Skyrim: Lore modding. Skyrim interaction animations = description =

I was pushed to write an article (although, what kind of article is this, practically, the usual list of mods with which I would advise you to plunge into the world of Skyrim) I was pushed by a neighboring article about the same, but, hoping to see something interesting there, I only saw solid retextures and innovations that are inappropriate for the world, which only spoil the atmosphere. As for how to make Skyrim more beautiful and help it acquire detailed snowflakes and high-poly chicken droppings, I will not give advice, because I do not have the necessary system and can only watch the in-game slideshow. But it's beautiful. I have a couple of mods that slightly change the appearance of the game and do not drop FPS, I will mention them, but in general I will not talk about them at all, but about mods that add atmosphere to the game and correct all sorts of annoying omissions from developers.

Let's start with the basics:
, which is required by the vast majority of mods,
, which changes the inventory interface and adds MCM, which will be very useful for us for in-game configuration of some modifications. It seems that there is a version without changing the interface, but this inventory is much more convenient and I like it. If you still want one, then look for yourself.
And yes, it is assumed that you have the full version of the game, that is, the Legendary Edition with all the add-ons. If this is not the case, then carefully read the descriptions of the mods on the page, what requirements they have.

Animations, appearance of the world, characters and physics of objects.
Skyrim uses the wonderful Havok physics engine, however, Bethesda decided not to burden itself with the introduction of dangling, jumping or randomly spinning things for the characters, be it hair, tail, armor, clothes, weapons, and even female breasts, which modders came to grips with.

First you need to put an extension that will allow us to freely use mods based on it.

Links, by the way, will mainly lead to the Nexus, it is advisable to install mods using their own manager, because it has a convenient function of identifying other mods installed through the manager and replacing files inside them.

Contains a couple of hairstyles, from which I chose the hair gathered in a ponytail. This time I'm playing as a female character and I liked how this hairstyle looks on her. There are a few more hairstyles with physics, you can search for the HDT tag, physics or something like that. But this one stood out to me the most.

There are also mods with all sorts of tails, ears, body replayers with physics, but you can find them on your own using the same HDT tag.

Gives ragdolls "physical opacity", meaning you won't walk through corpses.

Contains other kinds of animations, such as animations of a character doing various things, such as using levers, opening locks, doors, containers, and so on. By the way, this mod is not quite stable, I had problems due to the abundance of scripts. Try, in which case, you can remove it or temporarily turn it off through the MCM menu.

It will help to animate objects that previously behaved statically when interacting. All kinds of bags, barrels, purses, urns show their contents now not instantly.

Or rather, only the female version of it, I put it, because I was not satisfied with the default faces that Skyrim provided me. I don't want to play a heroine with a face that looks like a squashed mudcrab. However, there are a lot of similar mods, but I chose this one.

Mod adds the ability to see your body in first person. There are other similar mods, you can search on your own if this one is somehow bad.

It will give you a couple of skills in the magic section, which have nothing to do with magic, however, it will help a lot if you want to take a beautiful screenshot. As the name implies, you can sit anywhere with these same skills.

You can see his example right in the screenshot above, he adds fallen trees that bring liveliness and beauty to the world. Also, they can often be used as bridges, if you get through the article until the right moment, you will find out why you will prefer to avoid getting into the water, and not just shove through, as you probably used to do.

The name speaks for itself, in the game there are footprints in the snow, both for the player and for NPCs with animals. I missed this, although, it would seem, some kind of trifle.

Adds one more trifle necessary for me - a scabbard for two-handed swords. For some reason, the developers neglected them and the two-hander is simply glued to the character's back with no visible support. Now there is an opportunity to fix this by adding either a sling or a full-fledged sheath.

One of the very few mods that replace my ENB. Slightly increases the saturation of colors, forest landscapes become more contrasting and juicy. For snow-covered regions, practically nothing changes.

Makes Skyrim much darker at night, because there is nothing to hang around in the dark. Together with other mods that I will mention later, this is a necessary and logical change.

