Skyrim: Interesting NPCs (Interesting NPCs). Skyrim: Interesting NPCs (Interesting NPCs) Interesting npc for skyrim download torrent

NPCs in Minecraft are limited to villagers who are basic and don't do much more than trade with the player. They are nothing like NPCs from other games that can give the player quests, or help the player fight enemies, or even attack the player if they get tough enough. With the NPC mod, minecraft players can create their own NPCs with a range of options, adding a lot of life to the single player world. There are also numerous ways to use the custom NPC mod in multiplayer, including one ingenious player plan for teaching English as a second language through the game. Custom mod NPC Bots 1.12 1.11/1.10.2 has brought a new and unique system that has never been seen before in the minecraft world. This system allows players to freely create many NPCs (non-player character or human character). In addition, with this system, players can build some colorful Adventure/RPG map without being boring, slabs, wordy and books.

Many players spend months creating vast worlds full of mystery and interesting features, but these worlds often suffer from their ugliness. Signs are everywhere to tell the player where to go and what to do, or share dialogue that would be much better if it was done by another character instead of a tree leaf hanging on the wall. Since the custom NPC mod allows players to do a lot more when - "creating worlds", it is an invaluable tool for anyone who loves to create maps for others to play on. Now these worlds can be more interactive, and not just react to the player's actions. In Minecraft, there are certain characters, types of villagers. However, these "characters" do not interact, only perform some simple actions, such as transferring in-game currency, or planting seeds and harvesting vegetables. In addition, all residents have the same shape and appearance, there is no difference. As a result, the NPC system in Minecraft is very basic and doesn't stand out.

When creating a custom NPC with this mod, a menu will appear asking for multiple player input points. Players can decide the name, appearance, size, inventory and other aspects of each NPC they create, which allows for massive customization. Now blacksmiths can actually be blacksmiths, librarians can actually be librarians, and so on. Due to the amount of content custom NPCs adds to Minecraft, it is vital that players have the latest version of Forge installed before they attempt to install this mod. This will streamline the process and avoid mistakes that can stop custom NPCs from working normally. With customizable NPCs, you can create NPCs with any shape, from those of specific mobs to NPCs with human forms. In addition, the body structure and image model are completely different with all the creatures in the game. In addition, you have the right to prepare for these NPCs some equipment and weapons. Often used in Minecraft film studio, RPG adventure map building, and answering questions or transferring with players in some large servers, custom NPCs have allowed players to customize flexible features and choices. Custom NPCs require Forge Mod Loader and minecraft version 1.7.10/1.10.2/1.11.2. 1.12

You don't know what to do in Skyrim?! (you passed everything). Then this mod is for you! This mod Interesting NPCs (by the author Chris Takahashi) is a global addition to the game Skyrim. The project is intended to complement new NPCs with their own story and quest. About 250 voiced NPCs have been added to the game, about 50 quests, 25 assistants in different parts of Skyrim, 15 of which are marriageable. The mod also adds several locations to the expanses of Skyrim available for exploration. Interesting NPCs allows you to take one partner from the original game and one from the mod. Characteristics and rewards for quests are not much different from the original game (meaning in variety). The mod barely affects the level lists and works as an add-on, but the mod brings a huge amount of changes to the interiors and exteriors of the cities of the original game. Be careful with various city upgrades and mods. The partner system in the mod is a copy of the partner system from the original game. Be careful with mods that add new buildings and change the landscape of Solitude. DO NOT USE the My Home is Your Home mod and similar mods. I kept the material for translation from the old version 2.2, kindly created by the community on the notabenoid website (a project from crazygamer) before it was closed, for which many thanks to them and the author of the mod (Kris Takahashi)! The original voice acting was done by about 80 actors in English (it remained unchanged, so do not forget to turn on the credits!). The list of quests and changes is very huge, there won't be enough pages to list it. Bugs and compatibility: Try to make sure that the first visit to the Blue Palace in Solitude takes place before taking the Guilt Storm quest. The scripted scene in which the peasant reports to Elisif about a suspicious noise in the Wolfskull Cave will be replaced with the court scene from the quest, you will not be able to take the job to clear the cave, this will be fixed soon.

Requirements: Skyrim 1.9 and most importantly all DLC
Installation: Standard
Removal: delete mod files from "Skyrim" folder

,
,
,
,
,
Video: https://youtu.be/MhzGQJ0W-MY

The Elder Scrolls V: Skyrim. Mod "Live NPC".
!Looking for votes!

