if lucky).

If the required level is still far away, and the stones are already needed now (usually players are required by these stones when performing a quest "Medicine from vampirism"), you will have to run through the Sirodil, visiting the city, caves, mines and countryside.

You can start with the ruins of Nornal, where three such stones get the player. Not far from the ruins is a village Dreyklow, in which the quest character Melissanda lives. In the basement of her houses you can deal with one empty stone. At the same time, it is worth descend into the mine that next to the village, - the crystal is there. Going down south, to the mouth of the reed river, you need to find the entrance to the Triton Cave. After stripping, the dungeon is found among trophies. It should be borne in mind that all these soul stones are generated only at one of the stages of the quest "Medicine from Vampirism". At another time, you will have to look for other locations.

Regardless of quests and level bindings, the Great Soul Stones in the "Oblivion" come across in the following places:

  • Imperial city. On the territory of the University of Magic in the rooms of the magicians and the reception, you will find two empty stone.
  • One of the Mistic Emporium merchants that in the same imperial city can be purchased or stealing one stone.
  • Corneal. Among the objects within the guild of magicians are two more. Here sells the magical objects of Angalmo - one stone is bought from him.
  • The rest of the stones can be obtained in parallel with the quest "Entry into the Mages Guild" and visiting the representative offices of this guild itself in all cities: Leiavina, Anvilu, Brume, Bavlia and Chadinhol.

Quest items

There are two more varieties of stones that the game perceives as great. This tomato shower is an object found only in the add-on "trembling islands" and for use unsuitable. As well as the star of Azura, which the player receives after "Azura". The star is suitable only for white shower, but it does not disappear after use, being multiple.

After that, in conversations with healers from urban chapels, a new topic appears - a cure for vampirism (Cure for Vampirism). However, healers are unknown for certain cases of cure, so the hero receives a general council to talk at the University of Magicia (Arcane University) with the Consul of the Magic Guild Raminus Polus (Raminus Polus). As it turns out at the meeting, he also knows a little - only the fact that Count Skingrad (Skingrad), Janus Hassildor, is interested in searching for medication and recently conducted research on this issue.

In the castle of Skingrad, you must first agree on the audience with the graph, contacting Hal-Liurz (Hal-Liurz) in the Count Hall, which, having seen the painful state of the hero, agrees to report on its arrival of the Count. At the first glance, his red eyes and fangs came to the hall in the hall, from the further conversation with him it becomes clear that he and his wife Rona (Rona) have long turned into vampires, and Ron could not come to terms with this variety and fell into lethargy Therefore, the Count is looking for her medicine and offers a hero award for help in search.

Request Melisanda

From the story of Count Skingrad, the hero learns that the witch of Glenmoril once in the past was able to create a medicine, and the studies conducted by the Count showed that these witches were not in all sirodile - it was only possible to get information about the width of the width to a woman who saw the Cabbroo River (Corbolo). After a conversation with the column, the goal marker on the world map (F4, the second tab) shows the Dreyklow (DrakeLowe) village near the reed river. In this village, the hero discovers Melisande (Melisande), which agrees to prepare a medicine, but first demands to bring her five empty great stones of shower. How to find them:

  • One stone is in the basement of the house of Melisanda, in this basement you can get through the fireplace near her bed.
  • Three more stones can be found relatively close to the house of Melisanda - west in ruins Nornal (Nornal) at the level of Ageasel, east in the diluent mine (Squandered Mine) at the level of windy tunnels (Wind Holes), south of the cave "Langust "(Crayfish Cave) at the level of steep (STEEP) (in each of these places you can find one stone until this quest is completed).
  • Two Stones are at the University of Magic (Arcane University) - one in the receiving archman (Arch Mage "s Lobby), and one more in the Mage Quarters rooms, there are two more in the Mages Guild (Chorrol) .
  • Regardless of the level of the hero, one stone is sold (or they can be stealing) the following merchants - Kalindil (Calindil) in mystical Emporium (Mystic Emporium), which is in the shopping district of MARKET District IC), in the branches of the Mages Guild - Alves and Alves Uvenim ) in Leiawiin, Angalmo (Angalmo) in a corporal (chorrol), Ardalin (Ardaline) in Braville (BRAVIL), Eilonwy in Chaidinhole (FELEN RELAS) in Anville (Anvil), and Selena Oranya (Selena Orania) in Broume (Bruma).
  • Upon reaching the hero of the 12th level, such stones can be bought from merchants magical things and spells.
  • The hero of the 11th level and above there is a chance (less than 5%) to find empty great stones of souls in containers of many ruins, caves or forts.