As the name suggests, this mod removes screen blur during kill scenes. It annoyed me and, judging by the fact of the existence of the mod, not me alone.

Puts a few cemeteries near cities on the map, nothing special, just an addition to the world.

House near Whiterun. Functional, beautiful, comfortable. Recommend.

Adds a huge variety of birds and sounds for them. It's nice to explore the map while they sing.

Similar to Birds of Skyrim. Adds animals.

Very important mod. Kills the guy who copies wolves and puts them in the player's path. The mod brings diversity to the fauna, now animals and monsters are multi-colored (within reasonable limits, of course), have a different appearance, sometimes size.

Allows you to customize the user interface in the game. Personally, I don’t have anything on the screen, not even a compass, there is a sight only if I have ranged weapons or magic in my hands, and character status icons appear, such as hunger, thirst, drowsiness, and so on. Well, strips of health, cold and everything else. Where this all came from, I will tell in the second section, which is called

Gameplay changes and new items
a global mod that brings a bunch of changes to the gameplay, skills and combat system. Read the description.

Not that it would be in the root, but significantly changes the gameplay. Now you need to dress warmly and warm yourself by the fires! You can and should breed them yourself, as well as set up tents for yourself and your companions. You can get wet in the rain or in the river and freeze. Or arrogantly swim in icy water and soon pay with their lives for it.

The name speaks for itself. Now the character wants to eat, drink and sleep.

I use it as an addition to the previous mod. For some reason, all drinks in Skyrim were alcoholic. And now no.

Randomly adds food to pots on campfires. Why were they always empty?

I asked for it in addition to other needs, now I have to wash and bathe. And you can make soap, yes.

Makes changes to the architecture and prices of tavern rooms, requires a restart of the game, otherwise furniture and interior items will be located in stupid places.

Perfect for my blackout night. Or dimming suits this mod. In any case, now enemy people see worse at night and take out torches or hang lanterns on their belts and the fight usually does not go without them. There is a small chance that in their rush to take out the torch, they may drop their weapons and self-esteem. However, neither one nor the other will be useful to them, right?

In portions, launches small patrol units of various factions into the game. Depending on the selected version of the mod, the units will be aggressive or not. Personally, I have them aggressive and regularly fight with each other, which undoubtedly pleases me.

Gives a command to people to run home, barely seeing a dragon attacking the city. No more merchant giving out a quest for a rat he's scared to death, but bravely throwing himself at a dragon with his bare hands.

It works similarly to the previous one, only people run away from vampires too.

It not only allows you not to look at the five-minute introduction with the wagon, but also makes it possible not to be a Dovahkiin at all. Optionally, of course, you can look into Helgen and find a flying dragon. Or to hammer and not find out. Like me, for example. Last time I escaped from a crashed ship, and now I escaped from an obscure haunted prison.

Adds a bunch of different weapons with new classes: spears, halberds and more.

Works similarly, only adds armor. I am glad that the guards are now dressed differently, someone wears a hood, someone wears a helmet.

Makes it possible not only to open locks with a master key, but also simply to knock them down with a two-handed weapon. Something else there with freezing locks with magic, but I didn’t delve into it.

Adds a lot of belts with bags and other things to the game that increase the carrying weight. I use it together with and so as not to ruin the economy and balance.

Inserts several dialogues that activate a script for the companion to go about their business while you hang around in one place, in a tavern, for example.

And it was my very first mod that I put on Skyrim. You have to be completely heartless to kill him :)

In general, if I have not forgotten anything, this is all that I wanted to show you. With all these mods, the atmosphere of the game world has become much richer and more interesting.

This mod is extremely popular among numerous players who are already tired of the vanilla game (vanilla is a game without any third-party add-ons) and they want to give it new bright colors.


What does this mod do?

It adds a lot of animations when interacting with various objects, for example, now the doors will not open in some mysterious and unknown way (by pressing only one key), at first the character will play the door opening animation, and the door itself will open synchronously with it, so the same with chests, and other things with which our hero interacts.

