Skyrim mod alternative start latest version. Skyrim mod alternative start. Installation Requirements

The Elder Scrolls V: Skyrim is a popular RPG released in 2011 by Bethesda. The player will, playing for the chosen one, "Dragonborn", stop the invasion of dragons into his world and defeat the powerful Alduin.
One of the problems of starting a new game for advanced players has always been a monotonous start that takes a lot of time. Many wondered whether it is possible to diversify the beginning in the game Skyrim mod alternative start adds a choice of the beginning of the game instead of the boring option in Helgen.

Now, when starting a new game, the player finds himself in a room with a statue of Mara and a bed. When you press the action key near the statue of Mara, a window will appear for choosing alternative options for starting the game. To confirm the choice, you need to lie on the bed.

In order to start the main quest, you will need to come to Helgen and ask the locals. After meeting with Alduin, you can go to Whiterun, then it will be possible to complete the main quest.

List of alternative start options:

Watcher of Stendarr

You become a Watcher of Stendarr, you are given a room in the Hall of the Watch near Dawnstar. You have a personal storage chest.

Rogue Victim

You were robbed and almost killed, with only rags on you. You need to try to survive and get to the nearest settlement.

Dunmer refugee in Windhelm

You fled from Morrowind to Skyrim, near the city of Windhelm. You have a sleeping bag and a storage bag.

Dunmer refugee at Raven Rock

You escaped from Morrowind to the island of Saltsheim, to Raven Rock. You do not have a place to live, so there is nowhere to store things.

Caught at the border

You have been caught trying to illegally cross the border. The beginning differs from the usual only in the absence of the first missions (execution, etc.).

Resettlement from abroad

You come from another province with a small supply of things to settle down here. Solitude, Dawnstar and Windhelm are available for arrival.

Thalmor agent

You are a Thalmor agent and the game starts at the Thalmor Embassy in your room. Any beds in the embassy are available for sleeping.
Attention: Helgen is a restricted area for you - upon entering there, you will be instantly expelled from the faction.

Homeowner

The game starts in one of the four houses that can be bought during the game. The house in Windhelm is not on the list. there are special conditions for obtaining it. The house will contain items corresponding to the city in which you find yourself, including weapons. A separate house near the Dragon Bridge is also available for selection. If you select it, you will also have two workers at your disposal.

Tavern Guest

Everything is simple here - the choice of the tavern in which you will appear.

Bandit

The game starts in a random place. You are a member of a band of robbers and have a bounty of 500 gold. You have the standard bandit outfit.

Guild member

You spawn near the selected guild's recruiting site. The Bards Guild is not available for selection.

Soldier

You start the game as a soldier of one of two factions to choose from - the Imperial Legion or the Stormcloaks.

Hunter in the forest

You are a hunter who pitched a tent near Helgen. You can return to the camp at any time, the bags in it are safe for storing things.

Shipwreck

The game begins with a catastrophe - the ship you were on ran into an iceberg. We urgently need to get off the ship and try to find the shore.

Vampire

You spawn at Mary's Eye Lake. You have the fourth stage of vampirism, so it is better to quench your thirst before appearing in public.

Outcast

You are a warrior of the Forsworn tribe. In the starting location there is a chest in which you can store things.

Necromancer

You are a necromancer located in the location "Black Limit" in a secret laboratory.

Orc fortress

You start the game in the location "Dushnik-Yal" with orc armor and an axe.

Former caravan guard

The owner hired another guard, and sent you to all four sides. You are free to go wherever you want.

Docker Argonian

You are an Argonian working on the docks. Storage cabinet available.

Alik "rsky warrior

After you left Hammerfell, you decided to join the Alik'r and arrived in Skyrim with a mission. You do not like these people and you decide to break away from them.

Skyrim mod alternate start also allows you to get a random start. It can be recommended to both experienced players and beginners who are just preparing to immerse themselves in the magical world of the Elder Scrolls.

Adversity and despair follow you throughout your life. And when, it would seem, nothing could be worse, you were arrested and thrown into the dungeon. The trial was supposed to take place a few weeks ago, but no one came. No sunlight enters this cell, so you have no idea what month it is. The dungeon is cold and damp, and worst of all, the food began to run out. Well, at least the water is still seeping through the crack in the wall. It looks like this is the end. Eight left you! Or not?
Modification "Live Another Life" allows you to start the game in an alternative way. It's made for those who don't want to go through the lengthy entry and execution in Helgen. You will be given the opportunity to choose a race, and then a new life for your character. There will be many options available. The choice will affect the further game, so choose carefully, otherwise the gods may leave you again!

INSTALLATION REQUIREMENTS:

SLE:
- Skyrim, Dawnguard, Hearthfire, Dragonborn.

SSE:
- Skyrim Special Edition.

You need to turn on subtitles to see the text when talking to the statue in the starting location.
- You can also download and install in order to see subtitles of dialogues only for non-voiced NPCs. SKSE required.
- Voice acting of the affected dialogues in English!

Not quite a complete description

INCOMPATIBLE MODS:
- Any mod that changes the quest MQ101 - "Free!". Also other mods that allow you to start the game in an alternative way. There may be conflicts with mods that change Helgen.
- Any mod that changes the quest MQ102 - "Before the Storm".
Making changes to:
- MQ101DragonAttack - original dragon attack on Helgen.
- CW00WindhelmMapTableScene - jagged crown for Ulfric and Galmar (USKP fix was enabled).
- WERoad01 - refugees after a dragon attack.
- Possible incompatibility with any mod that disables the "essential" option for any NPC in Helgen.
Other mods:
- Song of Ice and Skyrim - causes the game to freeze when loading a prison cell, regardless of the order in which mods are loaded.
- Descent Into Madness - hangs the game with the mutual use of mods.
- The Oblivion Racial Bonuses module from Occupy Skyrim - incompatible due to MQ101 change.
- Sellswords - incompatible, because changes MQ101.

Also mods that affect the following scripts:
QF_MQ101_0003372B
QF_MQ102_0004E50D
TIF__0005A6A6
TIF__0005A6B1
TIF__000D50CA
TIF__000D50DB
TIF__000D50E0
TIF__000D660D
TIF__000E2D03

DELETE "LIVE ANOTHER LIFE":
- First, before uninstalling the mod, you need to make sure that the main quest of the game has been started. The quest "Live Another Life" should be marked as completed, and the quest "Before the Storm" MUST be in the list of your current tasks. Otherwise, removing the mod will break the main quest and the civil war chain.
- It should also be noted that if you chose to start the game in a farmhouse, then before removing the mod you need to take all your things from there, otherwise you will simply lose them.
- After you have done everything, you can delete the mod in any way convenient for you. The .esp and .bsa files must be completely removed.

