Dialogue and trade system. Trading mod for Skyrim Download mod for skyrim trading shop


Version: 1.4.1a
Language: Russian

Description:
There are many shops and merchants in Skyrim and you can always buy or sell something, but would you like to become a seller yourself, just like the sellers in shops or behind the counter on the street? Now you have such an opportunity! This mod will give you the opportunity to open your own business with a trading place in the market or anywhere and sell goods, just like other NPC sellers. NPCs passing by will inspect your items and goods and buy them.

Update: 1.4.1a
- The mod itself was not updated, the translation was corrected and corrected (thanks to KittGT), the phrases in which the appeal "You" or "You" was changed to "You" or "You" were corrected, "thinking out loud" was corrected when notifications are shown that the buyer wants to do it, instead of "The buyer will buy", now there is no word buyer at all, the name is indicated there anyway, and other minor edits to the text translation

Changelog:
- Fixed minor bugs when showing notification messages showing "[...] ..."
- Your companions will now be able to trade when you are in another location or go about your business
- Fixed vanilla prices for enchanted items from mods
- Fixed minor delegation issues
- Fixed bug when NPC clients froze like dummies
- Fixing other minor bugs
- Now you can allow your follower to open a trading place for you
- Now followers can buy things from you
- Now you can trade in buildings
- Added more chances to get buyers
- Changed prices and fixed most bugs
- Fixed when follower barked

How it works:
- At the forge, craft a "Trading Place" with 6 logs, 3 linen or leather fabrics, and 2 iron ingots
- Drop "Trading Place" from inventory where you want to trade (Chair and carpet will be placed automatically)
- Place an item to sell in a chest next to you. This can also be done by activating a chair and selecting "Mark items" in the dialog box. The first 8 items on the list will be on the carpet (this is your counter on the ground)
- To start trading, activate the chair and select "Start Trading"
- NPCs passing by will inspect your goods and if they find something worthwhile, the "negotiations" dialogue will start:

1st option- Agree
You will sell the item at the price offered by the buyer. This price will be your income and is equivalent to 90% of the real price (this is the price that sellers in stores have) 10% tax is deducted

2nd option- 10% discount
You are selling an item for 10% less. The discount improves the reputation of your business. A high reputation leads to more buyers

3rd option- Refuse
You refuse the offered price. The buyer can refuse the transaction or offer a slightly higher price than the previous one
The reputation of your business will deteriorate if the deal does not go through

Customer acquisition:

A customer can visit your stall if there is an NPC in the area
- If you have high eloquence (the higher the eloquence, the higher the chance that they will buy something from you or inspect the goods)
- If the reputation of your business is high
- The client can start trading if the level of the buyer is high
- If the NPC is wearing rich clothes or expensive armor
- If the NPC has a lot of money
- If your product is below store prices
- How do I know what the client is looking for and if he is going to visit my counter? Labels will appear in the upper left corner of the screen

Trading place opening options:

Chair menu:
"Start trading" - start trading. To finish trading, just get up from your chair
"Finish the trade" - collect all the belongings and put them in your inventory. All items that are in the chest will go into inventory
Price: XXX - Selecting the price of goods
Cancel: - close the dialog box

Price menu:

Negotiable:
When customers want to buy something, the "negotiation" menu will appear

Medium:
You are selling things at a real price. The "real" price is the price that is in regular stores

10% discount:
You sell things for 10% cheaper, this improves the reputation of your business

High:
You want to sell things at a higher price. In most cases, negotiations can become unsuccessful. This worsens the reputation of the business

Eloquence:

Eloquence level 30 - you will know what the buyer needs
Speech level 60 - You can tell if an NPC is going to inspect your item.

On a note:
- You need to remember how much an item really costs before you start trading, this will give you an advantage in order not to miscalculate the price
- You pay 10% tax on every item sold
- Not every client will be a buyer.
- You can only trade with guards, NPCs, guards, travelers

Requirements:
- Game version 1.9.32.0.8 and SKSE 1.06.16 or higher or
- Game version 1.8.151.0.7 and SKSE 1.06.09

How to upgrade from v1-4-1 to v1-4-1a:
- Just install over with file replacement

How to upgrade from v1-0 to v1-4-1a:
Collect a trading place, all things and save in a clean save
Delete the mod, then load the game and save again to a clean save and exit the game
Install the update and launch the game

Installation:
Place the data folder in the root of the game and activate in the launcher

With this mod you can open a small shop and sell your stuff.
NPCs will come to your small shop, inspect goods and buy.

Additionally:

If you don’t want to sit long and tediously, waiting for someone to buy something from you, then I advise you to put some kind of mod on busy cities that will add more NPCs.

Brief instruction:

1) You need to create a "sales stand" in the forge, for this you will need 6 units of log, 3 units of linen fabric or 3 units of leather, as well as 2 iron ingots.