We list only a part of the features that this mod has:

Animation when opening a diary
Animation when consuming food, potions and other liquids
Animation when using the map
Dead body search animation
Worship animation when interacting with a shrine
Armor dressing animation
Animations when using buttons, levers and other similar mechanisms
Animations for theft and burglary
Chain usage animation
Animations for opening doors and chests

New mod mechanics:

The reaction of the character to the clothes he is wearing (in too simple and light clothes, he will rub his hands, thereby showing that he is chilly)
Picking locks, collecting various items and thefts are no longer performed instantly, and their speed depends on certain skills of the character

Note that these animations are played when playing from the 3rd person, if this does not suit you, then you can try to install another one with this mod - "Immersive First Person View" - this mod makes it possible to observe your body and shadow while playing from the first person, and, at the same time, will allow you to view all the animations that the character plays!

Can I somehow turn off those animations that I don't like?

Of course, the mod is very generous with functionality and allows you to customize it as conveniently as possible in the main menu of the game itself.

Some of the mod's settings:

Activation / deactivation of the mod
Disabling a specific animation
Activation of stable mode, which prevents possible conflicts with various mods, but cuts down some of the functionality. Details can be found in the menu itself.

Is it compatible with other mods?

Skyrim interaction animations are compatible with almost all other mods. We list those with which this mod may not work adequately:

DovahkiinTakesAction
Those mods that also affect the mechanics of activating items

How can I install it?

Before installing the mod, you will need SKSE utilities at least version 1.9.32.0.8 and SkyUI at least version 4.1.
After you install these utilities, you can proceed to install the mod itself. For this:
From the “Main Mod” folder, transfer the Data folder to the root of the game and confirm the replacement (Exactly in the game folder, not Data in Data).
Open the second folder - “Patch for UnofficialSkyrim (USKP)” and install it.

This Bathing in Skyrim mod adds such a very important function to the game as hygiene and cleanliness, in other words, the ability to wash, bathe and keep yourself clean.

The principle of the mod is this, over time, your character will become visually dirty, in different stages of pollution and you will receive fines to your eloquence.

If you become quite dirty, you will also get stealth penalty, the enemies will smell you, and they will know that it was you who came, dirty and smelly.

To avoid these penalties, you need to wash regularly.

By staying clean, you can also earn small bonuses.

To bathe yourself, you must stand in the water and use the soap from your inventory.

Soap can be crafted using the recipes described below in the crafting section. Almost all water in Skyrim will work, even if water depth ankle.


The following values ​​are the default values ​​for purity. They are configured through the MCM menu:
You get 1% dirtier after every in-game hour
The game will have a notification system, you will always know what you need to do, if you are dirty, you will see a notification, after washing you will also be notified by a notification

Purity levels:
1. Pure - between 0% and 20% pollution, gives +5 to eloquence
2. Not dirty - between 20% and 60% pollution
3. Dirty - between 60% and 98% pollution, gives -10 to eloquence
4. Very dirty - between 98% and 100% pollution, -25 Speech and -10 Stealth

Craft:
Soap can be brewed in any pot, a few ingredients are required, depending on what kind of soap you will be brewing. Each recipe will give you 5 bars of soap
Bonuses that are added after bathing will decrease when you stop grooming yourself

→Regular soap
Requires: 1 Pile of Salt, 1 Troll Fat
Gives: +5 Stealth

Soap "Red mountain flower"
Requires: 1 pile of salt, 1 troll fat, 3 red mountain flowers
Gives: +10 Magicka Regen

Soap "Blue mountain flower"
Requires: 1 Pile of Salt, 1 Troll Fat, 3 Blue Mountainblooms
Gives: +10 Health Regen

Soap "Purple mountain flower"
Requires: 1 heap of salt, 1 troll fat, 3 purple mountain flowers
Gives: +10 Stamina Regen

Soap "Natural flower"
Requires: 1 Pile of Salt, 1 Troll Fat, 1 Blue Ermine, 1 Red Ermine, 1 Purple Ermine
Gives: +5 Magicka, Health, and Stamina Regeneration