LOADING ORDER:
Due to the complex specifics of the plugin, it should be as low as possible in the list of loaded mods. Other mods can make changes to Helgen's quests and character creation. Moving a plugin down the load list can help resolve some conflicts. I highly recommend using the LOOT utility to sort your mods. This utility is now fully compatible with Skyrim's new mod load order system.

KNOWN ISSUES:
- You will not be able to immediately become a thane in any city if you started as a house owner. Interaction between quests does not allow to realize this possibility without losing a significant part of the content.
- If you started the game as a rookie with the Companions, then first you need to go to see the fight between Nyada and Atys, after which Vilkas will come outside and begin your test.
- When starting a game as a Legion or Stormcloak recruit, you must allow the Jagged Crown conversation scene to complete. If this is not done, then the quest may hang and the further chain of civil war quests will not be available.
- You may come across some lost dialogue related to Helgen. If you have found similar ones, but have not yet read the adventurer's diary, then please report it and in as much detail as possible.

MAIN QUEST START:
Skyrim provides several options for the development of the main plot, even if you start the game according to the standard scenario through Helgen. The appearance of Alduin does not force the player, having left Helgen, to immediately start completing the main quest. So this mod provides an option to bypass Helgen and also not encounter Alduin. The game will wait patiently until you decide to resume the main story. Therefore, you do not need to make any special efforts to avoid resuming the main quest. Just don't start it.

Thus, the mod will not allow you to activate the main quest until you go to Helgen and find the burned body of the adventurer among the unfortunate victims of the attack on the village. Follow the road south from Riverwood, past the Guardian Stones, turn the corner, and then head up the hill. On the way you will meet a road sign. The body lies a little ahead on the path, next to a pile of stones.

The exceptions are: starting the game in a camp located near Helgen itself, and starting as a recruit on one of the sides of the civil war, whose quests will only work properly after Alduin has flown.

After reading the diary, you need to go to the cave you usually exit from when starting the game in the standard way. Since the people wanted to meet their friend (Hadvar or Ralof), the game was redesigned so that both of them lay wounded in the cave. You choose who exactly to help by giving one of them a healing potion, or you can leave them both to suffer. If you decide to help one of them, you can go to Riverwood together.

If you do not choose anyone or decide not to follow the one who was saved, then you can resume the main quest in the usual way - go to Whiterun and inform the jarl about what happened. After that, the main quest will continue as usual.

The standard start through Helgen with this mod will be exactly the same as in the original game.

PROBLEM SOLVING:
+ Nothing has changed. I started a new game, but ended up in Helgen again.
+ Make sure the mod is actually activated. Even if the mod is activated in your mod manager, check if it is activated in the Skyrim Launcher.

Help! I'm stuck in the main menu after starting a new game!
+ Make sure you have the latest version of the game. Update the game via Steam if necessary. Older versions of the game are not supported.
+ Check mod load order. This mod should be loaded at the end of the list, not at the beginning. Use the LOOT utility to change the boot order.

The quest "Live a different life" has not ended and remains in the list of current quests in my journal.
+ That's how it should be. The quest remains current until you find the adventurer and start the main quest.
+ The quest will only end when you save one of the guys in the cave, or go straight to Jarl Balgruuf to report the attack on Helgen.

General Tullius and Ulfric Stormcloak are missing. You broke my game!
+ I didn't do anything like that. You must start the main quest before they become available again. It's a pity, but this means that you won't be able to take part in the civil war before the start of the main quest. Don't blame me. Bethesda has messed things up so much that there's no way to sort through all this mess without breaking a whole bunch of things.

I found your burnt body and pressed it, but nothing happened.
+This is not my body at all. It's some other body. If you find mine, you won't be able to inspect it normally. You need to activate it, after which the diary will automatically be added to your inventory.
+ Read the diary to continue, or go straight to the Jarl of Whiterun. The main quest will begin immediately after you have done all this.

Great, I did everything, went into the cave, but there is nothing there.
+ The quest marker does not have GPS accuracy. You need to find two poor unfortunate souls who are lying on the ground, doubled over in pain. This is Hadvar and Ralof. Approach and talk to one of them.

I went to the farmhouse and I was out of the game.
+ Most likely, the problem is related to navmeshes. Make sure you have the latest version of the game.

AVAILABLE FEATURES:
Choose one of the options for your character. This list will be updated as new ideas come to fruition.

Caught while trying to illegally cross the border
For those who prefer the standard Helgen start, this option will speed up the process by skipping the race selection dialog before the actual execution. Most of the tutorial tips will also be removed.

Moved to Skyrim
You will arrive by ship at the port of Solitude, Dawnstar, Windhelm or Raven Skyla. You will have some supplies, middle-class clothes and a modest amount of money with you to start a new life.

Property Owner
You will start the game in a fully furnished house in one of the 4 main cities. The house in Windhelm is not included in the list due to a quest that is directly related to it.
You will be dressed appropriately for the status of your home, and you will have some money left over. And in the bedroom chest you can find a set of weapons, typical for this city.
If owning a house in the city is not interesting, or you want to have access to all the local quests, then instead, you can become the owner of a farmhouse. The lodge is located next to the main road southeast of the Dragon Bridge. There you will meet two NPCs who will be your workers. Your farm will bring constant profit, which you can take from one of the workers. You will have to return home from time to time to pick it up.

Guild Rookie
You will become a recruit of one of the guilds available in the game. Companions, College of Winterhold, Dark Brotherhood or Thieves Guild. Your starting equipment will correspond to the guild you have chosen.
By choosing the Thieves Guild, you will find yourself in the "Rampant Flask", next to the exit from the Rat Hole. Talk to Brynjolf to join the guild.
By choosing the Dark Brotherhood, you will find yourself right inside the Falkreath Sanctuary. Talk to Astrid to join the guild.
After selecting the College of Mages, you will appear next to the entrance to the Hall of the Elements. The first stage of entering the guild will have already been completed.
After choosing the Companions, you will find yourself inside Jorrvaskr and start at the training duel stage with Vilkas.
The College of Bards will be added later if Bethesda finalizes this guild. At the moment, this is just a formal guild that does not deserve attention.

Guest in a tavern
You will be able to choose from several taverns throughout Skyrim. Some of them are relatively safe, while others are not. For example, the tavern "Night Gate" is isolated in the mountains, so it is more dangerous in it than in most others. Be careful.

Criminal on the loose
You will start the game as a member of a group of bandits. For variety, a group of bandits will be randomly selected. You will start in standard bandit gear. The bandits in the starting location will be friendly to you until you make them angry. But be careful, because you will be assigned a bounty of 500 gold, in the holding that the game chooses. The guards won't graciously stand by and watch you rush through populated areas unless you're willing to pay the fine.

soldier in the army
You will start the game as a Stormcloak or Imperial Legion recruit. Your starting outfit will depend on the choice of side. The test before joining the ranks of one or the other, which is a little more than a complete "go and kill" task, will already be completed.