"Ladies and gentlemen! Once on this page, you have witnessed the early release of the "Live NPC" mod! "Why early?" - You ask. But because the voice base of the mod is still incomplete (that is, not all voices are voiced). However , gradually it will be replenished, so stay tuned for mod updates. Enjoy the gameplay :)"

We all remember that in TES 4 Oblivion and TES 3 Morrowind, NPC NPCs could approach each other and start a small conversation, asking "How are you?" or telling a fascinating story (About mudcrabs, for example). In Skyrim, a similar function is present, but it is beaten quite primitively: certain nps can only lead
certain dialogues (for example, Nazim can only ask Isolde how often she has to go to the market); and when these dialogues are repeated several times, some kind of absurdity turns out. We decided to bring life to the "dead" world of Skyrim, giving Skyrim characters the opportunity to communicate with each other on a variety of topics! The mod affects the entire Skyrim (dialogues will be played wherever there are NPCs). The mod itself is a background mod: it is not aimed at you sitting and listening to every dialogue (although no one forbids you to do this), but at eliminating forcing silence in densely (and not very) populated locations, improving the overall gaming atmosphere and actually on the "revival" of the inhabitants of the Northern province of Tamriel. The mechanics of the mod is based on the random playback of individual mini-scenes, in which NPCs communicate on various topics depending on the dialogue. The mod applies to almost all NPCs in the province (excluding various episodic characters).

What dialogues are present in the mod at the moment:
1) Guard and citizen
2) Standard dialogs
3) Group dialogues
4) Rumors
5) Two guards
6) Maid and tavern guest
7) Seller and buyer
8) Acquaintance of NPS (successful)
9) Acquaintance of NPS (unsuccessful)
10) Hostile Dialogues
11) Friendly Dialogues

Installation:
a) For those who have never installed any of the versions of the mod yet: drop the files from the Update archive folder (Scripts, Sound RandomnDialogue.esp) into the Data folder of the game, and then activate the mod in the launcher.

b) For those who have one of the versions of the mod:
1) Disable the mod in the launcher
2) Go into the game and create a clean save
3) Delete the following files and folders: RandomnDialogue.esp and RandomnDialogue.esp, which is located along the path Skyrim/Data/Sound/Voice/RandomnDialogue.esp
4) Drop the files from the new archive (Scripts, Sound RandomnDialogue.esp) into the Data folder.
5) Activate the mod in the launcher
6) Play!

c) When updating the voice database:
1) Delete the folder: RandomnDialogue.esp, which is located along the path Skyrim/Data/Sound/Voice/RandomnDialogue.esp
2) Install the folder RandomnDialogue.esp along the path Skyrim/Data/Sound/Voice/RandomnDialogue.esp from the archive


Future plans:
1) Adding new types of dialogs
2) Replenishment of the mod's voice base
3) Improving the mechanics of playing dialogues

Requirements:
- Skyrim 1.9.32.0.8
OR
- Skyrim SE

Latest fashion video.


(the concept of the mod has changed a lot, the quality of the dialogues has improved, and their
number increased)

With this early release, we want to attract interested people to our team who want to try their hand at voice acting. We provide technical support (programs
and the necessary training to work with them, favorable microphone setup, free of charge). What matters is your desire.

Voice acting requirements:
1) Equipment of quality not lower than average (we will advise on contacting the LAN)
2) Good diction
3) Mature voice ("broken")
4) *desirable* The ability to imitate the standard voices of Skyrim (typical Nord, Orc, etc.)

Write to me in a personal about the candidacy: https://vk.com/zaebalovs

If it seems to you that there could be more people on the streets of villages and cities, in forest houses it would be nice to meet a stranger giving a couple of quests, or if you would like to stumble on another merchant with a broken cart on the road - give yourself a few more hours of gameplay with the Interesting NPCs mod!

Overview of Interesting NPCs

Let's just say - this mod is simply huge. Seriously, there are few projects of the same size and scale - its files take up about 2.5 gigabytes of space, adding a huge amount of new content to the game.

The mod was created in order to add life and color to Skyrim through voluminous and realistic characters. Each NPC is created in full accordance with the reality around him, behind his shoulders lies the history of life - and he is ready to interact with you. Many of these characters are fully voiced by a team of over 80 people who recorded their voices for this mod. The dialogue helps to play out your character's personality, giving you the opportunity to get into each dialogue and leaving enough room for a sense of humor. You can be good or bad, a white knight or an evil assassin - decide for yourself, because the most important character in the game is still you.


This is the third version of the mod, and the developers have officially announced the exit from the beta stage. Given the scale of the project, they ask you to let them know if you suddenly find that some audio file is missing or any other minor problem and promise to make corrections immediately.

Mod features:

  • Over 250 voiced NPCs
  • Over 50 new quests
  • Over 25 new companions
  • More than 15 NPCs for marriage
  • Incomplete or unvoiced dialogue can be disabled via the console with the command "setstage 3dnpcenable 1"


At the very beginning, the developers were going to empower your eight main companions so that they could comment on every quest and every location in the game, including bonus conversations during or after the main storylines. Currently, these companions, whom the developers call "Super Friends" because they can fly and wear capes, carry over 1,000 comment lines each. It is unlikely that the basic goal will be achieved in the foreseeable future, since the actors are not always interested in slave labor and new lines are recorded for a long time, but the developers still promise new additions.

Loading...Loading...