Soap "Lavender"
Requires: 1 Pile of Salt, 1 Troll Fat, 3 Lavender
Gives: +5 Magic Resistance, +5 Speech

Soap "Dwemer"
Requires: 1 Pile of Salt, 2 Dwemer Oil
Grants: +5 Illusion and +15 Magicka Regen

Soap "Dragon's Tongue"
Requires: 1 Pile of Salt, 1 Troll Fat, 3 Dragon Tongues
Gives: +10 Fire Resistance, +10 Speech


Vanilla version of the mod does not require any DLC
Legendary variant of the mod requires Dawnguard and Dragonborn DLC
SKSE 1.07.01 and later
SkyUI 4.1 and above (to configure the mod in the MCM menu)

Compatibility:
Pure Waters
Realistic Water II/Realistic Water Two
V.O.D.A./W. A.T.E.R.
Falskaar/Falskaar
This mod should automatically work with mods from the series "Bathing Beauties or Beefcake - Luxury Suite"

View update history

Update:1.02
Added support for hotkeys to check the percentage of contamination of your GG (in the MCM menu)
Added soap for sale from innkeepers and general goods stores and to leveled lists (level lists)
Removed duplicate dirty edits in Bathing in Skyrim - Water for Realistic Water Two (Falskaar).esp and Bathing in Skyrim - Water for Realistic Water Two (Legendary).esp patches

Update:1.01
Added meshes files for soap and a missing texture file for soap, now when crafting and in inventory, the soap has different colors and you can see that it is a bar of soap

(possible and recommended through the NMM manager or Mod Organizer, you can also manually)
1. There is a Data folder in the archive, this is the main mod, place the Data folder in the game folder (not Data inside Data, but on top), confirm the merging of folders and files and activate in the launcher
2. The archive has a Plugins folder, it contains 15 esp options. files that are also needed for the mod to work

To play without mods
Bathing in Skyrim - Water (Falskaar).esp - this is for those who have the Falskaar mod installed
Bathing in Skyrim - Water (Legendary).esp - this is for those who do not have Pure Waters, Realistic Water Two, W.A.T.E.R. mods installed, but have Dawnguard and Dragonborn DLC
Bathing in Skyrim - Water (Vanilla).esp - this is for those who do not have Pure Waters, Realistic Water Two, W.A.T.E.R mods installed. and no DLC Dawnguard and Dragonborn

To play with modPure Waters
Bathing in Skyrim - Water for Pure Waters (Legendary).esp - this is for those who have the Pure Waters mod and the Dawnguard and Dragonborn DLC installed
Bathing in Skyrim - Water for Pure Waters (Vanilla).esp - this is for those who have the Pure Waters mod installed and do not have Dawnguard and Dragonborn DLC

To play with the Realistic Water Two mod
Bathing in Skyrim - Water for Realistic Water Two (Dawnguard).esp - this is for those who have the Realistic Water Two mod and the Dawnguard DLC installed
Bathing in Skyrim - Water for Realistic Water Two (Dragonborn).esp - this is for those who have the Realistic Water Two mod and Dragonborn DLC installed
Bathing in Skyrim - Water for Realistic Water Two (Falskaar).esp - this is for those who have the Realistic Water Two and Falskaar mod installed
Bathing in Skyrim - Water for Realistic Water Two (Legendary).esp - this is for those who have Realistic Water Two mod and Dawnguard and Dragonborn DLC installed
Bathing in Skyrim - Water for Realistic Water Two (Vanilla).esp - this is for those who have the Realistic Water Two mod installed, but do not have Dawnguard and Dragonborn DLC