Your camp in the forest
You are a lone hunter camped in the forest. You have the appropriate low-level gear, campfire, cooking pot, sleeping bag, and tent. The camp is located in the forest/hills next to Helgen, allowing you to witness a dragon attack without being directly in the village itself. The camp will always be in the same place, so you can return and settle in it.

Castaway
Shipwreck! You were a passenger on a merchant ship bound for Solitude, but the ship hit an iceberg and capsized. Try to escape from the sinking ship, remembering to grab some useful things along the way, and then get to the nearest ice floe. From there, you can determine how far from the coast you are.
Be careful when using survival mods, especially hypothermia mods. You can quickly freeze to death!

Attacked and left for dead
The bandits robbed you and left you to die in some wilderness. They left you nothing but old torn rags. Can you survive in this wilderness and get to safety?

Vampire in a hidden lair
Mary's Eye Pond has been your home for as long as you can remember. You have already forgotten how long ago you became a vampire, but you know for sure that you are hungry and still crave adventure.
Keep in mind that you will start the game at 4 stages of vampirism. From the moment you leave your safe lair, everyone you meet will try to kill you. If you are going to remain unnoticed among the townspeople, then you first need to quench your thirst for blood.

Necromancer in a secret laboratory
The lab you discovered in Blackreach is starting to run out of supplies. It looks like you will have to leave it and replenish food supplies, and at the same time see what is happening in the world right now.
I immediately warn you that behind the door you will encounter a Dwemer sphere. You need to think about a plan of action in advance before going outside.

Watcher of Stendarr
You have been accepted into the Watchmen of Stendarr and assigned a room in the Hall of the Watch, which is located south of Dawnstar.
There is a chest in your room where you can store your belongings safely.

Life in an orc fortress
You will start the game in the orc stronghold of Dusnik-Yal. Even though you've been living there for quite some time, the local orcs still call you a stranger. And now you're looking for adventure again.
Some people might see this as an unbalancing feature, as you start out with a full set of Orc armor and a great two-handed ax to boot. But you are still level 1, so even a weak opponent can easily kill you.

Khajiit Caravan Guard
You have accompanied the caravan for a long time and finally the leader has hired a new guard. It's time for new adventures, but you'll still be welcome at the caravan camps near Whiterun or Markarth. This feature is only available to Khajiit.

Outcast Warrior
As the true masters of the Reach, your tribesmen and relatives are forced to drag out a miserable existence in the midst of the rocky mountains, far from a comfortable life. It's time to leave the house and go in search of your own adventures. Only available to Bretons.
Remember, you will have your own chest in the starting location, which is safe for storing things.

Argonian worker at the docks
You've been working at these docks for many months, maybe even longer. Local Nords have not become friendlier to you, and therefore it is time to change something. A life full of adventure and glory is what you need now.
Remember, the first nightstand on the side of the door, with the soul gem holder on top, is yours and can be used as storage. It is safe to store things.

Refugee from Morrowind (Windhelm)
Morrowind is still a very hostile place, so you decided to try your luck in Skyrim. However, upon arrival at the place - you saw that Windhelm is not at all what you expected and hoped. It looks like it's time to part with the dreams of a carefree life and embark on the road of adventure.
Note: You own the sleeping bag and bag next to which you spawn. You can safely store your belongings in a bag.

Refugee from Morrowind (Solstheim)
Morrowind is still a very hostile place, so you decided to try your luck on Solstheim. However, upon arrival at the place - you saw that Solstheim is not at all what you expected and hoped for. It looks like it's time to part with the dreams of a carefree life and embark on the road of adventure.
This start for a refugee will be if you have Dragonborn installed. You will start in an abandoned building on the outskirts of the city, and then you are on your own.
When you start in Raven Rock, you don't have a safe vault, so don't leave things in containers.

Thalmor agent
You have been transferred to the Thalmor Embassy near Solitude. As a task, you have been assigned to investigate various minor incidents in Skyrim. Because Elenwen doesn't trust you enough to entrust something more worthwhile. But you are happy with this state of affairs, since it will finally allow you to leave the embassy.

You will start the game inside the Thalmor Embassy. All containers there must be secure. You are a member of the Thalmor, so you can sleep in any bed and take whatever you want.

Once you arrive in Helgen, you will be kicked out of the Thalmor faction and the doors of the embassy will be locked until you complete the relevant main story quests. By then, the Thalmor will have become hostile to you as you have left your post. Be careful, membership in the Thalmor can also turn the Stormcloaks against you, including cities under their rule. Unlike starting as a bandit, you will remain a Thalmor member until you visit Helgen.

Alik "rsky warrior
Having experienced disappointment from life in Hammerfell, you joined the Alik "rtsy and went on a mission to Skyrim. But you clearly do not share the beliefs of these spies, and it seems that it's time to look for your own path. In any case, no one at home will know about this .Only available to Redguards.

Escape from the cell:
You were left to die in a damp, dark cell. All you needed was a second chance to escape! Fortunately for you, Mara took pity on you and gave you what you wanted.

By choosing this start, you can find 3 master keys in the chamber. Open the cell door and get out to freedom. Everything is simple. You will start the game as soon as you go up the stairs. As long as you haven't done so, you can go back and ask Mara for a different fate.

Prisoner of sorcerers
In the process of gutting a fish, you found an unusual ring. You're not even exactly sure why you put it on, but it just so happened. Then it became clear that you became a prisoner of a couple of sorcerers who are fond of necromancy. Fortunately, they are unaware that you have overcome their power over you, now you have a chance to escape!

You start the game in Rockfall Cave, home of two sorcerers. In addition to the simplest clothes and boots, you also have a powerful annulment ring and a cheap iron dagger. You should hurry up and leave the cave before the sorcerers realize that you are no longer under their control. Run if you want to live!

Note: There are no safe storage containers in this location, so don't leave anything there.

Childhood friend of Eric the Terrible Assassin
Only for Nords.

You and Eric have lived in Rorikstead all your life and have been best friends ever since Mralki took you in. The life of a farmer is far from the worst, but once you heard Lokir's stories about the life of an adventurer, you just talked about it for months. Finally, Eric's father gave his blessing, so now you can enter the road of adventure!

You start at the Frozen Fruit Tavern in Rorikstead. Eric's mini-quest is complete and you can take him as a companion. You have the same starting equipment.

surprise me
The game itself will randomly choose one of the above options, in addition to the standard start via Helgen. The start of the game, unique for each race, will only be available if the player chooses the appropriate race for their character.