Searches ingredients

As soon as the hero delivers the Melisanda five great stones of the souls, it gives a list of the ingredients required for the preparation of the medicine:

  • six cloves of garlic (Garlic) - this ingredient can be found several pieces in the basements of many houses (especially Skingrad's houses), also exactly six teeth in the work premises of the Imperial Legion (IMPERIAL LEGION OFFICES) and on the second floor of Wainon Prioran ).
  • two Blood Grass Escapes (Bloodgrass) is a high red grass growing in Wrivete Petrasons, it is also sold in many alchemical stores.
  • five leaves of the village (Nightshade) - this plant is most often found in West Weld (West Weald), the leaves can also be bought in many alchemical stores.
  • argonian's Blood - Melisanda Hands the Hero Enchanted Dagger (Enchanted Dagger), who should only be painful (to kill it optional), the blood remained on the dagger will be enough for the preparation of medicine. Argonian can be found in any city, but when implementing intentions to put harm to some citizen, caution - the city guard is following around the clock, and if there is sufficient knowledge in the magic of illusion, you can use the COMMAND HUMANOID order spell to hurt the selected argonian without fine. Also in the forts and caves with marauders, many argonian-archers come across, and there is not far back to the north of Braville Weond Cave (Veyond Cave), completely populated by the hostile argonian tribe.
  • hindaril (Hindaril) is suitable for a powerful vampire - Under this description, enclosed many years ago at the Panther River River (Panther River), having killed him, the hero gets the last wanted ingredient ingredient - Hindarila (Ashes Of Hindaril) (Hindarila can be found in the cave before this quest).

After delivering Melisanda of all listed ingredients, she asks the hero to give her time to prepare the medicine and return after 24 hours. At the same time, it is not worth linger in her house, since Melisanda deems this invasion and becomes hostile.

Medicine is ready

Upon returning after a day, Melisanda gives the hero two potions, one of them is a cure for vampirism (Cure for Vampirism), which can be accepted, as well as any ordinary potion, another - the potion of healing from vampirism (Vampirism Cure Potion), intended For Rhow Gassildor.

Arriving at the Skingrad Castle with a cure for the Countess, again need to contact Hal Liorz, which, at the mention of the medicine, will hold a hero into the progress of the forgotten (Chamber of the Lost). In this secret room of the castle there will be a countess in the lethargic dream, Count Janus and, oddly enough, Melisanda. After the medication is transmitted to the count, it will allow the hero to stay on further events, provided that there are complete non-interference in them. Melisanda awakens for a short time, the Countess and Count says to her about the end of suffering. Countess takes the potion and dies. Count asks the hero to return for the promised reward after 24 hours, during which he is going to solve all the things that have arisen. After the course of the day, again, it is necessary to call a graph through Hal Liores, this time he will give a hero to the award, the amount of which varies depending on the level of the hero:

  • 1-4 level - 250 gold;
  • 5-9 level - 500 gold;
  • 10-14 level - 1000 gold;
  • 15-19 level - 2500 gold;
  • 20-24 level - 5000 gold;
  • 25-29 levels - 7,500 gold;
  • 30+ level - 10,000 gold;

Notes

After the cure of the vampirism, it is impossible to re-become a vampire (without applying console commands). If you install the official plugin "Gloomy Lair" (The Vile Lair), the treatment is much faster and easier. After cure, it is possible to repeatedly become infected with porphyrin hemophilia (Porphyric Hemophilia), which as the most common illness will only add the hero a negative effect of lowering the reserve of forces (DRAIN Fatigue) with 5 PTS.

This quest is known for many bugs arising from his passage, although personally I managed to pass it in general normally, except for the sudden and inexplicable outbreak of aggressiveness from Melisanda at the first meeting with it. Some problems can be solved by activating the following quests by the Console team:

setStage Quest_ID Stage.

where Quest_id is MS40, Stage - Quest Stage (see the description of the stages).

When setting up a quest 70 with the help console, the hero will have a medicine itself, it needs to be added a console (first for the hero, second for the Countess):

player.additem 000977E4 1.
player.additem 0009812D 1.

Quest Stages (MS40) and Journalists

Medicine from vampirism:
  • 5 "I need to visit the university of the magic of the imperial city in order to ask for a cure for vampirism Raminus Polias.
  • 10 "I need to talk to Graph Gassildor from Skingrad, may be able to achieve audience from him if you turn to his manager Hal Liorz.
  • 20 - Count Gassildor asked for my help in search of medication from vampirism. He said that a woman living in the forests of the Cabbolo River, perhaps something knows about the medicine, it needs to be found.
  • 30 - I managed to find Melisandu, who agreed to prepare a medicine from vampirism. But at first she asked me to bring her five empty Great Soul Stones, only after that she would give me further instructions.
  • 40 - Melisanda received five empty Great Soul Stones. To prepare a medication from vampirism, she needs six cloves of garlic, five leaves are grained and two sprouts of bloody grass.
  • 41 - Melisanda gave me a special dagger, who need to strike any argonian, while the blood remained on the dagger will be enough to prepare the medicine. I need to find an argonian, hit it with this dagger and return to Melisanda.
  • 42 - The last ingredient required for the preparation of medication is the dust of the powerful vampire. Melisanda said that the remains of Hindaril, imprisoned in a deep cave near the River Panther many years ago.
  • 50 "I managed to get Hindarila's ashes, you need to make him Melisanda as soon as possible.
  • 60 - Enchanted dagger is covered with blood argonian, it is necessary to attribute his Melisanda.
  • 70 - Melisanda prepared the potion of human treatment from vampirism. She gave me two portions: one is intended for me, and another should be attributed to Skingrad's castle. We must go there and talk to Hal Liorz.
  • 80 - Countess Skingrad is dead. I should talk to Hal Liorz in Skingrad Castle after the count will stop mourning his wife.
  • 100 - Graph Gassildor thanked me for the assistance rendered in search of medication for his wife.
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