To play with the mod W. A. ​​T. E. R.
Bathing in Skyrim - Water for WATER (Dawnguard).esp - this is for those who have the W.A.T.E.R mod installed. and DLC Dawnguard
Bathing in Skyrim - Water for WATER (Dragonborn + Waves).esp - this is for those who have the W.A.T.E.R mod installed. + Dragonborn DLC with 02 WATER module - Dragonborn Waves from W. A. ​​T. E. R. mod (Water for WATER (Dawnguard) option is not needed)
Bathing in Skyrim - Water for WATER (Dragonborn).esp - this is for those who have the W.A.T.E.R mod installed. and DLC Dragonborn
Bathing in Skyrim - Water for WATER (Falskaar).esp - this is for those who have the W.A.T.E.R mod installed. and Falskaar
Bathing in Skyrim - Water for WATER (Vanilla).esp - this is for those who have the W.A.T.E.R mod installed. and no DLC Dawnguard and Dragonborn

3. Install esp. depending on the mods you have installed in the game
The variant (Falskaar) needs to be installed independently from other modules, it comes as a separate module
Option (Legendary) must be installed if you have both Dawnguard and Dragonborn DLC in the game
Option (Vanilla) must be installed if you do not have Dawnguard and Dragonborn DLC in the game
The option (Dawnguard) or (Dragonborn) is for those who have either Dawnguard or Dragonborn DLC installed in the game, if you have both Dawnguard and Dragonborn DLC, then you need to install the option (Legendary)

Example:
Realistic Water Two and both Dawnguard and Dragonborn DLC, then install Bathing in Skyrim - Water for Realistic Water Two (Legendary).esp
If you have a mod installed in the game Realistic Water Two and there is no Dawnguard and Dragonborn DLC, then install the option Bathing in Skyrim - Water for Realistic Water Two (Vanilla).esp
If you have a mod installed in the game Realistic Water Two and only Dawnguard DLC, then install Bathing in Skyrim - Water for Realistic Water Two (Dawnguard).esp
If you have a mod installed in the game Realistic Water Two and only DLC Dragonborn, then install the option Bathing in Skyrim - Water for Realistic Water Two (Dragonborn).esp
If you have a mod installed in the game Realistic Water Two and there is a Falskaar mod, then install the option Bathing in Skyrim - Water for Realistic Water Two (Falskaar).esp
You should end up with only one esp. file and additional esp. for Falskaar if you have one in the game

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Description:
This mod once again expands the gameplay capabilities of the gameplay with Scarime
Have you ever wondered why your or your GG in the game quite often uses liquids or eats food, for example, the same healing potions, wine, skooma or just water, food and never goes out of need? a person needs relief, but your or your GG, having consumed a lot of liquid or food, is still running around and does not need simple human needs to go out of need. Now this misunderstanding will be corrected!

Update:2.1
- Added patch for compatibility with Realistic Needs and Diseases mod v1.9.5.1 - Realistic needs and Diseases (your bladder will fill up whether you drink or not. Drinking will fill your bladder faster. won't fill up if you haven't eaten at all. In the bowel settings MSM menu, there will be settings to determine how quickly the bowels will fill up after a meal, and the bladder settings will determine how fast the bladder will fill up. This RND patch in currently does not have adjustments and settings in the MCM menu, but will be added in a future update)
- Removed some debug scripts for better mod performance