The Elder Scrolls V: Skyrim - Alternative game start



Game platform: TES V: Skyrim Legendary Edition​

Name: Alternate Start - Live Another Life​

Russian name: Alternative game start - Live a different life

Current version: 3.1.5a​

Mod language: Russian

The size: 5 MB


Description


The modification saves you from having to go through Helgen at the beginning of each new game. By installing this mod, you can play an assassin or a bandit, a thief or a hunter, a vampire or a necromancer, a warrior of the Empire or one of the Stormcloaks, a farmer, a drunkard in a tavern, a watching Stendarr, etc. at the very beginning of the game. etc. By the way, each role involves its own starting location, a unique set of equipment and unique characteristics. It is characteristic that, unlike the original Skyrim, in this modification there is no unambiguously positive choice: each role has its own positive and negative features. The mod will give you the opportunity to experience alternative starts of the game, if you are tired to death of incessantly and without fail to pass the hackneyed "Escape from Helgen". You are given the opportunity to choose a race and ... a new life for your character.​

Changelog

  • When receiving rumors about Helgen in the Prancing Horse, an error was thrown. Corrected.
  • After talking to the guard at the gate and visiting Whiterun and going to Helgen, the Helgen gate was blocked and would not open, and the marker on the map turned off. Corrected.
  • Added a trigger for Dragon's Limit to enable a marker on the map just in case, so that the player can safely enter the city without conflicts with the guard at the gate.
  • Starting as an Imperial, it is now possible to start the game as a member of the Penitus Oculatus, at an outpost in the Dragon Bridge location.
  • Fixed a bug where the entrance to Whiterun was blocked because the guard did not approach you and did not open the gate.
  • Fixed a friendly faction related attack system bug where attacks against the Thalmor were not recognized by faction members.
  • Added the ability to join the civil war without visiting Helgen first. To progress the "Message to Whiterun" quest, you need to start the main quest.
  • Diaries found on a charred corpse no longer contain the specific dated data listed. A slightly different version of the diary will be provided if the player has been to Korvanjund by completing the Jagged Crown quest.
  • If the player completes the Jagged Crown quest before arriving in Korvanjund before going to Helgen, then Hadvar and Ralof will no longer spawn in the Helgen Fortress Cave.
  • Rumors in the tavern have been changed to simply provide a simple answer that directs the player to Helgen. Dark Sam will remain in the game as an easter egg, and he no longer has any corresponding features in the mod. Your quest stage will automatically adjust to reflect this change if you were halfway there.
  • Starting the game as a soldier will no longer trigger background events in Helgen.
  • Starting the game as a Bandit or Vampire, you could not move to the assigned locations due to incomplete keyword validation in the quest start conditions and the quest controller. (Corrected).
  • Updated detection/detection of Frostfall 3, i.e. added compatibility.
  • Fixed: When approaching Helgen and entering the cave at the back of the fortress, the game trigger would not work and Alduin would not spawn under very specific conditions. This caused several stages of the quest to be skipped, the trigger did not work, preventing Tullius and Ulfric from spawning correctly, and as a result, access to the Civil War was blocked. If you started your journey as a Thalmor, then you did not reset diplomatic immunity, or the main quest could be seriously violated.
  • Starting your journey as a Bandit, the trigger for applying the bounty on the head did not work in the starting location.
  • Starting your journey in Solitude in the Laughing Rat tavern, the trigger did not work correctly for the execution scene of Roggvir when leaving the tavern, now everything is fixed.
  • Starting in one of the houses from the Hearthfire DLC, the house became inaccessible and the dialogue trigger did not work, claiming that the player did not have the funds to purchase, an unused variable script was to blame for this, now everything is fixed.
  • Skeletons and Draugr were hostile towards vampires in their starting locations, this has now been fixed.

Main quest start:

  • The mod will offer you different options for starting the main quest, even if you complete the initial quest "Escape from Helgen". Nobody forces you to complete the main quest after Helgen. The mod will provide a system that allows you not to complete the starting game quest and avoid meeting with Alduin.
  • When you start the game, you will be asked to choose your path.

Game start options

Dunmer Refugee (Windhelm):

  • Morrowind is still very hostile and you have decided to return to Skyrim. Upon arrival, it turned out that you were not in Windhelm.
  • Looks like it's time to put aside your expectations of an easy life and become an adventurer.
  • Note - a sleeping bag and a bag will be nearby, these are your things. Bag for safe storage.

Dunmer Refugee (Raven Rock):

  • The mainland of Morrowind is still hostile. You are about to get to the island of Solstheim in Raven Rock.
  • After your arrival, you hoped for the best. All residents treat you like a stranger. It looks like it won't be easy. Maybe it's time for some adventure.
  • Note that there are no safe storage chests in Raven Rock, so don't expect things to stay in the chests.

Thalmor Embassy Agent:

  • You have been assigned to be an agent of the Thalmor Embassy. You are tasked with adjusting various issues in Skyrim. Although Elenwen does not yet trust you with the task
  • You start the game inside the Thalmor Embassy on the top floor next to the bed. You will be a member of the Thalmor faction, so you can take what you want from the building at any time and can sleep in any bed.
  • As soon as you come to Helgen, you will be excluded from the faction and the embassy. The Thalmor may become hostile towards you due to the assumption that you have abandoned your post. It must be remembered that membership in the Thalmor faction can also make the Stormcloaks hostile towards you.

Caught while trying to illegally cross the border:

  • For those who prefer the standard Helgen start, this option will speed up the process by skipping the race selection dialog before the actual execution. Most of the tutorial tips will also be removed.

Moved to Skyrim

  • You will arrive by ship at the port of Solitude, Dawnstar or Windhelm. You will have some supplies, middle-class clothes and a modest amount of money with you to start a new life.

Property Owner:

  • You will start the game in a fully furnished house in one of the 4 main cities. The house in Windhelm is not included in the list due to a quest that is directly related to it.
  • You will be dressed appropriately for the status of your home, and you will have some money left over. And in the bedroom chest you can find a set of weapons, typical for this city.
  • If owning a house in the city is not interesting, or you want to have access to all the local quests, then instead, you can become the owner of a farmhouse. The lodge is located next to the main road southeast of the Dragon Bridge. There you will meet two NPCs who will be your workers. Your farm will bring constant profit, which you can take from one of the workers. You will have to return home from time to time to pick it up.

Guild Rookie:

  • You will become a recruit of one of the guilds available in the game. Companions, College of Winterhold, Dark Brotherhood or Thieves Guild. Your starting equipment will correspond to the guild you have chosen.
  • By choosing the Thieves Guild, you will find yourself in the "Rampant Flask", next to the exit from the Rat Hole. Talk to Brynjolf to join the guild.
  • By choosing the Dark Brotherhood, you will find yourself right inside the Falkreath Sanctuary. Talk to Astrid to join the guild.
  • After selecting the College of Mages, you will appear next to the entrance to the Hall of the Elements. The first stage of entering the guild will have already been completed.
  • After choosing the Companions, you will find yourself inside Jorrvaskr and start at the training duel stage with Vilkas.
  • The College of Bards will be added later if Bethesda finalizes this guild. At the moment, this is just a formal guild that does not deserve attention.