2) Go into inventory and throw the "sales counter" on the ground, after that it will be installed instantly and without any fuss.

3) Activate the chair and select the item you want to sell by placing it in the chest.

4) If you want to start selling immediately without unnecessary settings, then activate the chair after that and click "Open Store"
When customers discover your store and find the product they need, negotiations will immediately begin and a dialog box will pop up with the option "Accept" if the purchase price suits you.
A 10% tax is charged on the sale of each item.
You can also make a 10% discount on your products, choose its price from average to the highest possible, etc. You will find all the settings in the dialog menu that will open when you activate your chair.
The number of visitors to your shop will be affected by the skill of eloquence, a high skill of eloquence will allow you to determine what a particular client needs.

5) To instruct a companion to trade items for you, order him to sit on a chair, and then start a dialogue.

Customer acquisition


A customer can visit your counter if certain conditions are met:

There are NPCs around.
-You have high eloquence (optional, but the higher the eloquence, the higher the chance that customers will look into your counter).
- The reputation of your counter is high (similar to the previous paragraph)

Price menu:

Negotiable:
When customers want to buy something, the "negotiation" menu appears.
-Medium:
You are selling things at a real price. The "real" price is the price that is in regular stores.
-10% discount:
You sell things for 10% cheaper, this improves the reputation of your shop.
-High:
You sell things at a higher price. In most cases, negotiations can become unsuccessful. This worsens your reputation as a seller.

Notes:
- No ability to trade in buildings
- You must remember how much an item costs before you start trading, this will give you an advantage in order not to miscalculate the price.
- You pay 10% tax on every item sold.
- Not every client will be a buyer.
- Your followers won't buy anything from you.
- You can only trade with guards, NPCs, guardians, travelers.

Installation:

Copy the contents of the archive to your Skyrim folder. Upgrading from older versions to 1.2 below.

Update from 1.0/1.1 to 1.2:

Requires a "clean" save.

1) Remove all counters and save the game
2) Remove the old version of the mod
3) Install version 1.2

Update to Version 1.4:

Just install the new version over the old one.

What's new in version 1.4.1 ()

  • Allows your companion to shop while you are in another "zone"/"part of the world".
  • Fixed minor issues with item prices and popup messages.

Trade in Skyrim is simplified and uninteresting. A certain kind of merchant always has the same supply of gold and sells the same goods at the same prices. The Trade and Barter mod was created to diversify this layer of the game.

Trade and Barter Overview

Trade & Barter provides a huge number of additional factors that can affect the prices you get when selling and buying goods from merchants. Any changes to the base system are optional and can be configured manually or disabled altogether if you don't like them.


STATUS- use your status as a guild leader to gain advantages and benefits, get discounts from other members of your faction.
Thane - receives bonuses in his city and any other settlement of the province where the character has the status of Thane. In options - from 5% to 10% discounts.
Faction Member - Includes the Dark Brotherhood, Thieves Guild, Companions, College of Winterhold, Imperials, and Stormcloaks. In options - 5%, 10%, or 15% discounts.
Faction Leader - Includes the Dark Brotherhood, Thieves Guild, Companions, and the College of Winterhold. In options - from 5% to 10% discounts.

RELATIONS- all the little quests about completing errands, helping merchants and other such things that people ask you to do now affect their attitude towards you. By completing orders, you earn yourself more profitable trades with those merchants who have asked you for something.
Friends - all NPCs with a relationship level from 1 to 2. In the options - from 1% to 10% discounts.
Allies - all NPCs with an attitude level of 3. Options - from 2% to 20% discounts.
Beloved - all NPCs with an attitude level of 4. In the options - from 5% to 40% discounts.
Not sure who your friend is? Listen to in-game comments such as "You're so good to me" or "It's good to see you again." This parameter can also be checked through the console.

RACES- racism is still an unpleasant, but invariable feature of the life of Tamriel. Most races provide their brethren with more favorable terms. In options - from -15% to 15% price changes.

LOCATION- prices are lower in small towns, but local merchants can pay you less. In big cities, you will be charged a higher price, but they will not stand up for the price of buying back your goods.
Purchase prices and sales prices increase by 10%-50%.

KNOWLEDGE- If you understand your products, you will get a better price.
The blacksmith respects the blacksmithing skill and gives the best prices in the forge.
Alchemists and healers give the best prices for herbs and flasks per alchemy skill.
Spell merchants respect the skill of enchanting and the schools of magic.
Hunters respect your archery skill.
In each case, you will receive a 1% discount for every 10 skill points, up to a maximum of 10% bonus.