Changelog:
- Changes have been made to the names of the slots for removing clothes in the MCM menu (now each slot has a specific name, only I could not understand what the author meant in the word “Chest” and translated it as “Chest”, although what does the chest have to do with clothing slots? )
- In the game, when you press the hotkey "Go out of need" a window will now be displayed with a choice of what you want to do
- Fixed minor bugs (the author does not indicate what exactly)
- Fixed reverse disable options for "Pee" and "Defecate"
- The executable files Private Needs.bsa and Private Needs.esp now do not have a space and look like this: PrivateNeeds.bsa and PrivateNeeds.esp and therefore when updating the mod be sure to delete these files with a space from the Data folder in the game otherwise you will have 4 files
- Added Interface\translations folder for MCM menu (be sure to install, since the text file contains the entire translation for the MCM menu, it used to be in a pex. file)
- Removed from the MSM menu as unnecessary the option "For companions" (while the author can not do anything)
- Completely redesigned MSM menu with settings
- Added facial expressions for the GG with the setting in the MSM menu of facial expressions for different cases (anger, joy, horror, surprise, sadness, bewilderment, disgust)
- Added functions for personal hygiene (added the spell "Bath" to your inventory, cast by shouting while in the water, there will be an animation of washing)
- Added soap for hygiene (lavender soap, spriggan resin soap, toilet paper rolls, sold from merchants or need to be cooked in a pot) I didn’t see the soap from the seller, but I didn’t try the cauldron
- Added functions of pollution of the character and the ability to wash in case of pollution or sweating (messages will pop up about what state you are in now)
- Separate files Manure.bsa and Manure.esp responsible for excrement have been removed from the mod, now they are sewn into the main file Private Needs.bsa (these 2 files will need to be removed from the game, and if you want animals to be able to walk around needy, then you can leave these 2 files that were in the archive in the previous version, if someone installs this mod for the first time and if you want animals to defecate too, then install this mod Animal manure - Manure)
- Disabled options and features for companions (will be in the next updates, as they did not work)
- Fixed bugs with premature incontinence when urinating and in need for a lot
- An option has been added to the MSM menu to apply all actions to the opposite sex, that is, if you are a woman, you can activate it and you will go to the toilet like a man, that is, you will write while standing (why, I don’t know)
- Added support for the mod "Northern Bathhouses of Skyrim" (you can wash in these bathhouses using the "Bath" spell)
- Also in the process of translating the mod, to esp. The file contained lines such as “Weak laxative” and “Strong laxative”, most likely this is a remedy for constipation in the player, but I did not find these funds in the game from merchants, maybe they need to be done by myself, I don’t know, the author of this mod does not write any description at all, everything that you read here is stated by the method of checking the mod in the game
- Redesigned script structure
- Added the ability and option “Constipation” (if you don’t walk on the big one for a long time), affects recovery and movement speed
- New stages of intestinal filling and painful outcomes from constipation
- New pop-up messages and notifications about your (her) GG's constipation problem
- Options and design in the MCM menu redesigned again
- Now in the MSM menu there is a general option to enable and disable the mod “Activation / Deactivation mod” and individually activate and deactivate “Bladder”, “Intestines”, “Constipation” and “Needs for companions”, they can be turned on or off by separately
- Fixed a large number of bugs and errors
- General change of options in categories in the MCM menu
- Added the ability to go to the toilet "for the most part" (defeat)
- Added new options in the MCM menu for the need settings "big"
- Added animation of defecation with the release of excrement (excrement borrowed from the “Dung from animals” mod)
- When updating, be sure to read the description below, otherwise the new options in the MCM menu will not appear
- Added support for a hotkey for need instead of using a shout spell (you can assign a key in the MCM menu)
- Added spell "Check Bladder Filling"
- Now companions can also urinate through dialogue (the parameter for companions can be changed in the MSM menu) Currently only one companion is supported, more precisely, the author tested with only one follower)
- Added new dialogues for companions so they can go to the toilet
- Added more toilets in towns and cities
- Minor script fixes

More:
- The need to "go out of need", urination and defecation is added to the game gameplay
- After drinking some liquid or food, you will need bladder or bowel relief
- When you relieve, you will see how you pee or defecate and there will be a sound when you urinate and defecate
- Added animation "Relief" in several versions and poses, for male characters and for female characters
- Pop-up messages are added in the upper left corner of the screen in the game about the status of your GG with warnings that you need to go out of need
- The game will have a threshold for urination and defecation, that is, if you do not go out of need during the time, then you can describe yourself in your pants
- In the game you will not be able to go out of need if you are in a public place (there will be a notice that there are a lot of people)
- In the MSM menu, you can configure the removal of clothes when you need to go (turn on the slots for clothes)
- In the MCM menu, you can configure the mod's functions for your companions so that they also go out of need (new dialogues will be added when communicating with companions)
- In cities, latrine booths will be added, in which you can enter, sit down and relieve yourself
- According to the author, after buying furniture for your house, there will be a separate restroom in the house (I personally did not see the restrooms when checking the mod, but they are on the streets)
- For male and female GGs and NPCs, 6 different relief poses will be added (pose settings in the MCM menu)
- In the MSM menu, you can also customize everything according to your needs