Tavern guest:

  • You will be able to choose from several taverns throughout Skyrim. Some of them are relatively safe, while others are not. For example, the tavern "Night Gate" is isolated in the mountains, so it is more dangerous in it than in most others. Be careful.

Criminal on the loose

  • You will start the game as a member of a group of bandits. For variety, a group of bandits will be randomly selected. You will start in standard bandit gear. The bandits in the starting location will be friendly to you until you make them angry. But be careful, because you will be assigned a bounty of 500 gold, in the holding that the game chooses.
  • The guards won't graciously stand by and watch you rush through populated areas unless you're willing to pay the fine.

Soldier in the army:

  • You will start the game as a Stormcloak or Imperial Legion recruit. Your starting outfit will depend on the choice of side. The test before joining the ranks of one or the other, which is a little more than a complete "go and kill" task, will already be completed.

Your camp in the forest:

  • You are a lone hunter camped in the forest. You have the appropriate low-level gear, campfire, cooking pot, sleeping bag, and tent. The camp is located in the forest/hills next to Helgen, allowing you to witness a dragon attack without being directly in the village itself. The camp will always be in the same place, so you can return and settle in it.

Shipwrecked:

  • Shipwreck! You were a passenger on a merchant ship bound for Solitude, but the ship hit an iceberg and capsized. Try to escape from the sinking ship, remembering to grab some useful things along the way, and then get to the nearest ice floe. From there, you can determine how far from the coast you are.
  • Be careful when using survival mods, especially hypothermia mods. You can quickly freeze to death.

Attacked and left for dead:

  • The bandits robbed you and left you to die in some wilderness. They left you nothing but old torn rags. Can you survive in this wilderness and get to safety?

Vampire in a hidden lair:

  • Mary's Eye Pond has been your home for as long as you can remember. You have already forgotten how long ago you became a vampire, but you know for sure that you are hungry and still crave adventure.
  • Keep in mind that you will start the game at 4 stages of vampirism. From the moment you leave your safe lair, everyone you meet will try to kill you. If you are going to remain unnoticed among the townspeople, then you first need to quench your thirst for blood.

Necromancer in the secret laboratory:

  • The lab you discovered in Blackreach is starting to run out of supplies. It looks like you will have to leave it and replenish food supplies, and at the same time see what is happening in the world right now.
  • I immediately warn you that behind the door you will encounter a Dwemer sphere. You need to think about a plan of action in advance before going outside.

Watcher of Stendarr:

  • You have been accepted into the Watchmen of Stendarr and assigned a room in the Hall of the Watch, which is located south of Dawnstar.
  • There is a chest in your room where you can store your belongings safely.

Life in an orc fortress:

  • You will start the game in the orc stronghold of Dusnik-Yal. Even though you've been living there for quite some time, the local orcs still call you a stranger. And now you're looking for adventure again.
  • Some people might see this as a bit of a balancing act, as you start out with a full set of Orc armor and a great two-handed ax to boot. But you are still level 1, so even a weak opponent can easily kill you.

Khajiit Caravan Guard:

  • You have accompanied the caravan for a long time and finally the leader has hired a new guard. It's time for new adventures, but you'll still be welcome at the caravan camps near Whiterun or Markarth. This feature is only available to Khajiit.

Outcast Warrior:

  • As the true masters of the Reach, your tribesmen and relatives are forced to drag out a miserable existence in the midst of the rocky mountains, far from a comfortable life. It's time to leave the house and go in search of your own adventures. Only available to Bretons.
  • Remember, you will have your own chest in the starting location, which is safe for storing things.

Argonian Worker at the Docks:

  • You've been working at these docks for many months, maybe even longer. Local Nords have not become friendlier to you, and therefore it is time to change something. A life full of adventure and glory is what you need now.
  • Remember, the first nightstand on the side of the door, with the soul gem holder on top, is yours and can be used as storage. It is safe to store things.

Refugee from Morrowind:

  • Morrowind is still a very hostile place, so you decided to try your luck in Skyrim. However, upon arrival at the place - you saw that Windhelm is not at all what you expected and hoped. It looks like it's time to part with the dreams of a carefree life and embark on the road of adventure.
  • Note: You own the sleeping bag and bag next to which you spawn. You can safely store your belongings in a bag.

Alik "rsky warrior:

  • Having experienced disappointment from life in Hammerfell, you joined the Alik "rtsy and went on a mission to Skyrim. But you clearly do not share the beliefs of these spies, and it seems that it's time to look for your own path. In any case, no one at home will know about this .Only available to Redguards.

Surprise me:

  • The game itself will randomly choose one of the above options, in addition to the standard start via Helgen. The start of the game, unique for each race, will only be available if the player chooses the appropriate race for their character.

Requirements:

  • Game version 1.9.32.0.8 and higher (mod 3.1.5a on the main link)
  • Game version 1.8.151.0.7 (mod 2.3.0 via additional link above)
  • DLC Dawnguard
  • Dragonborn DLC
  • DLC Hearthfire
  • highly recommended
    • unofficial patches (for new versions of the mod) or USKP (for the old version of the mod 2.3.0
    • (so that unvoiced NPCs move their mouth and lips).

Important:

  • You need to turn on subtitles to see the text when talking to the statue in the starting location. After you choose who you want to play, they can be disabled. The 3rd person camera will not be available until you make your choice and use the bed.

Compatibility:

  • Compatible with Open Cities Skyrim, verified by testing.
  • Incompatible with any mods that remove "essential" flags from characters in Helgen.

Known issues:

  • You will not be offered to immediately become a thane in a city if you, having started a new life, received a house there.
  • Starting the game as a Companion, you will need to watch the fight before Vilkas starts training you.
  • Having chosen one of the sides in the Civil War, it is recommended to watch the scene with the Jagged Crown, otherwise the quest may not start and the entire line related to the Civil War may be ruined.
  • Perhaps there are some other dialogues not found that mention Helgen. If any of these are found before the charred corpse is activated, please let the mod author know.

Installation:

Through NMM/MO managers or manually.​

  1. Place the files Alternate Start - Live Another Life.esp, Alternate Start - Live Another Life.bsа, Alternate Start - Live Another Life.ini from the archive into the Data folder of your game (not Data in Data, but on top).
  2. Connect the mod in the launcher.