Description:

The plugin allows you to trade with many characters. A very useful feature, it must be said, especially if an outside character has something you need, but you can't or don't want to steal it. Most characters will gladly give you their items (excluding equipped ones) for something of equal value (money). In addition, the plugin adds credibility to the game.

Most of the characters will agree with you to change things. Including children, random strangers, nameless people, and even people who previously refused to talk to you. The plugin excludes merchants and companions (having their own dialogue for trading), important characters like jarls, some other characters with unique dialogues, and Briarheart Outcasts. Most people in the game have little gold, if you train with a trainer for money, then his "wallet" will replenish.

The following fractions are excluded from the exchange (for greater reliability):
- Jarls and NPCs with "special" dialogues;
- Storm Brothers;
- Imperial soldiers;
- The guards who were shot in the knee;
- Thalmor;
- Outcasts.

Installation:

1. Place the Data folder from the archive into the Skyrim folder (located at: Your drive: / Steam / steamapps / common / skyrim) and confirm the replacement of files (if necessary).
2. In the game launcher, go to the item "Files" (Data Files) and activate the necessary plugins.

Removal:

1. Launch SkyrimLauncher, go to the "Files" section and uncheck the box next to the plugin name.
2. Delete all files and folders associated with this plugin.

Let's talk about dialogues. Unlike previous parts of the series, time does not freeze during a conversation. The characters continue their actions, and, for example, the dragon will not even think about waiting for the end of your conversation and will attack. To start a dialogue, simply walk up to the character and press the action key (E by default). In the dialogue, you will be able to select some replicas, start training or trading. Some options may be harmless gossip chatter, others may lead to the start of a new quest. Not to mention that most tasks require a lot of conversations to complete. Usually all options are extremely clear and their outcome is beyond doubt. Lighter lines mean that the character has something to tell you. Grey, that the character will only repeat what he has already told you.

Eloquence

What does the skill of eloquence do? For example, in some dialogues the lines Persuasion, Threat, Bribery appear. The higher the skill, the greater the chance of success and the simpler the solution to the problem. However, sometimes simple does not mean interesting. Sometimes? persuading someone, you skip his task to you, and often such small things are very interesting. Skipping steps in the quest "A Night to Remember" with the help of persuasion is such a crime! Although when you have a choice - to convince or bribe, or get out - eloquence can be very helpful. Threatening is easier than persuading, but then the relationship with the character can deteriorate. Eloquence can help you avoid the attention of the guards.

Trade

As a separate skill, trade is no longer there, but eloquence also affects prices in shops. The higher the skill, the cheaper the purchases and the more expensive the sale of junk from travel. In addition, learning the "trading" perks of eloquence can significantly reduce the time required to sell all the collected goods. And often it is several tens of thousands of gold. No merchant has that much money. In addition, without perks, the blacksmith will refuse to buy potions, and the magician does not need new malachite armor at all. Yes, and investments in stores pay off with the fastest sale of unnecessary things. Do not forget that you can also earn money by selling things you have made - in the forge or on the alchemy table.

Traders (their money and goods) reload time has been increased to 48 hours. And it would be nice if they flew by like in Morrowind, but no - every hour of waiting, a lot of environmental actions are calculated. So two local days can turn into a minute of real time, if not more. Quite tiring, considering that during this time you can get to the next merchant. Then to another one, and so on until all the merchants in the city run out of money. Then you move to the next city and so on until the goods run out. Remember also that a good relationship with a merchant (eg? completing tasks for him) leads to better prices! The skill of eloquence increases according to the total monetary amount of your transactions.
Consider the trading interface:

  1. Above the line is always the seller's goods.
  2. Below are yours.
  3. Goods from the selected section. In general, the interface is very similar to inventory. To buy something, just click on the item. If there are many products of this type, a bar for selecting the quantity for the transaction will appear.
  4. A very important detail. The cost of the goods is the actual cost, how much you will receive or spend by making a transaction involving this product. Based on your skill and the character's attitude towards you.
  5. The amount of your money. If they run out, you won't be able to buy anything.
  6. Trader's gold. More than this number, the merchant will not be able to spend on a deal with you. Money is updated in two days.

Education
Although learning is not tied to the skill of eloquence, let's consider it. If in Morrowind it was possible to level up from start to finish by taking lessons from teachers, now there is a limit - 5 lessons at one level. And if at first it is not needed at all, then after the middle - training can save a lot of time. And in the case of blacksmithing and enchanting, there are also resources. There are a lot of teachers in Skyrim. They are of different levels. This means that if you know a skill better than he does, you won't be able to learn from him. The most valuable teachers are Masters. They can teach up to level 90. With each level, training costs more and more money. By the end, it reaches twenty thousand gold for five skills per level. This is where the gold you accumulated from trading comes in handy. To start learning? just select the appropriate line in the dialogue: - Teach me [skill name].

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