MSM menu settings:
- When you first enter the game, after installing the mod, go to the MSM menu and turn on the options “Urine”, then “Intestines” and “Hygiene” (turn on in turn and each time exit the MSM into the game and wait for the activation message
- You can also enable the option for companions, turn it on and exit, the option is activated (does not work yet)
- Also in the MSM menu you can select and turn on “Wet” - this is the chance to piss in your pants if you don’t go to the toilet for a long time
- Also in the MSM menu you can select and enable “Seclusion” - your character will not be able to relieve himself in public (you will need to look for a restroom or a secluded place on the street)
- Also in the MCM menu, you can select and enable “Constipation” - your character will have a slow recovery of stamina and movement speed when constipated (when the “Constipation” option is activated, the checkbox will not be checked immediately, you must exit the MCM menu and then this option will be activated
- Also in the MSM menu you can select and turn on “Hygiene” - your GG, if dirty, will have the opportunity to wash in the water, in the river with the animation of washing and washing intimate places
- Also in the MSM menu you can adjust facial expressions during all actions
- Also in the MCM menu you can set up slots for taking off clothes when you need to (you need to mark the slots, each is responsible for different parts of the clothes)
- Also in the MSM menu you can configure after what time you will need relief
- You can also choose the duration of urination
- You can also assign hotkeys in order to go out of need and a key to check the status of your GG (there will be pop-up messages)
Slots for urination and bowel movements - these are the slots for clothes that will be removed automatically when relieved (tick the appropriate slots)

Attention!!!
A separate section “ZAZ Animation Pack” will also be added to the MCM menu, this is a pack with animations for the “Go out of need” mod, do not change anything in the settings !!!

Stances and postures for relief:
- Squatting legs apart
- Squatting legs shifted
- Standing, one hand behind the back
- Standing, one hand on the groin
- Standing, both hands on hips
- Like a dog
- Squatting, hands behind the back (tied)
- Standing, hands behind the back (tied)

Facial animations:
- Anger
- Joy
- Horror
- Astonishment
- Sadness
- bewilderment
- Disgust

How the mod with companions works: (this function does not work yet !!!)
- After activating the option for companions in the MCM menu, a new dialog box will appear when you talk to your followers
- Now you can ask them if they want to relieve themselves?
- If there is no toilet in that area and you are not indoors, then your follower will look for a suitable place or will ask to use the toilet
- If you are near the toilet, then talk to your follower and you can tell him that you have found the toilet and he can use it

Outdoor toilets:
- In cities, latrines will be added to some houses, in which you can relieve yourself
- Also, according to the author, after buying furniture for your house, the house will have a separate restroom (I personally did not see the restrooms when checking the mod, but they are on the streets)

How to wash:
- In the inventory in the Magic menu, you will have a new spell “Bath”, activate it in any hand
- When your character needs a bath, messages about the current state of the player will pop up
- You will need to find a river, a lake and, entering the water, cast the “Bath” spell and your GG will wash with animation
- If you have soap, then you will wash with soap (soap is sold by merchants or boiled in a pot, I didn’t find soap at the seller, but I didn’t try it in a pot)

Compatibility:
Realistic needs and diseases - Wikiwand Realistic needs and Diseases
Skyrim Northern Bathhouses - Northern Bathhouses
Love in Skyrim
Sexual life in Skyrim
Additional UFO dialogue

Current Bugs:
- Puddles will not be able to spawn on some surfaces

Requirements:
- Game version 1.9.32.0.8 and higher
- SKSE 1.06.16 and above
- SkyUI 4.1 and above (to configure the mod in the MSM menu)
- FNIS 4.0 and higher