Removal:

  • Before uninstalling the mod, you need to make sure that the main quest of the game has been launched. The quest "Live Another Life" must be marked as completed, and the quest "Before the Storm" must be in the list of your current tasks, otherwise removing the mod will break the work of the main quest and the civil war chain.
  • If you chose to start the game in a farmhouse, then before removing the mod, you need to take all your things from there, otherwise you will lose them.
  • After that, you can delete the mod in any convenient way. The .esp and .bsa files must be completely removed.

This mod adds new alternate launch scenarios using Arthmoor's Live Another Life mod.
Many scenarios also require other Sexlab mods, but these are not hard requirements, i.e. the mod will work without them, but then you will not get access to these scenarios without mods installed.
Most of them are based on Sexlab, i.e. many have specific sexual content and others refer indirectly to sexual content.

Primary requirements:

  • Alternate Start - Live Another Life 3.1.4 or later. This is a hard requirement, the mod will not work without it.
    Sexlab 1.61b or later. This is a hard requirement, the mod will not work without it.
  • Fuz Ro D-oh. This is not a hard requirement. Without it, the mod will work, but unvoiced dialogue will play too fast.
  • EZ2C Dialogue Menu and/or Better Dialogue Controls. this is not a hard requirement that fixes a bug in vanilla Skyrim where dialogue options are not shown if there are too many items in the list.
  • The rest of the mods are optional. These mods will be required for their script to appear in the dialogue list.

List of additional mods for alternative start scenarios:

  • Simple Slavery
  • Skooma Whore version 1.0
  • Beeing Female 2.72
  • Soulgem Oven 304
  • Sanguines Debauchery Enhanced 3.5
  • Sexlab Stories
  • Sexlab Stories Devious
  • Estrus Chaurus 4.2a
  • Quick As You Like
  • Angrim's Apprentice
  • Captured Dreams
  • Milk Mod Economy
  • Maria Eden
  • Slaverun Reloaded
  • Arachnophobia Extended
  • Sisterhood of Dibella
  • PSQ or Deadly Drain
  • Heroine in Distress
  • XPO and associated patch
  • Things in the Dark
  • Trapped in Rubber
  • egg factory
  • Slavetats 1.2.1
  • Devious Devices 4.0

How to install, update and remove this mod:

To install or update, simply copy and paste into the DATA directory, overwriting the files as needed.
The easiest way to uninstall is to delete the .esp file.

How to run alternate start:

  1. Launch Skyrim, start a new game.
  2. Wait for everything to load before doing anything. This may take some time depending on how many mods you have installed. Usually about a minute. A good rule of thumb is to wait until all debug.notifications (messages that appear in the top left corner of the screen) are gone.
  3. Set up MCM Sexlab.
  4. Wait until Sexlab is fully configured and all of its debug.notifications are gone.
  5. Save the game and exit.
  6. Go back and download the game. You may notice the appearance of new notifications and the MCM menu, based on the mod's settings. This is fine.
  7. Customize everything in all MCM menus.
  8. Repeat steps five through seven until everything is set up correctly. This may require multiple saves and exits from the game.
  9. Talk to the statue of Mara, select the scenario.
  10. Sleep in a LAL bed.
  11. Play.

Screenshots:



Elder Scrolls 5: Skyrim, the "Alternate Start - Live Another Life 2.4.0 Alternate Start - Live Another Life"

Description and instructions

Adversity and despair follow you throughout your life. And when, it would seem, nothing could be worse, you were arrested and thrown into the dungeon. The trial was supposed to take place a few weeks ago, but no one came. No sunlight enters this cell, so you have no idea what month it is. The dungeon is cold and damp, and worst of all, the food began to run out. Well, at least the water is still seeping through the crack in the wall. It looks like this is the end. Eight left you! Or not?
Modification "Live Another Life" allows you to start the game in an alternative way. It's made for those who don't want to go through the lengthy entry and execution in Helgen. You will be given the opportunity to choose a race, and then a new life for your character. There will be many options available. The choice will affect the further game, so choose carefully, otherwise the gods may leave you again!

INSTALLATION REQUIREMENTS:
- Official patch 1.9.32.0.8 or higher. Installing on earlier versions of the game will lead to crashes to the desktop and other problems.
- You need to turn on subtitles to see the text when talking to the statue in the starting location.
- You can also download and install Fuz Ro D-oh - Silent Voice in order to see subtitles of dialogues only for non-voiced NPCs. SKSE required.

FULL DESCRIPTION
INCOMPATIBLE MODS:
- Any mod that changes the quest MQ101 - "Free!". Also other mods that allow you to start the game in an alternative way. There may be conflicts with mods that change Helgen.
- Any mod that changes the quest MQ102 - "Before the Storm".
Making changes to:
- MQ101DragonAttack - original dragon attack on Helgen
- CW00WindhelmMapTableScene - jagged crown for Ulfric and Galmar (USKP fix was enabled)
- WERoad01 - refugees after a dragon attack.
- Possible incompatibility with any mod that disables the "essential" option for any NPC in Helgen.
- Song of Ice and Skyrim (steamcommunit...tails/?id=20793) - Causes the game to freeze when loading the prison cell, regardless of the mod load order.
- Descent Into Madness (skyrim.nexusmods.com/mods/16461) - hangs the game when mods are used mutually.
- The Oblivion Racial Bonuses module from Occupy Skyrim (skyrim.nexusmods.com/mods/12479) - incompatible due to MQ101 change.
- Sellswords (skyrim.nexusmods.com/mods/27942) - incompatible as it modifies MQ101.

Also mods that affect the following scripts:
dunPostHelgenEnableScript.psc
QF_MQ101_0003372B.psc
QF_MQ101DragonAttack_000D0593.psc
QF_MQ102_0004E50D.psc
TIF__000D50CA.psc
TIF__000D50DB.psc
TIF__000D50E0.psc

DELETE LIVE ANOTHER LIFE:
- First, before uninstalling the mod, you need to make sure that the main quest of the game has been started. The quest "Live Another Life" should be marked as completed, and the quest "Before the Storm" MUST be in the list of your current tasks. Otherwise, removing the mod will break the main quest and the civil war chain.
- It should also be noted that if you chose to start the game in a farmhouse, then before removing the mod you need to take all your things from there, otherwise you will simply lose them.
- After you have done everything, you can delete the mod in any way convenient for you. The .esp and .bsa files must be completely removed.
- Steam Workshop users must unsubscribe from the mod before deleting files, otherwise the installer will download them again.

LOADING ORDER:
Due to the complex specifics of the plugin, it should be as low as possible in the list of loaded mods. Other mods can make changes to Helgen's quests and character creation. Moving a plugin down the load list can help resolve some conflicts. I highly recommend using the BOSS utility to sort your mods. This utility is now fully compatible with Skyrim's new mod load order system.

KNOWN ISSUES:
- You will not be able to immediately become a thane in any city if you started as a house owner. Interaction between quests does not allow to realize this possibility without losing a significant part of the content.
- If you started the game as a rookie with the Companions, then first you need to go to see the fight between Nyada and Atys, after which Vilkas will come outside and begin your test.
- When starting a game as a Legion or Stormcloak recruit, you must allow the Jagged Crown conversation scene to complete. If this is not done, then the quest may hang and the further chain of civil war quests will not be available.
- You may come across some lost dialogue related to Helgen. If you have found similar ones, but have not yet read the adventurer's diary, then please report it and in as much detail as possible.

MAIN QUEST START:
Skyrim provides several options for the development of the main plot, even if you start the game according to the standard scenario through Helgen. The appearance of Alduin does not force the player, having left Helgen, to immediately start completing the main quest. So this mod provides an option to bypass Helgen and also not encounter Alduin. The game will wait patiently until you decide to resume the main story. Therefore, you do not need to make any special efforts to avoid resuming the main quest. Just don't start it.

Thus, starting from version 1.4.3, the mod will not allow you to activate the main quest until you go to Helgen and find the burnt body of the adventurer among the unfortunate victims of the attack on the village. Follow the road south from Riverwood, past the Guardian Stones, turn the corner, and then head up the hill. On the way you will meet a road sign. The body lies a little ahead on the path, next to a pile of stones.

The exceptions are: starting the game in a camp located near Helgen itself, and starting as a recruit on one of the sides of the civil war, whose quests will only work properly after Alduin has flown.

After reading the diary, you need to go to the cave you usually exit from when starting the game in the standard way. Since the people wanted to meet their friend (Hadvar or Ralof), the game was redesigned so that both of them lay wounded in the cave. You choose who exactly to help by giving one of them a healing potion, or you can leave them both to suffer. If you decide to help one of them, you can go to Riverwood together.

If you do not choose anyone or decide not to follow the one who was saved, then you can resume the main quest in the usual way - go to Whiterun and inform the jarl about what happened. After that, the main quest will continue as usual.

The standard start through Helgen with this mod will be exactly the same as in the original game.

PROBLEM SOLVING:
Nothing changed. I started a new game, but ended up in Helgen again.
Make sure the mod is actually activated. Even if the mod is activated in your mod manager, check if it is activated in the Skyrim Launcher.

Help! I'm stuck in the main menu after starting a new game!
* This mod REQUIRES Skyrim version 1.9.29.0.8. Make sure you have that version of the game. Update the game via Steam if necessary. Older versions of the game are not supported.
* Mods that make global changes that affect the "essential" or "quest item" parameters may prevent the game from continuing further.
* Check the Data\Scripts folder and make sure it does not contain copies of the following files:
QF_MQ101_0003372B.pex, QF_MQ102_0004E50D.pex and MQ101QuestScript.pex
If these files are present, they can disrupt the "Live Another Life" quest. You need to find out which mod installed them. Only a third-party mod could install them, because the game's own files are packed into BSA archives.
* Check mod load order. This mod should be loaded at the end of the list, not at the beginning. Use the BOSS 2.0 utility to change the boot order.

Help! I tried to use the bed but nothing happened!
This can happen if you still haven't uninstalled an old version of the mod that uses free files and not the BSA archive. Follow the instructions in the "Upgrading from version 1.1 or later" section.

The quest "Live a different life" has not ended and remains in the list of current quests in my journal.
That's the way it should be. The quest remains current until you find the adventurer and start the main quest.
The quest will only end when you save one of the guys in the cave, or go straight to Jarl Balgruuf to report the attack on Helgen.

General Tullius and Ulfric Stormcloak are missing. You broke my game!
I didn't do anything like that. You must start the main quest before they become available again. It's a pity, but this means that you won't be able to take part in the civil war before the start of the main quest. Don't blame me. Bethesda has messed things up so much that there's no way to sort through all this mess without breaking a whole bunch of things.
If you want to have some fun, you can always use the player.moveto console command to move to their location. You have to admit it :P But don't do it if you play seriously, otherwise it might hurt something.

I found your burnt body and pressed it, but nothing happened.
AHA! This is not my body at all. It's some other body. If you find mine, you won't be able to inspect it normally. You need to activate it, after which the diary will automatically be added to your inventory.
At this point, you should also see Alduin flying over your head. If you didn't see it, then something went wrong.
Read the diary to continue or go straight to the Jarl of Whiterun. The main quest will begin immediately after you have done all this.

Great, I did everything, went into the cave, but there is nothing there.
The quest marker does not have GPS accuracy. You need to find two poor unfortunate souls who are lying on the ground, doubled over in pain. This is Hadvar and Ralof. Approach and talk to one of them.
If these guys are NOT here, then you have another mod installed that changed the AI ​​priority and forced them to move somewhere else. There's nothing I can do about it other than prioritize my quest scripts. Mod load order will not be able to solve the problem.

No you did not understand! A whole piece disappeared in Helgen's cave. What have you done?
It's not me!
No, really. It's not me. There is a bug that becomes more and more noticeable as different mods come out that make changes to the same locations. It is not yet known what exactly causes this bug. This problem has been widely reported in a number of different mods. As a rule, it is impossible to determine exactly where this bug will manifest itself.
I believe that this is due to mods created with unofficial editors that were used before the advent of CK. Unfortunately, there is no reliable way to detect such a mod. If you see a message while using Wrye Bash that one or more mods have bad version headers, then those mods should be disabled first.
Usually such mods can be fixed by loading them into the CK and then immediately saving them unchanged. But this method does not guarantee the result.

I went to the farmhouse and I was out of the game.
Most likely, the problem is related to navmeshes. Make sure your game version is not 1.9.29.0.8. Changed navmeshes in this version cause crashes to the desktop. Only version 1.9.29.0.8 is supported

AVAILABLE FEATURES:
Choose one of the options for your character. This list will be updated as new ideas come to fruition.

Caught while trying to illegally cross the border
For those who prefer the standard Helgen start, this option will speed up the process by skipping the race selection dialog before the actual execution. Most of the tutorial tips will also be removed.

Moved to Skyrim
You will arrive by ship at the port of Solitude, Dawnstar or Windhelm. You will have some supplies, middle-class clothes and a modest amount of money with you to start a new life.

Property Owner
You will start the game in a fully furnished house in one of the 4 main cities. The house in Windhelm is not included in the list due to a quest that is directly related to it.
You will be dressed appropriately for the status of your home, and you will have some money left over. And in the bedroom chest you can find a set of weapons, typical for this city.
If owning a house in the city is not interesting, or you want to have access to all the local quests, then instead, you can become the owner of a farmhouse. The lodge is located next to the main road southeast of the Dragon Bridge. There you will meet two NPCs who will be your workers. Your farm will bring constant profit, which you can take from one of the workers. You will have to return home from time to time to pick it up.