How to upgrade from v1.23 to v2.1:
1. In the MSM menu, turn off the options “Bladder”, “Intestines”, “Hygiene” and “Needs for Companions”
2. Exit the MSM menu into the game, wait until the mod is removed (messages will pop up) and save to a clean save and exit the game
3. Delete the Manure.bsa and Manure.esp files responsible for excrement from the Data folder in the game, now they are sewn into the main file Private Needs.bsa (if you want animals to be able to go out of need, then you can leave these 2 files, this is if who had version 1.23 installed, in new versions starting from 2.0.4 these files Manure.bsa and Manure.esp are no longer there)
4. Be sure to delete the files Private Needs.bsa and Private Needs.esp now do not have a space and look like this PrivateNeeds.bsa and PrivateNeeds.esp and therefore, when updating the mod, be sure to delete the files with a space from the Data folder in the game otherwise you will have 4 files
5.Install the new version of the mod v2.0.4 over v1.23 with file replacement and run GenerateFNIS for Users, click ‘Update FNIS Behavior’ and that’s it, close FNIS
6. Enter the game and turn on all the necessary options in the MSM menu one by one, first “urination”, then “Empire” and then “Hygiene” and then all the options to choose from (animations, time, and so on)

How to upgrade from v0.98 to v2.1:
If you have any spell from this mod equipped, then unequip it.
In the MSM menu, click disable mod and exit the MSM menu and save to a clean save and exit the game
ALWAYS delete 2 files from mod version v1.21: The Need to Urinate.esp and The Need to Urinate.bsa from Skyrim/Data folder - now renamed to Private Needs.esp and Private Needs.bsa
ALWAYS delete the files if there are any left from v0.98:
BurstScript.pex and pec.
InitneedtourinateEffects.pex and psc.
initwetselfscript.pex and psc.
NeedtoUrinateMCMmenu.pex and psc.
OuthouseScript.pex and psc.
selfwetscript.pex and psc.
selfwettingmonitorscript.pex and psc.
StopneedtourinateEffects.pex and psc.
Urinatescript.pex and psc.
urinetimerscript.pex and psc.
from 2 folders at Skyrim/Data/Scripts and Skyrim/Data/Scripts/Source
disable The Need to Urinate.esp in the launcher

If you do not delete them, then there will be a conflict between the new version of the mod and the old version of the mod, since these files are now packaged in bsa. file
Enter the game with the mod disabled and again save to a clean save and exit
Install the new version of the mod and in the MCM menu in the game, activate the mod again and configure it as you need
And don't forget to refresh in the FNIS window

Installation:
There are 2 folders in the archive, the Main mod and a patch for the Realistic needs and Diseases mod (a patch for those who use this mod Realistic needs and Diseases)
1. Install the mod only on a clean save, that is, in the game, before installing this mod, save to a new cell for saving on pause in the game menu!
2. Exit the game and install the mod
3. Install the required plugins SKSE 1.06.16 and FNIS 4.0 and SkyUI 4.1
Place the Data folder from the archive in the root of the game and activate Private Needs.esp, ZaZAnimationPack.esm and ZaZAnimationPackConfig.esp in the launcher (Remove activation from the Manure.esp file in the launcher!!!)
Run GenerateFNIS for Users, click ‘Update FNIS Behavior’ and that’s it, close FNIS and enter the game, the settings will appear in the game menu in MCM (enable the mod)
In the game, in the MSM menu, activate the mod in all the necessary categories and set everything up as you need
After activating the mod, you will have activation messages
Wait a few minutes while the scripts process all the changes made by the mod to the game
Once everything is processed, you can start studying the mod!
If you have the Realistic needs and Diseases mod installed, then install the patch and activate it in the launcher

Attention!!!
If in FNIS clicking ‘Update FNIS Behavior’ gives an error, then delete the conflicting files that are marked in the FNIS window if any (approximately, it can usually give an error on the mt_behavior.hkx file
Sample conflicting files
Delete “data\meshes\actors\character\behaviors\mt_behavior.hkx”
Delete “data\meshes\actors\character\characters\defaultmale.hkx”
Delete “data\meshes\actors\character\characters female\defaultfemale.hkx”










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