Guild Rookie
You will become a recruit of one of the guilds available in the game. Companions, College of Winterhold, Dark Brotherhood or Thieves Guild. Your starting equipment will correspond to the guild you have chosen.
By choosing the Thieves Guild, you will find yourself in the "Rampant Flask", next to the exit from the Rat Hole. Talk to Brynjolf to join the guild.
By choosing the Dark Brotherhood, you will find yourself right inside the Falkreath Sanctuary. Talk to Astrid to join the guild.
After selecting the College of Mages, you will appear next to the entrance to the Hall of the Elements. The first stage of entering the guild will have already been completed.
After choosing the Companions, you will find yourself inside Jorrvaskr and start at the training duel stage with Vilkas.
The College of Bards will be added later if Bethesda finalizes this guild. At the moment, this is just a formal guild that does not deserve attention.

Guest in a tavern
You will be able to choose from several taverns throughout Skyrim. Some of them are relatively safe, while others are not. For example, the tavern "Night Gate" is isolated in the mountains, so it is more dangerous in it than in most others. Be careful.

Criminal on the loose
You will start the game as a member of a group of bandits. For variety, a group of bandits will be randomly selected. You will start in standard bandit gear. The bandits in the starting location will be friendly to you until you make them angry. But be careful, because you will be assigned a bounty of 500 gold, in the holding that the game chooses. The guards won't graciously stand by and watch you rush through populated areas unless you're willing to pay the fine.

soldier in the army
You will start the game as a Stormcloak or Imperial Legion recruit. Your starting outfit will depend on the choice of side. The test before joining the ranks of one or the other, which is a little more than a complete "go and kill" task, will already be completed.

Your camp in the forest
You are a lone hunter camped in the forest. You have the appropriate low-level gear, campfire, cooking pot, sleeping bag, and tent. The camp is located in the forest/hills next to Helgen, allowing you to witness a dragon attack without being directly in the village itself. The camp will always be in the same place, so you can return and settle in it.

Castaway
Shipwreck! You were a passenger on a merchant ship bound for Solitude, but the ship hit an iceberg and capsized. Try to escape from the sinking ship, remembering to grab some useful things along the way, and then get to the nearest ice floe. From there, you can determine how far from the coast you are.
Be careful when using survival mods, especially hypothermia mods. You can quickly freeze to death!

Attacked and left for dead
The bandits robbed you and left you to die in some wilderness. They left you nothing but old torn rags. Can you survive in this wilderness and get to safety?

Vampire in a hidden lair
Mary's Eye Pond has been your home for as long as you can remember. You have already forgotten how long ago you became a vampire, but you know for sure that you are hungry and still crave adventure.
Keep in mind that you will start the game at 4 stages of vampirism. From the moment you leave your safe lair, everyone you meet will try to kill you. If you are going to remain unnoticed among the townspeople, then you first need to quench your thirst for blood.

Necromancer in a secret laboratory
The lab you discovered in Blackreach is starting to run out of supplies. It looks like you will have to leave it and replenish food supplies, and at the same time see what is happening in the world right now.
I immediately warn you that behind the door you will encounter a Dwemer sphere. You need to think about a plan of action in advance before going outside.

Watcher of Stendarr
You have been accepted into the Watchmen of Stendarr and assigned a room in the Hall of the Watch, which is located south of Dawnstar.
There is a chest in your room where you can store your belongings safely.

Life in an orc fortress
You will start the game in the orc stronghold of Dusnik-Yal. Even though you've been living there for quite some time, the local orcs still call you a stranger. And now you're looking for adventure again.
Some people might see this as an unbalancing feature, as you start out with a full set of Orc armor and a great two-handed ax to boot. But you are still level 1, so even a weak opponent can easily kill you.

Khajiit Caravan Guard
You have accompanied the caravan for a long time and finally the leader has hired a new guard. It's time for new adventures, but you'll still be welcome at the caravan camps near Whiterun or Markarth. This feature is only available to Khajiit.

Outcast Warrior
As the true masters of the Reach, your tribesmen and relatives are forced to drag out a miserable existence in the midst of the rocky mountains, far from a comfortable life. It's time to leave the house and go in search of your own adventures. Only available to Bretons.
Remember, you will have your own chest in the starting location, which is safe for storing things.

Argonian worker at the docks
You've been working at these docks for many months, maybe even longer. Local Nords have not become friendlier to you, and therefore it is time to change something. A life full of adventure and glory is what you need now.
Remember, the first nightstand on the side of the door, with the soul gem holder on top, is yours and can be used as storage. It is safe to store things.

Refugee from Morrowind (Windhelm)
Morrowind is still a very hostile place, so you decided to try your luck in Skyrim. However, upon arrival at the place - you saw that Windhelm is not at all what you expected and hoped. It looks like it's time to part with the dreams of a carefree life and embark on the road of adventure.
Note: You own the sleeping bag and bag next to which you spawn. You can safely store your belongings in a bag.

Refugee from Morrowind (Solstheim)
Morrowind is still a very hostile place, so you decided to try your luck on Solstheim. However, upon arrival at the place - you saw that Solstheim is not at all what you expected and hoped for. It looks like it's time to part with the dreams of a carefree life and embark on the road of adventure.
This start for a refugee will be if you have Dragonborn installed. You will start in an abandoned building on the outskirts of the city, and then you are on your own.
When you start in Raven Rock, you don't have a safe vault, so don't leave things in containers.

Thalmor agent
You have been transferred to the Thalmor Embassy near Solitude. As a task, you have been assigned to investigate various minor incidents in Skyrim. Because Elenwen doesn't trust you enough to entrust something more worthwhile. But you are happy with this state of affairs, since it will finally allow you to leave the embassy.

You will start the game inside the Thalmor Embassy. All containers there must be secure. You are a member of the Thalmor, so you can sleep in any bed and take whatever you want.

Once you arrive in Helgen, you will be kicked out of the Thalmor faction and the doors of the embassy will be locked until you complete the relevant main story quests. By then, the Thalmor will have become hostile to you as you have left your post. Be careful, membership in the Thalmor can also turn the Stormcloaks against you, including cities under their rule. Unlike starting as a bandit, you will remain a Thalmor member until you visit Helgen.

Alik "rsky warrior
Having experienced disappointment from life in Hammerfell, you joined the Alik "rtsy and went on a mission to Skyrim. But you clearly do not share the beliefs of these spies, and it seems that it's time to look for your own path. In any case, no one at home will know about this .Only available to Redguards.

surprise me
The game itself will randomly choose one of the above options, in addition to the standard start via Helgen. The start of the game, unique for each race, will only be available if the player chooses the appropriate race for their character.

What's new in this version 2.4.0 (See all changes)
Various fixes.
New beginnings.

Loading...Loading...